Reviews from

in the past


Played this so much as a kid, but its not something I have much interesting in revisiting. Game was 'fine' for the most part, but I remember so many boring levels. Specifically, the levels that slowed your movement or the water levels. I guess Space and Macro Zones were OK.

Often unfairly forgotten. Staple of the Gameboy library.

A sequel better than the original, and one of my all-time favorites for the Game Boy.

Such a giant leap from the previous Mario Land game and a huge joy to play

The Real New Super Mario Bros. game.


Super Mario Land 2 first off, is a completely different game compared to Super Mario Land. Super Mario Land 2 graphically is based more on Super Mario World and it controls similarly to Super Mario World as well.

What's good about Super Mario Land 2?

It has autosaving after beating a level. This is a feature that modern games have made us forget about, but games back in the early 90s didn't usually have saving, let alone autosaving with them instead having passwords.

The game is LENGTHY for a gameboy game, this game features THIRTY TWO levels which is insane as the original Mario Land which didn't feature good graphics or level design only had twelve levels.

Just like the previous game, this game features a lot of enemies and characters that are bizarre for Mario Standards that haven't returned to this day, unfortunately.

This game with one exception isn't too hard or too easy either, being a perfectly good balance in the middle.

What's bad about this game?

The one thing that absolutely kills this game for me is the final level and boss, it is a MASSIVE difficulty spike being 500% harder than the rest of the game which lead to a lot of deaths and the design of the final level is unfair too. Wario (the final boss) takes 9 HITS to defeat which makes the fight even more dreadful when you get to it due to the already tedious level design of the final area.

Overall, I love this game, but I hate replaying it due to the final boss.

My first Mario. The nostalgic hits hard here. And the first appearance of Wario, not bad huh?

Mario in the gameboy era at his absolute finest. Filled to the brim with creativity, this is that beautiful flash in the pan where Mario wasn't pinned to conformity with the image of what "Mario" is.

Surprisingly much better than I ever expected.

Gonna admit up front that I have a ton of nostalgia for this game that probably clouds my judgment on it a bit, but I still believe this to be one of the better Mario games out there. The amount of creativity present in each level is ridiculous, with both unique level themes and interesting spins on standard level themes. While it doesn't have the most mechanically interesting levels in any Mario game, though it isn't too far off, it's able to consistently provide varying challenges and twists that keep levels interesting throughout. It's a real shame that Nintendo has never revisited most of the ideas in this game, because there is a lot of mileage to get out of them.

Every DJ who isn't spinning Star Maze is a clown.

Rather large rat present in this game, very interesting I must say.

Super Mario Land 2 is a drastic step up from it's previous installment, and while it was a little too hard for me to beat as a kid, I still had a lot of fond memories of it. The game decides to take a more Mega Man-eqsue approach, and let's you play through several zones in any order you want. What's particularly cool about all this though is just how different each zone ends up being, and while you may not like one zone's design, the game has 5 other zones to impress you with. From Toy shops, to spooky graves to even the moon, 6 Golden coins has a lot going for it right off the bat.

While aesthetically pleasing to the mind and ears, 6 Golden Coins does have an issue with it's game over system that I feel is far too harsh. If at anytime you get a game over, you end up having to redo all the boss battles again in order to get the coins back. While I understand punishments are needed in a game, the most you get from this is padding. Not to mention that if you were hurt on lives to began with, having to use those starter lives again just to take down all the bosses can end up with you having shorter lives than you started out with or worse stuck in a constant loop of trying to get your coins back. While it seems like it's only the one issue, it certainly brings far more dread and anxiety than a player already needs, and impeding progress is never a good design for a game mechanic.

Overall though Super Mario Land 2 is a fun game to play, and certainly something I can recommend over it's predecessor, although trying to beating Golden coins isn't nearly as fun as simply playing it.

This is the best 2D Mario game, SNES fans go home.

I feel over time this has become a bit of a hidden gem in the Mario catalogue, you shouldn't miss it

The power-ups are OP enough to the point in which you could skip levels.

Game 11 of Mario Marathon

This game was all the rage back in the days as far as Game Boy was concerned in my schoolyard. That is at least until Pokemon Red and Blue came out. It definately is a big leap closer to emulating a console quality Mario Game but it still feels a little simple to me. The level design feels way too empty and straight forward to really satisfy. This might have to do with the sprites being much bigger. While it's still better than Land it is not the best game you play as Mario on the Gameboy. That would be Donkey Kong 94 which I did not play in this Mario Marathon but I feel like maybe I should.

A short-and-sweet Mario handheld game that finally feels like a console game. Has its own style that's never been duplicated by Mario games since.

Lo mismo con todos los Mario Land, un puñado de ideas interesantes echadas a perder por el movimiento de Mario.

The mario with art direction, question mark?

Esto es otra historia, me encantaria ver lo que hubiesen hecho con este juego si no fuera de portatil. Igual que SMB3 me parece alucinante que se moviera en una NES, 6 Golden Coins me parece una burrada para una portatil de la época. Muy variado, buen control, buena OST, ha sido mi sorpresa en todo este recorrido de momento.

The leap from Mario Land 1 to this is insane. Goes from a cute little portable version of a Mario game to a game that gives the console 2D games a run for their money. So many great enemy designs that were never used again, so many great and unique level ideas and settings, just so much it does that Mario never really did again.

This game is definitely interesting in the mario timeline

Inspired by Super Mario World, this game has 31 levels, some having secret exits. It looks and plays a lot better than the first game, with new powerups and mechanics as well. All 6 worlds are unique in style and theming, and one even sends Mario to space 15 years before Galaxy did. It may be short but it is very fun


I never got good at this game, but I appreciated all the weirdness of each of the worlds. It's a very strange game, and as a kid I felt like it was scary and tense.

Pretty much an improvement on almost all fronts compared to the first game. Fun new environments, levels and power-up and actually working controls.
This game is very easy but it makes up for it with the very challenging last level, which was fun to beat.
I'd say my biggest complaints would be the music, a lot of silence and a synthesizer I could only describe as "squeeking tire" make this soundtrack very unmemorable, which is a shame because the first game has one of my favourite gameboy soundtracks.
This game is fun, but it is what it is, a platformer on the go. A game you would play on a long car ride and maybe replay it once or twice but then you have pretty much no reason to go back to it (except if you are very nostalgic for it)

Buen control, niveles originales y variados con la posibilidad de ir en cualquier orden, una dificultad sencilla y todo el carisma de los Mario en 2D. Sorprende que todo quepa en un cartucho de Game Boy.

joguei a versão DX feita por fãs, simplesmente sensacional. Você pode jogar as fases na ordem que quiser, bem que deveria ter mais jogo do mario assim