Really not a fan of Telltale games because they pressure you to choose dialogue options without letting you properly read them and don't even give you enough time to properly read their bad summaries. This is more of that. Good atmosphere, good characters, great voice acting, but damn that fucking dialogue system.
Lovely art and a distinctive atmosphere can only carry this game so far and unfortunately they don't carry it far enough; I just couldn't bring myself to continue to care about Oxenfree. The characters didn't do enough of the heavy lifting.
The narrative system of layered dialogue, while revolutionary (especially for 2016, my god) is interesting and creates a system of very naturalistic speaking, but it doesn't do enough to make this feel like characters I want to actually listen to.
The narrative system of layered dialogue, while revolutionary (especially for 2016, my god) is interesting and creates a system of very naturalistic speaking, but it doesn't do enough to make this feel like characters I want to actually listen to.
A very charming story set in a charming island full of charming characters. That's really the perfect word to describe this great game, very charming. The highlight in terms of game design it's definitly the seamless and interactive dialogue system, wish more games did things like Oxenfree does. A must play.
This review contains spoilers
this could've been great but the ghost stuff felt really underdeveloped and honestly was so boring compared to the setup, it felt like a copout. a second playthough especially highlights a lot of the issues with the game. the gameplay is pretty unintuitive and there aren't actually that many different paths even though it makes you think there are, most of the larger events are set in stone. just play night in the woods.
I have mixed feelings about this game. It's all about the narrative, and while it succeeds in telling a good story, but it rests on top of mediocre character drama. You're meant to feel like you naturally fit in with your Scooby gang, when you can interject dialog and steer conversations naturally to react to the situation or bond with people. Or maybe you're not meant to feel that way because certain people aren't likable, or maybe you're supposed to follow the personality of the strongly characterized protagonist? I honestly don't know, especially when the endings seem to judge you for not role playing correctly, but even the best ending is pretty bleak. The plot and characters just don't quite gel, so even if it has some great writing, I feel unsatisfied by it. Luckily, it's pretty short and pretty cheap, so it barely walks away with a positive assessment.