Reviews from

in the past


i didnt play this i watched someone else go through it. seems pretty cool

this aesthetic fucking slaps

Sagebrush really worked for me.

The visuals, art and delivery of the story just sucked me in right away. It's very similar to Gone Home (which I also really enjoyed!) but I think I prefer Sagebrush. Cults sure are fucked up.

After playing Paratopic and Fatum Betula I went looking for games that looked similar or had a similar feeling to them. In this search, I stumbled on Sagebrush. And while its not nearly as weird as the previously mentioned games, its Lo-Fi aesthetic created a similar feeling and almost creepy atmosphere.

Sagebrush is essentially a walking sim in the same vein as Firewatch or What Remains of Edith Finch. At the start of the game, we have just arrived at this compound that looks to be entirely abandoned. Walking through this place you find little hints about a cult that used to live here, who they are, how they lived, and what eventually happened to them.

While everything looks open to explore, you'll soon realize this game is rather linear. You'll enter a building, find some bits and pieces of the story, find a key or something similar, go to the next building that you now can enter with the key, and do the whole thing again. I personally didn't mind this 'gameplay loop' since it worked in favor of the story. You constantly find things that give you information (whether it are letters, books, or audio logs) to unravel the mysteries surrounding the cult. It grabbed my attention all the way through its 2-hour-ish runtime. The Lo-Fi style of the game works perfectly with its themes and the story it's trying to tell. It does go in some disturbing directions with the story and it sometimes felt unsettling to me.

I played the game on Nintendo Switch, it's rather cheap on there and goes on sale a lot (I bought it for 1,79 euro), it runs great but the cursor to interact with things feels a bit wonky sometimes.

TL:DR: Sagebrush is a walking sim with some dark themes. The story made this a fulfilling experience, while its short runtime in combination with the simple gameplay left me wanting (a bit) more in the end.

I would suggest playing this game if you're a fan of walking sims and looking for a short interesting story, but not without a trigger warning (minor spoiler): the story has some suicide-related themes, so be aware if that's not something you want to be confronted with.


Sagebrush is a story-driven game with a journalistic touch. The narration throughout provides a thoughtful exploration of experiencing a religious cult, which is complimented by the more diegetic elements of journals, recordings, objects, and environments. I wouldn't say there's much that's surprising about the story, but it's decently told. It stumbles a bit with a slightly surreal and more psychological ending that tries to tie everything up, but is a solid walking sim with immersive elements.

the mere horror of fucking cults. god

I interact with quite a lot of horror media. At this point, visual stuff never really does it for me. I’ve seen basically everything there is to see. This game really shows how sometimes less is more. There is no gameplay in this game. You walk, press a button and then listen and that’s basically it. But my god this game kind of fucked me up. Prior to this, I had never gone out of my way to watch any horror media that was about cults but after playing this game, I have really started to. This game made me realise how truly fucking horrifying cults are and I feel like it’s something most people do not properly grasp. If you just want to play video games for the exciting gameplay and cool jumpscares - and I don’t blame you - you will downright dislike this game. My advice is to not play it. However if you’re willing to let yourself be lost in a disturbing story for an hour or two, then I can’t recommend this game enough. Again, I knew little about cults prior to playing this game but even as I played it I had one thought in mind; this feels like such a real depiction of a cult. And I think that’s how the horror in this game really works. This feels like a story that really happened and these tapes were really recorded by the victims. Such a disturbing story but honestly this is one of those games that when I walked away from it, I just kept thinking about it and I doubt I’ll forget about it anytime soon. Really cool visuals, a very immersive story and it made me realise that cults really fuck me up! Definitely recommend to anyone who’s willing to give it a shot.

Eu comprei o Sagebrush pensando que era um jogo de terror, mas fui surpreendido com outra coisa.
O jogo basicamente tem o seu foco na narrativa o que não é algo direto, mas sim um grande quebra cabeça que necessita que o jogador leia todos os arquivos para compreender a história como um todo.
E o bom, é que ele é bem feito o suficiente para intrigar o jogador e fazer com que se interesse mais nele.
O jogo leva em torno de 2/3hrs para ser completado, então não espere algo muito longo.

This review contains spoilers

A decently creepy and atmospheric walking sim that actually manages to build off the tension it slowly establishes for 80% to a surprisingly interesting climactic third act revelation.

The voice acting in this, however, really kills some of the authenticity. The cult leader's acting/dialogue is especially unconvincing considering how his followers revered him as such a revelation.

Worth a shot

slk, o pai james era dos mais safados.

Sagebrush is a short point and click game where your character returns to the titular Sagebrush camp that was the grounds for a religious cult. Through collecting letters and audio recordings you learn what happened to the cult and unravel the mystery of the camp. It was a super interesting story with a chilling atmosphere and design.

this is so fucking insane. i want more games with this vibe

This review contains spoilers

Sagebrush is heartrending, mercifully respectful fictional autobiography. The only scares are the shadows that tug at your own created memories; Sagebrush sets the scene, and our own half-recalled knowledge of similar situations fills in the blanks. Every dark room or abandoned trailer is leading us to the final destination we know is coming.

I'm not sure why this needed to be in faux pixel graphic or what it added to the experience though.


Kind of crazy that more games haven't explored the wack-a-doo post-cult investigation narrative.

Gone Home... To My Trailer In The Compound.

A story that kept me invested for the whole 2hr 14min runtime while keeping my mind racing as to why things are the way things are

Creepy atmosphere with no enemies and jumpscares, it had me hooked. The lo-fi aesthetic and low pixel graphics really help the game a lot. The story and small puzzles are interesting. It is basically a walk sim.

The only reason I bought and played this game is because it was 59 cents on the Playstation Store, that said I did end up enjoying it for what it was worth. It is pretty typical for a walking simulator-style indie horror game, and most of the horror comes from the atmosphere than actual gameplay, but it does tell a story (through notes and recordings) that is interesting enough to want to see it through to the end. The gameplay consists mostly of walking around through a compound picking up notes and items such as keys that are used to progress the game. The game utilizes 3d graphics that are pixelated and so sometimes it is difficult to tell what something is or find your way around, especially as the area you explore gets darker. You will also have to solve very simple puzzles sometimes to advance with hints often found in the notes you read so it's important to pay attention. I had a good time with this one, simple though it may have been, and at the price I mentioned I more than got my money's worth.

Picked this up for less than a dollar on PSN when I saw it had decent reviews. It took a little less than 2 hours to complete and is a pretty straightforward walking simulator with a fairly engaging story. Not a bad experience for a low price.

Walking sim that was very linear. Go to one area, find something to unlock the next, rinse and repeat until the end of the game. Story didn't grab me as much as I hoped

Very atmospheric and knowledged little exploration of the type of people that are manipulated into sects and those who benefit, some aspects here and there are a bit too exaggerated and some items are in too convenient or weird places.

But it's still a game that knows when to shut up, presenting the information in a way that lets you figure things out by yourself, not casting judgement on anyone in particular but simply showing how things were and how they affected people.

I got this game on sale for ¢59 but if I had known how great it is I would've gladly bought it full price as well meaning I do fully recommend

This actually happened to my friend


vai qui, ciapa su, ciapa lì, vai là, chiava in giro, accendi il coso, scava fai, e su e giù, vai tric trac per fare prima, oooo jonestown, i testimoni di geova dei miei coglioni, com'era il codice? torna indietro, svicolo tutta a mancina rumore dello svicolamento e soprattutto...dovevo mettere a posto una COSA...
però ci sta dai VEZ

Awesome, short, atmospheric, and spine-chilling. You visit a camp that was a site for a religious cult and uncover what happened to them, though the game is mainly first-person and point and click, the horror aspect is perfect in the atmosphere and uncertainty alone. Beautiful artstyle too. And it was only a few bucks on Switch, only added to the experience that I got it from the eShop at 4 AM while I couldn't sleep and played through it then and there. Great time :)

Play it for the narrative experience and artistic aesthetic. Definitely enjoyed my time with the game. It does a lot with a little and I really appreciate that in a game these days of mega games.

A short, but very good game about exploring the remnants of a cult compound that performed a group suicide. So much of this game just nails the feel of a cult in all the worst unsettling ways. No joke, if you don't turn off the lights in the cult leaders house, you will see red, evil lights shining through the boarded up windows. Not a single jumpscare, but I was uneasy the entire time. Highly recommend.