On top of arwings and landmasters, this Star Fox game makes you fight on the ground like a third-person action game at times. Unfortunately it's really short and easy, and the voice acting is pretty weak. This game isn't anywhere near the quality of Star Fox 64, which is a little surprising and disappointing.
Das schwarze Schaf der Star Fox Reihe, bevor weitere 10 schwarze Schafe erschienen sind.
Und ich mags eigentlich immer noch recht gern weil es den Job eines richtigen Nachfolgers mit mehr Story, höheren Stakes und mehr Features eigentlich relativ solide vollführt.
Die Bodenmissionen lassen zu wünschen übrig, die Spacemissionen sind gut aber zu selten, gerade das vorletzte Level ist furchtbar. Aber dafür sind gerade die Spacelevel mit die besten der ganzen Reihe!
Aber trotzdem wollte ich immer, dass man an diesem Prinzip festhält. Es verfeinert, statt zu verwerfen. Kid Icarus Uprising hat gezeigt, dass genau das funktionieren kann.
Und ich mags eigentlich immer noch recht gern weil es den Job eines richtigen Nachfolgers mit mehr Story, höheren Stakes und mehr Features eigentlich relativ solide vollführt.
Die Bodenmissionen lassen zu wünschen übrig, die Spacemissionen sind gut aber zu selten, gerade das vorletzte Level ist furchtbar. Aber dafür sind gerade die Spacelevel mit die besten der ganzen Reihe!
Aber trotzdem wollte ich immer, dass man an diesem Prinzip festhält. Es verfeinert, statt zu verwerfen. Kid Icarus Uprising hat gezeigt, dass genau das funktionieren kann.
Star Fox: Assault is surprisingly similar to Sonic Adventure 2: Battle in all the best and worst ways. The aspect of the game that the series is best known for (on-rails shooting / fast-paced platforming) is enjoyable for a good chunk of the levels that feature it. These levels are short, sweet, and just straight up fun, as well as forming the introduction and peak of the games. This is when there's moments that feel like they're pushing the series forward with unique enemies and creative environments. The soundtrack for these levels are also have some of the best music of the series, both for remixed classics and original pieces. Unfortunately, they're also the only sections I would want to replay.
For both these games, about 2/3rds of the main playthrough is bogged down by sections with drastically different and unpolished play styles. For Star Fox: Assault, the ground 3rd person shooter sections are a shocking parallel to Sonic Adventure 2: Battle's treasure hunting levels, both dealing with loose controls and hard to navigate maps. Likewise, SFA's stationary turret bits and SA2B's mech levels both have a very slow-paced feel with gameplay that gets quickly repetitive without the snappier controls of the rest of the game. These parts feel so tacked on, and I wish both Namco / Sega had more faith in the main gameplay style of on-rails shooting / 3D platforming.
On a more ambivalent note, both Star Fox: Assault and Sonic Adventure 2: Battle have aspects that fall into a category of "so bad it's entertaining" that usually only applies to movies. The storyline and voice acting are consistently baffling and bizarre, and feel as though they're the first and only narrative ideas and recording takes the team went with. The games have some moments where it seems to be really going for emotional bits, but a majority of the time seems to embrace the campy and weird furry universe they live in.
Overall both games are so smothered in jank that makes it hard to recommend to those that aren't already die-hard fans of the series. I can at least commemorate the first level of each respective game for providing an exciting foundation for what each series could be. I feel that's where Star Fox and Sonic are both at their best.
For both these games, about 2/3rds of the main playthrough is bogged down by sections with drastically different and unpolished play styles. For Star Fox: Assault, the ground 3rd person shooter sections are a shocking parallel to Sonic Adventure 2: Battle's treasure hunting levels, both dealing with loose controls and hard to navigate maps. Likewise, SFA's stationary turret bits and SA2B's mech levels both have a very slow-paced feel with gameplay that gets quickly repetitive without the snappier controls of the rest of the game. These parts feel so tacked on, and I wish both Namco / Sega had more faith in the main gameplay style of on-rails shooting / 3D platforming.
On a more ambivalent note, both Star Fox: Assault and Sonic Adventure 2: Battle have aspects that fall into a category of "so bad it's entertaining" that usually only applies to movies. The storyline and voice acting are consistently baffling and bizarre, and feel as though they're the first and only narrative ideas and recording takes the team went with. The games have some moments where it seems to be really going for emotional bits, but a majority of the time seems to embrace the campy and weird furry universe they live in.
Overall both games are so smothered in jank that makes it hard to recommend to those that aren't already die-hard fans of the series. I can at least commemorate the first level of each respective game for providing an exciting foundation for what each series could be. I feel that's where Star Fox and Sonic are both at their best.
Game's so underrated it physically hurts me.
The story is pretty sweet, the voice acting is good and it's overall pretty serious and dark which I appreciate, the only real issue I have is that they kinda backed out from a couple big decisions but it's still cool.
The gameplay is great too, the typical Star Fox gameplay is as good as it usually is but the on foot stuff is a good expansion of the gameplay, hunting down enemies in these big maps, and the best part is tha tmost of these stages allow you to hop on a Landmaster or Arwing whenever you want, which just allows for so much freedom. Also, orchestral music. In 2005. It's sick. The only issue is that it's really short, but for how focused the plot is I suppose that makes sense.
The best part of the game though is easily the multiplayer, which honestly is probably some of the best multiplayer ever in a Nintendo game. Sure it's just an arena shooter, but there's so many different options you have both from the start and that you can unlock that just make for so much fun, whether it be just spamming remote controlled missiles or any other gimmick battle that comes to your head. I think this game could've been a cult classic for this alone, but Nintendo didn't have the foresight to give it online. Oh well.
Just an amazing game all around please give yourself a favor and play it.
Editing this just to say I hate 64 purists for ruining this game's reputation.
The story is pretty sweet, the voice acting is good and it's overall pretty serious and dark which I appreciate, the only real issue I have is that they kinda backed out from a couple big decisions but it's still cool.
The gameplay is great too, the typical Star Fox gameplay is as good as it usually is but the on foot stuff is a good expansion of the gameplay, hunting down enemies in these big maps, and the best part is tha tmost of these stages allow you to hop on a Landmaster or Arwing whenever you want, which just allows for so much freedom. Also, orchestral music. In 2005. It's sick. The only issue is that it's really short, but for how focused the plot is I suppose that makes sense.
The best part of the game though is easily the multiplayer, which honestly is probably some of the best multiplayer ever in a Nintendo game. Sure it's just an arena shooter, but there's so many different options you have both from the start and that you can unlock that just make for so much fun, whether it be just spamming remote controlled missiles or any other gimmick battle that comes to your head. I think this game could've been a cult classic for this alone, but Nintendo didn't have the foresight to give it online. Oh well.
Just an amazing game all around please give yourself a favor and play it.
Editing this just to say I hate 64 purists for ruining this game's reputation.
I gotta own up. this game was my Goldeneye. we played hours of versus multiplayer with weird custom rules to the point that I cannot possibly judge it objectively.
The Single Player is kind of weak but that's just the story of Star Fox, a game which has failed to live up to what my imagination conjured the moment I was exposed to Star Fox 64.
The Single Player is kind of weak but that's just the story of Star Fox, a game which has failed to live up to what my imagination conjured the moment I was exposed to Star Fox 64.
The definitive Star Fox game. A lot of people hate on certain aspects of it, but I think it does well with everything. I wish there was even more on rails levels than there is. But I don't hate the other gameplay styles. This game has something that I can't quite put my finger on, it's like an arcade texture that I really miss from those days of playing in the arcade. So nostalgic, so polished. I miss him so gosh darn much.