Reviews from

in the past


THEY FIXED THE DOOR
PEAK FICTION RIGHT HERE

More FF7R? sign me up the upgrades to this game was absolutely phenomenal, going from the base PS4 with the worst looking textures and blurry look to the PS5 with 60 fps, full HD textures and an amazing smooth image was unreal.

Yuffies side was pretty good, her combat was insanely fun. Now that I have a PS5 I'm totally on board with Part 2 being PS5 exclusive if it means Square pushes the game above and beyond with it's visuals (Anyway everyone will probably have a PS5 by the time part 2 comes out lmao)

THIS is how FF7 Remake was always meant to be experienced. 60fps makes the combat all the more of a joy, and the graphical enhancements using the PS5's power makes for a noticeable improvement. Photo mode kind of sucks though and it's a damn shame.

50% of reviews here: jokes about the door being fixed
50%: about how few of us here have a ps5, and I am among the people with a PS5
extra 1%: this review


parts of the game drag nearly as much on replay but damn if the narrative twists and turns this game takes aren't the best i've maybe ever seen in a AAA title. i don't want to play another remaster that doesn't fuck with their fanbase as much as this one does. please don't cater to the fans in the next one squenix.

Final Fantasy VII Remake Intergrade is the PS5 enhanced version of the 2020 game, which is a phenomenal remake of the classic 1997 original RPG. This remake was one of my favorite games of last year, so I was so excited to see how this game would enhance an already gorgeous game. This also comes with a separate DLC which I'll review after.

So yeah, Final Fantasy VII Remake was a beautiful game already, to the point where I didn't really consider how it could be improved aside from a smooth 60fps and 4k visual, which it definitely delivers.

This is a game that benefits so well from that 60fps. It makes the combat even more smooth, and all the more fun to play. Whether you're slicing up bad guys, speeding down the highway in Clouds iconic motorcycle, or just exploring the vast and unique levels of the game, the framerate is easily the best part of this enhancement.

Another improvement is the overall visuals, texture details, and lighting, which overall is another solid edition to this version of the game... mostly. While the enhanced lighting and more details visuals make an already realistic game even closer to real life, the textures can still be rough to look at. You can marvel at the light reflecting off Clouds Buster sword, or the light reflecting off a car realistically, only to stare at a poorly rendered wall soon after. It's an issue I really hoped would've been fixed, but alas.

To that point you do have two new modes in which you can play the game with. Performance mode, which prioritizes framerate, or quality, which favors visuals. I opted for performance for that 60fps, so I'm not entirely sure whether or not the textures are improved in the quality mode.

Just a couple extra enhancements that I love from this version of the game. First is the ridiculously fast load times, and second is the photo mode option (of which I used to it's fullest amount during my new playthrough.)

Overall this is a fantastic enhanced version of an already fantastic game. The rating stays the same at a 9.5, though I might do a review of the game itself at some point.

I loved it but the narrative twist... yeah, oof. Someone else said this and I agree -- this game is more in the spirit of Final Fantasy XIII than it is Final Fantasy VII. The combat is excellent however and it's the first single player entry since the PlayStation 2 that has felt well executed.

An excellent remake of the Midgar section of the 1997 classic game. My only issue with this remake is that some sections (mostly the slums and the npcs in them) look like they are from a PS3 era title. The PS5 version of the game thankfully fixes some of the more obvious pop-in issues, along with some of the low resolution textures (Cloud's N64 apartment door... never forget), but sadly it cannot fix how ugly the npc models look when speaking. Though there is accurate lip-syncing for the English voices during cutscenes, non-cutscene lip-syncing only works with the Japanese audio.

FF7 Remake largely accomplishes what it sets out to do: to remake the Midgar section of FF7 with a modern spin. The game succeeds in showing the sheer scale of Midgar, the presentation is top-notch, and the action-based combat system is much more elegant and enjoyable than I was expecting.

I think what impressed me the most is how the game is impressive in its own right but doesn't invalidate the original in any way. In fact, I'd recommend that newcomers to FF7 play the original first to really appreciate the stuff that the remake alters or expands upon. I'll probably do another playthrough of the original myself at some point.

The boss battles are another highlight - some come from the original game, some are unexpected, and some are regular enemies scaled up to be bosses (one in particular is a hilarious fight that even in-universe comes out of nowhere). They're sheer spectacle and wildly enjoyable.

There are a few marks against the game though: the pacing is atrocious, particularly in the mid-game, and plot urgency sometimes takes a back seat to expanding areas of the old game that, while cool, ultimately slow the plot to a crawl and come off as unnecessary. Or at least something that could have been relegated to side content. Many of the NPC models also look like they belong in a different game (and one from a couple of generations ago, at that), which is jarring next to the detailed environments and party/major NPCs. The game is also, for the most part, unrelentingly linear which, while fine for the 5-hour long introductory sequence the original Midgar was, is less appreciated in a 40-hour retelling of those same events.

I'm going to reserve judgement on the controversial ending until Part 2 comes out. On its own, I feel it doesn't work, but it's clearly not intended to. That said, while I had issues with this game, I'm very much looking forward to Part 2.

Playing the original earlier this year gave me more of an appreciation for this game. Seeing the familiar story beats play out in high quality cutscenes is a pleasure throughout. The character expansion of Avalanche's trio of Jessie, Biggs, and Wedge help Avalanche feel more like a family rather then just a bunch of npcs. Additionally, It was great seeing old bosses and enemies get upscaled into HD; The Hellhouse fight being a great example of this. Throughout the game I loved how there was always this ongoing mystery of the whispers and Aerith's seemingly out of place knowledge of the future. It fits her mysterious character and at the same time makes you feel connected to her, with both of us knowing the familiar plot beats before they happen. The ending implies now that anything can happen and I'm excited to see what the later Remake titles will hold.

The gameplay itself is great. Its a fusion of the turn-based battles of the original and the more action focused gameplay of the later Final Fantasy's. I really like it and I hope future games that Squenix has lined up continue to use this battle system. THe only times I was really annoyed with the battle system was during the Rufus fight where you weren't giving any time to use spells because the cooldowns to conjure them took too long. But this is a minor nitpick in an overall excellent package.

I would say place the original first if you want to really truly appreciate the subtle details but it still is pretty friendly to first time players. Hopefully the future titles stand up to the quality of this entry.

This game is something. I went in expecting a fun remake of the original game but this was something special. I had not expected to platinum this game but for a month's time, I played exclusively this game. I have not been this engulfed in doing everything a game has to offer in quite sometime.

Interesting new story expansion to FFVII Remake that showcases a new chapter that Yuffie spends in Midgar. Introduces some very intriguing new elements into the story, as well as a fun little Fort Condor minigame.

Es mi segunda pasado desde que me lo pase de salida y sigo teniendo ese sabor agridulce como juego es bueno hay partes malas todas las secundarias son basura y algunos personajes les quemaba con gasolina pero mi mayor problema es que no es un Remake es una cosa que no puedo decir porque es Spoiler y no me gusta por que lados tira la historia al final la mejores partes son aquellas que estaban ya en el original y de lo añadido poco buena hay se siente como relleno en un anime pero repito sigue siendo buen juego.

dont have a ps5 but it looks cool

Yuffie is easily the most fun to play as and they fixed air combat. Added more great songs and a gwent like minigame.

(rating solely on the INTERmission DLC, can't speak for Intergrade's changes/improvements to the main game)

yuffie is a blast to play as once you figure her out. there are some bosses here who will test your skills even on normal difficulty. i'm all in for the new story content, too. compilation chads stay winning!

I first played FF7R at launch on PS4 and have been itching to replay it, but I ended up waiting until Intergrade, and I am really glad I did. The game already looked great on PS4, but it's absolutely gorgeous on PS5, with one of the biggest improvements being the lighting. It's probably one of the best looking games I've ever played, and it's incredible that it runs at 60 FPS without ever dropping. The game also sounds just as good as it looks, with a top-notch soundtrack that has a ton of variety from the remixes to the brand new music. The voice acting is also excellent and each character sounds perfect. And of course, the gameplay is great. It's fun to explore each area, especially when comparing them to the original FF7. The combat is extremely enjoyable and customizable, resulting in one of my favorite combat systems. I love the way new abilities are earned and how weapons are upgradeable so they never become useless. Story-wise, the game does a great job of expanding upon characters and conveying emotions. There is a bit of filler, but most of the time it didn't affect the pacing a whole lot and was still fun. The ending also has me really excited for future parts. In the end, this is one of my favorite games and the replay has done nothing but improve my thoughts on the game.

I already loved FF7 Remake on my first playthrough last year but revisiting it with Intergrade made me appreciate it even more. Replaying the game on PS5 with improvements like 60 FPS felt so nice and now that I’ve played OG FF7 I really appreciated how insane the remake is. Loved every minute of my replay and almost everything from the cast, the soundtrack, and the gameplay are all some of the best in any game I’ve played. The new episode Intermission was also some of the best singleplayer DLC I’ve played and while short, was extremely enjoyable and helped set up part 2. Still deciding where I would place this in my favorite games list but I think it’s at least top 6 and I’m considering it to be a top 5 contender. Cannot wait to see what they do with part 2 after this and I really hope it lives up to it’s predecessors.

Alright let me preface this whole review by saying that I review games more through a purely subjective and emotional lens. 5 stars isnt really a claim to one of the best games ever made, but an indicator of a game that I consider impactful or special to me personally. If a game resonates with me enough despite some clear flaws I'm more than willing to not dock points off for my own personal ratings. Anyways - lets talk about it.

I played the ps4 version of FF7 remake twice when it came out and I loved it. The original ps1 game also holds a huge place in my heart. I grew up around the world of FF7, whether it was the original game, kingdom hearts stuff, advent children etc. I just loved this world and its characters (despite most of the characterization being handled poorly outside of the original game). I never really cared though because as a kid I was filtering all that other content through the perspective of how I interpreted those characters when they were voiceless roblox lookin dudes. I loved them a lot. So the remake happens and I'm much older and aware of these issues. My main worry was how the characters would be portrayed here. Would it fall in line with the tone of the compilation content where everyone was emotionless and angry, or would they recapture what I always believed them to be from the start? Thank god it was the latter.

FF7 remake is the best these characters have ever looked, sounded, acted, played, so on and so forth. They truly nailed the essence of what made this cast so likable back on the ps1. Some people playing it without that original attachment are even capable of growing attached through this remake alone. It has encouraged a lot of people to revisit the original game which I think is a great thing. I can't praise the voice cast, animation team, artists, and writers enough here - they killed it.

The original narrative is in tact as well. Some have a lot of disdain for FF7 being split into multiple parts, but I love that we have a chance to see midgar in such detail. Only rarely did some moments feel a little drawn out, but I felt like I got a whole game's experience here instead of a slice of a pie that clearly wasn't finished. They paced it well and I may be on the unpopular side of being cool with multiple parts - because without that, so many things would be condensed and lost. I feel like this team really wants to bring every aspect of the original game to modern life and celebrate it as much as possible.

The main issue with FF7 remake is the fact that its so faithful that even the level design still feels straight out of the ps1/ps2 era. Level design is not good here. That isn't a huge deal with JRPGs as long as environments and the narrative are pushing you along, but it is still quite apparent that the levels are pretty linear or corridor ridden. Kind of like final fantasy 13 done correctly if that makes sense. Everything else gameplay wise is flawless though. FF7R has my favorite FF combat system now. It does an insane job of making it feel familiar with the ps1 game and adding a flair of action. The way everything slows down while you choose abilities and combine action inputs is super fun and retains that classic turn based thought process while becoming more action oriented at the same time. Materia is a brilliant system too - no surprise there to those familiar with that system.

This next paragraph is vague on details but I'll give a brief spoiler warning just in case you want to skip this part.
The big controversy with this remake is the fact that it introduces some new elements when compared to the original. The entirety of the original story is still in tact here and you get to see all of it plus more. The way some new elements interfere with the story is offputting though. At first I wasn't sure if I enjoyed the approach, but near the end I honestly found it to be an incredibly smart meta narrative about the nature of video game remakes. It's like a dissection of what developers and consumers want when it comes to them. A lot of people say Nomura tainted this game with his crazy kingdom hearts weirdness but honestly the original game reaches points of insanity that aren't any more grounded than the confusion of KH. (FF7 is just told in a more cohesive way obviously).
What I find exciting about this crazy approach is that we know we are still going to see all the things we want to see from the rest of this world, but we have new theories and story beats to ponder about. Major story beats will remain in tact but we will be able to be surprised by new things instead of watching a checklist of events based on the original take place. I understand those who strictly wanted a 1:1 faithful remake, but personally I find this approach smart and a lot more engaging. I'm so excited that I get to make up theories and be confused about story elements again. Everyone talking about it passionately (positively or negatively) is great! Getting reactions out of people like this is a sign of doing something right - or at least taking a risk because they have a vision.

I'm a good chunk into the ps5 version and it's easily one of the most insane looking games out there right now. I thought the ps4 version was incredible - but my god the ps5 upgrade dramatically improves it. The texture issues on the ps4 are so apparent now, and the 60fps makes everything 5x as gorgeous. It's crazy to be playing a video game where the in game models look better than the original CGi movie from back in the day.

I love this game, man. I think it's doing something really special and I cant wait to spend the next several years awaiting future installments. It's gonna be an awesome journey (if they don't fuck it up at least, but I have a lot of faith in them right now. I think they know what they're doing)

The pacing in SOME parts felt a little slow while I was doing my second playthrough on Hard, but the fights were so challenging and fun that it barely mattered. Combat, equipment management, and environments were all flawless on PS5. Great character moments and a story that left me wanting more. Can't wait for Part 2.

This is a remake that pails in comparison to the original in many ways but it is still a great game and one of square enix's best in modern years alongside dq11. It has great combat and very fun boss fights. Great presentation all around with strong artstyle and another godlike score from Nobuo Uematsu. However, FF7R has dumb plot elements such as time ghosts(whispers) and unfun padding(seen most egregiously in chapters 10 and 11). FF7R is a fun time that I would recommend to fans of action RPG games but I feel the plot and pacing are bastardized by the episodic format and some odd storytelling choices.

An interesting game for sure. On a gameplay, visual and sound level, this game is outstanding and really shows what heights AAA games can achieve. I really enjoyed playing this game having played the compilation beforehand, and it made the experience a lot better. Up until the last chapter or two, this was close to a 4.5/5 or a 5/5 for me, but because of how this game deviates from the original, it really hurts it.

If the changes were done in a smart or understandable way then I think I would have liked it more but the way they change this game from the Midgar section of the original is nonsensical at times and really confuses me as to where they are going to go from here. Obviously changes in combat and bosses were needed and were done well, but the changes to the story at times were just stupid.

That being said I really enjoyed it and am looking forward to the sequel if we get it within the next 10 years. Hopefully they don’t go too off the rails with MCU style cameos and time jannie bullshit but we will just have to see

Una versión mejorada del remake ya reseñado


I never played the original but I absolutely loved this game.

Me ha gustado bastante. La historia tiene los suficientes cambios para resultarme interesante. El combate es espectacular y gráficamente precioso.
El único pero son las misiones secundarias.
Lo recomiendo mucho.
Acabo de terminar el DLC. Vaya fumada todo... el último boss no me gusta nada. El estilo y eso si, la forma de combatir 0.

Played on easy mode, and really enjoyed it! A nice casual playthrough.