Reviews from

in the past


i love either trying to drive or crashing my car

no place to clamp my wheel and shifter on, on pause

harder to drive than real life xd

Best car game I have ever played.


Vehicle simulator with beautiful crashes and physics. Not my cup of tea, but definitely not bad.

Good but definitely needs more time to cook, sure there is a LOT of content regarding cars and tracks, but most proper races and whatnot are outright broken.

a wonderful sandbox
the cars are all fun in their own ways, and driving feels smooth and fun.
crashes are more so fun than frustrating, and everything feels nice.

but this is a sandbox without a game. there's nothing to do, nothing to work towards, nothing to earn. you have everything at your fingertips.
if you want to progress and earn, this game gets boring fast.

gameplay gets a 4/5.

great game held back by dumbfucks who use it only for crashing

this game delivers well on exactly what it promises, and when it comes to "in the background" games this is literally as good as it gets.

That game is the most straightforward meaning of the word "potential".

Part 1: https://www.youtube.com/watch?v=OZvLPk_9jRQ
Part 2: https://www.youtube.com/watch?v=S9AM81CIpqk
Part 3: https://www.youtube.com/watch?v=JOimakhMD0I
Part 4: https://www.youtube.com/watch?v=3Pu9_D9fl1U

Think Burnout Paradise, but with mega-enhanced physics that cause some of the most fun crashes you can get in a videogame

such a fun game with endless possibilities

Another good racing sim similar to assetto corsa but with better destruction physics. Fun time to hop into and download random maps with funny vehicles.

when i first played this game back in 2016, it seemed like a concept demo for something quite specific: crashing cars. fast forward almost seven years, and it has transformed into a versatile platform for all things car-related, spanning from arcade silliness to hardcore simulations. speaking of simulations, achieving the simulation of every little part of the car with its own physics is an incredible feat; it's no wonder the game is leaning more towards sim racing. my experience with this game was somewhat limited, because achieving this level of car simulation requires relatively powerful hardware, forcing me to play almost without any ai. nonetheless, the game offered a delightful and unpretentious experience, delivering physics almost on par with assetto corsa. i definitely plan to come back and play the more complex scenarios once i upgrade my pc

The mods are a bit of a hassle to install but its a load of fun. Definitely try this game out if you like cars or just smashing things.

(aaand another 50 hours after my last review was written, 15 in the past week ugh)
most other land vehicle simulations, including the truck simulators from SCS software, just don't quite capture the entire spectrum of both joy and terror that comes with vehicle operation with respect to the capabilities of said vehicle. beamng is "vehicle itself" sim first and foremost. that does not mean that it isn't either a driving or racing sim, nor does it mean that the act of operating the vehicle under any scenario is secondary to the softbody vehicle simulation. no other computer program quite captures the entire spectrum of emotions that the stupid metal death boxes can bring.

i've become quite fond of the completely fictional vehicles here, even if they're amalgamations of stuff that exists/existed (still wishing cash for clunkers never happened), they're all just incredibly cute. the manufacturers' inspirations are pretty obvious to the type of people who can correctly guess the make of a vehicle at night from either headlights or taillights alone about 85% of the time (ie: gavril is both fomoco & gm, ibishu is both honda & toyota, bruckell is chrysler, etc). this approach makes it far more interesting than Yet Another Sim Racer With Perfect, Licensed Recreations Of The Average Average Person's "Dream Car"s. These fictional fantasy cars (not to be confused with "Dream Car"s) that have no need for a license agreement from a manufacturer is also preferable to the approach CAVE and Genki took with the Touge MAX and (most of the) Shutokou Battle games, respectively, with their memorable machines like "I Swear It's Not A Toyota AE86 Please Leave Us Alone".

there is nothing like the k-platform chrysler lebaron, the platonic ideal of american automotive malaise, in asseto corsa or gran turismo, but beamng has you covered with the bruckell legran. (mini)vans are a rarity in racing games, more often implemented as a functional joke option. in beamng i can toss a 400-ish hp engine in a 1950's american boatycar, watch as the torque either causes the machine to veer in the direction of the engine's rotation (then off the road) with the slightest bit of throttle, or break the driveshaft as soon as i lift up the clutch. in beamng i, more often than not, just drive. (maybe i would race anything other than the clock here if my machine could handle more than just the map and the vehicle i'm driving)

my favorite machine in this game is without a doubt the ibishu miramar, incredibly reminiscent of the 1st generation toyota corolla and BMW 2002, both 4 cylinder subcompact rear wheel drive boxes from the '60s. for a time i owned arguably the last relative of the BMW 2002, of one of the last BMW e30s produced with a 4 cylinder engine (in retrospect i wouldve been better off with one of the earlier 4cyl e30s, fervent dislike for the m42 engine and drivetrain from a wrench-wielding standpoint). with that e30 i learned what a burning clutch smells like real quick. operating the ibishu miramar gives me the same spectrum of emotion that i received in my time driving the tiny e30: the joy of making the rear tires spin, the panic that came with slamming on the brakes in the wet (sorry it snows like once every other year here no experience w ice :| ), the fear of ending up flipped or wrapped around a tree while making those rear tires spin too much in a turn, the relief that comes with recovering after nearly losing all control of the vehicle, and the satisfaction that comes with keeping control of the vehicle in situations where i intentionally induce bad grip >:3.

the only emotion missing is the fear of my death or destruction of the vehicle due to a skill-issue accident, but i do get to see what would happen in that scenario, and i'm thankful i'm keeping it virtualized every single time it does.

(if you're wondering, my "Dream Car"s are either a mercedes w123 240d wagon, or a geo metro hatchback. both are about as fast as on another)

+ One of the best pure physics simulators out there.
+ A sandbox of amazing possibilities, really fun to smash cars or do some tricky missions.
- The performance and UI is all over the place.
- Would benefit greatly from more missions, and a more structured design, or maybe even some sort of a campaign option.

Actually fun physics engine sandbox game. I feel like a child with my hot wheels again

crash bang wallop: what a video (game)

Definitely recommended for physics sim lovers and driving enthusiasts, allowing players to create some of the most fun car crashes you'll see in a video game. One thing it needs working on is the intuitiveness of both the gameplay and menu.

Another game with the "slow-development" syndrome. Nevertheless, it's still pretty fun to play. The idea of a fully customizable car game is amazing. Also, if you have Automation, you can make your own cars and engines.


is there truly anything funnier than ramming a car into a wall really fast on purpose

Vroom vroom for sure. The cars can even get squished.

Remember when you were a child and smashed cars into each other? Did you watch a lot of crash test footage for fun? that is this game. A long iteration on soft body physics simulation that goes back decades, this is one of the most compelling car simulations you can buy. It has lovingly crafted shitbox cars from the 1980's that your grandma drove, and they disintegrate and deform as you hurl them off cliffs. There is an incredible mod and mapping scene for this game, with an in-game browser for them. The greatest example of unstructured play using computer simulation.