Reviews from

in the past


The greatest game that has ever been created

VAI TOMA NO CU JEWWE 🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕

esse é tão bom também, amo a forma de como fizeram esse jogo, dá até vontade de jogar novamente.

I loved this game when I was a kid.
I was a dumb kid, apparently.

I play it because it's the only game that lets me date Alexis Rhodes and that's pretty epic. Would be GOTY if it let me kiss her.


ICHI
JYU
HYAKKU
SEN

MANJOME THUNDER!!!!!!!!!!!!!!!

Nunca zerei, mas montar dacks é gostoso de mais

aaah que jogo maravilhoso, o meu preferido, esse game marcou tanto a minha infância, sempre gostei de Yu-Gi-Oh!, mas esse jogo jogo fez eu me aprofundar mais ainda nesse universo, foi com ele que eu aprendi a jogar de fato o Card Game, aprender as regras certinho, quantas memórias boas eu tenho graças a este jogo, e que eu jogo até hoje, ele me marcou demais e vou levar ele pra vida!!

Adorava mas não sabia jogar.

Olha cara, é os deuses. Maravilhoso, eles reutilizaram ideia do sacred e duel academy de GBA e poliram de uma forma maravilhosa, além de você poder escolher seu parceiro, tendo varias opções.

Trilha sonora foi um ponto que me agradar neste jogo, exploração pelo mapa foi uma ótima polida comparada aos outros jogos, e os eventos da historia no jogo, é bem mais elaborado aos jogos anteriores.

Pretty grindy and the dating sim elements can feel weird, but there is fun to be had here and the addition of an open world as well as a large number of opponents with different types of decks to duel against is nice. The AI can feel iffy at times though.
Unfortunately, on a first playthrough your choice of partners is limited, so making a deck that would both be fun to play and synergise with your partner's deck is more difficult than it should be.

A highly ambitious card game. Rather than just being a simulator with AI opponents, Tag Force lets you roam around the duel academy and talk to people. There's even a basic affection system where you can become friends with different characters by having a chat, dueling and, most importantly, gifting them sandwiches.
I like the game concept, but Tag Force 1 also has some major issues. The first one is the grind, your starting deck is total garbage and packs are a bit pricey, not to mention you have to unlock new ones so you need to grind for the privilege of grinding more later.
My second issue is that, at the time the game was made, a lot of the cards the characters use in the anime weren't out yet so their decks are super generic. I think Tag Force 2 is much better in this regard.
Overall, I think the game provided a solid base for future Tag Force titles, but I wouldn't really recommend this one unless you are really nostalgic for this particular era of Yu-Gi-Oh!

A pretty weirdly paced game. It's split into 3 parts, and part 1 is basically just a huge grinding section where you get BP for the packs you want, and raise the affection of the person you wanna be your tag duel partner. You can technically make this last as long or short as you want since you can skip days immediately by going to bed, while you can also theoretically make it last infinitely because time only passes when you move to a new area (and you can just free duel on the menu for DP without even worrying about time at all). They do add a toooon of generic npcs to cover a massive variety of deck types with all kinds of skill levels, so you're never lacking in variety.

The actual choices of partners in tag duels feels too limiting. In your first playthrough it's only the main 7 characters. Since you're gonna need to team up with them, if you want a deck that synergises well, your choices for deck builds will be pretty limited. More duellists do open for tag partners in new game plus though, if you really wanna replay over and over.

Part 2 of the game puts you with your official tag partner and then you have to grind again to get "GX medals". You need 90 and you tend to get 1 or 2 from most duels, with 5 being the max in very rare cases, so this is a long grind. You can also lose medals if you lose a duel, which may happen because not only does your tag partner Ai kind of garbage, but they go first 100% of the time. If they don't want you to just OTKO every time so it doesn't feel like a tag duel, I have no idea why they didn't randomise it or something. Once you've got the 90 medals you enter the finals. Which is literally just dueling one pair of duelists you've probably dueled about 10+ times by now, walk through a hallway and duel another until the end. No special presentation or anything.

And then you get part 3, which brings in an actual story out of nowhere. I think it's an arc from the actual show, but essentially this part has no grinding (unless you wanna go out of your way to do it). It's just 1 story duel after another until the final boss. Probably a total of 8 duels in this part.

I don't know why this really set it up this way. Part 1 feels so dull with nothing to really do except grind. You get the occasional school exam, which earns you nothing for getting 100% on, but otherwise I can only think of 1 single story event in the entire 90 or so days you need to get through, which is a "duel festival" duel against Dark Magician Girl.

I guess the big thing about this game is that it has anime-style cutscenes during duels, and they actually look pretty cool. They do get verrrrry repetitive though. You can turn them off, but I wish there was some kind of customisation option so you could only keep certain ones on. Like do we really need a "My turn" animation, followed by half a second back to the duel field then a drawing animation?
Plus some boss monsters have special animations and I'd have liked to keep those on even when I turned off the main duel animations, which after I got tired of them, was 95% of the time outside of certain big duels near the end.

Oh and your own character doesn't even get any animations which is dumb. Even worse, you can't even get the boss monster animations even though there's no duelist in those ones, and they already exist so why not just play them when you summon the monster?

As for the cards themselves, it's a pretty good stage of the games life. There's not a whole bunch of specific archtypes, but you get a massive amount of cards around specific playstyles, attributes and types, so the deck building is fun.

Pack unlocking is a bit weird though, and many of them are unavailable until you've already beaten the game once.

Basically this is a fun Yu-Gi-Oh game for fans of the era, but the heavy grind nature of the game, with little to break it up for the first 9/10th of the game can make long sessions feel a bit monotonous though. If you just want to play some old Yu-Gi-Oh against some CPU, want to be able to make and face a lot of decks then this is a great game, especially if you wanna feel like the anime with the cutscenes on. Of course I imagine the sequels more or less make this one pointless for that purpose, but we'll see when I eventually play them!

Esse com certeza é o melhor jogo de YU-GI-OH já feito. As animações de duelo são impecáveis e toda a estrutura do jogo é bem solida.
Se a konami tivesse mantido essa franquia eu seria um homem feliz

Being the first i am willing to forgive most things, but tbh the game, no, this series is near perfection, to the soundtrack to the style of it, being a tag team centric game, running from the norm that is 1v1 YU-GI-OH!, from time to time i replay this series and go from the 1st to special (7th) and prob my fav part is that they kinda make you feel that it makes sense the progression since every game has the story of a certain part of the respective anime and the saves go from one to the following

Anyway, scores are cringe so i will just say, play the game, its just so refreshing, as a EDISON format lover, this series is pretty much all you need, it goes from before GOAT to EDISON real good and its all you need tbh

O jogo é bom, pena que ele é muito arrastado.

i would fucking kill myself if i didnt have cheats on nor speeding up on an emulator but as a gx fan i love it

Burro demais pra montar um deck bom e vencer.

I personally would not recommend this game, Yu-Gi-Oh GX Tag Force starts well,you find the many cool GX characters that we love like Jaden ,bastion and Alexis,the duels are Also quite fun overall,so where is the problem?
The game becomes a boring and grindy mess 10 hours in,it fails to introduce new concepts or ideas all that you do is duel and duel and duel everyday to get Cash to buy more cards and sandwiches to buy your so called friendships with the characters while not even knowing what topic they like.
To make matters worse the game is unbalaced as hell with some decks Being better than others and some even Being extremely op and going against the game mechanics.
Generally to get stronger monsters(2000 damage+)you need to tribute weaker monsters,however there are some characters out there with broken decks that demolish this notion since some allow you to summon monsters that deal 2023 damage without tributing,or even decks that remove your monsters from the field constantly,and some boring stall decks that make everything so long.
I don't know if gx tag force 2 is better but the first game is just so boring and grindy i can't recommend,like you even have to make up things for you to do .

The weakest of the Tag Force series.
The dating sim aspect is pretty basic and kinda boring, but at least it has a bunch of nice character interactions.
Part 2 and 3 suck balls since your partners, even the main characters, don't say shit and nothing changes.

Beat it once with your favorite character and move on.

Got utterly filtered and wrote an angry review but after giving it another shot,it's ok I guess.

The most basic one out of the tag force series
still very nostalgic

A card game where you're able to interact visual novel style with the cast of the show, play duels as you set up your deck and live your school days by the calendar days as you see how the story unfolds. It definitely had its charm, but it did require quite a commitment to progress.

When I first played this series, I started with 2 and gave it a bit too light of a splash rather than getting properly into it. I recently decided to try running through this series and to do so I wanted to start from the top. I can say now that it's definitely better than I thought it'd be, but not by a lot (yet).

Tag Force 1 is... pretty interesting. It's rough in a whole lot of places and it's weirdly light on content, but I think I generally get what it's going for and what brings people back to it. If nothing else the presentation's really pretty, with (some) good music (i.e. the shop-shop theme) and lots of expressive character portraits drawn to a nice and high quality. They were loved so much that the style was even retained for much later titles like Duel Links and Legacy of the Duelist!

Getting back to the game, though, Part 1 is the biggest chunk of the game and it's where most of the game's issues and strengths lie as a result. It's pretty clear cut: wake up, go to class (or skip it), duel people, maybe go to the store to buy booster packs and sandwiches, hang out with the main GX student cast, and then go to bed. You can save any time you're on the world map, giving plenty of opportunities to play a little and save for bite-size chunks of gameplay. It's a neat enough concept, being effectively a player stand-in fantasy of attending Duel Academy and having Judai and co. as friends -- the problem is mostly in the execution and pacing.

As with how real life school tends to feel for younger kids, the 3-ish month span that Tag Force takes place in feels like it takes an eternity in real time. The game's sluggish speed on all fronts makes it so any action or duel takes far more of the player's time than one would hope for considering the intent for short bursts of content. Furthermore, getting from day to day feels almost unintuitive as duels take no ingame time to complete, meaning the player can play as many duels as they want in one map as they'd like before moving on. What this means, combined with the lack of AI deck changes as Part 1 goes on, is that you don't ever really get a sense that you have to move on with a given day. With time moving in 15-minute chunks and most packs unlocking pretty quickly, the middle of Part 1 feels like a grindfest where you might as well get it all out of the way in bigger chunks since you're able to do so with no restrictions.

This all comes crashing down in the later part of Part 1, that being the last half month to a month where you skip all dialogue and just go to bed every day because your deck is finished and you've maxed out everyone's affection. This was a slog, and if I hadn't been playing the game at 4x speed I'm not sure how I would have gotten through the massive amount of menu spamming I had to do. There's unfortunately not a way to skip days, only minutes or hours, and so you have to clunkily go to class, pass time via an NPC there, and come back out before going to bed every day.

None of this is helped by the obtuse nature of the affection system, not to mention the amount of grinding you're expected to do to even make Part 2 achievable. While packs don't feel nearly as costly relative to DP gain as in the World Championship games, they're still quite expensive in sets and the (almost unnecessarily) wide spread of the cards in them spread the player's funds thin. Many packs have only one to four chase cards that are generally high in rarity, meaning you may have to buy tens to dozens of packs for one Ultra or Super you want while the rest is pack filler you'll never have used even for free.

Of course, that grind is almost entirely divorced from the true grind: that of affection. As mentioned above I found it very obtuse, with a semi-random aspect to it making it almost unbearable at times without hunting down Pharaoh the cat and feeding him a sandwich (bought from the card shop) to automatically get maximum affection points from anyone you talk to. Even doing so daily, however, still didn't make it much less tedious to talk to everyone everywhere every day for no reward. Nobody has anything new or interesting to say or do, just a few generic lines that repeat ad nauseam. It's unfulfilling and unrewarding, and I figure even if I were wanting to experience the fantasy of being a Slifer Red student at Duel Academy, I still wouldn't have any fun hearing Kaiser say "You really want to talk to me?" hundreds of times just as the rest of the cast does. Don't even get me started on the repetitive class scenes, either.

Did I mention you're required to get at least one cast member's affection stat to near the maximum amount to even play Part 2? If you think about it, this is almost even worse than trying to max everyone out because the already low variety of dialogue and daily tasks would become even more monotonous if you only focus on one person all game. And imagine how it would be if you didn't know about the Pharaoh strategy! A snail's pace would be leagues faster than this. Once again not helping matters is the game's lack of unique events. There are maybe half a dozen of them across the entire length of Part 1, with the only other break in monotony being Tag Duel Sunday... but without being able to pick your partner each week, it's often not worth bothering with, either.

But finally we get into Part 2. The main meat of the game that Part 1 had been leading up to... not. Part 2 is almost painfully short compared to Part 1, with only the slowness and ineptitude of the partner AI and the sluggishness of the UI and menus making it feel even remotely lengthy. In Part 2 the Tag Force tournament comes into full swing, with a new subcurrency appearing that the player must collect by wagering them against fellow duelists. Collecting 90 allows entrance into the finals. Of course, getting those 90 points doesn't come without pain. The vast majority of the duelists you can choose from on a fresh save file - assuming you maxed out all of the cast - is pretty awful. Whether you pick Judai's Elemental HEROs or Manjome's Ojama deck, your options for your own deck are magically reduced to near zero. With GX's heavy focus on Fusion and the absurdly low power ceilings and floors of the main cast's decks (sans Kaiser and Daichi), you are all but railroaded into throwing your Part 1 single-duel deck out in favor of a drastically weaker and more limited deck mirroring your AI partner's. If you don't do so, you are effectively just playing your normal deck with a huge cinder block tied to your card-drawing arm in the form of awful plays the AI makes. It's genuinely horrible and it makes me wonder how the developers EVER thought this would be a feasible idea for a video game series' selling point.

Thankfully Part 2 is short as I said, though, and Part 3 is even shorter. In Part 3 the Shadow Riders appear, and all of them besides the final boss will challenge you and your Tag Force partner to tag duels rather than singles. Oh boy. It'll probably take a number of resets to get around your partner's lack of strategy or Trap-setting, but once you beat the Shadow Riders you're finally able to get in a duel with your old deck. Unfortunately I didn't realize the final boss was a single duel, so I used a half-baked Roid deck to beat him. Somehow I won both phases on my first try, and I could not be more thankful that I didn't need to suffer more.

With that, the game's done. I think before I wrap this up I'll get back into the more broad strokes regarding this game. The early GX era card pool sucks in general, with most playable decks being populated by DM staples or simple beatdown strategy cards like elemental beatdowns or even Normal monster aggro. I personally started with an upgraded form of the WATER deck the game gives you from the beginning, then shifted over to a "good stuff" deck in the midgame and finally made a fun Bazoo Return deck for the end of Part 1. As mentioned above I made a shitty Roid deck to work alongside Sho as I picked him for my partner at the request of a friend. It was pretty painful but every win felt nail-bitingly close. (if anyone's interested in deck lists for the first couple decks I can probably share them.) The one thing I can be thankful for is the game's "future" cards, some of which include gems like Doomcaliber Knight and Zoma the Spirit. These cards helped me effectively cheat wins out of AI duelists who didn't have any good programming to deal with them. Those helped for sure.

There's plenty more to say about Tag Force 1, like the weird obscure mechanics like the sandwich lottery and pack acquisition, not to mention the weird card exchange and rental, but I don't have time or any energy for that stuff. I think I covered what I wanted to here. Tag Force 1 had some potential but a lot of seemingly inherent issues as well. While the devs couldn't deal with all of them, I do with they had at least put more effort into others. More random interesting events, more structured school (duel puzzles, anyone?), and more options for duel partners on a fresh save would be ideal. There's also small things like the effect activation timing requiring you to manually hold X unless you only want to hit CL 2 or miss windows for cards like Trap Dustshoot, but I do at least know for a fact that the later games fix those. I guess next I'm going to return to Tag Force 2. Maybe with these more experienced eyes I'll appreciate it more than last time.


Já havia zerado noutra vez com o Zaine mas nessa preferi usar o Jaiden e foi uma sofrencia já que o personagem tem 2 de qi, a salvação desse jogo é ter o obelisco Nova q é um duelista pifio mas que dá dinheiro p krl, ai fica facil voce farmar para fazer um deck com suas preferencias, optei por fazer um deck de ritual em volta do Demise que chegou a ficar muito forte e fez os ultimos duelos serem faceis demais. O jogo termina no duelo contra Kagemaru na forma de veio e jovem que foi os 2 duelos mais faceis que tive no jogo inteiro, talvez tenham sido por vir cartas ruins para a cpu e deu no que deu. Os eventos do anime que acontecem no jogo dão uma vida no mundo mas os duelos são aleatorios, existem 2 ou 3 duelos predefinidos para cada momento do anime no jogo, eu preferiria que fossem duelos iguais ao anime.

where it all began,and the most flawed entry in the series(as of now),this game is very grindy for you to build your dream deck not to mention some of the card packs are hard to get because the prices are very high,the school simulation also doesn't help make this game more fun but rather a chore to play,and not only that the tag AI partner is very dumb sometimes they have really good hands but played in a really bad way,its still a Yu-Gi-Oh game during the GX era so its still fun but it has a lot of problems which i hope the later installments fix it,and it seems it did.

they put yu-gi-oh in my dating sim