Reviews from

in the past


𝟕,𝟐/𝟏𝟎🍹 𝐖𝐞𝐥𝐥, 𝐛𝐨𝐨𝐦𝐞𝐫𝐬? 𝐈𝐭'𝐬 𝐭𝐢𝐦𝐞 𝐭𝐨 𝐜𝐨𝐦𝐛𝐢𝐧𝐞 𝟐 𝐨𝐟 𝐨𝐮𝐫 𝐟𝐚𝐯𝐨𝐫𝐢𝐭𝐞 𝐠𝐚𝐦𝐞𝐬?)
In fact, I have never been a fan of "Postal", and, this is the first part of the series that I actually played myself, but, of course, I am familiar with this "phenomenon" on YouTube, and, the concept of a "meat shooter spin-off" makes me very interested, I'm all for any experiments, because this is the only way you can get something really unique, but it turned out a little wrong, quite average and “sterile”, probably, "Hyperstrange" was simply given complete freedom of action, and they decided to just develop the game according to fan, add, mix, test, various mechanics, just run everything that comes into their head for their future games)
It`s quite possible that this is so, because in the "Postal: Brain Damage" there are a lot of weapons, types of opponents, the most diverse, as many as 15 levels, 10 hours on normal difficulty, but somehow it doesn't make much sense) So.. Let's start with the fact that the game is incredibly long, too many monotonous empty locations. Why? The very first urban location was very cool, nice unusual visual/music, interesting game design, where you could enter/examine each apartment, and find windows from which you can look at the area that is still inaccessible to you, and sticking the barrel out of the window, shoot helpless mobs in advance + these twisted street reliefs themselves looked very unique. What's NEXT? The next 4-7 locations look just gray corridors. Either it’s some kind of sewerage, or it’s some kind of desert, or it’s just a really empty “non-decorative” corridor, as if we’re running straight through the locka from Quake 1) After the first level, all interesting game design disappears, everything becomes as primitive and simple as possible "old-school shooter". Then there will be the first boss in the ruined Walmart, which breathes life into you a little, but also just running from him in a circle. Next, a new section of 5 locations awaits you, which are also absolutely not memorable, well.. it was cool walking along the walls in a psychiatric hospital, but.. I was expecting some kind of battle in vertical space when the room was turned upside down, but no, the developers are afraid to do it, just come, press the button, everything here is as simple as possible. But the final boss in section 2 is very cool, this shotgun "stealed" from Doom with a hook is used here as it should, it's a pity that it's very short level, but it's just a gameplay-fun boss. And, so.. From the 3rd section, it starts to play much more cheerfully, because different interesting settings, supermarket, then some kind of james bond in the office, then a bond in space, and all this still "carries" a good soundtrack "on its shoulders", they took a good composer , and, he tried, I'm not talking about the music of the battles, they are very generic, I'm talking about ambient - the atmosphere of the location. So, WHY?, Hyperstrange, why couldn't you make 2 sections of 5 levels, but "invest" more in them? Well, the game very bored in the middle, you don’t have enough ideas for such a long duration, they could have made it shorter, the game would have been more dynamic, and more fun, the “middle locations” should have been cut out in general. There in 1 office location in 3 section - 3 funny moments! , while in most locations, the spirit of "Postal" is not felt at all, replace the name of the game with any other shooter, nothing will change. That's about the same here with weapons, after level 1 you will stop using a homing pistol at all, a bunch of extras, abilities you will accumulate in your inventory unnecessarily.. What can i say about guns? Well, normal) Again, there seems to be nothing to hate about.. But they came up with a creative vacuum cleaner with cats, a real weapon in the spirit of "Postal", the only thing, probably, it is cool also in terms of gameplay, but you get it closer to the end, although, of course, the animation of the cats is crooked.. In short, I have the same claim here, it was necessary to make weapons in smaller quantities, but more unique. And.. I can’t say anything about enemies either, there are a dime a dozen of them here, some are good, some are stupid, in the general mass.. for playing for beer fits, okay) Well.. I can note a car driving at you from 100 km/h, that`s really cool enemy)

The gameplay itself here, despite the newfangled hooks (by the way, it's funny that the recent Shadow Warior 3 also used this trend), is not dynamic, the most convenient thing here is "shot, went behind the wall, shot, went away", very old, well, for someone then ok maybe. You can only do a high jump after a roll, which is very inconvenient, who came up with this anyway?) Loсks are divided into conditional "rooms" that open with keys, after clearing all the sections on your way, you will find everything without any problems, there are no puzzles here, you can only blunt it 2 times in the whole game. Cool they came up with a new way of "opening something", you need to "pee" to hit the conditional "button", this is funny, yes,
In general, most of the humor here is connected with "penises, penises, and once again PENISES..", and farting, so I don't recommend eating while playing) Although there are also slightly satirical smarter moments, for example, PBD can be called the first game with jokes about COVID-19, but this is not enough, mostly shoot, shoot, and pinus pinus ahaha very funny ohoho (no), why, by the way, they didn’t joke with the petitions?

In general, it turned out to be a good average shooter "for YouTube", with a generally creative concept that will give you a couple of pleasant little things for passing, but, with painfully viscous gameplay, not for "old-school shooters-mastrbtors", oh .. I'm sorry, I couldn't resist :) I can also note a couple of little things for developers, that for some reason there are no tips on how to fight enemies in the codex with descriptions of opponents, and you can't make several saves, what kind of nonsense is this? I almost ruined everything, I accidentally loaded into my quick save on the previous. level, and the only autosave was also immediately rewritten) I had to start the final level through the menu without all my accumulated bonuses, but the bosses here are quite easy.

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Ну что, бумеры? Пришло время совместить 2 наших любимых игры?)
На самом деле, никогда не являлся фанатом Постала, и, это первая часть серии, в которую я вообще сам поиграл, но, естественно, я знаком с этим "феноменом" по Ютабу, и, концепция, "мясного шутер-спиноффа" меня очень заинтересовала, я вообще за любые эксперименты, ведь только так можно получить что-то действительно уникальное, но, тут вышло немножечко не так, достаточно средне и "стерильно", наверное, Hyperstrange просто дали полную свободу действий, а они решили просто разрабатывать игру по фану, добавлять, смешивать, тестировать, различные мехники, просто обкатывать всё, что взбредёт им в голову, для своих будущих игр)
Вполне возможно, что так, ведь в "Постале Бреин Дамeдж" очень много оружия, видов противников, самых разнообразных, целых 15 уровней, часов на 10 всё это на нормальной сложности, но как-то толку от всего этого мало) итак..

Начнём с того, что игра невероятно растянута однообразными пустыми локациями, Зачем? Самая первая городская лока была очень крутой, приятный необычный визуал/музыка, интересный геймдизайн, где можно было заходить/изучать каждую квартиру, и, находить там окна, из которых можно выглядеть на, ещё недоступную вам сейчас зону, и, высунув ствол из окна, заранее перестрелять беспомощных мобов+сами вот эти вот искривлённые рельефы улиц смотрелись очень уникально.
Что же дальше? Следующие 4-7 локаций, выглядят просто серыми коридорами.. то это какая-то канализация, то какие-то пустыни, то это прям реально пустой "бездекоративный" коридор, как будто прям по локе из квейка 1 бегаем) После первого уровня, из локаций пропадает весь интересный геймдизайн, всё становится максимально примитивным и простым "олдскульным шутанчиком". Потом там будет первый босс в разрушенном "Воллмарте", который немного вдыхает в вас жизнь, но тоже является просто бегом назад от него по кругу.
Дальше вас ждёт новая секция из 5 локаций, тоже абсолютно не запоминающихся, ну.. было прикольное хождение по стенам в психушке, но..я ожидал прям какого-то боя в вертикальном пространстве, когда комната перевёрнута, но нет, разрабы ссыканули такое делать, просто подойди, нажми кнопку, у нас тут всё максимально простенько. Но вот финальный босс во 2 секции очень крутой, вот этот вот "стыренный" из Дума Шотган с крюком тут используется как надо, жаль, что очень коротко, но прям геймплейно кайфовый босс.
И вот.. С 3 секции начинает играться гораздо бодрее, потому что интересные разные сеттинги, то супермаркет, то какой-то джеймс бонд в офисе, то бонд в космосе, и всё это ещё тащит на своих плечах неплохой саундтрек, тут взяли хорошего композитора, и, он постарался, я именно не про музыку боёв, они очень generic, я про ambient - атмосферу локации.
Вот почему, Hyperstrange, почему вы не могли сделать 2 секции по 5 уровней, но получше их проработать? Ну игра же очень дико проседает в середине, у вас не хватает идей на такую большую продолжительность, сделали бы короче, игра бы была динамичней, и веселее, "серединные локации" вообще надо было вырезать нафиг. Там в 1 офисной локации в 3 секции - 3 фановых смешных момента! , в то время, как в большинстве локаций, духа "Постал" вообще не чувствуется, замени название игры на любой друг шутер, ничего не изменится.

Вот примерно тоже самое тут с оружием, самонаводящийся пистолет после 1 уровня вы вообще перестанете юзать, куча доп. способностей у вас будут копиться в инвентаре без надобности.. Что можно сказать про пушки? Ну, норм) Опять же, вроде и хейтить не за что.. Но вот придумали же креативный пылесос с котами, реально оружие в духе "Постала", единственное, наверное, оно и геймплейно прикольное, но получаете вы его уже ближе к концу, хотя конечно анимация котов кривовата.. Короче у меня тут такая же претензия, надо было делать оружия в количестве поменьше, но поуникальней.
И.. по противникам тоже не могу ничего сказать, их тут пруд пруди, какие-то хорошие, какие-то тупые, в целом в общей массе под пивко вроде норм, пойдёт) Ну.. летяющую в тебя со 100км/ч машину могу отметить, как дейсивтельно прикольный противник)

Сам геймплей тут, несмотря на новомодные крюки (кстати, забавно, что недавний Шадоу Вариор 3 тоже выезжал на этом), не динамичен, удобней всего тут "стрельнул, отошёл за стенку, стрельнул, отошёл", очень олдово, ну кому-то самое то, может быть. Высокий прыжок вы можете сделать только после подката, что очень неудобно, кто это придумал вообще?) Локи тут разделены на условные "комнаты", открывающиеся ключами, но зачистив все секции на вашем ходу, вы всё без проблем найдёте, пазлов тут никаких нет, затупить можно только раза 2 за всю игру. Прикольно придумали новый вид открытия чего-то, вам надо "писанием" попасть в условную "кнопку", это забавно, да, не поспоришь,
А вообще большинство юмора тут связано с "письками, письками, и ещё раз ПИСКААААМИ..", и пердежём, так что есть во время игры не советую) Хотя бывают и немного сатирические более умные моменты, например, PBD можно назвать первой игрой с шутками про коронавирус, но такого мало, в основном стреляй, стреляй, и пиьски письки письки ахаха как же смешно, кстати, почему какой-нибудь прикол с петициями не сделали, ладно.

В целом, получился, неплохой проходной шутерок "под ютубчик", с, в целом креативной концепцией, которая подарит вам пару приятных мелочей за прохождение, но, с мучительно тягучим геймплеем не для "олдскуллошутеров-задрчерв", ой.. простите, не удержался :) Могу ещё отметить пару мелочей для разрабов, что в кодексе с описаниями противников почему-то нет советов по борьбе с ними, и, нельзя делать несколько сохранений, это что за бредятина вообще? Я чуть так себе не заруинил всё, я случайно загрузился на своё быстрое сохранение на пред. уровне, и, единственное автосохранение тоже тут же переписалось) Пришлось начинать финальный уровень через меню без всех моих накопленных бонусов, но, боссы тут и без них достаточно лёгкие.
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Really happy with this. One of the fastest, coolest, and most unique shooters and I'm really glad FPS games are starting to go back into the more fast-paced direction. Each weapon is really fun to use and have really special alt fires like creating a time stop bubble. An argument could be made that a lot of it is derivative of games like ultrakill and doom eternal, and yeah I totally agree. But it has enough unique aspects in both the level design, tone, art style, and enemy variety that it feels like its own thing. I totally love the art style, by the way.. Now it's time for my problems with the game... first thing first is the deflect. Now, back in the demo when you deflected it would spin your shovel in a circle, and any bullets that hit you would return to the enemies and explode, like in ultrakill. That's cool. But the problem is that in the full version that shovel spinning animation is gone. And I thought deflects in general were gone because Q is to kick. I checked the bindings and Q was set to both kick and deflect. Huh? I was so confused, I was wondering if it was contextual like if it sensed a bullet coming at you it would play the parry animation but then I realized the kick itself was also the deflect, like it bounces off the bottom of your shoe. Why? Is it cause ultrakill deflects are punches? You know v1's hand is made of robot steel metal iron right? and postal dude's foot isn't! I don't care that it's a silly joke game that takes place inside a crazy guy's dream. It feels really off and it wasn't really a problem after the first level, because there aren't that many hitscan enemies in the game. My second problem was the humour. Postal is usually a laugh out loud hilarious franchise. But I was kinda underwhelmed by this game's humour. Most of the dialogue I heard was repeated multiple times, and it would've been ok if it was funny. Like. He says "OK Boomer" sometimes after u kill someone. that should give you an idea of what you're up against in this game. Some of them I don't even understand. You pick up a health pipe and he says "health? ha ha. pipe. ha ha." I sort of get pipe is supposed to imply Weiner but why is he laughing at health? But on the bright side, I think this will be a really fun time capsule when it gets replayed 20 years from now and seeing what it was like in the late 2010s and early 2020s having all these references. Sure it could be dated but it could also be like duke nukem 3d where you have a look back at what the popular culture was like back then. But for now, it's just lightly stale internet memes. That's not to say this game isn't funny at all, just it kinda falls short of what I expect out of a postal game's humour. Here's an example of a good joke in this game: You know siren head? the giant monster thing with a siren for a head? In this game, there's an enemy type like that but instead of a siren, he has a 5G head! I will give you 15 seconds to laugh before I move on with the review. Go on, laugh. I'm a patient guy don't worry about me. ............................................................................................................................ done laughing? alright, let's move on. As for my final complaint, I think this game's health placements were very unfair. For the last level, I went into it with low health from finishing the previous one and there was no healing station. A man can only take so much punishment, I can't handle all these crazy enemies when I'm 1 hit away from death. It's got doom eternal speed and arenas, (you can leave the arenas anytime you don't have to finish them off, so it does a cool mix of eternal style and classic style kill rooms) but it doesn't have glory kills. maybe it was just a thing on higher difficulties but I had to redo the 2nd last mission to have health for the last mission. But I guess it makes you need to be more careful and adds a layer of difficulty to it. Anyways, yeah it's postal yeah it's awesome and I think it gets better as it goes on with more enemy variety and puzzles and weapons and things and awesomeness. To me, this is to the postal series what metal gear rising is to the metal gear series. Therefore: AWESOME. https://youtu.be/5_5eTTFxFTY

Decent boomer-shooter with creative weapons and some good ideas here and there. Level design wasn't too lazy and I felt like they understood the genre pretty well. Kinda liked the blend of classic doom-like formula with a modern game design approach and fast-paced combat that's more akin to indie shooters like ultrakill.

Aside from that be warned that the non-stop reddit humor can be really irritating. I know it was for me.


I'm not the biggest Postal fan as I didn't grow up with it. With Postal 4 being another turd in the series, I can easily say this is the best game in the whole series despite being a spin-off. It takes the meta-humor, gore, and whacky character designs of the main series, puts them into a Doom clone, and does it quite well. You are put into the shoes of the main protagonist who falls asleep on this couch and end up playing the levels of his nightmares. There are plenty of locales, fun weapons, and tons of enemies.

You start the game out like you do in the main games. You are in a lively neighborhood and go, postal because your TV is broken. The game ramps up the difficulty quite nicely as this first level has simple enemies like redneck shotgun MAGA hat-wearing enemies, dogs, and innocent people to slaughter. These people give you Wal-Mart bags that give you health. Later on, you run into floating fat enemies that chuck McDonald's burgers and cups at you. Mind you they don't use the actual names in the game, but you can easily tell what they're making fun of.

Later levels bring on various enemies and there are three main bosses in the game. There are three different campaigns to play in. You eventually go through the desert, asylum, sewer, forest, and swap levels to eventually get to the F4 Expo campaign to take on Leon Dusk (har har) and his space program. Each level consists of mostly linear hallways to shoot through but there are many blocked doors that require certain items or colored keys. Finding these can sometimes be a bit of a pain as the levels can be quite long and labyrinthine and the level design overall isn't the best among these Doom clones. I honestly felt a lot of the time that the pacing was off with arenas being way too large for the loadout you get (you frequently lose your entire arsenal and have to gain it back again) and it can sometimes feel overwhelming just in terms of getting your bearings. The enemy designs are well done as you know what enemies are weak against what types of weapons. You have enemies that mob you, strong enemies that stand back, and some with long-range weapons.

The humor in this game is a bit different from the main entries as it stays meta and makes fun of current global issues. Coronavirus (it's literally a boss), various memes like Elon Musk, the toilet paper shortage, and various one-liners that poke fun at what's been going on for the last five years globally. No racism, sexism, chauvinism, or anything like that is needed to be a fun game. The game pokes fun at things rather than promoting them. Anyone saying "Twitter will end this game" is just creating fake outrage. It's funny no matter who you are and isn't offensive. The developers got with the times and actually had to make an effort to be humorous. What a crazy idea right?

With that aside, the game does get really repetitive after the first campaign is over. Previous enemies cycle in, the same 8 weapons can only do so much, and most of them are pretty basic weapons, but a few are unique like the Pussy Blower that shoots cats out and you can recall them to do damage on the way back. Most other weapons are just clever or funny renditions of normal weapons with alt-fire modes. You do get items to use such as slowing down time, refilling a weapon's ammo, and refilling health, and you also get a piss button. Peeing on things is useless unless you have fire or nitrogen bottles to burn or freeze enemies with your pee. Yeah, it's pretty funny. There is also an Akimbo item which is probably the most valuable in the game.

Overall, Brain Damaged has excellent art direction and retro visuals that harken back to the 64-bit era of games like Quake II and Unreal Tournament. The controls are great, the game is fast-paced, the weapons and enemy designs are awesome, there is varied level design, and the humor is actually funny and not offensive just to be offensive. There are plenty of nods to video games, gaming culture, and world events from the last five years that everyone can relate to. If you can get past the repetitious design and so-so-level design problems then you will have a great 5-6 hours on your hands.

Surprisingly good pastiche of the last five years of FPS design. For fans of DUSK, BRAIN DAMAGED is a genuinely great shooter that's honestly funnier than any other POSTAL game.


this shit is actually pretty good

Saw a lot of ass, pretty cool. Though not a fan of the jokes from like 2 years ago.

Possibly the best Postal game rn, unironically had more fun with this than with Doom Eternal or any of it's DLC's, feels like a more accurate throwback to movement shooters and doesn't muddle it with modern game gimmicks like id's Doom reboots

Okay listen:
this game looks great, the movement is butter smooth, the music is an interesting change of pace for Postal, it's great mixture of legitimately disgusting nightmare designs and dumb fart/sex joke designs and The Dude's performance is great...
but I stink at it, real real bad. I probably shouldn't even be rating it, because the difficulty seems well balanced but even on Normal I'm getting my ass kicked. It's a little weird to me, because the recent Doom games I was able to blow through no problem on higher difficulties for some reason; I guess this one is really meant for the old-heads to jump into. I'm definitely going to come back to it soon, but I'm failing too much at the moment to push through.

It's kinda stale throughout, still good. A lot of enemy variety, fun and powerful weapons. Level design is very interesting and abstract looking due to the dream-like theming of the game. However overall I think it may be because I am burned out on boomer shooters or this game does nothing too unique other than having the Postal license with the genre.

im gonna fuck those furry girls

This review contains spoilers

Superb boomer shooter with one of my favorite arsenals in recent time. Loses a bit of steam near the end and the difficulty spikes are frustrating but besides that I'd easily recommend and it's one of my favorites of a kinda whatever year. Also that final boss track unironically slaps and I'm super glad they got both dudes again.

9.5/10

A very fun boomer-shooter that does just about everything really well. I wanna get the negatives out of the way first. The writing and humor in this game is pretty dated, even considering it literally came out this year. Not a huge issue, but a lot of jokes just don't land. But the rest of the stuff in this game? Kinda rocks. The movement is very simple but fun. Chaining slide hops to schmoove around and the hook shotgun creates a really kinetic and fast experience. The weapons are some of the best I've ever seen in a shooter. Just about every weapon is useful even to the end of the game, and they're all super satisfying to use. There's a ton of enemies too, which keeps combat encounters varied. The low-poly graphics look great, and it generally feels super polished and fun to play. The level themes are pretty creative and have a ton of visual variety and play into the nightmare theme very well. Basically, you've got clever and cool looking levels, packed with challenging combat encounters with a ton of enemies, that you kill with a stellar arsenal of weapons. Very fun game.

finished 12:20 am

that was really good

i think specific levels were too frustrating to try to do yourself, at the beginning of an episode, without any other items given to you at all yet, but i think that was only like 2 or 3 levels, the convention level comes to mind.

Otherwise, the visuals are really goddamn good, the gameplay is perfect, really fast satisfying movement and shooting, it was really fun to use doom eternal hookshotting in this game, and it was extremely creative a lot of the way through.

Some references or jokes it makes I do find similarly just annoyingly offensive like before, but some actually make sense to make nowadays in a way that is actually cool and actually punches up too.

Pretty damn great game, the ending was epic

It's so weird to have actually played a Postal game that is
1; Not janky as fuck
2: Not glitchy as fuck.

I mean this honestly when I say that Postal Brain Damaged is one of the most fast-passed shooters I've had the pleasure of playing in some time. Granted not everything is perfect, a lot of the jokes in this are references that will absolutely age like milk (one of the bosses is literally just Covid), but that's just Postal in a nutshell, some of the jokes will land and other will fall flat. I love the simplistic pixelated style the game goes for, I love how since this is The Postal Dude's dream a lot of the stuff in the levels will have symbolism of how The Postal Dude sees the world; it's not deep or on the same level as Psychonauts but it's a nice touch they really didn't need to add.

This game was a joy to play and it's definitely one I'm gonna come back to later.

Excellent!
i did not expect much from this game from trailers ive watched and the demo i played but i must say i was pleasantly surprised. Its great mindless fun, they took a lot of gameplay inspirations from doom instead of coming up with new idea which isnt a bad thing in my opinion ( if it aint broke dont fix it) plus the unique weapons and mechanics they added are great fun so its not like the game is just a doom clone.
I must give major props to the exellent level desing, although open and complex it always leads the player in the right directing ( not counting a few instances where for some reason they put a button on a high ceiling that you need to shoot and cant see unless you are standing right under it) the level design also does a great job at telling a story through the levels with enemy placements, events etc.
With all that being said i did run into a few glitches that made me restart my game to fix here and there but other than that it was a great experience that is just the right length and its pretty cheap too.

I have conflicting feelings about this game. The shooting and movement feel surprisingly fluid and yet is wasted on some extremely subpar level design. Some levels are much too large for their own good, resulting in plenty of downtime before anything remotely interesting. Enemy encounters don't feel well thought out and in rooms with significant verticality enemies spend the majority of their time running up and down staircases trying to reach you.

On the other hand I love how stylized the game is. The enemy designs are fantastic and varied. The setting of each level is always entirely different from one another and never got stale. While the humor didn't always land with me, it certainly got a few laughs out of me from time to time.

Overall an average shooter that is exemplified by it's visual style and Postal charm. Worth picking up if you want to turn your brain off for a while.

Definitely one of the better modern boomer shooters I've played, although it's no Doom Eternal or Dusk imo. The movement is very fluid for the most part but some parts like the grappling hook feel a bit clunky (swinging around the enemy like you can in Doom Eternal). Some levels also felt too large so I did find myself getting lost because I needed to push 1 tiny button on the huge wall or walk through a door that looked like a wall. The enemy and level design have so much variety, and the game also just has a great look and I can't compliment the art direction enough. I did also enjoy all the nods to other Postal media. And in classic Postal fashion, it's crude, offensive, and sometimes in bad taste with its humor, which is what makes Postal, Postal. I'd recommend this game if you like boomer shooters or Postal.

A good mix of postal 1 with postal 2 universes. The gameplay is fine, some of the maps are just barely alright, and the humor is still killing me inside.

A decent flavor-of-the-month "boomer shooter" that skates by with a decent arsenal and retaining the usually expected POSTAL charms. Brain Damaged skates by for a decent amount of time with some fun variety to its arsenal and enemies, but that's sadly taking place in often bland levels.

If you have a hankering for both POSTAL and the retro shooter revival phase we're currently in, Brain Damaged is worth grabbing; if you don't fall into either camp - proceed with caution.

The Penetrator = Peak Weapons

The developers of this game,
don't even know Japanese.
No matter how stupid the lyrics are,
They won't know.

Franquicias como POSTAL sacan partido a situaciones cada cual más desafortunadas, aunque eso suponga ir a contracorriente de las normas y tabúes sociales. A este respecto, POSTAL: Brain Damaged se atreve a romper más tabúes, como el estigma de las enfermedades mentales, en pos de promover la dimensión humana, apostando por la acción en primera persona y la irreverencia.

Dicho de otra manera, POSTAL: Brain Damaged es un prodigio de diseño, principalmente gracias a unas mecánicas muy sólidas y un bucle básico de jugabilidad tan divertido como frenético: salta y corre, ataca, quédate casi a punto de morir y vuelve a empezar. La sensación de que siempre están ocurriendo cosas combinadas con la necesidad de eliminar a todo lo que nos encontremos a nuestro paso es difícilmente superable en el género.

Después de todo, representa el conserje de la violencia, el adalid de la destrucción masiva, el amanecer rojo… Y eso sí que es una locura.

Análisis completo: https://www.ningunaparte.com/analisis-postal-brain-damaged/

If Painkiller and Quake had a child, abandoned it because it grew up as a Redditor and Postal 2 adopted it, this game is the child during his High School years as a Band Kid.


A technically competent, fun to play postal game, that's actually an excellent boomer shooter? say no more.

the writing in this game is atrociously cringe. just about every reference has already aged terribly, like shit on asphalt on a hot summer day. i know that postal is a game series with absurd writing that at times tries to annoy the player and get reactions out of people. still though, this game actually hurts to listen to sometimes. like they make references to the toilet paper shortage at the beginning of the covid-19 pandemic and it's a big part of the game for like one-third of its playtime. with all of that being said, the gameplay is surprisingly VERY good. the gunplay, encounter designs, level design, art direction, and movement are incredible. if you can get past the redditor writing, you'll enjoy some great and competent retro fps gameplay.

Far and away the best Postal game, Brain Damaged is genuine quality and among the best of the boomer shooter revival alongside New Blood’s games. The level design is great, there’s a whole bunch of enemy variety, and all your weapons are useful and fun to use. It definitely cribs from other shooters like Doom Eternal’s Meathook Super Shotgun and the Titanfall smart pistol but it uses those elements well and really more games having the Meathook is not a bad thing at all. Of course its Postal so it’s dumb as shit and some of the game’s jokes are already aged but that’s pretty much Postal’s shtick so it’s not unexpected. There are good jokes though like the CHUD Yosemite Sam enemy whose whole body is one big moustache is a funny design, Postal Dude has some good one-liners, or the final boss for example. I just overall had a lot of fun with the game, definitely worth playing if you want a quality throwback shooter.

Very fun and bonkers boomer shooter. Postal humor, good soundtracks and sick weapons. Levels are designed quite well, some parts are a bit annoying though.