Reviews from

in the past


One of the best JRPG stories I've ever played, marred by having a middling combat system.

The gameplay is fairly simplistic, but I liked the story well enough to stick by it for 80 hours
VERY Good music

What can I say? I love edgy Yuri Lowenthal

A game I hold near and dear to my heart. The story of Haseo may be a bit cliche at points, but his character arc and his existence as a boy with too much empathy, learning to let others in again, is personally so important to me.


One of the more interesting game series I've had the pleasure of playing. Takes it's own spin on an RPG by being almost like a simulator or emulator of a standard MMO featuring servers, forum boards, classes and NPCs that act as other players. Incredibly well fleshed out narrative, characters and setting that does hinge quite a bit on the previous entries but not enough to make them completely necessary. All round dated but good experience that still manages to remain unique over a decade later.

Tenho medo de terminar de jogar e ver que não era tão bom quanto eu lembrava

I don't know why I forced myself to finish the trilogy, but I did. Combat is braindead, the characters are all walking tropes that don't behave like humans, and the story keep regressing further in silly doodoo dogshit.

I'll give it a few marks for the setting, though. Wish they could tell a better story against the backdrop of The World.

If you dislike this game you just got filtered. Sorry to say! OWNED!

This game's dungeon layouts can get old, and constantly going in them sucks, but the music is peak and the story is pretty good

.hack é bem fixe quando fazes tudo menos jogar

O combate que pode se tornar um pouco repetitivo, mas acredito que o foco seja a história e nisso não decepciona nem um pouco. Fora que toda a imersão dos fóruns e e-mails é incrível.

kingdom hearts for SAO fans (trust the process)

i consider myself a .hack//fan. .hack//SIGN is probably tied for my favorite anime, tsukasa is probably tied for my favorite character of all time, and i've gone through every piece of .hack//R:1 (including those god awful light novels) because of how much of a joy it was to piece together the story and slowly form a more cohesive understanding of the world and the mystery hiding beneath its surface.

that said, i think that basically everything released after .hack//R:1 completely lacks the, for lack of a better word and fully cognizant of the cliche of phrasing it this way, "magic" that makes .hack// what it is to me. every piece of the original story arc is defined by an ethereal atmosphere, a heavy emphasis on video games and the internet as a unique framing device for character studies, and the game only rarely being treated as anything more than, well, a game. sure, tsukasa becomes trapped inside the world and as a result his struggles within are much more real, but they mostly reflect in the pain he feels as a result and the isolation that comes with being the only person who can't log out, can't make connections outside of the game, can't open his horizons up and see what lies beyond the confines of his safety net.

the stakes within the game in .hack//’s first generation are more than anything about the implications for those who play it than anything to marvel at off their own merits. being data drained physically harms the player who falls victim to it, and the infection running rampant throughout the course of imoq is a big deal not only for that purpose but because it threatens the life of aura, the ai born within the game. if anything, imoq's (godawful) gameplay represents this: there's no real glamour, flair or style to it, and just like kite it's not really what you play the game for. again, like kite, you play because you care about the people you meet while playing the game, which reflects much of another part of what makes those early .hack// titles so special: that they were born from a very specific transitional point in general understanding of the internet and the role it was beginning to play in our lives, as well as the ethos espoused by the some of the titles that .hack// was emulating and attempting to coexist alongside. like most things in my life, it makes me think about final fantasy xi: ffxi’s infamous difficulty was a deliberate choice made in order to force people to cooperate and play together, as an extension of hironobu sakaguchi’s interest in games as a means to unite the world and build bridges between people who might have otherwise never met. .hack//R:1 is full to the brim with the cautiously optimistic perspective on the internet and how it can bring people together while acknowledging the blessed burden of interconnectivity and limitless access to information, the sort that can really only come from that specific period of the internet’s early prevalence long before the Corporate Machine stopped even pretending to care about using the internet for good.

this is not a review of .hack//R1 (nor is it really a review at all), but it’s important context to keep in mind when i talk about how every time i attempt to pick up .hack//GU i end up dropping it and walk away feeling disappointed. i feel as if .hack//GU lacks more or less everything i just mentioned there, from the get-go choosing to adopt a more shounenesque tone with an emphasis on action and the plot within the game itself taking a spotlight over the intersection between the game and its players’ lives. haseo i feel is the perfect encapsulation of this: rather than being a nobody who happened to be there and was aura’s last-ditch effort to give somebody the bracelet (really a glitched item) like kite, haseo is an infamous, well-feared player killer who is introduced as being all-powerful, admired and loathed in equal respects, and eventually is revealed to be inherently special in a manner that makes him stand out from the rest of the game’s playerbase. really, after a certain point the game stops feeling like, well, a game: with players’ real-life problems and lives no longer centered and the characters’ accomplishments being treated as more or less as if they were actual physical feats .hack//GU eventually begins to just feel like a regular old jrpg. even the real-time, action-based gameplay does a part in making it easy to forget that .hack takes place inside an mmo, since the clunky and menuing-heavy gameplay of IMOQ is deeply reminiscent of the same systems from the aforementioned final fantasy xi, or even the primitive hack-and-slash gameplay of phantasy star online.

the thing is, i’d be okay with .hack//GU being just a regular old jrpg, but it isn’t. it’s .hack//, or at least it’s branded as such. when you strip away that turn-of-the-millenia understanding of the internet, the ethereal atmosphere and the story being focused squarely on the game’s players and the lore of .hack//’s (surprisingly rich) cyberpunk world, you’re left with… something that doesn’t really appeal to me at all. the choice to focus on the more shounen-inspired tone isn’t unique to .hack//GU, as i feel that in the late 00s and early-mid 2010s during the relative dark ages of japanese game development a lot of jrpgs started to veer more heavily into narratives that could have been pulled straight out of the anime of the time with the heyday of things like trails of cold steel, the tales series, and the later persona games. the original run of .hack// was very much a product of late 90s/early 00s anime or the tail end of the golden age of JRPGs depending on which part of the anthology you were dealing with at the time. ironically enough, i really do like .hack//GU’s actual anime, .hack//roots - it was produced by the same studio that did all of the .hack// anime in R:1 (bee train the goat) and as a result i feel like it manages to maintain the same tonal and philosophical core that made .hack// what it was until R:2 came around and basically turned the series on its head.

all of this to say i don’t think .hack//GU is an inherently bad game. i’m sure there’s a lot about it to love and i get why people hold it so fondly, especially if they’re not married to the things about the series that make me so attached to it.

but every time i pick it up i end up dropping it without fail because, at least if you ask me, this simply isn’t .hack//.

+Distinctive premise of its MMORPG-based world
+Additional Gameplay features that get added every volume give an adrenaline rush that get you addicted to it, if only for a while.
+Haseo Based
-Very repetitive, story-wise and gameplay-wise
-Extremely dull dungeons

Fuck you, you useless piece of trash.
You don't deserve a remaster while the better games are dying on the PS2.

OH BOY I love .hack// so much, and I think this game has aged tremendously well, to this day I still wish we had an MMO exactly like this (FFXIV comes closest...)
In terms of this franchise, I wish SAO never happened and we continued to get .hack// games :

simplesmente não consigo ter a capacidade de tentar explicar o quanto esse jogo é incrível

wow true love really can bloom on the world wide web

great setting and atmosphere but everything else lacks in comparison. Kinda sad cause I thought I'd like this.

Just emulate the PS2 originals with a 60fps patch, you will get a more engaging experience and the 4th volume isn't worth it.


Definition of "mid"
Still i enjoyed the characters, the plot and the atmosphere overall ...So much that i actually spent 80 hours in this game...
Well, i will not elaborate any further or else i may write a book listing all the flaws in this game
It's enjoyable i guess

By far the easiest way to get into the .hack series. The game does suffer from having outdated combat, even for the time.
The story though is fun now that the first three volumes are complied.
Vol.4 is pointless and it would have been better to add more content to Vol.3.

never watched the show, fun lil trilogy