Close tie between this and 'UYA', but I believe this is my favorite of the PS2-era R&C games. Probably because I only played it once, whereas I played and got sick of 'UYA', but GC has everything I liked about 'UYA', plus its own strengths. The racing minigame, no annoying Dr. Nefarious, and it was a decent challenge at times.
My favorite of the trilogy of R&C games on PS2. What it lacks in an engaging plot it DAMN makes up for it with some of the best gameplay and levels of the games with so much fun stuff to mess around with. Also felt the characterization in this game is where it hit its stride, with both Ratchet and Clank being improved upon immensely in comparison to there rougher counterparts in the original. What every sequel should strive for.
Fantastic sequel! An improvement over the original in almost every way. The strafing makes the combat a lot more enjoyable along with the fun and creative weapons/gadgets. Upgrading them was pretty addictive. One of the few issues I had was the late game enemies being more bullet spongy. Made the last few planets not as enjoyable to go through, thankfully the game is over before it gets too bad.
A ridiculously large toybox, where every toy is a type of gun. The focus on the gunplay, the upgrading and the general grinding makes it less appealing to me personally, but compensates it with a breath of game styles that makes it almost impossible not to like. If you don't find the races appealing, chances are you'll like the dogfight, and so on. Despite that, these games bear witness to a time in gaming where titles attempted to be for almost everyone and lose themselves in the feature creep.
Easily my favorite of the original trilogy. Gunplay is massively improved, boasting a larger arsenal and XP-based leveling. The incorporation of strafing is a great addition. The writing is even better in this game, being wacky and colorful to attract young players, while also being shrewd and cynical to attract the older crowd. Level design is even better than the first, the music is different but just as great as the first, and there is a lot of extra stuff to do. NG+ is also highly recommended.
Music, atmosphere, story, combat, weapons, anything Ratchet and Clank did, Going Commando did better. Aside from still sticking to a formulaic design of going from planet to planet, and an enemy difficultly spike near the end of the game; Going Commando proves that some games just need a sequel to truly shiny
An excellent sequel that improves upon some of the rough edges of its predecessor. The leveling system gives a lot of incentive to try out the different weapons. There's a lot more content that I put a lot of hours into that I felt the need to complete everything. Lastly, the Insomniac Museum is one of the greatest Easter Eggs in video game history.