Reviews from

in the past


Really hard to talk about this without spoiling anything, so I'll just say that I was extremely impressed by the amount of creativity on display. The story was great as well, but I'm not a huge fan of the way it's told, especially towards the end of the game.

GOTY level.. I was not expecting to like it so much.

This review contains spoilers

They market this game on the best part, but its all downhill from here, would still highly recommend if you liked creepypasta story time in the early 2010s or play monarchs in YuGiOh


This review contains spoilers

The first part is probably the best, but still, the game not ending was such a pleasant surprise .

Masterpiece in my books.

I was WAY too pumped for the pirate battle.

i don't know, man. all the things they did with the presentation were out of this world but... the actual card game was so easy and boring and so was the metanarrative. giving this a perfect 50% and forgetting it instantly

This review contains spoilers

a really great video game when it wants to be, the card game is engaging and the visuals are stunning. the cabin and the lab were really fun. unfortunately this game's narrative kinda falls flat and slides into "theres no way i can take any of this seriously" territory. wish it didnt have any of the epic game theory arg bait and was just a roguelike card game all the way through out

It's really damn good. I, like others, though, would probably have preferred the ARG stuff was dropped in favor of each individual game mode being fleshed out and fully replayable with all the variance the various roguelike elements bring to the table.

This review contains spoilers

I have very mixed feelings about Inscryption. Part of me wants to forgive it's shortcomings because of how solid the first card game you play is. On the other hand, that first card game is only solid when you don't completely break it open with the myriad of tools the game gives you to make it easier. This isn't even a matter of creating options for struggling players that aren't used to card games. Every one of those upgrades you unlock just makes you strictly stronger against what is, arguably, already a very fair ruleset. So I guess it really doesn't even get praise for the first card game. The rest of the game is even less enjoyable once the third act kicks in and is just a boring set of rooms with no real punishment for losing. I wanted to like this game, but the more I take time to internalize my thoughts, the more I dislike it.

really good first third, like 10/10, but then I lost all interest.

What an original game, full of puzzles and different parts depending in what you do, it has a lot of different games inside this one, props to the developers.

Very quirky, dark, fun, and unique. Mechanics are pretty interesting all the way through. Highly recommend.

Inscryption's brilliant first act elevates this charming and surprising indie card game that's a love letter to fans of the genre.

First chapter was amazing and then the game becomes Game Theory bait. Upsetting but not a deal breaker. Would Recommend.

Weird story but a fun one and overall an exceptional video game and without a doubt the best indie game i played this year

Incredibly addictive gameplay, with an impeccable art style to boot.

Inscryption is a poly chromatic card-based odyssey that replaces deckbuilding roguelike, escape-room style puzzles, and psychological horror with a 2D adventure and poorly produced FMVs, resulting in a blood-laced ARG.

Real talk? As someone who quickly became apathetic to Marble Hornets and the flood of copycat ARGs that followed in turn I am deeply disappointed that Inscryption’s strong core it had laid out in its first act was merely a sacrificial lamb; sacrificed in service of chasing the creepypasta zeitgeist 10 years too late for the remaining 2/3rds of the game. Painfully predictable and cliché, Inscryption clumsily tells a story you’ve already heard plenty of times. Meta tomfoolery is such low hanging fruit in 2021, and it’s frustrating that Daniel Mullins would rather lampshade his own unfinished game IN UNIVERSE instead of giving it the legs it needed to run, because he legitimately struck gold with the initial foray into Leshy’s cabin. It’s tragic to me that I spent the majority of my playtime begging for it to end, because it is a goddamn feat to get me to sit down and embrace a rogue-anything. Now I am left wondering if it was better to have loved and lost than never to have loved at all.

This review contains spoilers

Man what a video game for real. It's hard for me to write everything out into one review but I will try!

The instant I launched the game I was instantly on board. The first "act" of the game is probably the best of the three and is out of this world in terms of gameplay and presentation. I'm not a huge deckbuilder video game fan, but the way it was streamlined to fit the roguelike aspect of it's gameplay was SO cool. It was really fun figuring out the meta plays of the game and doing some really sick card and ability synergies. And each boss fight and encounter was so so SO fucking cool fr. Loved it.

After defeating Leshi and going to act 2, I felt... torn? I really like the story of the game, the idea of Inscryption essentially being four different card games mashed together, with each Scrybe having their own unique playstyles and attitudes of the game, which is reflected in their areas and encounters. It was such a cool concept that I thought had a lot of opportunity. And therefore I can say while the gameplay was unfun, I can see that it's part of the point of the game and can't rly complain. Besides once you figure out deck synergies you can get through it pretty quickly.

The twist with PO-3 is fun. His segment of the game was actually really interesting to me, and pretty damn fun. I liked that his game was not interested in the presentation or storytelling at all and just wanted you to play through the game to get his plan over with. I loved his character a lot in the first act and to see him in his "true" form was a lot of fun!

The live action intermissions weren't that bad for me. I felt the main character of Luke was kind of charming. It reminded me of a lot of horror webseries I've seen, especially ones like Tribetwelve or EverymanHYBRID. The fact that the entire game is being played by both us and the in-universe MC was a fun touch, except when he'd say some stupid shit like "this card is so OP!" in Act 3. That kinda stunk. Apparently there actually was an ARG with this game, but I heard it sucked so I'm just gonna avoid it for now. I know the "Old Data" from the ending is directly related to it but I don't care.

So basically, the game had some excellent presentation for most of it, a pretty good story with an investing narrative and fun characters, though it fell flat at times. The game's peak was definitely that initial act, as much as I loved the mechanics in Act 3 over time. If they release Act 1 as an actual, expanded on, re-playable roguelike Id be so sold. Though I understand them not wanting to as to not fuck with the metanarrative, but rly do just make it noncanon it'd be fine dude it'd be so sick.

Edit: I figured out what the ARG lore was and I was right in ignoring it holy shit. It wont impact my game review but oh my god??

This review contains spoilers

i wanted this to be a 5-star game SO badly

let's start with the obvious: yes, the game is Weird because it is trying to be Weird. the continual shifting of card game genres, the inter-spersed cheesy FMV, and the playful parts of looking through your files and threatening to delete them (and similar things) are playful and fun. it's nothing that Kojima or Taro haven't done, but i still appreciated the working of these into the "CREEPYPASTA REAL!!!! The Tale of Inscyption.exe [NOT CLICKBAIT]" aspects of the game.

unfortunately, the grand arc of the narrative is mostly forgetable. anyone who has spent more than 45 minutes on the internet knows about "ben drowned," so the unnerving aspects of the game mostly come across as a checklist of similar traits. i liked the characters a lot!! (Golly Respecters Rise Up) however, the game would be better without the last 2 minutes after the final button click.

in fact, my biggest problem with the game is its length. i think if you cut the number of required encounters down in the 2nd and 3rd Acts down by 33-50%, the game would flow more smoothly. my main reason for thinking of this is that the game has built-in power creep in order to help players through to the end, so the challenge of the game is easily broken if you know anything close to the basic fundamentals of a card game.

let me give you an example: i was able to break Act 1 very easily by using one cheap trick. i discovered an infinite combo in Act 2 right after defeating my first scribe, which i used to beat every fight after that point (https://youtu.be/wkCMHyXZGWg). i beat Act 3 while never using any of the items (other than the first time to each to see how they worked). my partner yelled at me every time i intentionally passed a spot to add a new card to your deck while i had to respond "trust me, this is better." the game isn't designed to be a tough, roguelite deckbuilder because it is inherently a story-driven game.

this isn't a mark against the game's design, i enjoy that about the game. i think many more people would have fallen off and not gotten to the first "reveal" at the end of Act 1 if the game was any harder. it's just a tricky case, because the game is About secrets that want to be found. however, this presents a conundrum when trying to recommend the game to someone.

starting a recommendation with "it's the crazy game that has all these weird things in it" is a bad thing to do, as it would ruin the suprises and the experience, so you have to No Sell it. you describe it as "a roguelite deckbuilder, in the style of Slay the Spire, mixed with Myst." the issue here is that the game is an incomplete one of those games, but on purpose! each of the games are unfinished versions (for story reasons) filled with exploits that act as secrets of their own that allow you to more easily get through to the end.

overall, i respect ambition and potentially-alienating design decisions a lot more than i respect polished products that offer a worse experience than something that another game already gives me.

(that's why Bubsy 3D: Bubsy Visits the James Turrell Retrospective is one of my favorite games ever and why Kingdom Hearts 3 is one of the worst games i've ever played)

Apprezzato:
-Estetica. Ciò che cattura da subito, nel primo atto, è l'estetica horror del titolo, molto affascinante e capace di dare da subito forte caratterizzazione ad Inscryption. Questa estetica ha poi un'evoluzione, e si scopre che ciò che abbiamo visto non è altro che solo una parte del complessivo. Le altre parti sono anch'esse caratterizzate da un'impronta stilistica ed estetica molto forte, seppure diversa, ma che maniere sempre un certo tono cupo.
-Carte. Oltre alla loro estetica, che varia in base allo stile dell'atto in cui ci si trova, le ho trovate molto carine. Incryption è caratterizzato da un sistema di carte collezionabili basate su 4 grandi classi: bestie, zombie, robot e maghi. Lo stile di gioco varia molto in base al tipo di mazzo che si adotta e nel secondo atto, quello in cui si ha più modo di sperimentare, si trova molta gratificazione nell'aprire pacchetti e creare mazzi ibridi di differenti stili. Per quanto riguarda il sistema di gioco, Incryption è una sorta di mix di Yu-Gi-Oh! e Magic, con influenze derivanti anche da Heartstone nell'atto finale. Il gioco (inteso proprio il gioco di carte) è abbastanza bilanciato è gratificante, è anche vero però che una volta imparate tutte le strategie il coefficiente di sfida non arriva mai ad essere alto.
-Atto 1. La caratteristica che più mi ha fatto apprezzare questo atto, rispetto agli altri, è la sua natura roguelite che lo caratterizza. Ho molto apprezzato la dinamica di scriversi il proprio percorso, dei puzzle che portano avanti la storia mente si svolgono le differenti run e anche il fatto che ad ogni morte venga creata una carta del giocatore utilizzabile nelle run successive.
-Personaggi principali. Ho apprezzato molto i 4 scribi, sia nel loro background, sia nel loro character design, che nella loro personalità.

Non Apprezzato:
-Difficoltà. Se con il primo atto si trovano delle difficoltà, anche per il semplice fatto che bisogna ancora assorbire le dinamiche e strategie del gioco. Nel secondo e nel terzo atto la difficoltà è estremamente ridotta. I casi in cui si perde, se i mazzi son stati fatti con un minimo di logica, sono solamente quelli in cui si comincia la partita con una pessima mano, o quelli in cui si pescano solo carte che non si possono ancora giocare.
-Trama. Non è che io non l'abbia proprio apprezzata. Complessivamente posso dire che mi è piaciuta, gli espedienti narrativi con la quale è raccontata la storia invece sono molto scadenti, per quanto mi riguarda. Di solito apprezzo sempre quando un gioco si rivolge direttamente al giocatore, quando viene rotta la quarta parete. Qui viene fatto in un modo diverso, rompendola ma riferendosi sempre ad un personaggio di finzione. Di conseguenza l'elemento meta narrativo, che poteva anche essere interessante, è rovinato e passa come un semplice espediente per aggiungere una storia poco interessante di un tizio di nome Luke che sta giocando Inscryption al posto nostro.

Conclusioni:
Non c'è da stupirsi se Inscryption è tra i candidati per il titolo di miglior gioco indie dell'anno 2021. Il gioco sviluppato da Daniel Mullins Games spicca di creatività e di personalità, e si presenta come una delle esperienze più fresche degli ultimi anni. Ho molto apprezzato la sperimentazione dal punto di vista ludico, meno quella dal punto di vista narrativo, che dà l'impressione di un qualcosa di già visto. Complessivamente però Inscryption è sicuramente un gioco che merita di essere giocato e quindi tranquillamente consigliabile.

I had ugly dreams after my first session. The game itself turned out to be even weirder than the nightmares.
Also now I am scared of the noises my wireless headset makes when it is running low on battery, they sound so similar to the glitchy effects in the game.
Inscryption has ambition (let's make a grander Pony Island), it has soul, it has a super strong hook and it has impossibly good balance between game design and horror writing.


Inscryption's mechanics present one of the best Slay the Spire-alikes I've ever played and they aren't even the point of the game. It's almost unfair.

there's so much to say about this game and all of it would ruin it for someone who has not yet played it.

as a tonal piece, this game hits the mark perfectly as an unsettling and eerie horror experience, and then only delves further and further into metanarrative until you aren't even sure what's a part of the game anymore.

easily the most original and interesting indie game i've played in the past few years, if you haven't played this yet, you're wrong and go play it right now

i need to go sit alone and be quiet for a while now.

Inscryption goes through so much effort to present the argument between flavorful design and mechanical purity, and does an exceptionally good job at convincing you that the former has more soul, is more compelling, and often leads to better mechanical design in the first place. After all, the first third which stands in for flavor, pomp, and presentation also ends up having the most satisfying and rewarding mechanics.

The middle third is a bit of a slog as it contains the most rigid and low-powered tcg gameplay, but I have a hard time even holding that against the game. When something impacts you deep enough, in-the-moment flaws like that become irrelevant. I think Leshy understood that.

I think Inscryption is the highest effort defense of the Kamigawa block I've ever seen.

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Played on Linux through Proton. Will keep posting this until there's an option to choose.

Man, I am SO disappointed this didn't end up as a new favorite. The first part in the cabin is amazing, 10/10, it's eerie and mysterious, with a solid sense of progression and great core mechanics. The other two parts aren't even close to being as good. The gameplay is more frustrating, the story is way too ambitious for its own good, and I just wanted back to the thrill I got from playing Leshy's campaign. The game is fine, but that's largely thanks to that first part.