Reviews from

in the past


História maluca, com muitos toques de humor negro, só que com uma jogabilidade ainda mais problemática do que o jogo original.

Enfrentei muito mais bugs e glitches aqui, a parte bacana é o que o "dead eye" é muito mais explorado aqui, e o jogo meio que te obriga a usar todas as armas que ele oferece, isso porque sua munição pode acabar muito facilmente.

Ai é que vem a parte chata dessa DLC, para obter munição você precisa matar os zumbis que atacam as cidades ou completar os eventos aleatórios no mundo, mas já vou dizendo que você ganha muito pouca munição e as vezes para armas que você nem vai usar, tipo uma sniper.

Além disso, o jogo oferece desafios, 4 cavalos místicos para domar, entre alguns novos mistérios paranormais, mas fica muito cansativo quando toda hora você precisa salvar uma cidade de um ataque dos zumbis.

É uma DLC que para mim não soma em nada na trama, mas se você é fã de Resident Evil pode ser que goste.

Much of Red Dead Redemption's most sincere moments exist in this Treehouse of Horror esque DLC.

Abigail bantering with her son, Jack, asking that when he returns after University to have spare her - "an old crone" - some pity when he's kicking her off of him in the street.

The silent look John gives Bonnie - and her silent, mournful acceptance - over her father's zombification.

The little way the nuns laugh when John calls the Mother Superior "sister".

The conversation John has with the 15 year old girl Millicent after saving her from some zombies. She says the curse is her fault for kissing a boy she isn't betrothed to. John reassures her if their sins are the cause, he has more blame than her.

These don't sound like much on paper. Nor are they numerous. But in a game full cheeky zombie humour - it's the kind of zombie game where characters can play around and have fun with the slow, half-witted zombies - these really stand out to me. And they even stand out compared to the main game, which I don't think has enough of these moments.

The reveal for the zombie curse in this game too is quite nice. I thought the game was just reusing a certain NPC model and I thought nothing of it and then, lol, the ending kind of minorly blew my mind for a second. Nothing to write home about but I dug it.

As a side note: I bought this in 2013 and only played it now. That eight years is the longest I've gone from owning a game to starting one. I wish I wasn't so afraid of zombie games and played it sooner.

YOU CAN'T EAT ME, I'M HERBERT MOOOOOOON

Phenomenal DLC expansion for the base game, defend against a zombie invasion in the world of RDR with new weapons, the four horses of the apocalypse, a new story, and great survival-based multiplayer.

Uma das melhores DLCs já feitas! Adoro as novas histórias inseridas, o contexto, a ambientação, o jogo ganha muito, não consigo separar a experiência de jogar RDR do Undead Nightmare.


"No one deserves to have their blood drunk"
John Marston, 1911

Happy Halloween 2022, Backloggrs!

Great spinoff expansion i wish Rockstar released more

Mt divertido, legal ver os personagens do jogo dnv na dlc

A fun little side addition to the main game, doesn't take itself seriously and is just there to provide some extra fun to a great game.

Fun expansion to RDR, it's great to see all the characters back and reacting to this outlandish situation and the new gameplay mechanics are lots of fun
Unfortunately, in the final patch for the game Undead Nightmare was broken and is now extremely glitchy. Thanks Rockstar!

very much a product of the time when zombie games were probably at the height of their popularity
that being said still an enjoyable time but incredibly buggy I could never finish the ps3 game because apparently the last patch of the game breaks it I am not sure that's an issue exclusive to certain models of ps3 but in mine, it's impossible to progress because of a bug that makes zombies heads invisible and various game objectives just won't complete as zombies dont actually register as dead for some reason very weird either way and i can't really play an older version of the game because I have the digital version yup so it took until this recent switch release for me to be able to give it another go and well finished it in an afternoon not really a giant game which is expected out of this type of expansion that being said the game feels artificially lengthed as well with the way the missions are laid out and how long they take to pop up between each other

Headless zombie go brrrrr(oken game)

spoilers

At first glance, this seems like a largely frivolous mashup, the Pride & Prejudice & Zombies of gaming, a modern successor to old b-movie fodder like 1966’s Billy the Kid Versus Dracula. Look a little deeper, though, and it’s clear that Undead Nightmare’s Weird West skin is a vessel for further analysis of the western as a genre. The ending in particular is quite damning of the whole idea of the western expansion and Manifest Destiny, the lingering effects of colonialism plunging the world into chaos. By the end, Marston returns the stolen Aztec mask which caused the zombie outbreak, and all seems well. However, the grave-robber character Seth rushes back into the crypt and steals the tribal artifact once again, reigniting the zombie plague. Even when there’s an easy, obvious solution to the problem, the settler population continues to desecrate native cultures and fuck everything up all over again, in a seemingly inescapable cycle.

One of the most striking moments in this expansion is the Sasquatch hunt sidequest. A farmer tells you that there’s a bunch of Sasquatches going around eating babies. Marston sets off in search of them, killing the mythical creatures without much second thought, as they are other and look more like animals than humans. Once you get to the final Sasquatch, though, he begs you to kill him, speaking quite fluently and maligning that his entire species has been hunted down and killed. It’s terrifying how easy it is here to dehumanise another group and wipe them out, a deeply disturbing allegory for the treatment of Native Americans throughout the western era (which continues today in a myriad of ways). It’s a totally surreal scenario, yet its underlying theme is just as real and relevant as anything the main game provided.

Gameplay wise, the basic mechanics are about the same as the main game: you have an array of bolt-action, lever-action, and semi-automatic weaponry, along with a couple of throwable explosives. The third person, auto-lock targeting system where headshots are top priority plays out basically the same as Grand Theft Auto V, aside from the different arsenal. There’s also a bullet time feature, as with the main game, but here you get it at max level from the start, encouraging you to use it far more. There’s a couple of new weapons, but most of them are in fairly short supply and don’t shake up the formula too drastically.

The other main difference from the base game in this respect is the zombies themselves. They’re slow, lumbering things that walk out in the open. Cover is basically useless here, instead you’ll be running and gunning your way through zombie hordes. The emphasis on headshots is even greater, as body shots don’t do much to keep the zombies down. I actually find this combat a lot more enjoyable than the main game, though it’s a tad too easy most of the time. The game claims that ammo is scarce and you should conserve your bullets, but beyond the first town or two that was never really an issue for me.

The main structure of the game involves you roaming from town to town, clearing out the zombies to help the survivors and then doing a variety of sidequests for them. There are a few “main” missions, and in typical Rockstar fashion some of these are quite heavily scripted, but overall this looser format gives the player far more gameplay freedom than their other recent titles. It does get a little repetitive at times, though, especially once you get to Mexico and there’s not really much further amping up the stakes. The structure of the narrative as a whole feels somewhat slapdash and thrown together, leaning heavily on established relationships from the base game, giving each major player a quick quest or two, and then on to the next town.

Even though there’s plenty of great individual moments here, they don’t really form much of a coherent whole, at least from a character or plot perspective. The one thing that ties it all together is how most of the survivors, instead of banding together, dig themselves even deeper into their own prejudices, blaming the apocalypse on everything from Mexicans to Jews to African Americans and beyond. It’s an eerie echo of increasing tensions in the world right now, decades of prejudice and mistreatment once again bubbling to the surface of popular culture.

It’s also quite entertaining to see how fed up with all this shit Marston is, he even deliberately lets a couple of racist dickheads get eaten by zombies when he easily could have saved them, and threatens people at gunpoint several times. Unlike the main game, where he was framed as a redeemable character trying to be a better person, he’s just totally done and letting his violent instincts takeover, and this characterization fits way better with Rockstar’s misanthropic satire. There were many annoying characters who I just wanted to pull a gun on and get it over with in the main campaign, and it’s very satisfying to see Marston finally line up with that (does this make me a bad person?).

If the main game drove home that by 1911, the west is pretty much dead and the cowboy life became totally unsustainable, this explores the one way in which cowboys could’ve been relevant again: a total stop in societal progress by means of a zombie apocalypse. As grim and fed up as Marston becomes, there’s a perverse pleasure in returning to the gun-slinging and horseback-riding ways of old that’s not lost on him, nor the player (nor on Rockstar, it would seem, who had to rewind time itself to for Red Dead Redemption 2 to be possible). The apocalypse destroys the very world which Marston, Dutch, and co are hopelessly railing against, giving them one last chance to be outlaws again, even if it costs the entire world.

The Sasquatch sidequest legit upset me

I only got it because the physical release came with the other expansions that allowed for Red Dead Revolver characters and Liar's Dice in multiplayer. I was already very sick of zombies because of the state of pop culture in 2010, but this was still pretty fun. Way more difficult than the main game which is a huge bonus.

"I miss the fresh corpses."
-John Marston

A great, creative alternative timeline DLC to the excellent Red Dead Redemption, but unfortunately it is so incredibly broken today that it's frustrating to try and play. Glitches such as headless zombies appearing after playing for a certain amount of time which means you can't kill anyone, and infinite graveyards will make you restart your game completely. At one point it seemed like I was make no progress at all since I kept having to close my game without saving. Ironically Undead Nightmare's lasso and tying up wasn't glitched, which was the only broken feature I came across in the main game for me, so was nice to see how that would function without that problem. I would've loved to 100% this like the other Red Dead games but once I finally got the story done I was so tired of the bugs that I just had to leave it unfinished. If Rockstar ever go back and fix the bugs, which they won't, then this would be a 10/10 for me.

rockstar was so so generous with their DLC especially by today’s standards. would love to see more DLC like this that just has fun and goes wild with it. like FarCry3 Blood Dragon. but like good u know?

Essa DLC é maravilhosa, ela muda completamente a história do jogo, porém continua sendo incrível. E a mistura de velho oeste com zumbis é fenomenal! Amei a DLC e me diverti demais.

Maybe I'll continue it when the glitches (headless and armless zombies, zombies turning into humans, saving causes the game to freeze) aren't so fucking bad.

Otherwise, pretty fun. The Euphoria engine was pretty much made for shambling zombie combat.

This review contains spoilers

He jugado a Undead Nightmare justo después de hacerme el 100% de Red Dead Redemption 1 (a partir de ahora RDR) y me ha parecido más de lo mismo pero aún más repetitivo y con menos variedad de opciones respecto al juego base.

El momento en el que la historia del DLC comienza es bastante extraño ya que toma lugar al poco de que John Marston se reencuentre con su familia en Beecher's Hope. Al principio, pensaba que era una especie de universo paralelo a lo acontecido en el primer juego, pero la escena final del DLC demuestra que no es así, ya que John sale de la tumba en la que su familia lo entierra al final de RDR. Creo que Rockstar podría haberlo hecho mejor, ya que durante la historia del juego base estamos junto a nuestra familia desde el reencuentro hasta que John muere, por lo que no tiene sentido aparente introducir el DLC en mitad de ese arco argumental.

Dejando ese detalle a un lado, la historia en sí se resume en los 10 últimos minutos del hilo principal, en los que se nos presenta a Ayauhtéotl (diosa de la mitología mexicana), de la cual me di cuenta de su presencia en el convento de Las Hermanas pero, al parecer, estaba presente en más misiones principales y secundarias (no me percaté de ello). Marston tiene que poner en su sitio una máscara que Abraham Reyes cogió de las catacumbas de Escalera para que la pesadilla termine. Creo que es una premisa bizarra y "por la cara" ya que parece que se han sacado de la chistera todo este rollo con la excusa de poder ponerle fin a la historia de una forma rápida y sencilla.

Anterior a ese punto, John va deambulando desde West Elizabeth a Nuevo Paraíso, volviéndose a encontrar con personajes de la historia de RDR para encontrarle una explicación a lo sucedido. Este aspecto me ha gustado ya que uno de los puntos que no me gustaron demasiado del juego base fue el hecho de no volver a saber nada de ciertos personajes. Me gusta también que incluso se tenga en cuenta a personajes de misiones secundarias, como el director de cine, y las explicaciones tan bizarras que da la gente al porqué del apocalipsis zombi. Considero que es una críticia social ya que la gente demuestra su ignorancia y su atrevimiento a hablar de cosas de las que no tiene ni idea.

El mundo en sí se siente repetitivo, ya que solo hay zombis y animales no muertos, cuya variedad es considerablemente inferior que a los animales salvajes de RDR. Los eventos aleatorios también son sensiblemente más repetitivos y menos interesantes. Hay cuatro tipos de zombis, los cuales son suficiente variedad si tenemos en cuenta que la historia principal dura apenas 4 horas.

Una vez que se acaba el juego, no hay mucho más por hacer, más allá de rescatar a personas desaparecidas y terminar los desafíos, los cuales son menos pesados que los del 1 (en parte, porque no hay desafíos de recolección de plantas). No obstante, me negué a realizar el 100% por lo repetitivas que son estas tareas y lo poco que esto aporta al juego.

Si tenemos en cuenta que este DLC salió en 2010, durante la fiebre y la moda de los zombis, y que tampoco es que los zombis peguen demasiado con la temática e historia de RDR, nos queda un DLC más anecdótico que otra cosa. Se reciclan elementos del juego base con zombis y una historia metida con calzador. Hubiera preferido mucho más un DLC con historia canónica con Jack como protagonista o uno en el que se diesen más detalles del pasado del argumento principal jugando como John. Eso sí, hay que darle crédito a Rockstar por hacer un DLC así ya que fue uno de los precursores en hacer contenido adicional de calidad.

I got one of the 4 horses of the apocalypse the first time I played, then I lost it so I never played again.

Generally speaking, I've never really played that much DLC, but I've always heard about how Undead Nightmare was one of the best expansion packs ever made. The zombie game genre is a dead horse that has been beaten to a pulp, especially during the seventh generation of consoles, but something about putting the zombie apocalypse in the western genre makes it all feel fresh, especially when it features a cast of characters that we've all gotten to know really well over the course of a 20-ish hour base game. I had a feeling that this was going to be good, but Undead Nightmare was honestly even more fun than I was expecting, as it brings some new stuff to the table to spice things up while still being Red Dead Redemption at the end of the day.

It's no surprise that the basic gameplay of Undead Nightmare is no different to that of the base game, but the way that you interact with the open world feels pretty different. Currency, minigames, and the honor system have all been totally omitted in favor of rescuing towns from being overrun by the undead or gunning down the townsfolk yourself, along with burning down graveyards and dealing with random encounters. This gameplay loop is pretty fun, and it also works alongside the main missions and sidequests featuring the same eclectic cast of characters that were in Red Dead Redemption (along with a handful of new ones). Since the only way to consistently kill zombies is by headshotting them, that makes the Dead Eye mechanic feel much more important when trying to conserve your ammo and save towns quickly, and being low on it while being faced with a horde of zombies can get really tense. The tone and writing of Undead Nightmare were also much funnier and more lighthearted while still not feeling out-of-place for these characters, and it's a refreshing and interesting contrast to the mature and serious nature of the base game. The four horses of the apocalypse were a really cool addition to the game, as they all had really cool designs, as well as some useful abilities. I will admit that the new weapons and items that they added to the game could have been better, since I only used them once or twice before switching back to the ones I was more familiar with (aside from the Blunderbuss, that weapon is awesome). Even with that in mind, Undead Nightmare was still an awesome expansion pack, and I'm still disappointed that Red Dead Redemption II never got a similar one, since Rockstar could've made use of that game's survival aspects to make something really special.


Why did they make zombie DLC for their western, and why was it so good

Undead Nightmare é A EXPANSÃO, pensar que hoje tem tantas DLCs que vem do jogo original pra vender a parte e antes tínhamos expansões cheias de conteúdo e essa é uma delas, ela é totalmente não canônica, apenas uma história de um apocalipse que ficou muito bem feita, é bem mais desafiador, vários tipos de inimigos e munição escassa, tem cavalos especiais irados pra caramba, algumas missões com objetivos engraçados e um específico bem característico da Rockstar.
O conteúdo durou comigo em torno de 5 horas mas ainda tinha algumas secundárias, achei um tempo bom e fiquei com porcentagem de 60%.
No geral gostei bastante do projeto, só algumas missões que não gostei tanto e algumas não serem tão bem explicadas e eu tive que apelar pra internet, teve uns bugs mas não sei dizer se é com o jogo ou meu 360 versão PCkkkk.

Unpopular opinion, pero Undead Nightmare me pareció tedioso, frustrante y repetitivo. Si bien el gimmic y la premisa es interesante y que las balas escazen le agrega dificultad, al final es hacer lo mismo una y otra vez (defender pueblos para desbloquear misiones).

Jugué la version de switch así que no pude probar el multijugador, pero si cuento solo la historia principal lo resumiria como un buen gimmic, pero en mi caso tedioso y repetitivo al punto que aunque ya iba por las últimas misiones lo termine abandonando ya que no podía seguir obligándome a jugar algo que no estaba disfrutando.

DLC muito bem feitinha, vale 100% a pena jogar só pela diversão e pelas quests engraçadas que envolvem personagens do jogo original. As missões são repetitivas mas já que o jogo é curtinho (por volta de 4-5h) acaba sendo divertido mesmo assim.
Cadê o "Red Dead Redemption 2: Undead Nightmare" hein Rockstar ???????