Reviews from

in the past


El juego mas flojo de toda la saga. Los niveles son lineales y aburridos con mucho backtracking cansino, la historia es olvidable y los personajes no parecen los mismos que en la entrega anterior. Tambien la traduccion española apesta

"TRAAAANSFOOOORM!", just it...

this one is pretty bad. the music is good though. and of course rottytops still has giant tits.

It's fine. Has some backtracking seemingly just slapped on and the transformation mechanic breaks momentum, if not have forms that are way too situational. Has a nice art style though.


this game was like five hours long lmfao

Take a look around you and see how industrialized and complex our civilization and society are. It wasn't always this way. Humans used to not be able to do things that we consider basic. One of those things is communicating. Ancient humans had extremely rudimentary ways of communicating that limited them severely. As a way to adapt and overcome their environment, they had to develop their own language in order to communicate more effectively. Language is thousands of years old so, we don't know where every word ever comes from. However, as according to research by ancient historians and linguists, the word "mediocre" was invented by ancient humans as a response to playing this game.

While a step down from Pirate's Curse, it's still a great time overall with some fantastic music and good level design. The backtracking gets a bit too much at times, though.

A decent enough platformer elevated by great art direction, characters, and music. I think if it wasn't sitting on the fence between a regular platformer and a metroidvania I'd probably hold it in a higher regard. Either streamline the levels and remove all the backtracking, or go full on metroidvania and embrace the exploration aspect more. As it stands it feels like a weird hybrid that kneecaps its pacing over and over again.

Honestly, it's a pretty chill time. The movement is a bit of a step down from Pirate's Curse (so it's not quite as fun to speedrun), but it's still got the same charm and aesthetic as the rest of the series, and all the different abilities and transformations you get while exploring make it quite worthwhile. Only major complaint would be that some of the individual sublevels are a bit long, and falling off the stage or colliding with spikes forces you to start back at the beginning of the sublevel, which can be a bit of a timewaster. We have the technology Wayforward; checkpoints exist after all!

In summary, this game does nothing special but is still a solid game.
The levels are short and fun, they leave a lot of places out of reach so you come back to get the optional stuff when you get further into the game, an issue i have is that your transformations also have unlockable skills, so it's really annoying having the elephant but still not being able to break rocks below you.
The movement feels really limited when compared to pirate's curse, out of all the transformations only the monkey and the harpy (that you get at the end of the game) make for fast and fun ways to move, all the other might as well be colored keys for colored doors, you only use them for specific puzzles and most of them are just a check if you have it or not.
The game is very easy, you get a lot of health and healing items and you can even get all the shop upgrades after stage 2 if you do an easy exploit. Most of the bosses are beating by just hard tanking.
Regarding the dlc, i've played the risky one and friends to the end. Playing as risky is fun as you get most of pirate's curse moveset, sucks that there's no scimitar and the hat and cannon were nerfed behind skill upgrades, you get a bit less health but the strategy is still hard tanking, game is still very easy.
Friends to the end is terrible. Imagine playing the game with 3 health and slow and boring movement, supposedly this dlc is puzzle focused but that's only true for the (very fun and challenging) last level, the rest of the dlc is the base game, again, the dream squids are boring collectables that give you nothing. I stopped playing here because i really didn't want to play the same game again.
I've said a lot of bad things but i genuinely believe it's a fun game, just not the best and certainly worse than pirate's curse.

The moment I could just turn into a bat and skip most of a stage I realized "wow, this game is really mediocre!"

This was my first Shantae game and it was a pretty solid experience. I got lost at a couple points but I'm pretty sure that's the point. You're supposed to backtrack and see what your new abilities have unlocked elsewhere.

Incredibly underwhelming Metroidvania that feels like it fundamentally misunderstands the appeal of this genre. Upgrades are barely more than glorified keys for glorified locks with no utility on their own, levels are a chore to navigate, just play Demon's Crest instead for a similar structure executed much better.

The whole "Shantae for Smash" thing got me interested in the series so I thought I'd give this one a look. This game is like white bread. It's fine. I played it. I liked the characters. The gameplay was okay. The final boss sucked.

It's not as good as Pirate's Curse but still a decent game.

i originally didnt like the style change, but it grew on me and love this game as much as pirate's curse in retrospect

i liked the first one better but it's still good.

I think the majority of the Shantae games have progressively built to be better and better, Shantae: Half-Genie Hero seems to side step from Pirate's Curse formula ( A hybrid of Zelda/Metroid) and dived into being more purely Castlevania like (both Metroidvania and original versions). This honestly took me aback at first, and while the game certainly does warm up well enough, it just doesn't hit the exact highs that Shantae and The Pirate's Curse did.
The main problem with Half Genie Hero is just the lack of content it had going in. A lot of the base game plays as sort of individual levels and then when you backtrack to get more collectables the levels become a little more lackluster. Often the first time you enter new areas something big is going on, or an event is happening, but when you head back to get items or collectibles you missed or may need to progress, there is just half of what was there. It certainly isn't the biggest problem, but it certainly breaks the flow of the game. This is especially concerning with how well the Metroid format of interconnected worlds meant for collectibles, or how contained the dungeons were in the previous games.
While I think Half-Genie Hero still puts the correct steps forward in terms of platforming and the usage of Shantae's forms; the constant backtracking and nature of this game's story is off putting from the usual Shantae charm. Thankfully the game still has plenty to offer in terms of DLC and extra modes on top of the base game, and is easily one of the best looking Shantae games out there.

This is only based on the normal mode of the main story. It was a great Metroidvania platformer which made me interested in looking into the previous titles of the series. The graphics and animation are great, stages challenging and engaging, full of content to do, and not much to collect to 100% aka perfect for someone like me. I beat it all in a few weeks and it was great all the way though.

Solid kickstarted Shantae game that took away the metroidvania and became a level based platformer. New, great character designs and the music was PHENOMENAL.

joginho muito divertido, mas nada demais


never played another shantae game but really liked this one

Not as fun as Pirate's Curse. But Shantae is still fun to be around.

It's a definite step down from Pirates Curse but there is still fun to be had. The game still plays really good. These games might not have the most depth but they can be a fun side game to play to refresh your pallete. I had a good time 100%ing it.

Platinum #58

It's like Mega Man if you had to arbitrarily backtrack through levels every 20 minutes to get an upgrade you should've had the whole time.