the story really holds this one back. it feels unneeded. LISA was great since it was very vague with the real backstory of the world and chose to focus on the morality of brad's decisions in the >now< of an apocalyptic world where there are no women left.
with that being said, the boss fights are challenging and fun and you get more rando scenes, which is always a plus.
with that being said, the boss fights are challenging and fun and you get more rando scenes, which is always a plus.
This review contains spoilers
This game goes from emotionally taxing explorations of abuse and the complicated relationships between abusers and the abused, to giving conspiracy theory explanations to the world of Olathe. I love that final battle against the memory of Brad, but I hate how the narrative derails itself every time Yado makes an appearance.
Overall feels like a downgrade from the base game. The story over-explains itself to the point where most mysteries left open by the first game are completely gone, and the gameplay lacks the variety seen in Lisa the Painful. The dark humor is still there but is noticeably less prominent. If you liked the previous games, it's worth a playthrough, but don't expect much.
This game has the true ending to Lisa The Painful. While it does not have the same level of polish or almost any humor to speak of, it does hold a final act that is well worth getting to. I count this as the final chapter to the world of the games, despite Brad's story being essentially finished in Lisa The Painful.
This is roughly 1/4 the length of Lisa The Painful, and took me almost 3 hours.
This is roughly 1/4 the length of Lisa The Painful, and took me almost 3 hours.
One of my least favorite games of all time.
All this game does it cheapen the otherwise great narrative of Lisa the painful. Tries to rebrand Brad from a tragic abuse victim who unfortunately continues the cycle to be a good dad??? Answers and changes character motivations for no apparent reason other than not to leave any stone unturned? Because leaving things to the imagination is a bad thing and doesn’t enhance the experience am I right? I honestly don’t think there is any argument for this game being good beyond it’s solid gameplay, beyond that it honestly feels like bad fan fiction
All this game does it cheapen the otherwise great narrative of Lisa the painful. Tries to rebrand Brad from a tragic abuse victim who unfortunately continues the cycle to be a good dad??? Answers and changes character motivations for no apparent reason other than not to leave any stone unturned? Because leaving things to the imagination is a bad thing and doesn’t enhance the experience am I right? I honestly don’t think there is any argument for this game being good beyond it’s solid gameplay, beyond that it honestly feels like bad fan fiction