Super Mario Land 2 first off, is a completely different game compared to Super Mario Land. Super Mario Land 2 graphically is based more on Super Mario World and it controls similarly to Super Mario World as well.
What's good about Super Mario Land 2?
It has autosaving after beating a level. This is a feature that modern games have made us forget about, but games back in the early 90s didn't usually have saving, let alone autosaving with them instead having passwords.
The game is LENGTHY for a gameboy game, this game features THIRTY TWO levels which is insane as the original Mario Land which didn't feature good graphics or level design only had twelve levels.
Just like the previous game, this game features a lot of enemies and characters that are bizarre for Mario Standards that haven't returned to this day, unfortunately.
This game with one exception isn't too hard or too easy either, being a perfectly good balance in the middle.
What's bad about this game?
The one thing that absolutely kills this game for me is the final level and boss, it is a MASSIVE difficulty spike being 500% harder than the rest of the game which lead to a lot of deaths and the design of the final level is unfair too. Wario (the final boss) takes 9 HITS to defeat which makes the fight even more dreadful when you get to it due to the already tedious level design of the final area.
Overall, I love this game, but I hate replaying it due to the final boss.
What's good about Super Mario Land 2?
It has autosaving after beating a level. This is a feature that modern games have made us forget about, but games back in the early 90s didn't usually have saving, let alone autosaving with them instead having passwords.
The game is LENGTHY for a gameboy game, this game features THIRTY TWO levels which is insane as the original Mario Land which didn't feature good graphics or level design only had twelve levels.
Just like the previous game, this game features a lot of enemies and characters that are bizarre for Mario Standards that haven't returned to this day, unfortunately.
This game with one exception isn't too hard or too easy either, being a perfectly good balance in the middle.
What's bad about this game?
The one thing that absolutely kills this game for me is the final level and boss, it is a MASSIVE difficulty spike being 500% harder than the rest of the game which lead to a lot of deaths and the design of the final level is unfair too. Wario (the final boss) takes 9 HITS to defeat which makes the fight even more dreadful when you get to it due to the already tedious level design of the final area.
Overall, I love this game, but I hate replaying it due to the final boss.
Gonna admit up front that I have a ton of nostalgia for this game that probably clouds my judgment on it a bit, but I still believe this to be one of the better Mario games out there. The amount of creativity present in each level is ridiculous, with both unique level themes and interesting spins on standard level themes. While it doesn't have the most mechanically interesting levels in any Mario game, though it isn't too far off, it's able to consistently provide varying challenges and twists that keep levels interesting throughout. It's a real shame that Nintendo has never revisited most of the ideas in this game, because there is a lot of mileage to get out of them.
Super Mario Land 2 is a drastic step up from it's previous installment, and while it was a little too hard for me to beat as a kid, I still had a lot of fond memories of it. The game decides to take a more Mega Man-eqsue approach, and let's you play through several zones in any order you want. What's particularly cool about all this though is just how different each zone ends up being, and while you may not like one zone's design, the game has 5 other zones to impress you with. From Toy shops, to spooky graves to even the moon, 6 Golden coins has a lot going for it right off the bat.
While aesthetically pleasing to the mind and ears, 6 Golden Coins does have an issue with it's game over system that I feel is far too harsh. If at anytime you get a game over, you end up having to redo all the boss battles again in order to get the coins back. While I understand punishments are needed in a game, the most you get from this is padding. Not to mention that if you were hurt on lives to began with, having to use those starter lives again just to take down all the bosses can end up with you having shorter lives than you started out with or worse stuck in a constant loop of trying to get your coins back. While it seems like it's only the one issue, it certainly brings far more dread and anxiety than a player already needs, and impeding progress is never a good design for a game mechanic.
Overall though Super Mario Land 2 is a fun game to play, and certainly something I can recommend over it's predecessor, although trying to beating Golden coins isn't nearly as fun as simply playing it.
While aesthetically pleasing to the mind and ears, 6 Golden Coins does have an issue with it's game over system that I feel is far too harsh. If at anytime you get a game over, you end up having to redo all the boss battles again in order to get the coins back. While I understand punishments are needed in a game, the most you get from this is padding. Not to mention that if you were hurt on lives to began with, having to use those starter lives again just to take down all the bosses can end up with you having shorter lives than you started out with or worse stuck in a constant loop of trying to get your coins back. While it seems like it's only the one issue, it certainly brings far more dread and anxiety than a player already needs, and impeding progress is never a good design for a game mechanic.
Overall though Super Mario Land 2 is a fun game to play, and certainly something I can recommend over it's predecessor, although trying to beating Golden coins isn't nearly as fun as simply playing it.
Game 11 of Mario Marathon
This game was all the rage back in the days as far as Game Boy was concerned in my schoolyard. That is at least until Pokemon Red and Blue came out. It definately is a big leap closer to emulating a console quality Mario Game but it still feels a little simple to me. The level design feels way too empty and straight forward to really satisfy. This might have to do with the sprites being much bigger. While it's still better than Land it is not the best game you play as Mario on the Gameboy. That would be Donkey Kong 94 which I did not play in this Mario Marathon but I feel like maybe I should.
This game was all the rage back in the days as far as Game Boy was concerned in my schoolyard. That is at least until Pokemon Red and Blue came out. It definately is a big leap closer to emulating a console quality Mario Game but it still feels a little simple to me. The level design feels way too empty and straight forward to really satisfy. This might have to do with the sprites being much bigger. While it's still better than Land it is not the best game you play as Mario on the Gameboy. That would be Donkey Kong 94 which I did not play in this Mario Marathon but I feel like maybe I should.
Esto es otra historia, me encantaria ver lo que hubiesen hecho con este juego si no fuera de portatil. Igual que SMB3 me parece alucinante que se moviera en una NES, 6 Golden Coins me parece una burrada para una portatil de la época. Muy variado, buen control, buena OST, ha sido mi sorpresa en todo este recorrido de momento.
The leap from Mario Land 1 to this is insane. Goes from a cute little portable version of a Mario game to a game that gives the console 2D games a run for their money. So many great enemy designs that were never used again, so many great and unique level ideas and settings, just so much it does that Mario never really did again.
Inspired by Super Mario World, this game has 31 levels, some having secret exits. It looks and plays a lot better than the first game, with new powerups and mechanics as well. All 6 worlds are unique in style and theming, and one even sends Mario to space 15 years before Galaxy did. It may be short but it is very fun
Pretty much an improvement on almost all fronts compared to the first game. Fun new environments, levels and power-up and actually working controls.
This game is very easy but it makes up for it with the very challenging last level, which was fun to beat.
I'd say my biggest complaints would be the music, a lot of silence and a synthesizer I could only describe as "squeeking tire" make this soundtrack very unmemorable, which is a shame because the first game has one of my favourite gameboy soundtracks.
This game is fun, but it is what it is, a platformer on the go. A game you would play on a long car ride and maybe replay it once or twice but then you have pretty much no reason to go back to it (except if you are very nostalgic for it)
This game is very easy but it makes up for it with the very challenging last level, which was fun to beat.
I'd say my biggest complaints would be the music, a lot of silence and a synthesizer I could only describe as "squeeking tire" make this soundtrack very unmemorable, which is a shame because the first game has one of my favourite gameboy soundtracks.
This game is fun, but it is what it is, a platformer on the go. A game you would play on a long car ride and maybe replay it once or twice but then you have pretty much no reason to go back to it (except if you are very nostalgic for it)