Reviews from

in the past


Spoiler: This was not, in fact, the final Doom.

Plutonia is the best retail classic Doom game and inspired all the brutally hard WADs we have today. TNT Evilution is okay, I guess.

Petition to have the game designers executed by a firing squad consisting only of chaingunners

So I heard you like Revenants


Kinda feels like Super Doom Bros. The Lost Levels. Which is fine.

I won't get into the whole history behind this release, that has been documented already and it's easy to find on internet.

TNT Evilution is probably the most hated set of Doom Levels. I think such a harsh criticism its a little unfair. While i do agree that some of it's levels are extremely tedious (Mostly on the second half) i think the first half it's pretty much ok, with even a few maps that are just excelent and could easily be on a list of, let's say, the 30 best official Doom maps ever.

But what about The Plutonia Experiment? I think if it wasn't because of how revolutionary Doom 1 was, i think no one would doubt about Plutonia being the best set of levels of any official Doom release. Seriously, it's just perfect. I read somewhere that Plutonia is essentially what Doom 2 would have liked to be, and i couldn't agree more on that statement. It actually borrows a few concepts out of some flawed Doom 2 maps and it makes them so much better. The typical example would be how Odyssey Of Noises (MAP29 from Plutonia) takes it's inspiration on Downtown or Industrial Zone (both from Doom II) and it just ends up being not only the best city based map, but also one of the favourite maps by a large part of the Doom-fans community. And there are other examples too. But don't get me wrong: That's just a little of what Plutonia does, because most of the time is actually introducing many new concepts in level design (The Hunt, for example) instead of just paying a homage to previous maps.

If you like Doom and Doom II, play this one, specially for The Plutonia Experiment.


It has Plutonia so it's good, but it has TNT so it's bad.

TNT: Evilution is boring as hell and I cannot believe I actually sat down and played all of it. But it does have its own soundtrack (with some good and bad tracks) and that's pretty cool. The Plutonia Experiment didn't get its own fan MIDI soundtrack for over 15 years, but it's actually much better than Evilution...but still not quite great thanks to some truly (arch-)vile enemy placement. In that regard, it tries a little too hard to be the ~difficult~ official set of Doom maps, and as a result I didn't finish it, though I did go back and play the amazing Go2It which was a landmark map for 1996.

If you look at this as its own game, it comes off as a regressive release considering it came out after Duke Nukem 3D and just before Quake. If you look it as what it really is, which is two officially sold Doom mods packaged together, it's a mixed bag in quality. Most of the TNT maps are boring and while there are a few pretty cool ones, they never come close to the quality of vanilla Doom 1 and 2. Plutonia is generally much better designed and has some classics like Go2It, but is also plagued with Chaingunner spam and, more egregiously, an abundance of Arch-viles. I don't recommend TNT outside of some of the soundtrack, but I do recommend The Plutonia Experiment if you're looking for a serious challenge. Overall though Final Doom is not essential, except maybe Go2It from Plutonia. Fun fucking level, that one is.

Não apresenta nenhuma inovação ou mecânica de gameplay nova, o que eu entendo, afinal esse jogo é uma coletânea de dois WADS feito por fãs do jogo, porém a ID Software pegou esses dois jogos e vendeu como se fosse um jogo inteiramente novo.

Parei de jogar pela dificuldade e falta de inovação, aspectos que não me prendem ao jogo ou me motivam a jogar mais, sendo esse o terceiro pior jogo que eu ja joguei na vida. Mas novamente, isso não é culpa dos desenvolvedores, que são apenas fãs da franquia, e sim da empresa cocô estragado dona da série dos jogos de DOOM.

Plutonia is great. TNT not so much

Plutonia is classic.

Eviloution is mid tho

This game will remain abandoned for me until i find a way to dodge all the chaingunners and archviles from plutonia

-entre na fase já tomando tiro
-mate 50 inimigos de chaingun e ative um botão
-fique perdido por 30 minutos
-ache a porta q foi aberta e ative outro botão
-imediatamente todas as paredes descem com 100 archviles
-morra sem conseguir fazer nada

Isso é Final Doom. Um CU

I always cite this as my favorite Doom because A) I am a coward who cannot commit to loving a Doom that lacks the Super Shotgun but also B) I genuinely love TNT: Evilution with all my heart (probably because I abuse the hell out of quicksave due to the fact that I am a ninny) even though apparently it's Bad, Actually™.


Also goddamn there are some bangers on this soundtrack.

Doom 2, lo mismo que el uno si lo vemos así por así, sin embargo este juego aunque parezca una expansión glorificada, ciertamente introdujo más elementos que serían una constante en consecuentes juegos, enemigos míticos como las putas elementales, archviles, DOOT, y el mancubus y otros. Pero no solo eso, si no que también cambio la forma en el diseño de niveles, si te das cuenta en Doom 2 los mapas son mucho más abiertos y con una barbaridad de enemigos en un sólo nivel, lo malo es que si ya de por sí algunos mapas en Doom 1 estaban chafas (Ejem, ejem, casi todo Inferno), en el 2 se (je) multiplica ese problema, ya que al ser mucho más abierto, te puedes desorientar más fácil y frustrarte, sin embargo eso no quiere decir que haya su buen par de excelentes niveles.

En cuanto a las expansiones:

Plutonia: Jodete Casali

TNT: ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

Master Levels: 👍

Final Doom is a bizarre release. Where Master Levels for Doom II elevated fan-created levels to expansion status, Final Doom acts to fully canonise fan content by compiling two lengthy fan campaigns into an official, mainline Doom release. The ethics are pretty weird, but a charitable take is that Final Doom preserves and legitimises the creativity of the Doom fandom through its release.

As for the campaigns themselves, I found both to be enjoyable, if a little bullshit-ridden at points. TNT Evilution (great name, btw) had a wonderful sense of pacing to it, progressing through environmental phases not unlike Doom II. Despite many finding this to be the "bullshit" one, it is actually the only Doom campaign, aside from those in the original, that I never got stuck in. Perhaps I just got lucky. The Plutonia Experiment I found a little more gruelling, not just for its difficulty but for its size, but was still an enjoyable experience.

Despite my overall enjoyment, the experience of going through these campaigns was one of exhaustion. After all, they are working within the Doom II framework; there are no new enemies, mechanics, weapons etc. Each features an iteration on the same final boss as Doom II, and the original Big Bads (i.e. Cyberdemon and Spider Mastermind) are pretty played out as threats by the end. It's damn good for what it is, but what it IS is more Doom II, and a LOT more of it at that. Doom 64, also not developed by iD, is a more bold and evolutionary continuation of the series.

It's easy to dismiss Final Doom as that expansion pack with The Plutonia Experiment, and all its chaingunners, hard difficulty and that maze with all the arch-viles. In reality, Final Doom is the expansion pack with The Plutonia Experiment, one of the most important work in Doom modding history, one that paved the way for the near entirety of the scene in general, made by Dario and Mario Casali who should have a more legendary status among video games than they have.

Also yes, it has that maze with all the arch-viles. But that map is one of the best, most creative one you'd see at the time! In fact, how Plutonia evolves this arch-vile monster from the pseudo-boss barely seen in the original Doom 2 into a monster to freely use normally, if one that is dangerous left to its own devices?

Also also there's something called Evilution as a bonus. Who cares, Plutonia is all that matters.

Not the final one, this contains 2 addons(additional side-stories) to DOOM II: Hell on Earth and i only played 1 but still best. I'm too lazy to play the second.

I have many a qualm with this game. The first thing you are greeted with upon opening this game is a message telling you to insert a finger into one of the USB ports on your computer. That's all fine and dandy, I understand that technology has advanced since I was a child. What isn't fine or dandy is what happens after you lodge an appendage in the port. The USB port clamped down on my poor phalange and inserted some piece of technological horror into my bloodstream. Minutes later, my mind felt different. I felt lighter, stronger. Felt like a god, and it felt good for a while. Day in day out I finally found happiness in my new body- that is until one day the US army knocks on my door and seizes me. Blindfold, gag, tied my hands- the works. An indeterminable amount of time passed before I was awoken with a loud midi sound piercing through my ears into the very center of my brain. I open my eyes to see myself in a virtual world. I see my hands, pixelated and beyond any horror 20s writers could fathom to imagine. I can not speak, merely grunt. No matter how hard I try to scream I can't make a noise louder than a brief hrppmh. My eyes welt up with tears then widen with fear as a terror from beyond approaches me. Before it has the chance to touch me I hear a voice- a human voice. "you can't say here solider, run out the exit and grab the first gun you see!" is all I heard before I was following the first order- run. I ran until my stamina had far outrun its course and I panted for breath. Pain and confusion were combined to make me more dangerous then I have ever felt before. Then, at the climax of my rage born of confusion and blood curdling fear, I see a shotgun at my feet. I follow my captors instructions and grab it. As I pick it up, another hellish monstrosity approaches me making noises I can only describe as dissonance. What was it my captor told me? I would need this gun... To kill, right? Sweat drenches my forehead as I set the aim on the demon, now looking upon me in sorrow. Kill. After I pull the trigger and slay the beast, I see black. My ears ring as I pass out and fall to the floor. Time passes and after what had to have been hours, I wake up to the sent of rotting meat. I am real again. A tear falls down my cheek in glee as a realize it was all just a dream- until I sit up. A dead Pakistani mother with a child in her arms, recently deceased. Death due to shotgun wound. Thanks a lot, video games!

My thoughts on the individual expansions exist on the pages of those expansions. For Final Doom as a whole, I am unimpressed. Evilution offered interesting puzzles and level layouts, but bad enemy encounters, and Plutonia is nothing but a series of 32 annoying gauntlets by people who for some reason have a huge crush on the Archvile. I feel this game exists so iD could one more time put Doom on store shelves and milk it for all it was worth at that point. This game should not exist. If there is one positive from playing through Final Doom, it is that I will never feel the need to play through it again.


This was my first introduction to the DOOM universe and my personal favorite. It was creepy and the sound design only added to that. Not to mention how good the weapons sound. Lengthy and difficult (not so)FINAL DOOM is what ignited my love for the series.

This review contains spoilers

TNT Evilution: it was fine, albeit a bit too easy? Lots of levels that feel like they're just too big for the number of enemies they contain.

The Plutonia Experiment: hilariously hard, and I don't particularly enjoy playing it. That being said, the reason for its difficulty stems from a thorough understanding of how to use a lot of the enemies effectively. like with the Archviles resurrecting the seemingly infinite number of chaingunners to ruin your day. I have to respect that.

Final Doom is not an essential work in the franchise. Nonetheless, there's plenty to enjoy for the completionists and hardcore Doom players which resides (mainly in Plutonia) throughout these 64 levels.

TNT: Evilution is more consistent in its quality than the Master Levels, yet this consistency comes at the cost of uniqueness or creativity the latter expansion contained. At 32 levels long (way, way too long), most of the maps blur together. The fairness of their design in comparison does make them altogether preferable, but I doubt I'd ever replay these whereas I'd play some of the Master Levels again. "Caribbean" was a delightful super secret level though.

Where TNT bores in its overall competency, The Plutonia Experiment surpasses the lesser half of Final Doom through sheer challenge and occasional brutality (regardless of how much one save scums) in more inspired enemy placements and an incredibly difficult super secret level (fuck arch-viles). There's still a distance from what makes the original games' levels usually superior to these, but Plutonia showcases more of what Doom can be for the hardcore base that no other official piece of content can match at the point of Final Doom's release.