My first Kirby game and still one of my favorites out of the franchise. So many fun powerups and combos to play with, and plenty of great levels to use all these powers. Besides the main game, the minigames were addicting and worth playing by themselves. Game had plenty of bangers in the OST as well.
I LOVE this game's look. They made these characters look so nice in 3D, and the aesthetic of the menus and design of the enemies and levels are great. The combination mechanic is awesome, and it's a joy to find out what each combination does. It does have the problem that I have with many Kirby games where the game will have a collectable that requires a certain powerup or combination of powerups, and if you didn't pick it up among the several different powerups before reaching this collectable you have to do the whole level again. Still, an very charming and fun entry in the series. Thank you for Adeleine, Ribbon, and the Ripple Star Queen.
one of the most thoroughly beautiful games on the console and probably of its era. the klonoa of its respective console, 2.5D platforming at peak performance, save for kirby feeling pretty slow. That sounds like it should be damning but its such an audiovisual experience where experimenting with its weirdo power system is itself the mechanical meat so its fine. luv it
There are two ways to adapt your mascot platformer in 3D if you're a 90s dev. Either you do what Mario 64 did, retain the spirit of the original while restructuring the gameplay loop to fit 3D, or you do what Crash Bandicoot did, yank the camera down behind your character's shoulder and keep all your fourth gen design philosophies.
Well, actually there's a third way to go, and that's what Kirby 64 does. That third option is to just tell the Z-axis to go fuck itself, and you make a 2D platformer with a kinda dynamic camera. In short Kirby 64 is stiflingly familiar. It's also stiflingly slow - Kirby just doesn't feel right in this game. It's Kirby's typical gameplay laced with a tedious malaise.
But, the game still has a lot of merit, surprisingly. The dynamic camera, when used correctly, adds a lot of depth to the world and toothiness to the gameplay. Some of the boss fights use the game's depth very well. It's a clever core idea that could be incredibly compelling in a modern context. There are some fun level motifs also, and a solid soundtrack behind it all.
Of course, the copy ability mixing is certainly the game's highlight, and it's been praised to no end. It's incredibly clever, and it absolutely should've become a staple element of the franchise, opposed to the lip service it gets paid occasionally in titles like Squeak Squad.
On the whole, Kirby 64 is alright.
Well, actually there's a third way to go, and that's what Kirby 64 does. That third option is to just tell the Z-axis to go fuck itself, and you make a 2D platformer with a kinda dynamic camera. In short Kirby 64 is stiflingly familiar. It's also stiflingly slow - Kirby just doesn't feel right in this game. It's Kirby's typical gameplay laced with a tedious malaise.
But, the game still has a lot of merit, surprisingly. The dynamic camera, when used correctly, adds a lot of depth to the world and toothiness to the gameplay. Some of the boss fights use the game's depth very well. It's a clever core idea that could be incredibly compelling in a modern context. There are some fun level motifs also, and a solid soundtrack behind it all.
Of course, the copy ability mixing is certainly the game's highlight, and it's been praised to no end. It's incredibly clever, and it absolutely should've become a staple element of the franchise, opposed to the lip service it gets paid occasionally in titles like Squeak Squad.
On the whole, Kirby 64 is alright.
I think it's the game I like the least from all mainline Kirby games.
The music was in line or even better than that of the previous games. The added characters, cutscenes and overall tone was also great.
The game itself was a huge downgrade from anything that has come before. I think it's the worst looking Kirby game and it has aged pretty badly, while Super Star and DL3 still look great today. It's also too easy even for a Kirby game, specially the bosses. The "secrets" needed for the true boss are obtuse and obnoxious to achieve since you have to backtrack to try and get different ability combos to get the crystals. Said ability combos are cool but have little use, you're almost always better without any ability at all. Kirby also moves WAY too slow, it's almost frustrating.
It's playable but a huge letdown if you've played almost any other Kirby game.
The music was in line or even better than that of the previous games. The added characters, cutscenes and overall tone was also great.
The game itself was a huge downgrade from anything that has come before. I think it's the worst looking Kirby game and it has aged pretty badly, while Super Star and DL3 still look great today. It's also too easy even for a Kirby game, specially the bosses. The "secrets" needed for the true boss are obtuse and obnoxious to achieve since you have to backtrack to try and get different ability combos to get the crystals. Said ability combos are cool but have little use, you're almost always better without any ability at all. Kirby also moves WAY too slow, it's almost frustrating.
It's playable but a huge letdown if you've played almost any other Kirby game.