Reviews from

in the past


Could be 4/5 but optimized like poopoo with RTX4070Ti

бля максимальное говно как и Lies of P. Всё тот же кривой лвл дизайн, всё тот же кривой геймплей, вся та же попытка спиздить всё из игр Миядзаки и надеяться, что назвав эту наглость соулс лайком тебе потекут бабки в карман. Игра отвратительный кал, обидно что разрабы этой хуеты получат по заслугам за безвкусие, а вот разрабы лайс оф пи не получат, потому что одно видите ли все журналисты похвалили и ничего не лагает, а тут всё лагает и журналисты не облизали. Желаю разрабам гниения

So far I'm 15 hours in and I want to love it more but its held back by annoying things.
1. There is waaaay to many enemies coming at you at once. Even more then Dark souls 2 its very annoying and tedious when you have to fight 20 enemies at once, with Mages and Archers on you as well.
2. The bonfire system I'm not a fan of. There are main bonfires and then there's ones you can put down with a consumables. The problem this can cause is the run to the boss is very long and your getting swarmed by tons of enemies while your trying to climb a ladder damaging you.
3. The performance is all over the place on every platform. Because this is a Unreal engine 5 game, it suffers from stuttering and other issues.
4. The co-op system is Disappointing,You get 30% less souls then the host and you can not pick up loot or carry over the progress to your world.
5. Combat is fun and satisfying. With smooth movement and dodging.
6. Lastly I'll just say some of the areas are stunning and I love how the areas are layed out with the 2 world system. Its by far the best aspect about the game.
Its a game I would recommend on sale and has some patches.
I will update when I finish the game.


Lo peor que jugué en años, lástima porque tenía pinta que estaba bueno el sistema de armas, combos y armaduras. Injugable por lo mal optimizado que está, anda a 3 FPS con suerte.
Update 25/10/23: Terminado, sigo manteniendo la nota, horrendo, optimizado como el orto, se me bugueo hasta el final cuando aparecen los créditos, muy lindos gráficos, pero genérico como la mierda, los npc, las Quests la historia, todo para atrás, lo único que me mantuvo enganchado fue la fórmula souls, el resto no aportó nada. Vayan y jueguen lies of p si quieren algo bueno del género.

Pontuado por muitos momentos incríveis e alguns outros péssimos, esse é um dos melhores jogos do subgênero e traz elementos novos e bem executados pra enriquecer a fórmula, mas que infelizmente não recomendo no momento graças a otimização desatrosa.

This review contains spoilers

O jogo é bom, porém peca em diversas coisas.

A gameplay é gostosinha, porém o número exagerado de inimigos é o ponto mais negativo do jogo pra mim, ter inimigo infinitos no umbral ou uma caralha de inimigo no mundo normal, não faz o jogo ser difícil, faz o jogo ser chato e tiltante (não to jogando um hack n slash po) ao ponto de ter tanto inimigo que dependendo de como vc tomar um hit, você fica tomando dano sem conseguir se mexer até morrer que nem um saco de bosta. A mecânica do umbral é legal e interessante, mas isso dos inimigo é um saco.
A trilha sonora eu achei bem ok, nada demais comparado a outros souls like que me vem a cabeça.
E o ponto mais positivo do jogo, pra mim, é sem sombra de dúvidas o design dos inimigos/chefes e o level design dos mapas. Apesar de eu ter encontrado uns atalhos muito merda que não servia pra absolutamente em nada, no geral o level design é mto mais um ponto positivo do que negativo.
A maioria das batalhas contra os chefes são bem divertidas e insanas (sim, essa é pra você lightreaper), porém algumas bem chatinhas (hollow crow).

No mais é isso, é um bom souls like, com uma mecânica diferente (e chata) de inimigo infinito.

Atualização do 100%
Chato pra porra a maioria das conquistas, tem q pegar literalmente TODOS os itens do jogo, e depender de drop de inimigo é foda.

gentlemen, believe me when i tell you this is one of the most overhyped games i have ever had the misfortune of playing in my entire life. i am a souls game freak; i love this shit, but i will take on anyone who says otherwise in hand-to-hand combat. please let me save you $60 by telling you the entire experience that is lords of the fallen.

after playing for 30 hours i can say i've never been baited this hard by a game before in my entire life. i waited months for this game after i first heard about it, and after beating it i wish i'd never known of it's existence. the only good thing about this game is that is pretty as fuck, except half of that credit goes to unreal engine itself. the world does look stunning, but that is literally the only positive thing i have to say about this game (the judge cleric fight was good too).

for starters, i have an extremely good pc and this game still ran like dogshit at times despite constantly tweaking the settings. this alone will filter out a ton of players who can barely run the game. one second your fps is locked to your refresh rate, then you turn around and the game turns into a stop motion picture for a few seconds. apparently they're fixing it, but the few patches they've shipped since the start have made negligible differences. i hope it gets better for others.

a dev replied to me on steam after i left a negative review, and instead of acknowledging that, he instead decided to suck himself off boasting about the 194 weapons and shields, 339 armor pieces, and the 3 different endings to the game. oh you mean the 194 weapons that have no combat arts or anything uniquely special about them? the weapons that take their class animations (spear, dagger, greatsword, etc) and copy/paste them over and over again for almost every weapon that has that type, effectively making them all the same? the armor pieces that despite having different stats seem to have almost no defensive impact at all? this game is R1 simulator for what the dev claims is 35-40 hours of gameplay, but is it REALLY that much gameplay?

no.

the game takes forever to get through for a lot of reasons. first off being the absolute disgusting amount of enemies for what is basically no reason. this game takes add spam to an entirely new level, and it makes the game so fucking boring. for over 80% of the game, you'll be fighting the same 3 enemies: a dog, a guy with two axes, and a weird snake thing with a crossbow. i am not even exaggerating, you will find these enemies within the first 2-3 hours of gameplay and you'll be killing them for the next 25+ hours, just with hp and damage scaling added on top. they will occasionally sprinkle in some other enemies, but within the first few hours of the game, you'll have seen probably 80% of the enemies you will for the rest of the game.

you will find a new area, kill a bunch of the same enemies over and over, die, then run past them to get back to where you were before because killing them all again would waste another 15 minutes of your life. obviously it’s normal in any souls-like game to run through a place you’ve already been because you know where you’re going, but you’ll end up doing this with new places because it gets so fucking monotonous to kill the same mobs in every new area. mountain area? how about a dog, a guy with two axes, and an archer. fire area? how about a dog, a guy with two axes, and an archer. snow area? how about a dog, a guy with two axes, and an archer. i truly wish i was exaggerating, but i am not.

the game fakes difficulty simply through the idea of, “fuck it spawn a ton of enemies.” it's not even meticulously thought out in an effort to be challenging, it's just throwing shit at the wall and seeing what sticks. every single enemy in this game is easy to kill 1v1, so they counteract this by spawning in hordes of enemies to prevent you from focusing on one at a time. if the game had good combat, okay sure, but it just doesn’t. not only is it clunky, but it’s too simple to allow you to do anything “flashy” and kill off a bunch of enemies at once. at some point if you’re being chased by too many people, it is borderline impossible to fight them because if you engage you will just manage to get stuck on one of the 7 billion different tiny artifacts that for some reason lock your character on seemingly nothing at all. i have never gotten “stuck” in a game as much as i did in lotf. there will be massive gaps that you think you can run through, only to get stuck on fucking air and die. if you don’t get stuck, be ready for the camera to decide to lock onto the guy hanging on a tree 40 feet away instead of the clusterfuck of enemies right in front of you. don’t worry though, once you die you get about 10 seconds to reflect on your mistakes before the equivalent of the “you died” text comes on screen, only to then have you wait another 10 seconds before respawning.

every encounter in this game feels like it takes place in the most cramped area imaginable. you will have so many encounters with mini-bosses on a bridge, a staircase, a hallway, or some other tiny ass area that is just so frustratingly small to fight in. you’ll end up focusing more on trying to leave yourself some room to maneuver through than actually fighting the enemy/boss itself. once you beat this “boss,” you can expect to just see them casually walking around the world as a new enemy to fight, except you won’t be actually fighting them because they’re meatshields and you’ll be too busy fucking running past everything anyway looking for the next vestige.

finding a vestige in this game was the most enjoyable part of it because of how fucking rare they are. i swear i would go over an hour in between finding them at times. there’s these flower beds where you can create your own checkpoint/bonfires which seems like a good idea, but you only get seeds from killing bosses or spending 5,000 vigor to buy them (which is a lot for the majority of the game). these seeds are a fucking precious commodity, but the flower beds are often placed in the shittiest spots and sometimes you just have to gamble whether or not you’re going to come up on a vestige soon and realize you wasted the seed. they aren’t even permanent either, so you might just place one down only to realize you don’t even need to be in that area anymore. just ran through a new area and have no heals left? luckily there’s a flower bed here to save… oh wait i don’t have a seed. let me die, go farm low level enemies, go buy a seed, then sprint past a bunch of enemies again to get back to where i was.

then there’s the bosses. honestly, most of them aren’t even that difficult which kind of defeats the whole purpose of a souls-like game. one thing most of them have in common is that they just have an assload of health and you, despite having an upgraded weapon, still always seem to do almost no damage. the fights turn into an endurance battle as opposed to being a genuine challenge. instead of “holy fucking shit this is intense” it’s just “jesus christ this is taking forever.” it’s usually the environment around you that is the hardest part to deal with, either through you getting stuck on a pebble on the ground or not being able to roll through the sedan sized gap beside the boss who for some reason always manages to back themselves into a corner of the arena.

my biggest complaint, and this is a big one, is that two of the coolest looking bosses in the entire game are fucking full on gimmick fights (not even mentioning the minor gimmicks in a lot of other fights). you just spent an hour running past enemies to find the boss? well luckily for you, this entire boss is just spawning the same enemies you’ve been fighting the entire game! to partially spoil the ending i got, the final boss of the fucking game is this insane looking god-like creature and the fight was fantastic… just kidding it’s a gimmick fight where you kill a couple glowing enemies and then the game ends and you don’t even get to fight the boss itself. i was fucking shocked when that happened. imagine deacons of the deep from ds3 or phase 1 renalla from elden ring as a final boss of a game. that’s what i experienced.

this is where the nerds show up and say, “ahem ackshully you didn’t get the full expewience of all fwee endings.” you know what? you’re right, let’s talk about that.

one of the other endings doesn’t even have a fucking final boss, it’s just the boss before the actual final boss i got, how is this any better? the “true ending” boss kind of just takes a handful of attacks from random encounters throughout the game and puts them in one boss with some new additions thrown in, so sure, there was some kind of effort there. at least you actually get to fight this one.

“oh so why didn’t you go for the true ending boss?”

you know i really would have loved to, but the best part is that i got hard locked out of the other two endings just a few hours into the game. killing a main boss opens up a beacon to be cleansed, basically the red pillars in the sky. if you cleanse even one of them, you are immediately locked out of one of the endings (inferno for sure, but some people think this locks you out umbral too). if you progress too far into the game without starting various npc questlines or miss even one of the 21 steps (not even joking), you get locked out of the other ending (umbral), forcing you into the most boring conclusion to a video game i’ve ever experienced (radiance).

oh that’s okay, i’ll just go into ng+ and get the other ending i wanted! well… remember the lack of vestiges? welp, there are no vestiges in ng+. none. no fast traveling to parts of the map other than your own custom checkpoints. i don’t even have any words for this, it’s genuinely just a fucking stupid decision. this is just a fundamental misunderstanding of what souls-like games require.

i cannot believe i even wrote all of this out of pure frustration. i genuinely could keep going and i might edit this to add more but i am just tired of giving this game space in my head. despite how angry souls games make me, i actually love them, but lotf misses the mark so many times it makes you wonder if they even knew what they were aiming for.

CI shoving Deck 13 (the only developer so far who has understood how to actually make a soulslike) off to create a generic action-RPG and handing this over to some new studio is one of the most baffling decisions possible.

This has some interesting ideas, at least, which puts it above copy-pasted "I saw a thing from Bloodborne and I clapped" slop like Lies of Peepee Poopoo, but the actual gameplay is worse. The dual worlds gimmick is cool, but tedious in practice (as it almost always is), and that's true of many of its innovations. The ability to place your own "bonfires" with limited resources is interesting, but often feels mandatory as otherwise there are very long stretches with no rest points. Fromsoft eventually figured out that boss runs are annoying as hell, and fixed that in Elden Ring, but they're in full effect here.

Bosses are fairly underwhelming, too. Most of the challenge here actually comes from the huge amounts of enemies ganking you while others fire ranged attacks at your dumb ass. Bosses are relatively slow, with attacks that are easy to parry. Speaking of, what the hell's up with this whole "blocking causes chip damage that's recovered by damaging the enemy" thing? It was in Lies of Penis too, which is a strange coincidence.

By the way, add this to the pile of console games that look terrible due to temporal anti-aliasing. I swear to christ, whoever invented this awful shit that turns every game into a blurry, smeary mess is going in the Contraption when I'm in power. Performance was adequate, about the same as Elden Ring was on PS5.

Anyway, one of the default classes is a "warwolf" which gives this an extra half star.

Please come back, Deck 13. We desperately need a Surge 3.

4/10

Idk man I tried but after playing on 2 different platforms with 2 different builds, it just ain’t doing it for me
The quintessential generic run of the mill Souls Like

i dont know man this game is just weird, def not for me.

O principal defeito para mim são os inimigos. O jogo não não sabe ser desafiante de maneira organica, então durante toda a gameplay eles entopem a tela de inimigos e coloca maguinhos snipers por todo o mapa, tonando o jogo muito maçante. Quando se entra no umbral esses problemas são triplicados e a única forma que encontrei de avançar foi evitar o umbral o máximo possível.
O level design dos mapas é genérico e constantemente eu ficava perdido.
Os chefes foram a melhor parte do jogo, enfrentei poucos mas gostei de todos no geral. São bem únicos, desafiantes e possuem um bom design. Infelizmente isso não foi o suficiente para que eu me mantivesse jogando.

At first, I was pleasantly surprised with the quality of Lords of the Fallen. I loved the concept of the lamp, and the combat felt decent. I liked how sprinting was on L3, I liked the way you cast spells without the need to swap weapons.

The first boss was also a great introduction, the telegraphs were on point, and I had fun in general. After about 7(?) hours I beat the second major boss and I got back into the Soulsborne mood for good. This is where things took a turn for the worst.

I decided to boot up my old Elden Ring save to finish my playthrough. After coming back to Lords of the Fallen I noticed all the things I missed before.

My main gripes are:

- Combat feels a bit floaty, this is much more noticeable if you've played any Souls game recently.
- The enemy placements at times are very bad, and the fact that enemies keep randomly spawning inside the Umbral realm make exploration a chore.

It's worth noting that I haven't experienced any of the bugs or crashes people are reporting, so I can't comment on that.

I shelved it for now, but I might return in the future.

Game is fun in first few hours but it gradually gets worse every hour, another failed souls clone.

This game is deeply flawed and makes a surprising amount of mistakes that I had assumed this genre was past at this point. Impeccable art direction and fun level design do their best to carry this shambling monstrosity to the finish line but by god they just can't manage it.

+ Awesome art direction. The world, the armor, the enemies, everything looks fantastic
+ Decent boss design
+ Good Level Design
+ The kick is incredible
+ Great photo mode
+ Cool world/lore
+ Good VA

- Mediocre performance
- Extremely high enemy density
- Pathetic enemy variety
- Umbral world mechanic is a chore and forced extremely frequently
- Sound design is mixed (haha get it?)
- Animations are janky
- Movement is slippery
- No unique weapon movesets, always based on the weapon type
- Platforming... why?

Surely third time is the charm LMAO

The year is 2023 and you want to play a PC game, in the way your toughest opponents are Callisto Protocol, Jedi Survivor, The Last of Us Part 1, and the main menu of Lords of the Fallen.

B-But /v/ros, th-they didn't put denuvo in this one!! This is literally impossible, I should be getting one lordillion frames per fallen!!

não aguentei não, provavelmente o pior souls-like que já joguei, só se salva o gráfico e a estética do jogo, a gameplay é tosca, o boneco parece um sabonete ambulante, os golpes não tem peso, os controles são extremamente imprecisos, os chefes e inimigos tem movesets extremamente genéricos e fáceis e o possível maior problema do jogo na minha opinião que é o level design podre, principalmente por conta desse sistema da lampada te levar pra outro mundo, nas primeiras vezes é legal até vc descobrir que nunca vai saber quando tem q usar e vai se perder toda hora pq o jogo não é nem um pouco intuitivo, além do fato do jogo estar extremamente bugado, inimigo entrando dentro do chão e dentro da parede, item sumindo, porta sumindo e não dando mais pra interagir e por aí vai. sobre problemas de performance, EU particularmente não tive, o jogo ta rodando liso com uma rtx 3060, só tive alguns travamentos na hora de criar o personagem, mas considerando como muita gente tá tendo problema, eu acho melhor esperar se quiser jogar

Então, eu não sei descrever direito o Lords of The Fallen, e acho que por isso eu nem vou dar nota pra ele.

Eu tive a oportunidade de jogar esse carinha aqui um pouquinho antes do lançamento dele, dois dias antes mais ou menos.

E assim, eu acho que ele tinha bastante pra ser espetacular, principalmente por que eu gostei bastante da direção de arte, do combate, em parte pois tenho minhas ressalvas, e da trilha sonora, principalmente da trilha sonora. O principal compositor dela trabalhou em Gow 2018, Borderlands, Bloodborne entre outros.

Mas assim... Tirando esses pontos positivos, pensa num jogo bugado mermão... Eu tive Muitos mais MUITOS mais problemas como ele do que com o Jedi Survivor no lançamento, inclusive o jogo do Cal Kestis tá redondo agora.

Mermão é textura que não renderiza, porta que sumia e não abria depois que voltava, Npc importante que sumia também, quedas Enormes de FPS, e muitos outros.

Fora que o game têm alguns problemas de game design, óbvio que eu não posso dizer que só pq fiquei perdido que o jogo tem um game design ruim. Porém acho que aqui não é o caso, a soma do Umbral com alguns lugares não encaixa muito bem e etc. Fora outros probleminhas também.

Então assim, eu ainda acho que Lies of P é o melhor souls like de 2023, acho, Lords of The Fallen pode ser melhor que ele, não sei. Só sei que vou esperar sair uns patchs de correção, pq o jogo me bateu bastante nesse lançamento.

Nota... Vou dar não, talvez posteriormente que nem eu fiz com o Horizon Forbidden West. Mas eu não recomendo ninguém comprar ele agora. Espera uma promoção pois o estado dele é problemático.

i can’t do it man oh my god the areas in this game are so ass

Es un buen soulslike. Le están encontrando la vuelta al género. No libre de errores. Demasiados enemigos en algunas zonas, problemas con algunas builds, historia poco interesante con respecto a otros referentes del género. Pasajero, tal vez con potencial para una secuela.

In this dark and gothic AA souls-like experience, I must commend the seamless interdimensional traversal mechanic, which stands out as one of the game's most outstanding features. While it draws significant inspiration from the Dark Souls series, it successfully weaves these elements into its own unique tapestry.

However, it's not without its substantial flaws, including overly dense enemy encounters, excessive reuse of bosses as standard foes, imbalances in item distribution and power, and the unequivocal disappointment of the game's final two areas and its underwhelming last boss encounter.

As a huge fan of modern From Software games, I am often searching for that next Souls-like hit. While Lords of the Fallen has a few interesting ideas, unfortunately it does not come close to the quality of its inspirations. One of the reasons for this is that it does not seem to learn from the mistakes of other genre titles by making some frustrating design decisions such as cutscenes playing every time you retry a boss or annoying 'runbacks' from sparse checkpoints.

Part of the problem here is the vestige seed system, which allows you to set up your own checkpoint locations sporadically throughout the world. While on the surface this seems like an innovative mechanic to force the player to be more considerate and strategic about placements, it often feels stingy with the amount it provides you and leads to vast stretches of levels where you cannot rest or recover. The game's areas often blend into one, which makes navigation and exploration difficult. Combine this with a terrible map and you have an experience that feels much more like you're fumbling around in the dark than actively learning the world layout.

One thing that all good souls-like games need is balance and Lords of the Fallen fails to execute on this. Enemies and bosses often deal far too much damage, with plenty of enemies with ranged attacked pestering you while you're trying to engage with multiple foes at a time. Many fans of this genre would argue that the bosses make these games and Lords of the Fallen again under-delivers on this front. They often have slow and telegraphed attacks, with only a few moves up their sleeves, leading to an experience that feels quite simple.

Despite some of the negative points I raised above, there are a number of things that Lords of the Fallen does well. The dual-world system is quite novel and allows for some awe-inspiring moments of discovery. The build variety is also incredibly satisfying, with many different armor sets, weapons and spells. The combat feels decent and there are a decent variety of moves, with throwable being particularly well implemented. Visually, I find the game to be a mixed bag at times but the lighting and grand vistas are stunning.

Overall, Lords of the Fallen is an improvement over its predecessor but it still feels like a missed opportunity to cement its place as a genre great.

Esse jogo é um triunfo em seu subgênero graças a seu level design brilhante, direção de arte sublime e um sistema de combate viciante. E a mecânica de dois mundos é ótima, mas infelizmente ele sofre de alguns problemas chatos de performance.

Jogo no geral é bem maneiro.

Pontos positivos: Direção de arte e ambientação IMPECÁVEL, level design legal, sistema de personagem bem massa no geral (arma, armaduras, acessórios, customização, etc), combate bem maneiro e fluído, rolamento bom, parry gostozinho, gostei bastante da trilha sonora também, a mecânica da lanterna e dos dois mundos é definitivamente o charme do jogo na minha opinião, é realmente uma parada BEMM maneira, pvp/invasão é massa, é o COOP seria perfeito se os mobs não tankassem 57 hits pra morrer, mas o sistema de multiplayer no quesito simplicidade e praticidade é muito bom!

Pontos negativos: Má otimização, lock meio ruim, MUITO MUITO MUITO inimigo, maioria dos bosses perdem o valor e se tornando mobs padrões e isso acontece de forma bem repetitiva, e por último, as vezes os bicho só me bate como se suas armas fossem folhas, tu não sente.

A história é legal, porém genérica.

Minha conclusão é que, Lords é sim um bom souls like e um ótimo jogo, porém é inegável que teve um lançamento precoce e apresentando vários problemas de performance em todas as plataformas. Recomendo aguardar uma promoção ou algumas atualizações, ou testar o jogo por métodos peculiares hihihi, mas minha experiência foi sendo bem bacana e agradável, mesmo com os problemas citados ali em cima, porém, não há pano para ser passado aqui.


"Dark Souls 2 Shadows die twice"
let the record show I hate the 2014 Lords of the Fallen it's like a Souls game if it was made by Ubisoft (it wasnt btw) and I hated the art style with a passion it looked like Gears of war medieval edition.
So here comes Lords of the Fallen 2023 same name different developer different publisher game looks nothing like the original as far as i know completely different stories ...who the fuck knows but what is obvious is that this one is even more of a blatant dark souls rip off and honestly it's better off for it.
I enjoyed my time with it and I think once the bugs and glitches are ironed out I think a lot of other people will too the combat is solid even though they do spam you with way too many enemies, and the world is mildly interesting i say that in the way were it's clearly trying to make that thing where its almost a Metroidvania in the way the world loops around itself but it doesn't really understand why that works especially with how linear this game is for the most part that being said I did spend something like 4 hours looking for an item that was just laying around in the middle of the ground in the main of the game so you know... open world yippie
I think the gimmicks do help me like it a bit more and not just think this is a worse version of Dark Souls 2 the idea of 2 worlds and one of the worlds being harder but necessary to get past certain portions of the world and also working as a second life (totally not stolen from sekiro) is kinda cool even if not a particularly imaginative idea given this has been done in almost every genre of game but not a souls-like game... maybe idk I haven't played all of them
Do I recommend it ...no well I dont recommend any game at full price cause triple-A video game pricing has gotten out of hand but also this shit is buggy and while I, for the most part, didn't really encounter any aside from frame drops in certain areas. I am not gonna deny what seems to be the experience of the internet at large especially for console players

This review contains spoilers

as a dark souls superfan, the concept seemed cool, having two different versions of the world on top of each other which you can go back and forth through. the worlds themselves seemed really neat, set design and just the overall atmosphere was really phenomenal (of the characters as well). but it all falls apart in the balance. who thought it would be a good idea to have tons of enemies ganking you everywhere you turn? all ranged attacks home in on you and enemy detection range is so long that it's insane. how do crossbow bolts from bad guys curve in midair? is this a sequel to wanted? i was so disappointed with the balancing in this game, there's difficulty from challenge (aka, dark souls, sekiro, lies of p) and then there's this steaming pile of unbalanced mess. what a let down.

Performance Of The Fallen, time to kill of this franchise for good