Reviews from

in the past


I am not convinced there are people who actually like this game and think it is good. They are all bots. It's an op. Please contact me if you played this game all the way through and liked it so you can explain it to me.

Criminally underrated. I just wish it was a few hours longer but overall it's really fun to play. Also it has a King Buzzo cameo as himself which is pretty awesome.

Sunset Overdrive is tony hawk but you shoot zombies that are zombies because they drink mountain dew. It looks pretty, plays pretty fun, but has too many gamer jokes

se ve re divertido pero no lo es


Llevo tiempo pensando en la idea de un juego con muy buen gameplay destruido por una historia terrible y cutscenes que no se pueden skipear, y qué horror que lo haya encontrado

La historia y bromas son realmente insufribles y arruinan el juego, pero si eres capaz de superar eso hay un gameplay entretenido tras todas esas bromas: loool que randoms xD

I made the mistake of getting this game, thinking it'd offer a nicely fleshed out character creator and a game that was fun to play.

Didn't know it'd be riddled with cringe attempts at humor, and an insufferable main character.

Interesting Ideas Gameplay wise with poor execution. Writing is awful.

I came expecting a mindless shooter with acrobats, but i was surprised with unexpected fun.
People really slept on this game.....

O uso de diferentes tipos de linguagem junto das piadas acidas acompanhada de uma gameplay e trilha perturbadora de tão boa mais as lutas de "chefes" estilizadas ao extremo com quebra de quarta parede fazem esse o primeiro 10 de 2020, simplesmente espetacular.

Essentially Xbox's companion piece to Infamous: Second Son. A fun playthrough, despite its cookie cutter open world design and occasionally cringy characters.

Gameplay fluída, divertida e engraçada.

Se você procura história e seriedade, saiba q não vai encontrar aqui. Poupe seu tempo.

This game is brilliant. Designed with the goal of being an outlier in an industry dominated by cover shooters, Sunset Overdrive does just that with it's insane aerial based combat. This game is just pure energy, with everything from the shooting to the movement to the graphics exuding excitement and freedom. The story is a little on the short side but the open world is massive and enjoyable to explore.

I had an issue on PC where my save was deleted, so be careful if you choose that platform, but otherwise I thoroughly enjoyed this game and hope to beat it again.

its fun to play but oh my god its obnoxious

It is one of the best games of the past generation, I wanted people to recognize it more: ((

Has the charm of Spyro and the guns of Resistance & Ratchet. Going into this I thought it would be just like inFAMOUS (yes I am aware that that game is from a different dev) but yeh it looks a lot like how inFAMOUS plays. I was thoroughly pleased that it's different and still lots of fun. The grinding and style system gets awhile to get use to but it's great when you have the hang of it. Just some pet peeve is that I can't equip all my weapon. It's just one weapon wheel, it could easily been changeable like in Ratchet & clack where I can change to a diff weapon wheel to access my other weapons. Instead you have to manually change the weapon in the menu. Other than that I think the game is too short, I completed the game in like 8hours and 30mins. But I purely just played the main campaign and no sides. I like the self awareness of the game or the personality of the game like how one of the guns pops up a bang flag when it's out of ammo. Or the way the character needs to get drunk to fast travel. Or when booting up the game the camera is way to close to the character and she has to punch it back. I was suppose to buy an xbox one just for this game but I'm glad I didn't. It's still great though, don't get me wrong. Plus, the female protagonist's voice sound so familiar.

Por culpa de éste juego, los Sandbox ya me parecen extremadamente aburridos y no puedo terminar Red Dead Redemption 2.

Gran juego que merece con todos los creces una secuela.

Underrated.

Parts feel inspired by Jet Set Radio - a few bad jokes here and there don't ruin the experience.

Sunset Overdrive? More like Sunsucks Overrated. Asshole!

Some (okay, a lot) of the dialogue feels kinda dated or epic bacon xD but stylistically and gameplay-wise this game is ridiculously fun, and has some great character customization. 100% worth-it.

Underrated absurd shooter. Super fun, silly and exciting.

tava de graça na live, brabo

this is a game for white people

The worst dialogue I've ever heard in a videogame, and I've played Saints Row 4.

I was thinking "this is the game that will make me glad I ended up picking up an Xbox One" and then I sold my Xbox One


Where do I even begin?

I find it shocking that Insomniac made this game. Just on a basic level, it feels like something's missing here, but I really can't put my finger on it.

The writing is...interesting. I usually don't mind Saints Row-esque writing, but it just absolutely does not work here. Not a single joke landed for me. It felt like something trying so hard to be funny instead of actually being funny. It legitimately feels intentional, but it isn't.

The mission design is very 2014. This is the most 2014 game I've played in a while. It just felt extremely cookie cutter and basic, and I honestly expected better. The PS2 Ratchet & Clank games had better mission design than this, and the first one came out in 2002. You do a whole lot of defending objects in this game, and that's not something I particularly enjoy.

The game's saving graces are the traversal and combat, both of which are extremely fun to just mess around with. The game feels really good to control, and combining grinding with air dashes and wall running is extremely fun. Very reminiscent of Jet Set Radio. You can also pinpoint exactly what they took from this game and put into Spider-Man, which is really cool.

I don't know, maybe it's just me. I've seen a lot of praise for this game, and while I respect that, I personally don't see it. It was not the serve I expected it to be.


this is the most Hot Topic fucking thing ive ever played

Cringe sometimes hits hard but so does the great gameplay

Nostalgia is one hell of a drug.

It's a bit strange to say that you can be "nostalgic" over a video game that released in the PS4/XB1 generation, but here we are. I remember years ago when I initially bought this game. After being burned with Watch_Dogs on the launch, dealing with the absurd technical issues with that game, I was hopeful that the only other game I pre-ordered that year would live up to my expectations. Sunset Overdrive was obviously that game, one I was incredibly excited for with its flashy trailers and gameplay mechanics that looked to be a huge breath of fresh air when compared to the typical brown/grey cover-based shooter games that were overflowing the video game market at the time. Anyway, upon playing through the game, I absolutely fell in love with Sunset Overdrive; praised it for its fun mechanics, great humor, and wonderful sense of color in an era populated with dime-a-dozen Gears of War ripoffs.

Upon looking at Sunset Overdrive all these years later, I do not feel as warmly as I initially did. While I still enjoyed my time with Sunset Overdrive, I helm quite a few issues with it I once didn't. I would still highly recommend this game (especially considering it's on Game Pass and has additional availability on PC outside of the general Xbox ecosystem), but that recommendation comes with a few caveats.

The largest issue with Sunset Overdrive is its dated humor. It's crazy to think about how far we've advanced in terms of comedy writing over the span of seven years, but even for the time, Sunset Overdrive had quite a few issues with its humor. The typically dated meme references - as well as an overreliance on reference "humor" over crafting its own original jokes - was a serious issue (see Far Cry 3 Blood Dragon for more information). The real shame is that around 90% of the jokes in this game stem from this formula, which largely does not work. The humor additionally stretches into territories I like to call "The Deadpool Paradox" (patent pending copyright 2021 do not steal).

The Deadpool Paradox is an issue I helm with media that consistently contradicts itself, always within a self-referential manner. Deadpool is the prime example of this, due to the film Deadpool 2, as well as the 2015 video game. In both pieces of Deadpool media, constant remarks are given about "lazy writing," "bad level design," and so forth, consistently nagging at negative points of the experience, yet writing it off because "well, we acknowledged it, therefore it isn't an issue!" Sadly, even if you're going to poke at a cliche or something in your game and think you're incredibly smark by doing so, the issue still persists within your experience. Sunset Overdrive does this several times within its story, attempting to poke fun at conventional gaming cliches and mission structures, yet still helms those exact same issues. There is nothing wrong with commentary in a video game; pointing out issues within a given artform within your own art can be quite fantastic (why I love critique so much, honestly), but you can't do that while also giving into the issues you're attempting to criticize; it delegitimizes your art.

The last major mention of humor I'll get over before we move on to other more interesting topics surrounding this game is the brief - yet still, eyebrow-raising - body shaming/ableist humor found within a few missions. One particular character is brought into the story around half-way in, rescued by the player after a grueling set of chore missions. Once the player finds this person, he doesn't have any limbs. There's nothing wrong with having a person with disabilities in your game, in fact, it should be championed, yet the player character treats this person in such a negative manner, grossed out by their appearance, and is even forced into an extraordinarily uncomfortable escort mission where the player has to carry this person over their shoulder (with their head facing the sun, by the way), back to their base camp. Jokes surrounding this character continue throughout the rest of the experience whenever he's present, yet they're nowhere nearly as outwardly problematic as they are upon his initial introduction.

Sunset Overdrive's humor ties greatly into its story, which has a decent set of issues. Outside of standard open-world mission designs these kinds of games helm, Sunset Overdrive additionally tells an extraordinarily lackluster story that's far too reliant on its spotty humor than actual character development and straight-forward narrative devices. I could see these ideas working on paper, but they just don't translate into the game very well, making the movement mechanics and the combat the only real interesting things to get invested in. On top of the narrative, there are also a few issues concerning vocal performances. For the most part, the voice acting is rather good, yet there are several points where certain characters (especially the male player character) can get far too grating than what should be accepted.

I guess I'll throw this in here since I'm already on a roll complaining about the story, but there's a certain point of the game towards the end that goes a little too far with its punk rock worship (funny considering this game was published and funded by Microsoft, one of the largest and most evil corporations to exist but I digress) with a cameo that is all about fetishizing this person. It's a tad annoying when games break the fourth wall like this (especially one that's breaking the fourth wall all the damn time otherwise), yet the appearance of this character is thankfully brief and we just move on from that rather fast.

Well, now that I've complained about the humor and narrative of Sunset Overdrive for an ungodly amount of time, I should remark that the actual game, itself is great. I take serious issue with the monotonous structure of its missions (point A to point B escort/fetch quests and so forth), yet the game redeems itself from that formula by introducing unique and immensely fun traversal mechanics. I feel that a lot of the work done within Sunset Overdrive really helped inspire Insomniac Games for their eventual work on the near-masterpiece of a Spider-Man game on the PlayStation 4. For a game that introduces a lot of these mechanics, Sunset Overdrive does the best it can, and has honestly aged quite well despite the initial steep learning curve to master its mechanics.

The attention to detail when it comes to traversal mechanics sadly doesn't translate into its open world. While Sunset Overdrive presents a rather fun sandbox for the player to skate, bounce, and glide through, it doesn't present one that has any actual life to it. I know that it was impossible to implement unique NPC characters into the world due to narrative reasons (and possible power-related issues with the Xbox One but that's just speculation on my part), yet it all blends into a world that feels really empty. Without buildings that you can't go inside and a large cast of interesting characters besides the singular faction leader and a minor bad guy every once in a blue moon, the game feels like it's largely devoid of a personality.

Personality is felt, though within the weapon roster of Sunset Overdrive, which really hones in on Insomniac's past of wacky shooter experiences like Ratchet and Clank. The weapon roster is certainly fun, but nothing too special, with some duplicate guns in terms of feel and ability, as well as their steep price points with the in-game currency. For the most part, the weapons the player is given towards the start of the game are about all you need to finish it, with some occasional purchases on something here and there solely for the sake of keeping things interesting. It should be noted, though, that through the teddybear dynamite launchers, acid sprinklers, and vinyl record launchers, most of the wacky guns in Sunset Overdrive pale in comparison when it comes to sheer usefulness as the traditional revolver and the AK you'll get later in the game, either by purchasing one or getting a slightly worse one through a story mission. It's a bit of a shame that the wacky weapons don't feel nearly as useful as more traditional ones, which can inadvertently pull back on the campy tone the whole experience is going for.

There are some additional notes I could leave about Sunset Overdrive; things like the largely forgettable music and extraordinarily boring collectibles, but I feel like I've stated my piece by now.

If you're looking for a pretty good time-killer for the weekend, especially if you own Xbox Game Pass, Sunset Overdrive is a title you might have some fun with. If this doesn't look like it would be your cup of tea, then yeah, I'd steer very clear of this one.