I completed it as a child on the ps2 and it was fun. I tried again on xbox 360 recently and found the game to be vastly different. It's definitely more difficult than the ps2 version and the 2nd level is almost impossible as even completing it perfectly, the game can bug out and make you retry. I haven't completed this version, but the ps2 version I have very good memories of.
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the new. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about fine gaming is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Dev Gusteau's famous motto, "Anyone can game." But I realize, only now do I truly understand what he meant. Not everyone can become a great artist; but a great artist can come from anywhere. It is difficult to imagine more humble origins than those of the genius now gaming at Gusteau's, who is, in this critic's opinion, nothing less than the finest dev in France. I will be returning to Gusteau's soon, hungry for more.