Reviews from

in the past


I loved this game even though playing it at night kind of freaked me out. Also, there was also so much dialogue I started zoning out during it. But I loved the details and the interaction between all the characters especially in the beginning. When I finished I immediately started playing again to get a new ending, but I got so freaked out when there was new dialogue that I never finished that run.

I continue in my quest to play every game Josh Sawyer cited as inspiration for Pentiment. Oxenfree definitely knows what it's trying to do, its a sort of teen coming of age story with a paranormal twist, like Stand By Me got made into an episode of X-Files.

In general I think its... fine? I enjoyed my time with it well enough, the music was good and the character dialogue was good for what its was trying to be? I.e American teenager movie dialogue. Its sits more on the VN side of the adventure game spectrum, the puzzles are mostly just "find the right radio frequency" but the dialogue choices are oddly timed, sometimes characters will interrupt each other in unnatural ways and whilst the slow walking speed is clearly meant as a pacing tool, this seemingly did not account for a few instances in which your companion will basically say nothing at all until you hit the predetermined checkpoint.

I think Pentiment had the right idea in making your choices influence the outcome of dice rolls, the combination of RPG and adventure game really does mesh well but here the dialogue choices seem kind of... opaque? Like I was really not sure if I was meant to be gaming the outcomes or choosing naturally but the ending was kind of a mess for this aspect. The "negative" outcomes felt undeserved and the "positive" ones unearned.

I guess I liked it more than Night In The Woods, mainly cause of the faster pace and more sympathetic characters, and at least had the decency to be brief.

There are two types of games (and movies, books, etc) in this world, not good or bad but games which I will remember and games which I will have forgotten about in a week's time. And I guess the harshest thing I can say about Oxenfree is whilst fine, I will definitely forget about it sooner than most.

This review contains spoilers

Oxenfree to me is near perfect - anything from music to art design to the brilliant natural flow dialogue system are top notch. The characters are well written. There are a couple very powerful scenes throughout the game.

It's flaws can be glaring and annoying but ultimately they don't trash the experience - the ending can feel detached from your experience, in my case I felt Jonas and Alex relationship was only influenced by that obnoxious hanged man segment and the companion choice at the tower.
The countless heartfelt conversations between the two of you? Eh tough luck.

In a similar notion the game tells you Michael's fate was to some degree Alex's fault and that she was being selfish but then immediately expects you to be more selfish if you want to save him.

Another thing I didn't like was the journal collectathon and the back tracking that follows. It's gamey and slows down the pacing.

There's a new game plus that supposed to add a few scenes.. I get why it's a good idea thematically but I'm not sure if its significant enough to warrant a whole playthrough.. Guess I'll try and see.

I don't buy Ren and Nona as a couple, Alex X Nona head canon forever!!


i had a lot of fun with this game. thoroughly thoroughly creeped me out. really interested in how the sequel will look.

cuidado ao comer brisa-brownies


Oxenfree has been in my backlog for years now, but I always put off playing it for some reason or another. After hearing that the sequel is coming next month, I figured I should finally cross this off my list.

In Oxenfree you control Alex, a teenage girl, who takes a ferry to an island to party with a few of her friends. While you're there you accidentally open a rift in time, or something along those lines, and you have to work together to figure out how to fix it.

The game plays as a walking simulator game of sorts. You walk around the island and try to solve the mystery that has transpired around you. Aside from walking around, the main gameplay element is selecting Alex's dialogue choices from 2-3 speech options that appear above her head.

This gameplay style worked well enough for a narrative game like this, but I had one huge annoyance with how the conversations were handled in Oxenfree. As conversations are going on you are given just a few seconds to make your selection. This would be a completely fine way of doing things, but the game just doesn't give you enough time to respond (ideally you could have until the end of the dialogue being spoken), but for some reason your dialogue options almost always disappear before the previous conversation ends. Because of this you are forced to make your selection before the current dialogue finishes, causing Alex to interrupt the previous line of dialogue (and in turn potentially missing out on key information). Another annoyance caused by this system is that if you decide not to respond (or fail to select an option in the time limit) Alex will stay silent and not contribute to the conversation, often changing how things play out (for example, I didn't reply quick enough and was forced to proceed to a new area with a different character, which in turn started an argument between the group). These annoyances didn't ruin the game for me, but they certainly made it feel less immersive.

My other main annoyance with the game was the incredibly long load times. The game has a simple 2D-ish art style which didn't seem like it should be too taxing on the Switch, but it honestly took longer to load into a new area in in this game than it takes to load into BOTW or TOTK. I couldn't believe it!

One thing to note, after finishing the game for the first time you unlock New Game+, and a playthough of New Game+ is required if you want to see the true ending. The two playthroughs are essentially the same, but there are a few new scenes and some new dialogue options as well.

I had a mostly good time with Oxenfree, but the game wasn't without its flaws. I enjoyed the overall story and the interactions between Alex and her friends, but the long load times, the time limit to select dialogue choices, and the constant dialogue interruptions ruined the immersion and left me feeling a bit disappointed with the game as a whole.

One of the first games I had ever seen to the end. It's so good and has a special place in my heart.

i was noooot fucking with this one i fear. the realistic dialogue system is fantastic though so one up for that

Interesting story but didn’t really like the puzzles. Would of preferred a more Tim Schafer approach but what do I know.

So I'm usually too old to care much for coming of age stories, especially when it's filled with stereotyped annoying characters who spew pseudo-cool dialogue . However, the radio wave ghost story part caught my attention and I gave it a try. Not as good as I was hoping, but not as bad as it could have been. The graphics and sound are well done. The story is pretty cliché. There's not much gameplay. It was okay, maybe better for hip youngsters who haven't seen this all before.

A walking and talking simulator. Nothing much in the way of scares. No puzzles to solve. Just lots of walking and, you guessed it, talking!

This is a really nice and short game with replayability! I don't normally enjoy scary games, but the writing, artstyle, music, and pacing was excellent! Highly recommend especially if you enjoy games dealing with the paranormal.

Eu achava que eu iria me decepcionar com esse jogo, mas foi muito divertido. Uma história boa porém é meio cansativo de se jogar.

An enrapturing thriller mystery about strange supernatural entities, radio frequencies and getting lost on an ex-military base island.

The game's aesthetics go hand in hand with the setting and the atmosphere, I felt very immersed in the flow of the story and the characters for the most part.
The art style is beautiful, with its toned colour palette and gentle lineart for the character art. The ambient music, or sometimes lack thereof, does a lot to set the tone of the setting and the situations.

It helps that the character dialogue is written in a way that feels natural and at many points, it feels realistic, so they are rather relatable and feel like actual people.
In the game, you are given dialogue trees, where you have options for how you want the conversation to play out.
My one complaint is that sometimes choosing an option cancels out/cuts off the currently playing dialogue or fades away too fast for the player to both process and have time to choose which option they want.
The dialogue also sometimes cuts off when approaching a location or when trying to interact with something else, so if you want to hear the rest of the dialogue, you sometimes have to stand around and wait for it to end.

The gameplay extends to simply moving the character around and choosing dialogue options or checking items, so it should be taken into account that the story being communicated is more important than gameplay variety.
The one interesting mechanic that Oxenfree puts forward is tuning a radio for different frequencies that you can use to reveal hidden lore or to solve puzzles, and sometimes do other things.
I thought personally that this was a really clever mechanic included in the game, and certainly spiced up the gameplay side of things.

The thing about Oxenfree; it has spooky moments, but it never fully leaps to true horror, so it is perfect if you like getting spooked, but don't tolerate horror games very well.
I enjoyed the thriller aspect to the story and the whole mystery behind it, even though I didn't fully understand everything that happened in the ending.

Oxenfree is a great narrative-first game, so as long as you keep that in mind, you are in for a good time.

remember mildly enjoying this one
the story was ok and the game looked good

De maneira geral gostei da história, apesar de o terço final ser meio corrido e deixar o desenvolvimento dos personagens pelo caminho (Clarice, estou falando de você). Algum dia eu volto pra fazer o NG+ só pra ver o final verdadeiro, porque o processo de caminhar é bem chato e o radinho fica velho ainda na primeira jogatina.

I absolutely adore this game. I love the mystery/eerie elements and the choices MATTER. I also love that it has replay value.
10/10 Game
if anybody knows games similar to this one feel free to recommend.

La verdad es que dejé de jugarlo porque jugué el demo solamente (y me dio miedo jeje), pero quiero retomarlo porque me gustó, aunque me estresa mucho tener que tomar decisiones tan rápido en los diálogos.

Creo que un juego no me daba tanto mal rollo desde los primeros Silent Hill. Dejando eso a un lado, me encanta como puedes interrumpir y como tomas muchas decisiones, aunque no tengas ni idea de las decisiones super importantes que estás tomando. Lo único que me desagrada es lo lento que andas de un lado a otro y que quizás me hubiese gustado más concreción en la historia principal, pero vamos, detalles.

I originally played this on PS4, recently played again on Switch ahead of the sequel release. It was the first game I ever 100%, going through to get all achievements and all alternate endings. I love the concept and how natural the relationships feel. Getting around the island can sometimes be a pain, and the loading screens take a while, but the story more than makes up for it.

extremely cool game held back by the fact that it is a game and you have to play it. the walking speed being so slow was a point of ENDLESS frustration for me, although the atmosphere, narrative, and characters are all quite good otherwise. legitimately a shame.

Oyun biraz değişik. Seçimleri , atmosferi hoşuma gitti. Ama oyunda öyle bir şey varki oyun sizi tam içine çekemiyor. Dışta kalıyorsunuz yani. Bilemiyorum. O kadar iyi oyun değildi. Ama oynanabilitesi vardı.



analise em video no canal :

https://youtu.be/dxet8iqbQo4

É incrível o quanto fiquei surpreso ao jogar Oxenfree. A história do jogo foi o ponto alto para mim e, como não faremos análise com spoilers, vocês terão que apreciá-la com seus próprios olhos, o que certamente valerá muito a pena.

No início do jogo, a trama começa de forma relativamente comum, com um grupo de adolescentes indo para uma ilha se divertir, beber e contar histórias, como em um filme de terror típico.No game controlamos Alex, uma adolescente que recentemente perdeu seu irmão e está aprendendo a lidar com essa perda. Infelizmente, ao chegarem à ilha, as coisas começam a dar errado, e os jovens se deparam com situações paranormais e fantasmas que tentam possuir Alex e seus amigos enquanto tentam escapar da ilha.

A história se desenrola de forma muito bem executada e é explicada de maneira simples. A temática do jogo tem uma vibe semelhante a Stranger Things, com um toque de Life is Strange, especialmente em relação às decisões tomadas por Alex ao longo do jogo. A história me pegou de surpresa, pois quando comecei a jogar, não esperava muito, mas à medida que avançava na trama e descobria os mistérios que cercam o jogo, fiquei cada vez mais envolvido e cativado. Além disso, o jogo possui vários finais diferentes, sendo um deles o verdadeiro, que é simplesmente incrível e surpreendente.

Em relação à jogabilidade, ela é relativamente simples. Me lembrou um jogo que joguei há muitos anos no meu Xbox 360 chamado Deadlight, que é um jogo de plataforma lateral, onde a câmera se move sempre em uma direção lateral. Em muitos momentos, senti que Oxenfree também tem uma pegada de pont and click.

No início, o jogo pode parecer estranho em vários aspectos, mas ao longo da experiência, especialmente nos primeiros minutos, percebe-se que a jogabilidade é simples e fluida. Uma coisa muito legal que se destaca é o sistema de diálogos, onde o jogo tenta criar uma situação de conversa real entre os personagens. Ao contrário de The Walking Dead, Life is Strange e outros jogos, onde você tem linhas de diálogo e interações e o personagem espera por um tempo generoso para que você pense em sua resposta, em Oxenfree isso não acontece. O tempo de resposta para cada diálogo é extremamente rápido, o que muitas vezes faz com que você, se não prestar atenção, deixe os personagens sem respostas. Isso é muito interessante, pois simula uma conversa mais real, já que na vida real seria estranho demorar para responder a cada pergunta ou diálogo de um amigo.

No entanto, há um ponto negativo nisso tudo, que é a falta de localização em português do Brasil. Isso pode fazer com que jogadores que não sejam fluentes ou que entendam pouco do idioma percam facilmente a atenção e não consigam compreender a história do jogo.

O jogo também apresenta vários puzzles que geralmente são resolvidos de maneira sonora. Basicamente, você usa um rádio de bolso e, quando solicitado, deve sintonizá-lo com entidades, distorções e assim por diante. Embora essa dinâmica de puzzles seja única e diferente, sinto que ela oferece pouco desafio, já que muitas vezes é extremamente fácil resolver qualquer puzzle no jogo. Além disso, havia um bug chato que acontecia comigo com frequência: a imprecisão nos comandos de pulo, onde diversas vezes senti uma falta enorme de precisão ao tentar escalar ou descer de algum lugar.

Em relação aos gráficos e à trilha sonora, o jogo é simplesmente lindo. Apesar de, às vezes, a distância criar a sensação de que o jogo é muito simples, a ambientação, a iluminação e os efeitos gerais fazem dele uma obra de arte magnífica. Para um jogo independente, ele realmente me surpreendeu nesse aspecto.

A arte do jogo se destaca com paisagens em 2D, com personagens em 3D, o que proporciona um visual único e interessante.

Quanto à parte sonora, embora a trilha não seja muito presente, a dublagem e a atuação dos personagens são os grandes destaques. As atuações dos dubladores são tão boas que muitas vezes você ficará jogando o jogo de boca aberta, de tão envolvido que estará nas conversas. Isso se deve ao incrível trabalho de dublagem que o jogo possui. É realmente impressionante poder entender e sentir o que está acontecendo apenas pelo tom e pela forma como os personagens estão falando.

Oxenfree é mais do que recomendado por mim. É um jogo rápido, com cerca de 5 horas para ser concluído pela primeira vez. Obviamente, o jogo possui vários finais, então, se você quiser jogar novamente, terá uma boa quantidade de tempo de jogo. Se você gosta de jogos com uma pitada de mistério e uma história extremamente envolvente, certamente vai adorar Oxenfree.

- Diálogos extremamente criativos
- História intrigante e incrível
- Visual lindíssimo

Pontos negativos:
- Puzzles simples demais
- Ausência de legendas em português do Brasil

I don't think the main gimmick of this game worked.

I finished Oxenfree the same day I played it but since it was quite short I thought that I would 100% it before reviewing. When I started playing Oxenfree I thought that this would be a one time play and replaying the story would just be the same, I can assure you I was wrong, although you are replaying the game, there are changes to here and there so I do suggest you play it a second time once you first finish the game.
The atmosphere in this game is great and the story is also well done. I suggest that when you play you use the wasd keys instead of the click to move as it is clunky and does get stuck on walls a decent amount of the time.
Choices really do matter in this game as the way you play drastically affects how the characters see and interact with you, this is also why I suggest playing through the game multiple times.
Lastly, a note for those who want to 100% it like I did you would need to do a minimum of three playthroughs for all achievements.

Yeah this is objectively a 7 but it's simultaneously one of my favourite games I think.

:shrug