Reviews from

in the past


As if it wasn't enough that I encountered a lot of bugs in the first two hours, I can't progress in the game because of a bug in the second chapter. Please, I'm begging you to finish your games and then release it.

Emotional. Powerful. Intense.

stunning graphics, fun puzzles, brilliant sound design, and a solid improvement on the original. i'm convinced Amicia De Rune is the best female videogame protagonist of all time. in all reality, this should be game of the year.

Not really the direction I was expecting but its as good as the first if not a little better. Hauntingly beautiful and some real incredible acting. A few flaws but nothing that took away from the overall experience

Stumbles a little in its attempt to be bigger and bolder but it manages to pull off it's well written and surprisingly darker tone


Beatiful visuals, saddly packed with a painfull gameplay and a really awful linear design
I don't remember the frist one to be this bad

La odisea de Amicia y Hugo de Rune para aplacar una maldición que parece no tener fin es de las historias más conmovedoras que he jugado en los últimos años. A Plague Tale Réquiem es la diferencia entre lo grotesco y lo bello, entre lo horrible y lo hermoso y sobre todo entre lo triste y lo alegre. Sin duda llegara hasta lo más profundo de tu ser con momentos desgarradores que no te quedaran indiferente.

This review contains spoilers

This is genuinely one of the greatest games I have played all year. Everything has been improved ranging from graphics to characters and I absolutely love it.
The story itself is amazing, the characters feel fleshed out and there was twists I genuinely was not expecting.

this games ending is like being punched a million times and it just wont let you get up. it wraps up the story, the characters, and their struggles nicely, while leaving a sense they might explore this world again

The amount of details and people in the City is insane. You pass a pillory which is empty and the second time you pass it, a person is standing there. The city is filled with life, everywhere are people doing different stuff like for example the marketplace, it just feels so alive. Everywhere people are selling/buying stuff, having conversations or just enjoying their day. It's those little details that separate a good game from a great game. It really feels like a real "Next Gen" Game. Technically it's a bit rough around the edges, I had a few framedrops here and there. Sometimes one of the NPCs got stuck or straight up disappeared so I was forced to reload. The narrative is a masterpiece, the story is so well written, the characters are amazing and the chemestry Hugo and Amicia is really something special and very rare. You don't see that very often in the video game industry. The only examples I can think of are Joel and Ellie from TLOU and the characters from Marvels Guardians of the Galaxy from last year. A Plague Tale Requiem is one of my favorite games of this year and cements Asobo Studio's position as one of the new leads in narrative game development. Halfway through the game I knew how it will probably end but I was denial and still hoped that it will end another way which perfectly mirrored Amicia arc in this game.

Lots of falling down and getting up.

კარგი ისტორია ქონდა და ვიზუალურად ოპტიმიზაცია და ანიმაცია კი ვერ არის სათანადო დონეზე თუმცა ჯამში მშვენიერია თვალისთვის. უბრალოდ გაწელილია და გამეორებადი, წინასთან შედარებით ბევრი არაფერი შეცვლილა იგივე ფორმულაა მხოლოდ სქილები დაემატა რომელიც თამაშის დროს თავისით იხსნება, იარაღში დანის დარტყმა როცა გაქ და არბალეტი. იმედია შემდეგი ნაწილი როცა გამოვა ბევრად წინ იქნება ყველა ასპექტში

Satisfying conclusion for this franchise because I liked how the game ended. Once again cute characters with bond with each other. Lucas is by far the MvP for this game for he saved protagonists arses so many times. Downfall for this game is its performance issues and clunky combat mechanics also chapter 5 had a glitch where Lucas didn't grab my stick don't know if it's been fixed yet. Other than that game has a really good atmosphere with great background music.

This game destroyed me in the best way. An absolutely astounding experience, with graphics unlike any other game I've ever played. This game is a sequel in every sense of the word, and it's continuation of the story is done in a way that stays true to the original and expands on it in new and interesting ways. The character work here is even better than the first, and Amicia has become cemented as one of my favourite character of all time. I really really hope there is a continuation, but regardless this has been a great experience that I won't forget.

Yooo why are there so many rats in this Tomb Raider game?

Sem criatividade, história, personagens interessantes ou relações na qual eu me importo, basicamente é o primeiro jogo com gráficos melhores mas a mesma temática, corridas em corredor, fuja de ratos usando fogo e cuide de seu irmão encapetado

Asobo Studio was mostly known for making licensed games until 2019’s A Plague Tale: Innocence. This original narrative-focused adventure was far from a Wall-E-branded collect-a-thon platformer and something more reminiscent of Sony’s first-party output, albeit with a significantly smaller budget. It had some rough spots, but it was an unexpectedly heartwarming tale that excelled because of its strong central relationship. A Plague Tale: Requiem, its sequel, doesn’t have that same element of surprise nor does it iron out the kinks of the original, but it still tells a unique, if uneven, tale with plenty of bizarre and beautiful scenery.

Read the full review here:
https://www.comingsoon.net/games/reviews/1243785-a-plague-tale-requiem-review-ps5-worth-buying

Fantastic game that I wish I could give the full grade but I can't do the 30 Fps performance on console. Aside from that, the music, the performances and the overall art style and world design is incredible. A big step up and leap forward by Asobo that is sadly marred by performance issues on all platforms.

Big improvement and expansion on an AA game I already loved that still keeps the charm. Didn't have any performance issues with my PS5.

Cara adorei o jogo, ele melhora tudo em relação ao primeiro, os personagens são mais interessantes, os lugares onde vc passa são muito mais bonitos, o level design melhorou bastante te deixando com mais opções e sendo bem mais aberto (tem até algumas áreas que é pura exploração, sem combate ou stealth), a história também é fantástica com muitos altos de emoção, enfim, jogo lindo, bom de se jogar e um upgrade completo comparando com o primeiro.

Very visually stunning game. The gameplay was however okay at best, and I thought the puzzles were maybe a bit too easy. The story, writing, characters and world building were all very well done and I was 100% immersed all throughout.

English | Español

A game that improves with each chapter and features some of the most spectacular scenes of the year. It's true that the stealth component is far from being good however Requiem also offers a deep story that understands quite well its characters; a memorable soundtrack and probably the most stunning visuals to date.

Un juego que va de menos a más e incluye algunas de las escenas más impactantes del año. Si bien el sigilo chirría, Requiem también ofrece una historia profunda que entiende a sus personajes; una música inolvidable y un músculo gráfico portentoso.

A Plague Tale: Requiem takes a bunch of big swings. This is what leads to some of its strongest parts, both as a sequel and existing on its own. But as a result of its compensatory misses, this game is a lot messier than its predecceor, Innocence.

Once again Plague Tale is visually stunning, from the nature scenes to the busy cities to the deep dark caves. Music is solid. Voice acting is great. Although I had hoped the lip syncing would be improved since Innocence, its still just as bad. They've also renovated some of the characters faces from Innocence, I never fully got used to this.

The new characters don't match the heights of those in the first, but one stands out as being almost at that level. But most importantly, the journey of Amicia and Hugo is what is most successful. I had my ups and downs with the story. The beginning chapters felt like a rehash of Innocence. As did the use of the main villain, although it is much weaker here. The very end had me emotional, feeling the weight of the journey but it wasn't tied together seamlessly. And lots of the steps along with way were messy or otherwise unsatisfactory. At the end of the day, story is still the strongest element of the game.

The other elements being exploration, puzzle solving, stealth and combat. They completely redid the equipment, putting the special alchemies as universal powerups on the different action types, the sling, free throw, pots and the new addition, the crossbow. Giving the player more freedom and options of course appears like a welcome change but the game is still far to linear in its puzzles that the few times I felt like I could get creative, I would be shut out without logic. Other times I was left confused as I would say, try to extinguish fire to move past it, get stuck, check a guide only to realize, 'no you have to extinguish with a different action type'. Not a great feeling.

The combat is given a few more inches of depth, along with embracing killing in whatever quantity you wish. Unfortunately, the combat, for lack of a better word, sucks. the lack of a proper hit point system makes it feel unfair. Limited movement options and no dodge makes it feel sluggish. And boring enemy types make the sling and crossbow feel alright, but more of a foundation than a properly fleshed out combat system.

Stealth and navigating rats have no substantive changes since Innocence. They are good enough but nothing special.

My favorite section of the game is when you are let out on the island. While it isn't an open world (and shouldn't be), it is the largest open area in either of the games. It was a breathe of fresh air. A long break from stealth, combat and set pieces to let you just take in this wonderfully crafted world, admire the sights and sounds. This becomes a hub of sorts and you crisscross through it many times, backtracking I was happy to do.

I had a rocky time with A Plague Tale: Requiem. It is a game that suffers from both not making enough changes from its predecessor and wrongly choosing which elements to double down on. Still its beauty, tragedy and adventure compelled me to blast through it in just a few days. Amicia and Hugo are all time great video game characters as far as I'm concerned and with what is teased towards the end of the game, I cannot wait to see what lies over the next wave.


ron swanson's voice and $46 million for psychological damages

Masterclass on storytelling. Even though it's story is quite simple, it's amazingly entertaining and immersive.
Gameplay is better than the first one, now you got to make actual decisions whether what tool you'll use to go against the conflicts in the game. You have a great number of ways to progress, instead of the first one, were you would always have a very limited number of options.
The graphics were unbelievable. Just upgraded my GPU and i'm already having to play games at 30FPS. That's life i guess, but it was worth it. It is AS BEAUTIFUL as games like RDR2 and Uncharted 4. Stunning.
Excelent dub.

The mocap, especially facial, is still mid at best, if only they had solved this, it could be a much better game, but still, as it stands, it's a game of his own league.

This franchise has the potential to become as good or even better than TLOU2, which i consider to be the pinnacle of story-focused games.

Really glad i got to play this one before i die.

A Plague Tale: Requiem is a proud, bold and powerful sequel to 2019's beloved title, "A Plague Tale: Innocence." In just three short years, Asobo managed with Requiem to improve upon nearly every facet of its predecessor. Requiem picks up nearly immediately after the events of Innocence, and once again places the player in the shoes of Amicia de Rune.

As Amicia, you traverse the countryside of France and the Mediterranean Sea in a frankly epic journey alongside her brother Hugo. Throughout, Charlotte McBurney delivers a truly phenomenal performance as the voice actor for Amicia (English/French). It is readily apparent that the events of Innocence have hardened Amicia, but also have left her with deep internal turmoil. McBurney does an exemplary job manifesting Amicia's conflict through convincing and emotional voice acting. I would be shocked to not see her nominated for the "Best Performance" accolade at The Game Awards in December 2022. As Amicia contends with her own deeds, Hugo too has developed as a character. He still holds the intrigues of a child throughout Requiem, however at times his maturity and personal understanding of his disease exceeds that of his older companions. Other supporting cast members, both novel and returning, are also well realized and interesting in their own rights. Voice acting throughout Requiem is generally charming, but it should be noted facial capture was done with actors speaking French (thus, it will look 'off' when playing with English-dub).

Sound and presentation are absolute hallmarks of Requiem. On a Xbox Series X with a LG C1 OLED display I was consistently shocked with the visual fidelity and environments of Requiem. The visual spectacle is not just superficial either. Not only are there stunning vistas and environmental marvels, the lived spaces in Requiem are dense. For a game so much about death, it is utterly impressive how much life was infused into the gameworld through the meticulous detail appreciated in campgrounds, city markets, abandoned homes and so on. If Asobo sought out to make Requiem a visual showpiece for current-generation hardware in 2022, I definitely think they have succeeded. Light rendering and shadows were equally excellent. Throughout, Requiem is as gorgeous as it is gruesome. The OST is haunting, iconic and fantastic throughout. The music in Requiem has extensive range, delivering uplifting instrumentals and at-times brooding in a foreboding manner. Audio queues, such as footsteps or the cracking of a pot, are appropriate and useful to the player.

The game feels wonderful to play, with Amicia being granted a good deal of tools to dispose her foes or quietly traverse environments. Unlike many modern big budget games, you can utilize stealth effectively throughout much of Requiem. It remains a legitimate option for most, albeit not all, of the main encounters in the game. Combat feels much improved over Innocence, with appreciable new additions such as the crossbow and some alchemical concoctions. The game remains curated, well-paced, and largely linear like its predecessor. Unlike Innocence, players will be given some more expansive sections littered with alternative paths and secrets. These sections reward players who chooses to meticulously explore their options, but these encounters are brief and intuitive enough to not bog down the game from a pacing perspective.

Requiem is a technically demanding game, but for me the game ran fairly smoothly on XSX with VRR support. The promised 40fps definitely did dip in a few robust action sequences, but generally cooperated throughout my 1.5 playthroughs. Significant performance woes have been noted by others on PS5 and varying PC gaming rigs. While the game is stable and had little in the way of frustrating glitches, I would wager its lack of a performance mode with stable 60fps on console will signal its greatest tarnish. Visual fidelity, as I previously commented on, remained striking throughout.

In the spirit of avoiding spoilers, I will refrain from commenting too much more on the core plot or the overall driving point for Amicia and Hugo's journey. What I will say is that the storytelling here is generally excellent. The themes and overall narrative threads are much darker in Requiem, as compared to Innocence. The raging plague places a heavy toll on the protagonists and the world they reside in. Death in Requiem's world is inveterate. It is recurrently augmented by acts of militaristic, economic, and religious exploitation. Still, the journey is a compelling one, and I found Requiem to be a very difficult video game to put down once I started playing. I wholeheartedly recommend this game to anyone, but do implore folks first play its brief predecessor. Requiem does not do too much to recap the events of Innocence, but I would argue knowledge of that journey makes Requiem infinitely more rewarding.


This is one of 2022 best narratives. Right from chapter 1 this story picks up and does not stop. There were several nights where I wanted to keep playing, but it was 1AM and I needed to sleep.

The gameplay and puzzles were not the highlight of the game, but they didn't hinder my play experience either. It all felt natural to the situation. There are going to be complaints about the framerates, but on a game slow and narrative focused it was not that jarring.

Overall this is a must play and another great game from Asobo. I cannot wait to see what they do next after this.


Visually beautiful. Pacing dragged a bit towards the middle but the later half is incredible.