Reviews from

in the past


I first played this game when I was like 6. The back of the box said "Kickin' @$$" and my parents got mad at me when I read it out loud. They let me play it anyways though and I respect them for that.

Anyways I can't really judge this fairly but I still have a blast returning to it. It has my favorite gameplay of the original trilogy but also my least favorite story. It's not as charmingly edgy as the first but it's not as compelling as the third.

Improved a lot compared to the first one in my opinion the best one from the old trilogy so it gets the 4 and half stars!

tighter than the first.
more content than the first.

somehow worse ?

I want a protopet plushie! Why didnt they make a protopet plushie! I will never understand this ever

The first Ratchet and Clank game is one of my favorite platformer games of all time, and this sequel further improves upon its predecessor in such a significant way that it makes it an almost perfect game.

Going Commando introduced so many features to the table that would later become staples of the franchise, such as the weapon and character leveling system, strafing, and many simple but effective quality of life improvements.

The game also includes many engaging puzzles and side activities like arena battles, the infiltrator, and space dogfight missions. All of these serve as nice diversions from the incredible platforming to avoid tediousness.

The game even managed to surprise with a sudden plot twist during the game's second half about its villain.

Although while it may be an incredible game, there are still a few flaws that managed to crack in with the inclusion of the electrolyzer puzzles which look and play dull, terrible checkpoint systems, a weak story that never feels like a galactic-level treat, and an abrupt ending that feels anticlimactic.


This game builds on the origional in the best way possible. All the mechanics are better, the guns now upgrade with use, and the worlds are excellent to explore. I can not bring myself to give this 4 stars or higher due to the PTSD I developed while traversing Grelbin. The final boss also fell short to me, I would have enjoyed an epic battle with Qwark after all the setup, but a giant protopet was not the conclusion i had hoped for. Not as good as the first games ending by a long mark.

This game to me is very "eh." I did try my hardest to like this game, putting in 4 playthroughs, but I just don't get it. I just don't like many of the weapons that are featured in this game, and only use three of them. I didn't care for many of the planets in this game, with the only one that I really enjoyed being Planet Tabora with crystal hunting. The rest of the planets don't feel that memorable to me. The soundtrack is the weakest in the original trilogy to me, as I can't remember any tracks off of the top of my head from this game. The end game also drags a little bit with having to collect the parts to the hypnomatic, which is only used TWICE during after obtaining it. And one of those times is the tutorial for using it. The final boss is also a snoozefest, as it is super easy. I feel that Insomniac heard that the Drek fight was too hard so they tried to make the second final boss easier, but over did it.

Pros:
R&C 2 gives us more weapons to experiment with, with the game including some of the original ones. The adventure players go through in R&C 2 definitely develops Ratchet and Clank's relationship significantly. I love the ending with Captain Quark and the numerous Jak and Daxter Easter eggs hidden throughout. The jokes and mood of R&C 2 have the same vibe as R&C 1, which I love and hope to keep seeing.
Cons:
Enemies have the same tone and feel monotonous. The worlds are filled to the brim with enemies. The worlds themselves do not feel as alive as in the first game. On top of this, the soundtrack was not as good as I hoped it would be. The overall plot and story felt somewhat like filler. Each time you would complete a world, you would have to spend a lot of the bolts earned on story items, which stops players from being able to buy more weapons and test them out (40k bolts for an item once!). On to my biggest ick now, the difficulty spike. The game starts out nice and simple, being easy. Around 3 hours, the level design of the world felt as if it had no testing (creating very frustrating segments), with very hard courses of countless enemies swarming you with endless rounds of bullets (while also hoping they do not respawn infinitely). The game has improved with checkpoints since R&C 1, but still lacks in that department.
Overall, this was a pretty disappointing sequel with few merits. Most of the time, I was frustrated beyond belief. It felt like Jak II all over again...

it alright. the ship segments suck ass, and so do the clank ones. I'd prefer if we just strengthen the main gameplay instead of adding in gimmicks like those.

The perfect sequel. Nothing but improvements.

Sequels undergo growing pains, but many innovate all the same. Going Commando builds upon the original game's design in a plethora of ways, many of which became instant series staples, others reverberating throughout the history with resurgence after resurgence of mechanics. Another galaxy, and another battle: with Megacorp, as represented by Abercrombie Fizzwidget. As in your face as names always are in R&C, plot twists and hijinks ensue over the course of the game, ensuring a variety of areas, including the first free-roam planets, space battles, arenas, racing minigames, and more. Entirely new Nanotech mechanics and leveling up weapons all come together to bring forth a brilliant sequel to a gem.

*(Give it up for Thugs-4-Less!)

The middle child of the PS2 ratchet games.

Going Commando fleshes out the original, most importantly by adding strafing, making the combat a proper aspect of the game (no more spinning around), but also adds leveling a large variety of side activities, expanding on racing and the arena minigame, which would become a staple.

Ratchet 2 is a controversial one. The series was still looking for its footing, so it was still trying a lot of ideas. Even if a lot of what they tried here was a miss, it laid the foundation for all the later games, which will become very formulaic in how they are designed. Your opinion likely depends on whether you value creativity or refinement more. For better or worse, ratchet 2 is the turning point.


This review contains spoilers

The international arms race has reached beyond the stars. Galaxies are in constant battle for no other reason besides an almost primeval incentive to destroy and conquer. Ratchet & Clank: Going Commando is primarily a satire on the military-industry complex that began gradually subsuming all of America's foreign affairs back in the early aughts; Megacorp presents a capitalistic takeover that stretches far far far outside of Earth, and pitting the player in the shoes of the corporation's most capable and destructive lackeys sets up a meandering plot where the running gag suggests oblivious culpability.

There's a real Ah-a! moment as soon as the assumed villain mentions the player's capitalist devotion, offering a mode of tragic irony unique to games, to keep us invested without doubting our intellect. From there on, the klutz of a CEO, Fizwidget consistently kookily edges Ratchet and Clank down an endless path through barren landscapes once lush with Life, and the ruins of Megacorp's fallen predecessor, Gadgetron. The cutscenes infer the comic, while traversal offers something subtly harrowing to consider.

Truly, Going Commando houses one of the most fully-realised, thoughtfully-constructed game universes on the PS2. Each planet the titular duo travel to is itself is a dazzling display of deliberate level design and worldbuilding. The weapons and gadgets are a joy to unlock, learn, and level up (it was the premier era of minigame inventiveness), and bolts once again prove a deviously cunning take on currency and XP systems. Going Commando is RPG-lite, and by the final epic boss fight it's clear how intuitive the player-character's development is in tune with the player's own sense of accomplished play.

The world of Ratchet and Clank is dominated by industry and metal; bolts lay the foundation of this boundless capitalist kingdom. By reveling in the carnage of the gameplay and the money-hungry delight of retrieving bolts, the player relinquishes to the chaos of this galactic wild west, a planetscape trapped in stasis by the explosive effect of its own ebullient incentive. Ratchet may have matured since the first game, as a man and a soldier, but his mindless destructive tendencies still indicate an id unleashed (typified whenever he dons a devious smile after pulling out a massive gun).

It's a shame then that the climactic plot twist all but contradicts the underlying sly satire of it all, positing the greed-driven CEO as a cartoon villain in disguise, seemingly just to rope Qwark back in for the sequel. The real Fizwidget is freed during the final cutscene, and from there, everything seems to go back to normal after the credits roll, or so we can infer.

Going Commando's driving plot, involving a race of uncontrollable monster pets, funnily encapsulates consumerist America's obsession with rapidly-evolving technology at whatever cost; the final reveal disregards the entire point. Regardless, this sequel stands as a mightily fulfilled exercise in brainy brawlers; a suitable exemplar of sixth generation developers' devotion to craft and concept. The revelry is the mode is the message.

Probablemente mi juego favorito de toda la saga.
Es el juego en el que mas se nota la mejora entre uno y otro. Los controles y la cámara mejoran muchísimo respecto al uno.

So after positive reviews from play testers on the first game, R&C 2 began development 5 months before the first game released and the development was worth it because not only is this better than the first game but this is a PlayStation 2 highlight.

One of the major issues with the first game was Ratchet. He came off as cocky and unfriendly to Clank, so Insomniac changed Ratchet so he would be more friendly and handle himself better in stressful situations. Mikey Kelley was replaced by well known voice actor James Arnold Taylor and he does a good job while giving Ratchet a more mature voice.

This game has a bit of RPG in it. The more you use weapons it will level up becoming better. One of the best weapons is the Bouncer when fired it will split up into multiple shots dealing great damage.

Bolts are still needed in plentiful amounts because weapons and armours are expensive but luckily there are ways to obtain massive amounts of bolts without the need of grinding multiple levels to obtain tons of bolts.

The story is just here and there with goons for hire and an ending that came out of nowhere. One boss was just annoying to deal with and was a lot more tedious and terrible than the final boss.

Ratchet & Clank fans and fans of platformers should play this because it is one of the best games and PS2 games there is.

Much better and more balanced economy compared to the first game. Earning all trophies/achievements is not all that difficult to do. Game is fun but on the shorter side.
Playthrough as well as fully completing is recommended.

アイディアや操作感、ガジェットの面白さは1より面白いけど、ゲームバランスが悪い。
あとガジェットの半分は似たような感じなのが残念。

"Watch this" - pulls out comically large monitor from my left pocket

It is literally a 90's/00's Saturday morning cartoon as a video game which makes it extremely charming. I understand how much this game did for the series though I can't help but not enjoy how dated it controls. My standard for "gun-centric" platformers is Destroy All Humans!, which controls like butter to this day. I also felt like there was random spikes in enemy scaling which was jarring - common in games from this era but since I haven't experienced it in a while it came off frustrating. The door opening minigames are also really bad imo. Overall I enjoyed my playthrough - albeit a little frustrated by the end.

A sequel that improved the game in every way. Wacky weapons with wacky environments and enemies. A very fun game with some funny lil guys :)

Best one in the series thanks to the branching paths, leveling system, and tons of new guns.

A slight improvement over the first, but not the jump I was hoping this franchise would take.

Migliorato dal punto di vista delle armi, ma a causa di questo è diventato molto più action del predecessore.
Rimane comunque stupendo (anche se la trama è più un incubo febbrile che altro).

Where the series truly found its footing and became amazing. Some dodgy difficulty spikes towards the end and as well as an anticlimatic ending take away from it, but other than that fucking stellar

My favorite game in the series. I'll admit the plot isn't great, but everything else makes up for it. The gameplay, humor, and your arsenal of weapons/gadgets make this the best overall package.

I feel like the pacing of the planets and the flow of gameplay are also the most rock-solid they've ever been and maybe ever will be.


You can strafe now and the guns are better but they do make you collect 100 crystals in an empty field full of enemies twice, and the story was weak (nobody is playing for the story so who cares).

Better than Ratchet and Mid the original, marginally.

They took the first one and fixed everything that was wrong with it

One of my all-time favs when i was a kid

Ratchet and Clank: Going Commando is what I would call one of the most perfect video game sequels of all time! It improves on literally everything the first game did, while introducing some new mechanics like the weapon leveling system and strafing. Call me nostalgia blind, but I love the ship battles, giant clank sections, and hover bike races as well. I also believe this game has the most creative and coolest planets in the series history.

I also find this to be the most replayable game in the series. Seriously, I could play this game over and over not get sick of it.

The only thing that's kinda meh is the story. Though considering the troubled development early Ratchet games had, it's understandable why it turned out the way that it did.