Reviews from

in the past


Extremely difficult to get your foot in the door with this game, since it starts off so difficult and is almost as confusing as Metroid NES (sometimes more). It gets easier, but not necessarily more fun, as you get further in. Not much to say overall, just a weird footnote before the series was revitalized.

Holds up surprisingly well on most levels.

From what little I've played, it seems to merge the gameplay of Metroid, The Legend of Zelda and Super Mario Bros surprisingly seamlessly, it feels like a love letter to the blockbusters of its console

It starts off as a difficult action platformer but becomes an extremely confusing and frustrating maze in the fortress levels. Also the final level and all of the bosses really suck. It isn't really worth finishing nowadays


Had to use the restore points countless times due to its difficulty.

Nintendo Switch is missing

this game has a lot of features that go unsaid and is actually kinda cool i just wish it wasnt aids to play

I wanna like it. I wanna like it sooooooo bad. The music is great. The combat is surprisingly good for NES. The controls are great. But it's just so ass-puckeringly hard it's impossible.

Really a pain to play, but it’s probably still my favorite NES game

this game is such absolute horeshit dogpiss fuckass but the eggplant cool!

Entrete pero muy dificil

0/10 Some dude thre a eggplant on my head. Fuck that guy.

Pros:
+The music is catchy
+Controls are tight. I never once felt like I wasn't in control even in the tight platforming sections in the last world.
+Rewards the player for getting a high score since score is based on how your health increases. Considering score is an arbitrary thing in most games it's nice to have a reason for it.
+Likewise with health, you can get stronger arrows by exploring every doorway, and you can get the extra items by completing challenges, also in doorways. There's a huge sense of power creep for the players who put in the time and effort and it feels great, while it's still possible to ignore everything for a hard mode run.

Cons:
-There are 3 types of enemies that really stop this game from being a very solid platformer. The first is the flying enemies that can move through walls. Their massive amount of mobility combined with your relative lack of it often feels far too unfair. The second is enemies that pop out of the sky or ground directly onto you without warning. The third is the eggplant enemy. Those three enemies alone (which to be fair take up a large amount of the enemy types) turn what should be fun skill-based action platformer into rage inducing damage sponging.
-Like with a lot of old games NOTHING is actually explained in-game. I assume you're supposed to use the manual to learn what all the items do and such, but as I was playing on the Switch's Nes emulator I had no such thing, so I had to have google handy at all times.
-All 3 dungeons felt the exact same.

Mixed/Not important enough to be a pro or con:
~The game honestly gets easier as it goes on. The actual difficulty never really increases imo, but the extra health, strength and weapons you get mean that the first levels where you're working with nothing are by far the hardest.

Notes/Comments:
•Kid Icarus deserved to be a long running series like Mario and Zelda. Too bad the series went into sleep until Uprising and has been dead since.

I like the ability to aim upwards, but the movement and short range both bring this game down. Also, healing items can be ridiculously expensive especially considering the amount that they heal

Baffling for any modern player, but reasonably entertaining.

fun to play in five minute intervals

Really awkward difficulty curve, worlds 1 and 3 are far harder than worlds 2 and 4 due to vertical platforming being incredibly tricky. Should have allowed the screen to scroll down but Pit takes fall damage after a certain height or something.

Dungeons are really confusing and maze-like, and are far harder to navigate than they should. The music being a droning really short loop doesn't help. The bosses should have done more as well.

World 2's a highlight while the final level is just really boring, and Pit's a pretty fun character to upgrade and use.

If Pit is canonically unable to read, how did he understand anyone in this game?


Icarus was already a kid. Did they mean kid Daedalus?

In the best ending your divine girlfriend bestows upon you the gift of totally bypassing puberty. Kid Icarus? How about Tom of Finland-ass beefcake Icarus now, bicth. It's as much a gift for her as it is for you.

This game controls like shit