really fun movement options and mechanics combined with horrible level design and lack of variety makes for a pretty poor experience ngl
it really sucks because those mechanics and the world itself are some of the most unique of any Mario title, no wonder they're afraid to actually experiment anymore
it really sucks because those mechanics and the world itself are some of the most unique of any Mario title, no wonder they're afraid to actually experiment anymore
Game 7 of Mario Marathon
People really swear by this game and have made pretty compelling arguments to defend it and the speedrunning community is pretty interesting but ultimatey I can't really do it with this game. It was really the worst replay of the marathon and I was very happy to be finished with it when I did.
It just doesn't work. The concept seems neat enough but FLUDD creates a dynamic that I just personally don't like. If this game came out for the Wii and you could just control fludd with the Wiimote and Mario with the Nunchuck it may have solved a lot of what I don't like about the game. On a standard controller it just doesn't click with me.
Even with a better control scheme I still thing this game has problems. A lot of the mission design is outright obnoxious. It's filled with star missions that just make me grate my teeth. The camera is not as bad as 64 but it is still very much not there. It's especially bad in Hotel Delfino. And while the No-Fludd levels feel like a nice change of pace, they don't play as nice as other 3D Mario games thanks to the stuggling camera.
I tried to like this game. It was one the first games I bought for the Gamecube, but I've only mustered like 3 playthroughs in 18 years and I'm not looking forward to playing it again anytime soon.
People really swear by this game and have made pretty compelling arguments to defend it and the speedrunning community is pretty interesting but ultimatey I can't really do it with this game. It was really the worst replay of the marathon and I was very happy to be finished with it when I did.
It just doesn't work. The concept seems neat enough but FLUDD creates a dynamic that I just personally don't like. If this game came out for the Wii and you could just control fludd with the Wiimote and Mario with the Nunchuck it may have solved a lot of what I don't like about the game. On a standard controller it just doesn't click with me.
Even with a better control scheme I still thing this game has problems. A lot of the mission design is outright obnoxious. It's filled with star missions that just make me grate my teeth. The camera is not as bad as 64 but it is still very much not there. It's especially bad in Hotel Delfino. And while the No-Fludd levels feel like a nice change of pace, they don't play as nice as other 3D Mario games thanks to the stuggling camera.
I tried to like this game. It was one the first games I bought for the Gamecube, but I've only mustered like 3 playthroughs in 18 years and I'm not looking forward to playing it again anytime soon.
My favorite Mario game to this day.
The overwhelming use of color and the tropical setting, along with the unforgettable soundtrack that represents both of these things makes for an incredible experience.
Unfortunately, the game feels like it's full of a lot of padding, the FLUDD is a bit of a strange addition (especially with its talking, though it can be forgiven due to the plot being dirt/paint themed,) and the HORRIBLE inverted axis for the FLUUD.
But the game still has such a warm, and nice atmosphere to it all, as well as still looking really good to this day.
The overwhelming use of color and the tropical setting, along with the unforgettable soundtrack that represents both of these things makes for an incredible experience.
Unfortunately, the game feels like it's full of a lot of padding, the FLUDD is a bit of a strange addition (especially with its talking, though it can be forgiven due to the plot being dirt/paint themed,) and the HORRIBLE inverted axis for the FLUUD.
But the game still has such a warm, and nice atmosphere to it all, as well as still looking really good to this day.
Revisited this game after hearing so many naysayers talk trash about it. I documented basically every thought I ever had on it here: https://twitter.com/BansheeNeet/status/1303840247000817664?s=20
But in summation, Super Mario Sunshine is still one of the best Mario games and easily one of the best 3D platformers of all time. The controls are intuitive and delightful to engage with (thanks to the analog nature of the Gamecube's triggers and the wonderful control stick on the Gamecube), the level design is extremely varied and exciting, the storytelling and worldbuilding of Isle Delfino in each level is surprisingly very well thought out (cutscenes aren't great though), and everything about traversal and movement is as strong as SM64. Haters be damned, long live FLUDD.
But in summation, Super Mario Sunshine is still one of the best Mario games and easily one of the best 3D platformers of all time. The controls are intuitive and delightful to engage with (thanks to the analog nature of the Gamecube's triggers and the wonderful control stick on the Gamecube), the level design is extremely varied and exciting, the storytelling and worldbuilding of Isle Delfino in each level is surprisingly very well thought out (cutscenes aren't great though), and everything about traversal and movement is as strong as SM64. Haters be damned, long live FLUDD.
The worst 3D Mario game just by virture of the fact that half the levels/objectives range from tedious, to jank, to just plain bad. Really neat setting, some great music, and a lot of fun stuff in regards to FLUDD. However, Mario is all about great level design and this just doesn't have it by and large.
Also there's no long jump or backflip which drives me insane.
Also there's no long jump or backflip which drives me insane.
Super Mario Sunshine does so much right but also so much wrong. It's hubworld is great, each area feels connected with this great sense of atmosphere. It's presentation is probably it's greatest strength, with a fun visual look, great detailed areas and good music.
The Gameplay is hit or miss. Mario can sometimes be super satisfying to play and other times you'll be annoyed when he slips on something or doesn't do exactly what you wanted him to do. Level design is also hit or miss. Sometimes the levels are super fun and can lead to fun moments where you think outside the box. Other times the levels are so broken that you wanna break the disc.
It's a frustrating game, but if you push through the bullshit, you'll see a game with so much fun to be had and so much ambition to achieve.
The Gameplay is hit or miss. Mario can sometimes be super satisfying to play and other times you'll be annoyed when he slips on something or doesn't do exactly what you wanted him to do. Level design is also hit or miss. Sometimes the levels are super fun and can lead to fun moments where you think outside the box. Other times the levels are so broken that you wanna break the disc.
It's a frustrating game, but if you push through the bullshit, you'll see a game with so much fun to be had and so much ambition to achieve.