Yup, its more Red Dead Redemption. The gameplay is the same, but more annoying because of the melee enemies who rush you down, along with the headshot kills you have to get on console gaming.
The main missions feature some shit i just don't wanna do (i.e. gathering flowers, capturing specific undead), and is otherwise fine besides that. Not exceptional, just fine.
The next paragraph is me coping.
This is also probably one of the BUGGIEST things I have ever played for a triple A video game (I know it probably didn't have the same budget and time as the main game but you know what I mean). You have like a timer until zombies just turn invisible (besides their clothes so you can still shoot them) and it just softlocks some missions because killing them doesn't count when they are like that. I had to do a town saving 3 times because the first time it was glitched, and the second time because I fell off the roof (putting people on high roofs with clunky ass movement/platforming, brilliant!).
Overall, yeah pretty cool expansion, if you liked Red Dead 1.
The main missions feature some shit i just don't wanna do (i.e. gathering flowers, capturing specific undead), and is otherwise fine besides that. Not exceptional, just fine.
The next paragraph is me coping.
This is also probably one of the BUGGIEST things I have ever played for a triple A video game (I know it probably didn't have the same budget and time as the main game but you know what I mean). You have like a timer until zombies just turn invisible (besides their clothes so you can still shoot them) and it just softlocks some missions because killing them doesn't count when they are like that. I had to do a town saving 3 times because the first time it was glitched, and the second time because I fell off the roof (putting people on high roofs with clunky ass movement/platforming, brilliant!).
Overall, yeah pretty cool expansion, if you liked Red Dead 1.
Cute in concept, kind of annoying in execution. Vanilla Red Dead wore me down into loving it through the strength of its writing, and this chooses to play things a bit more schlocky to match the tone of the conceit. It's not necessarily a bad idea, but I've never really found myself gelling with Rockstar's sense of humor so my enjoyment here was more sporadic than I would have liked. There's a novelty to re-exploring the world with the new coat of horror paint on it and seeing all the new content they've added to the world - I just don't really think it's an experience for my tastes at the end of the day.
Much of Red Dead Redemption's most sincere moments exist in this Treehouse of Horror esque DLC.
Abigail bantering with her son, Jack, asking that when he returns after University to have spare her - "an old crone" - some pity when he's kicking her off of him in the street.
The silent look John gives Bonnie - and her silent, mournful acceptance - over her father's zombification.
The little way the nuns laugh when John calls the Mother Superior "sister".
The conversation John has with the 15 year old girl Millicent after saving her from some zombies. She says the curse is her fault for kissing a boy she isn't betrothed to. John reassures her if their sins are the cause, he has more blame than her.
These don't sound like much on paper. Nor are they numerous. But in a game full cheeky zombie humour - it's the kind of zombie game where characters can play around and have fun with the slow, half-witted zombies - these really stand out to me. And they even stand out compared to the main game, which I don't think has enough of these moments.
The reveal for the zombie curse in this game too is quite nice. I thought the game was just reusing a certain NPC model and I thought nothing of it and then, lol, the ending kind of minorly blew my mind for a second. Nothing to write home about but I dug it.
As a side note: I bought this in 2013 and only played it now. That eight years is the longest I've gone from owning a game to starting one. I wish I wasn't so afraid of zombie games and played it sooner.
Abigail bantering with her son, Jack, asking that when he returns after University to have spare her - "an old crone" - some pity when he's kicking her off of him in the street.
The silent look John gives Bonnie - and her silent, mournful acceptance - over her father's zombification.
The little way the nuns laugh when John calls the Mother Superior "sister".
The conversation John has with the 15 year old girl Millicent after saving her from some zombies. She says the curse is her fault for kissing a boy she isn't betrothed to. John reassures her if their sins are the cause, he has more blame than her.
These don't sound like much on paper. Nor are they numerous. But in a game full cheeky zombie humour - it's the kind of zombie game where characters can play around and have fun with the slow, half-witted zombies - these really stand out to me. And they even stand out compared to the main game, which I don't think has enough of these moments.
The reveal for the zombie curse in this game too is quite nice. I thought the game was just reusing a certain NPC model and I thought nothing of it and then, lol, the ending kind of minorly blew my mind for a second. Nothing to write home about but I dug it.
As a side note: I bought this in 2013 and only played it now. That eight years is the longest I've gone from owning a game to starting one. I wish I wasn't so afraid of zombie games and played it sooner.