Reviews from

in the past


I loved this. It’s like playing an Alex Garland film, with an incredible aesthetic. I’m picking up Untold Stories ASAP. My one critique is that some of the puzzles are a little irksome and unintuitive. Damn though, I haven’t gotten this lost in a game’s vibe in so, so long.

Fantástico juego para los amantes de la ciencia ficción.

a very competent little horror game. great atmosphere and visuals, impeccable sound design. knew what to tell you and what not to. one star off for some motion sickness (uncommon for me), some sections that were unintuitive, and being a bit obtuse. it was hard for me to know what to do at times, but walkthroughs got me through.

overall i would definitely recommend it for a fun evening. i really did like it. 8/10 seems fair to me.

[GERMAN]

Ein verdammtes Muss für Leute, die das User Interface von ALIEN: ISOLATION geliebt haben: Der in diesem Fall auch als Art Director fungierende Jon McKellan hat diese damals designt, ditched hier die Retro-Zukunftsvision mit all den analogen Knöpfen & Drehern und ersetzt diese nun mit ASCII-Art & digitalen Interferenzen. 😍

A god damn masterpiece. The short 4 hour experience is punctuated with amazing cinematic moments and beautifully voice acted scenes and mixed with really interesting puzzle mechanics. Hexagons have never been sexier


I really wanted to like Observation due to its novel premise. But the gameplay was just too clunky and the puzzles too obtuse.

A space adventure game where the real puzzle is 3d navigation with bad maps.

navigational nightmare. busy work that i hesitate to call mini games. sometimes terribly slow. still, this is some cool shit

Si os gustan los thriller y la ciencia ficción, o al menos una de las dos y no odiáis la otra, haceos un favor y jugadlo.
No esperaba nada y ni sabia que me encontraría y vaya sorpresa, os lo podéis pasar en una tarde y merece la pena.

The story had some nice twists, albeit possibly predictable ones when you actually think about it, but fell a bit short. The player gets a general idea, but they never really give a clear explanation for what the fuck was actually going on, feeling a bit like we just kept skipping parts of the story onto the next.

But it's a cool concept — playing from the POV of this dubious AI in space was interesting, to say the least. The puzzles were entertaining and challenging enough, but the maze that of a station we have to navigate as the sphere is frustratingly mind-numbing.

I love horror games set in space as it’s probably the most unknown part of life that we know and is the most isolated and can be quite scary. Observation forgoes the aliens, monsters, and ghosts, and literally gives us an enemy that is the unknown incarnate. You play as the AI of the space station Observation and you help out crew members trying to unravel the mystery as to why their space station broke down.

Playing as the AI itself is rather cool and something completely different in an adventure game like this. You control cameras in a couple dozen sectors of the station as well as a sphere that you can move around in freely. The sphere is not where you spend most of your time in the game, but rather flipping through cameras, downloading data, and solving puzzles. It sounds odd and confusing, but the game really opens up with fun puzzles and an incredibly tense atmosphere.

The entire goal of the game is to follow the objectives the humans give you and this can range from scanning systems to locking down hatches. You can download audio logs and scan documents found on walls throughout the ship for extra story insight, but it’s not as easy as that. Each module in the station has 2-3 cameras and they have limited viewing range. Most stuff comes from laptops which require you to add them to your link list by pressing three random buttons that come up or turning on the powers socket near them. These contain schematics to open doors, audio logs, and some times hints. Your SAMOS has a map of every module and you can switch between cameras here as well as check various systems throughout the ship when an objective allows it.

It seems kind of lame on paper, but the execution of making what you can do as limited as the AI or a computer can be is just so fascinating to play as and explore. Being an AI that can see what goes on with these humans, and you can’t do anything for them, makes for some great tension and puts the entire story into another perspective that really hasn’t been explored all that much. I feel if this game were played normally as a human it would have been boring, but whole new mechanics open up and require you to think differently. While the objectives change frequently and most things are only done once, they are fun puzzles that require a little bit of thinking and reflex. One of my favorite things was going out in the sphere and exploring the space station in space. It was such a cool moment to see that as most games put you in a fighter jet or space just doesn’t look so big an empty. There’s very soft music, and little ambiance so it’s just you and the station in this big empty void with a planet below you. Subtle things like this can really boost a games’ cool factor.

The visuals are pretty good, but the animations are really awkward and animatronic like and kind of creepy. The voice acting is spot on as I felt the character’s pain and sadness through their voice so it really hits it home. My only big complaint is the game is 4 hours long and the story has too big of a cliffhanger. The story itself has a lot of plot holes because we never know why the station was attacked, what these beings are, and why they want the people in the station. Without spoiling the story the ending is just a big, “…and that’s it?” but it does leave room for a possible sequel…maybe.

Overall, Observation is one of the standout games this year due to its tense atmosphere, great voice acting, and overall unique gameplay mechanics that really feel fresh. I wanted it to last longer and I wanted the story to be more fleshed out, but what we get is something really memorable and unique, but sadly most people won’t play this because it’s an indie game and these don’t get pushed like they should.

Sounded like an interesting concept at first and, as somebody who reads a lot of science fiction, this seemed like something right up my alley. Unfortunately, the game is absolutely painful to play and the payoff isn't worth the time, money, or effort spent. The controls are slow, stiff, and make it extremely difficult to navigate the ship. This is made even worse by how frequently you'll be travelling around the ship, trying to manipulate your movement to get a good view of all the puzzles you need to solve. Combine this with obtrusive visuals (computer static, low brightness, and very unappealing and same-y design) and the actual gameplay was a slog to get through.

I'd rather not get into spoiler territory, so I'll just say that the story was similarly disappointing. It really seemed as if it were designed more to mindfuck the player with weird and cryptic imagery rather than create any real depth or explore any interesting questions. It's all presentation and no substance.

Atmosphere is amazing but the controls, while fitting the theme, can be very frustrating

Very cool concept but the execution isn’t there. Camera controls are really clunky and the framerate is really really poor. Had to drop it because it was giving me motion sickness which I never get

First up, I enjoyed my time with this game. It has a really interesting concept that it pulls off pretty well mechanically, having you control the AI of a space station and go through a lot of rudimentary tasks in your exploration of the place. Where it fails in this task is by having largely clunky controls and doing very little to help you with navigation (especially when you're controlling the little drone). I found this part particularly frustrating on a few occasions.

The narrative and overall setting seems to exist on vibes alone. I can't say I really understood the bigger picture, and a lot of it to me seemed built upon "man wouldn't THIS look cool" rather than on making any sense. In saying that though I enjoyed the path the story took, and felt the characterisation of Emma and the other characters in the game to be pretty well done. The visual design of the entire game is also extremely well done, with the space station feeling very lived in and like a real evolution of the ISS.

Overall if any part of this game piques your interest I recommend diving into it. Especially if it's still on PS+ Extra like it is at the time of writing this review.

Etwas kurz, aber für Scifi Fans ein wirklich interessantes Game. Vom grafischen hat es mich etwas an Alien Isolation erinnert.
Steuerung ist anfangs ungewohnt, manchmal weiß man nicht so richtig wohin oder was man machen soll, aber wenn man das System durchschaut hat, klappt es einwandfrei. Gibt paar kleinere Animationsbugs, sonst alles top.

One of the most original games I've played in years. I'm not even sure what its genre is, maybe I'd call it a story-oriented puzzle game. Unfortunately, it's quite short and it's definitely not for everyone.

Oh, I wanted to like this so much more than I did. I'm a sucker for space station stories, the interface was neat, and I was very onboard for where the story was headed.

However, it is slow, awkward, tedious, and just frustrating again and again and again. I starting dreading every time I'd have to traverse the station, how to achieve your goals (not the puzzles!) was frequently vague, and the story takes the easy way out with far too many jump cuts and forced resets.

The navigation takes some getting used to, but it's a very unique take on the hidden camera passive observer sort of thing. I made it a good way through before being distracted by some other game, but I'd love to finish this one and update my rating.

Incredibly cool setting and some amazing ideas, both narrative and mechanic, unfortunately held back by clunky implementation and some questionable story choices.

Figured i'd give this a go before it left Game Pass!
It's very low budget which sadly gets in the way visually but hey ho this was a fun time! Loved the aesthetic and the vibes a ton.

There were barely any puzzles in this game. Most of the time they were frustrating. The story is neat and I love the interface, but the gameplay was a snore.

A really fun story that is worth your time, but the game doesn't always respect your time and can be a bit obtuse. Sometimes I thought it was more confusing than literally being in space.

Huge step up from Stories Untold. Great atmosphere, presentation, everything.

Ooof, Observation. I've been looking forward to playing this one for at least a year, after I tried this developers previous game Stories Untold (review shortly after this one!) and have kept my eye on it. I bought it on the EGS a few months ago and figured Halloween is a great time to sit down and play it!

I kinda wish I hadn't. The game is set in the near future, and you are an AI of some limitations, on a space station a few miles above Earth. The game opens with the 'incident', where power is lost and one of your crewmembers boots you back up, and you need to work with them to get shit figured out. This is initially very interesting as you have to work from limited camera work and interface with other systems to get things done, but this also leads to the games main issue - the cameras move slow as SHIT and what you need to do is always an open question.

The game will give you goals frequently, but tell you almost nothing about how to complete them. Turn this on, set this to locked, open the doors, etc. You then have to 'wander' the camera around each area to try and find WTF the game is talking about and then figure out how the hell it wants to do shit. I had to look up at least 5 puzzles because I had no frickin' clue what the game actually wanted me to do. There's also a pretty severe lack of reactivity and believability with some of what the characters do. There's one scene where you're some doors to keep a character somewhere... there are FOUR exits to the room, and it takes a full 30~ seconds for you to deal with each. Why didn't they just leave?!?!

The story has some interesting and shocking beats to it (We're above Saturn!), but ultimately leans heavily into the MYSTERY of it all, and I'm usually not a big fan of that. I like the unknown and the mysterious, but when 95% of a horror/sci-fi thing goes completely unexplained and unaddressed, I'm just left disappointed. What is the marker? How did we GET to Saturn? When/Who/How was the original message sent? How are there so many of us? What is this 'planet'? How did SAM evolve? How did Fisher evolve? Why are some copies evil? What is happening to SAM at the end? "BRING HER" "BRING THEM" what does any of that mean? Not all of these questions need answers obviously, but SOME of them definitely do to feel meaningful. I didn't even know what to think or feel at the end, it just LOOKED cool, and nothing else.

Observation is a spooky but clichéd sci-fi tale where you play the part of a space station's computer while all sorts of cosmic shenanigans go down.

Nice premise and atmosphere but this game is ruined slightly for me by having too much aimless dickin' about and an environment in which it's far too easy to get lost and disorientated.

Give it a go if you can get it cheap, though.


Joguei por indicação de um podcaster, o comecinho é legal, depois fica estranho e no fim você não entende nada.

Tiene buena pinta, pero me pone muy nerviosa el PP.

There is a scene toward the end of Alien where Ripley has to follow a series of arcane directions to trigger the Nostromo's self-destruct. If, like me you've always been weirdly compelled by the texture this scene gives the movie, Observation might be a perfect game for you.

If you were a fan of No Code's previous work, 2017's Stories Untold (and you should be, it's incredible!), you'll enjoy this. The atmosphere is tense throughout without relying on too many predictable horror tropes or jumpscares and the story leaves just enough unexplained - including the ending - to let your mind fill in the blanks. Good endings are few and far between (including Stories Untold) and in this case they did a great job of not trying to wrap everything up in a neat, understandable package.

The camera movement can be frustratingly slow at times and certain locations are easy to get lost in, but these are minor quibbles.

For the full experience, play Observation in the dark with a good set of headphones, as the visual and audio design are outstanding.