Definitely a product of its time. The first Sly uses the level design of area+sub-areas, and given the fact that you're supposed to be a sneaky raccoon, the run-and-gun type playstyle of those sub areas takes away from the whole stealth factor. The writing is mediocre and the plot is kind of boring. The boss fight with the crocodile lady is obnoxious as hell. If you're looking to play the Sly games, get this one out of the way as quick as you can. Easily the weakest of the three.
The highlight of my childhood was playing the demo of this and being mind-blown by the exciting trailer at the end, and the eagerly waiting to finally play it.
A work of 3D platforming perfection from Sucker Punch, who, at this point, were already nailing the shaded cell comic-book style they are known for: a truly colourful set of heroes and villains and fully inspired world design that pops.
The only criticism are those damn mini-game type levels, just a bit frustrating against the otherwise simple platforming antics. Games used to be HAAARD.
A work of 3D platforming perfection from Sucker Punch, who, at this point, were already nailing the shaded cell comic-book style they are known for: a truly colourful set of heroes and villains and fully inspired world design that pops.
The only criticism are those damn mini-game type levels, just a bit frustrating against the otherwise simple platforming antics. Games used to be HAAARD.
When I think Childhood games I think the Sly Cooper games.
I really love the first game but it has some first game pains that nostalgia can't look over, still love the game, still not a furry (Even though it's not a problem but everyone I know call me one so whenever I touch piece media with anthropomorphic animals in them.....god I hate my life)
GREAT GAME 7-10
I really love the first game but it has some first game pains that nostalgia can't look over, still love the game, still not a furry (Even though it's not a problem but everyone I know call me one so whenever I touch piece media with anthropomorphic animals in them.....god I hate my life)
GREAT GAME 7-10
This series is described as "stealth platforming", and I definitely should have considered that term more carefully before starting the game. I imagined Sly Cooper as a lighthearted take on the stealth genre, when it's more of a stealth-themed take on the platforming genre. The first level only reinforced my misunderstanding, introducing the basics of movement while breaking into a police HQ to steal some documents. When the game subsequently began the standard 3D platformer cycle of hub worlds, missions, and bosses, it became disappointing how the majority of the stealth flavor was used up in the first thirty minutes. The platforming is solid and there's a good variety of challenges, but it's hard to avoid reflecting on that disappointment as you do the same old coin and trinket collection. While this all sounds pretty bleak, Sly Cooper is actually a fine platformer, it's just a shame how its very first level gave me a mental picture of a game I would have adored rather than liked.
Sly Cooper is an excellent 3D platformer with a great aesthetic and likable characters, setting itself apart from its genre contemporaries by the inclusion of light stealth elements. A short and sweet experience that anyone can appreciate, so long as they can get past the occasionally frustrating minigames.
One of Playstation's finest IPs with a cast of colorful and unique characters who all have clearly defined goals. The Art style goes full on early 2000s comic/cartoony with thick outlines and amazing color theory. The gameplay is also one of the most addictive out of it's contemporaries such as Jak, and Ratchet. I am also proud to say that even playing this game outside of my childhood it is still incredibly fun and memorable. I think it's time for Sony to give the Raccoon another shot!