Reviews from

in the past


A decent boomer shooter with really good gunplay and fun weapons to use.

However, it suffers from overstaying its welcome (a bit too long imo), and the humor falls stale rather quickly as you start hearing repeat voice lines super early into the game.

Not a bad game though and worth your time if you can get it on sale.

This is the game Postal 4 wanted to be.

a pretty damn good boomer shooter, albeit quite short. postal: brain damaged is like if postal 2 and quake had a baby, which is awesome because i love both.

Gunplay apetitoso, sem contar na presença do "humor leandro" e gráfico low poly (estilo superior). O final do jogo é top 10 animes tbm, loucura loucura!

In terms of gameplay, Postal: Brain Damaged is great! It nails everything that a boomer shooter should. It's fast, violent, and incredibly fun to play. Level design is interesting and fun to explore, each area felt extremely distinct from one another, making each level feel unique.

The weapons were great too. The worst thing I can say about them is that they mostly feel like a boomer shooter checklist rather than a strongly unique arsenal. There's the Rocket launcher ✓, Shotgun ✓, Assault rifle ✓, Chain Gun ✓, Rail Gun ✓, etc. The only really unique weapon was the cat gun, but it kind of ruins the game since it basically has infinite ammo if you use it right (which is why they excluded it from survival mode). Though while the weapons could be more original, they work extremely well for what they are (Though I do think the game could have benefited from some sort of BFG weapon). It made me feel like I was playing a slightly more unhinged version of Doom Eternal half the time, and that's a positive!

Though what really stand out in this game, and what puts it above other shooters in my eyes, is the enemy variety. Dear God there are so many different enemies, it's crazy! The gameplay never got stale for me because there were just so many different types of enemies to fight, all the time! And while some of them were just blatant Doom rip offs, they were still crazy fun. It kind of got overwhelming during certain segments, but every fight felt really satisfying by the end.

Now I've been doing nothing but singing this game's praises so far, and it definitely deserves it, but there is one, big problem I have with it. And that is the fact that the game tries really, really, really hard to be funny... when it just isn't. In fact, I'd say this game can be PAINFULLY unfunny at times.

Now the Postal series isn't really known for high brow humor. Most of its comedy is almost always downright juvenile and offensive. Kind of like a bad episode of South Park. But it still works (mostly), and while I can't defend mot of its humor in any real way, I can at least say that it's definitely a part of Postal, and it partially defines the series.

But...as for this game...well, it's just that...so many of its "jokes" are just...ugh...memes. Memes that are, for the most part, already dead. Like, there's a reference to god damn Harambe in this game. HARAMBE! The gorilla meme from 2016! Come on, why?

There's also just...way to many references for my taste. Like, the entire final chapter is a giant, annoying, Evangelion reference that just doesn't shut up. I can handle a reference here and there, in fact, I can even like them when they're done well! But here? It just kind of reminded me of Duke Nukem Forever's humor. Just in your face shouting: "Hey! Look at this thing! You know this right!? Haha! Also, here's meme!" Ugh...

The best, and nicest way I could put it, is that the comedy feels like it was made for Reddit. It feels like the jokes were written in hopes that redditors would see them, say "yooooooooooo", and post their memes and refences in their respective subreddits for karma. And that just sucks.

Ultimately though, while I violently despise this game's humor, it doesn't really get that bad until the third act (the only thing that sucked prior to that were the bosses). And everything else is so strong that I can, for the most part, look over the painful comedy. If the gameplay was even a tad worse, I'd lower my score. But as it is, this game is plenty of fun, and if you're a Postal fan, you'll definitely have a great time with this. Just...don't go in expecting to laugh too much.


So fun.

I definitely recommend it for fans of Postal, but also for fans of boomer shooters/shooters focusing on fast movement and high-skill cap capabilities.

You can play it normally and get through just fine, or you can become a true freak of nature at speed running if you want.

A Postal game made by Eastern European devs that doesn't suck? Sign me up!

Hold Mouse1 while holding Super Shotgun and press the Piss button repeatedly but with timing

An insane shooter. Great levels, mobility, selection of guns, and OST. I love the twisted character designs and even the Bosses don't feel over-designed.

fun as hell. no experience with postal games but i'm guessing all that aged milk humor is what they were aiming for and they hit every target. takes a lot from other games of its kind but manages to feel like its own thing. got a kick out the cartoony artstyle and there really isn't any part of this game that looks boring.

good selection of weapons that i rotated through pretty frequently. apparently pissing on enemies can stun them but i definitely didn't use that enough to realize.

genuinely surprised i got any enjoyment out of this after the "fuck suburbia kill em all 410,757,864,530 dead suburbanites" intro stage but here i am.

It's Postal alright. I can't say much about it, just play it.

The weapons are crazy unbalanced, levels are what you would expect from a arena boomer shooter. DUKE NUKEM KICK BABY. The artstyle reminds me of Dusk. Doom Eternal shotgun chain, awesome.

Now, the levels might get or look boring an uninteresting as time goes on. Weird because it's start very good with the Suburbs. The rest is oddly generic.

It's a good time outside of that.

Postal: Brain Damaged is the love child of, obviously, Postal and 1990s Boomer shooter. With its fast-paced gameplay, a diverse arsenal of weapons, key cards, and plenty of strafing, the game gets a lot of things right. The art style, with its crooked edges and dream-like corridors, creates a completely whacky overall experience reminiscent of titles like Psychonauts. While some levels feel like blatant copies of "Milkman Conspiracy," the game also takes us to dark asylums, a video game convention, and even the US/Mexican border??? Yes, the humour is a bit off. It feels like a mix of the usual Postal humour and incredibly outdated pop references, including Elon Musk, Trump's wall, Corona, toilet paper hoarders, 5G towers, and more. It's as if the game was in development for too long and they had to go with the humor of that time. This might make it challenging for the game to age well in the coming years.

One aspect that almost always works well in Postal: Brain Damaged is the weapons. From the regular pistol, which despite its appearance feels incredibly satisfying and impactful, to the nail machine gun, Holy Hand grenade Launcher, A Dildo Bow (!!!), and more, the game offers a variety of entertaining tools of destruction. However, the shotgun, seemingly riding the wave of Doom Eternal, falls a bit short. It lacks the necessary punch and takes too long to reload. Rarely did I feel the need to use the chainsaw because the shotgun's weak damage couldn't finish off enemies efficiently. I rarely found myself utilizing the secondaries, although this might be different on higher difficulty settings. On the standard difficulty, I managed just fine without them.

Unfortunately, there are occasional bugs that can be frustrating, such as falling through the floor or encountering unclear level instructions. For instance, encountering a laser grind that appears to have enough space to jump through, only to meet an untimely demise. The enemy design is just as whacky as the levels, featuring Bloodborne-like creatures, Texans running on their moustaches, bondage crawlers, Mexican poops, and more. There isn't always a strategic approach to weapon selection; most of the time, it's about using the one that gets the job done quickly and has ammunition. However, ammo can be scarce, forcing you to switch weapons frequently.

The placement of enemies and weapons, especially after a level transition where you lose all your stuff, can feel arbitrary. For example, starting the third chapter with just a shovel and the cat blaster (with very little ammo) while facing an overwhelming force of shooting enemies. This undermines the otherwise fast-paced gameplay. Nevertheless, despite its numerous issues with game design, humour, and level design, I still had fun playing Postal: Brain Damaged. Fans of the Postal series and Boomer shooters, particularly those who enjoy this whacky ambience, will definitely have an enjoyable time.

Никогда не был фанатом серии Postal, но эта игра подкупила своим визуальным стилем. Да и демка была доступна на фестивале в стиме, поэтому решил попробовать. Оказалось, что это неожиданно очень хорошая игра. Разработчики соединили юмор постала и геймплей дума, а получился ад и веселье, которое не надоедает на протяжении всего прохождения. (Рекомендую, кстати, ставить самую высокую сложность)

Been a Postal fan since my friend lent me his copy of the Postal 2 Fudge Pack back in 2009, In terms of actual gameplay this is the best Postal has been. I really appreciated some of the darker stuff that had more darker tonal stuff in common with Postal 1... But it's still at it's heart a comedic venture. Really fun to use weaponry. Solid boomer shooter. I'd love to see an Adult Swim show with these animated cutscenes.

This is honestly the best postal game, and it mostly has to do with my preferences with fast movement based FPS, and ones with more out there creative weapons than standard guns, mostly because I'm not a gun nut.

Now fore warning that this is part of the postal series known for super crude and kind of offensive humor, and its understandable if you are turned away from it.

that being said this game makes fun of more of things like rich people, karens, anti-vaxxers, conspiracy theorist. that's not to say the game is 100% not going to offend, it is part of the series and is the guilty part of the guilty pleasure for my enjoyment of this series.

the game is kind of self aware about its reliance on pop culture references, which id find annoying in other series but for some reason postal is endearing to me and frankly I think its because of the postal dude himself the line deliveries really makes the character he's like an ash Williams, duke nukem, or serious sam. not for everyone but endearing if you like it.

the only real "issue" with this game is the length, I like short games but I just think people should keep that in mind before spending money on the game, I think its totally worth it if you love old style shooters like doom.

the enemy variety not only in function but creative and horrifying designs also are more memorable than regular human enemies, it also means you have to adapt with the weapons you have, which like I said the weapons are fun memorable and the chain shotgun is integral to the movement of the game.

also that final song fucks hard.

fun as hell with not funny jokes but it doesnt matter

Ultrakill and Postal 2 had unprotected sex and this was the result.

Easily probably the most well rounded Postal game in terms of gameplay, humor, and well, functioning.

Brain Damaged is the perfect spin-off to the Postal series that I didn't know I wanted, Unfortunately it continues series trends of comedy where it throws everything at the wall to see if it sticks, leaving you with a lot of drawn out dull jokes, which hurts especially when it's the theme of the level.

Level design is a highlight, having a good mix of retro design, modern linearity and levels that actually look like places instead of labyrinths, and the creativity over-all just makes it fun to go through, but falls apart later on with more and more levels just being awkward or annoying to navigate, though rarely ever being confusing.

Boss levels are a particular low point, none of the boss fights present much of a challenge and can be cleared easily within a few minutes, with the final boss by far being the worst by trying to band-aid fix these problems by making the attacks frustrating and inconsistent.

Enemy design is pretty standard, nothing noteworthy and everything just checks off boxes for solid enemy design.

Weapon design ranges from fun, to weak, to completely being outclassed by future unlocks, the shovel's block feature was completely made useless by the addition of having the parry on the kick to make it similar to games like Ultrakill, and the nailgun is a waste of a slot the moment you get the gatling gun, and the cat thrower was just very unsatisfying and weird to use.

Numerous times I had bugs impacting my playthrough, 3 times I was stuck on an object and had to reload a save, and near the end of the game I had about 3 soft-locks on the final boss after reloading a save, one where he wouldn't jump off the platform but would still attack, and 2 where he just completely de-spawned.

Over-all, I would recommend the game for any fan of the postal series or retro shooters, but it can be very hard to recommend to any other party due to all the major issues, and not being the best show of the genre.


Who woulda thought a Postal FPS game could be so fun. I really like all the visual designs of the enemies and levels. Very solid and tight FPS, fun to move around and shoot. Surprisingly good, completed on Hard.

Feels like something from 2003 that would be seen as a hidden gem and have a cult following along with a sequel 15 years later that's crowdfunded in some way and not as good.

This describes Postal 2 as well so I guess this is a pretty good Postal game!

I continued playing after I found out there's a 'Karen' boss fight so it must be a pretty good game in general as well.


Great doom-like, very comedic and has lots of content.
Also workshop update is here!