Bio

Nothing here!

Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

144

Total Games Played

000

Played in 2024

107

Games Backloggd


Recently Reviewed See More

Absolutely unplayable. It's impossible to configure a ds4 controller even while using ds4windows. Unnaceptable for a company as big as Ubisoft.

Awful game. I'm convinced anyone who praises it hasn't played it and just thinks the concept seems cool.
To start off: the controls. Really creative and i can see potential here but they end up being your greatest enemy. Having to aim and move the camera at the same time makes for unnecessarily hard combat. Movement also feels unresponsive since dodging, dashig and walking are all the samr input, the game expects you to be able to do all three correctly at the right times while fighting the camera and aiming at the same time, all of this results in dashing when you don't want to, doing a dodge attack with a lot of recovery when you don't want to, getting hit by an enemy behind you which you can't reasonably see in time since you are fighting an army in front of, and hitting proximity melee attacks with a lot of recovery and momentum. In summary, fights feel less like fighting enemies and more trying to make Pit do what you want him to do. Air sections don't have these problems of course but they are not flawless. The main problem here is the clutters of enemies sent your way which makes the shots harder to see and dodge, worse part being the fact that 90% of enemy shots are homing and multiple times enemies appear so close so suddenly as to make shots undodgeable. Also some weapons just don't work for aerial sections not because of lack of power but lack of range, which is an implicit stat, not something you can easily see before buying or fusing.
Speaking of weapons, the system sucks, it's nice that there's variety but at the end of the day close range sucks and the most valuable stat is a low charge, something which you cannot know until you spend resources to get the weapon, so if you get particularly unlucky you could use a great weapon that might not have strong stats for the next missions and then get a strong weapon with awful charge time.
Regarding difficulty, the way it works is interesting, having to bet money to play harder difficulties and get more rewards. But why does it have to lower each time you die? You end up always resetting so you can get the difficulty you actually want, it discourages making mistakes and learning from them and encourages just lowering the difficulty.
Awful, terribly designed game that had a lot of potential.

Dragon Quest V is an RPG about the bonds of family and the importance of teaching the next generations. This game's story, while extremely simple, manages to evoke emotions throughout the plot even if their simplicity and predictability lessen the impact.
Having said all that, I can't recommend this game to people unless i know for a fact they'd like almost any turn-based RPG the same as i do. The mechanics are simple enough as expected of any Dragon Quest title but they aren't fun, in combat the best choice is always to just press the attack command because magic is rare, not always hits all enemies (only groups of them instead) and not cost effecient. This means all you do in the game is run around place to place pressing the A button all the time. To make this faster you'd need to get better equipment but the issue with this is that the stat difference between equipments is so small and the price is so high you end up skipping equipment for most of the game adding to the samey feeling. Regarding party members, they change during the course of the game with the only exception being the main character, this means you are almost forced into the newly added mechanic of monster taming in which monsters you defeat become party members. This would deal with the problems i mentioned earlier, the monsters could be adept at magic with decent amounts of MP, provide support, etc. In practice, since monster taming is random, you could end up with mediocre monsters and no supports or mages which would mean all those roles would have to be taken care of by the player character, your best DPS. Not to mention that using monsters instead of the party made by your family defeats the purpose of the game (And the most optimal party is made entirely of monsters and your character).
Speaking of your family, the titular character, your bride, could be any of 3 characters chosen by you, sadly, her role on the story is barely anything more than being the mother of your children and this is also reflected in-game, being the worst member of the family party regardless of your choice, she gets the worst equipment, the worst strenght and no support, she could be passable as a mage. The kids aren't that special, the boy is actually the chosen hero which is a cool spin to the formula but doesn't amount to much at least he is good as a party member but it's weird how the 2nd best damage character is the only non-monster that learns a multi heal spell (the worst one) so he spends more time healing than attacking, the little girl sadly has no story relevance and she is a mage, while a decent one at the end of the game a lot of enemies have annoying immunities to her.
In summary, my main problem with this game is that gameplay-wise it's nothing more than pressing A all the time and the characters aren't that interesting despite the premise. I wouldn't recommend this game to anyone because it's just boring and plain.