Reviews from

in the past


My first Kirby game and still one of my favorites out of the franchise. So many fun powerups and combos to play with, and plenty of great levels to use all these powers. Besides the main game, the minigames were addicting and worth playing by themselves. Game had plenty of bangers in the OST as well.

A decent Kirby game, one of the better N64 games. I really enjoy the soundtrack and overall aesthetic of this game. Fusing power-ups also sets this game apart from the rest of the series. Overall, it's worth a play.

I LOVE this game's look. They made these characters look so nice in 3D, and the aesthetic of the menus and design of the enemies and levels are great. The combination mechanic is awesome, and it's a joy to find out what each combination does. It does have the problem that I have with many Kirby games where the game will have a collectable that requires a certain powerup or combination of powerups, and if you didn't pick it up among the several different powerups before reaching this collectable you have to do the whole level again. Still, an very charming and fun entry in the series. Thank you for Adeleine, Ribbon, and the Ripple Star Queen.

one of my favourites, mixing and matching powerups is a pretty fun concept (even though most of them are gimmicks that don't really work in practice)


the thunder + cutter combo gives kirby a badass double-sided beam saber. fucking sweet.

This game was pretty innovative but i always enjoyed Kirby games with friends and this one the story was single player only so i never bothered to finish it. the multiplayer mini games left no impression on me.

it takes some time to get comfortable with the slower pacing but what it does well is really unique and worth the effort. also has one of the best OSTs in the franchise and adeleine deserves to be in smash bros

It's alright. Fun for a little while. The ability to combine powers is a nice touch but otherwise nothing too memorable here.

one of the most thoroughly beautiful games on the console and probably of its era. the klonoa of its respective console, 2.5D platforming at peak performance, save for kirby feeling pretty slow. That sounds like it should be damning but its such an audiovisual experience where experimenting with its weirdo power system is itself the mechanical meat so its fine. luv it

kirby with the double-bladed lightsaber

There are two ways to adapt your mascot platformer in 3D if you're a 90s dev. Either you do what Mario 64 did, retain the spirit of the original while restructuring the gameplay loop to fit 3D, or you do what Crash Bandicoot did, yank the camera down behind your character's shoulder and keep all your fourth gen design philosophies.

Well, actually there's a third way to go, and that's what Kirby 64 does. That third option is to just tell the Z-axis to go fuck itself, and you make a 2D platformer with a kinda dynamic camera. In short Kirby 64 is stiflingly familiar. It's also stiflingly slow - Kirby just doesn't feel right in this game. It's Kirby's typical gameplay laced with a tedious malaise.

But, the game still has a lot of merit, surprisingly. The dynamic camera, when used correctly, adds a lot of depth to the world and toothiness to the gameplay. Some of the boss fights use the game's depth very well. It's a clever core idea that could be incredibly compelling in a modern context. There are some fun level motifs also, and a solid soundtrack behind it all.

Of course, the copy ability mixing is certainly the game's highlight, and it's been praised to no end. It's incredibly clever, and it absolutely should've become a staple element of the franchise, opposed to the lip service it gets paid occasionally in titles like Squeak Squad.

On the whole, Kirby 64 is alright.

[Official Score is VOID/10, Backloggd score is not my official stance] A great showing for Kirby that establishes the 2.5D Platformer genre with some great ability mixing and environment design. I do think the game is a bit too easy, and not all of the combination abilities are useful.

The combo powers are awesome and I can't fathom why they've never come back. Unfortunately this doesn't take advantage of being on the N64 like... at all. The game is also very slow and using the D-Pad instead of the stick on an N64 controller is a terrible, HORRIBLE decision. Always.

Woah, slow down there Kirby! You move any faster and you're gonna fly off the screen! (this game would be like a 9 if it went at an even remotely decent pace and some of the shards weren't like actual dogaids to get)

one day

edit: AND THAT DAY IS TODAY! this game can be kinda balls to 100% but i still really fuckin like it.

find a lets play of this and put it on 1.5x speed and pretend you're playing it instead

i sincerely apologize for every time i've called this game bad. it's not the best kirby game i've played but it's definitely an enjoyable experience, in spite of some frustrating spots (mainly regarding having to replay levels for shards i missed...)

I wanted to enjoy this game, but having to collect all the shards absolutely RUINS it. It's arbitrary and frustrating, and nothing about it is difficult, just tedious. Everything else is okay if a little drab, but the completion road sucks.

Sorry?

Star Allies tried the combo mechanic again, but it was never as fun as this.

I think it's the game I like the least from all mainline Kirby games.

The music was in line or even better than that of the previous games. The added characters, cutscenes and overall tone was also great.
The game itself was a huge downgrade from anything that has come before. I think it's the worst looking Kirby game and it has aged pretty badly, while Super Star and DL3 still look great today. It's also too easy even for a Kirby game, specially the bosses. The "secrets" needed for the true boss are obtuse and obnoxious to achieve since you have to backtrack to try and get different ability combos to get the crystals. Said ability combos are cool but have little use, you're almost always better without any ability at all. Kirby also moves WAY too slow, it's almost frustrating.

It's playable but a huge letdown if you've played almost any other Kirby game.

Neat I guess. Never played more in the series but I think the power combos should stay. It just makes no sense to remove the system.

Emulated through Retroarch Mupen64-plus core, then Project64 core


this game feels like someone shoved kirby underwater with bricks tied to his feet for not paying his rent

I love how it looked for being an N64 title. It was cute, and pretty fun, though controls were a bit stiff.

one of the best looking games ever made

played this in the waiting room at the dentist office once