It’s pretty weird that this is considered a Super Mario game – a direct sequel to Super Mario World no less. There’s a reason Yoshi got his own series after this, since this gameplay is so different from typical Mario gameplay. I can appreciate the style it’s got going for it, the slower paced, ammo-conscious gameplay can be fun, if a bit frustrating. And baby Mario can feel too much like a burden at times. Overall, even if I don’t like the gameplay as much as usual Mario, it’s a charming game and has a soundtrack to match.
My main problem with the game is the collectables/score system. In order to unlock the hidden levels you need to get a perfect score on all stages, and that's fair. But getting that score is too much of a burden for me, since it requires 25 different collectable items in each stage AND max health (the collectables don't save either, it all has to be done in one run). This isn't a problem, there's plenty of games that I don't feel like fully completing, but Yoshi's island gives you no reason to collect ANYTHING if you’re not going for full score. It's an all or nothing kind of game. Either you go for a full score, or you ignore everything and just blast through the level. The issue with that is many levels can feel empty as a result. Like maybe the exit is just a straight line, and the game expects you to check the different elevations and hidden passageways to get everything, but if you don’t intend to go for 100% there’s little to no reason to go anywhere but straight forward.
I do like the levels for the most part. The game has a ton of unique enemy types and platforming gimmicks. However I disliked almost all of the underground, and sometimes castle stages. The maze-like structure just didn’t do it for me, along with the lack of visual variety.
The game is fine, the visuals are bright and colourful, it controls very well and the boss fights are all creative, albeit very easy. But once I had made the decision to not bother with the effort to get full points, the game started to feel hollow.
My main problem with the game is the collectables/score system. In order to unlock the hidden levels you need to get a perfect score on all stages, and that's fair. But getting that score is too much of a burden for me, since it requires 25 different collectable items in each stage AND max health (the collectables don't save either, it all has to be done in one run). This isn't a problem, there's plenty of games that I don't feel like fully completing, but Yoshi's island gives you no reason to collect ANYTHING if you’re not going for full score. It's an all or nothing kind of game. Either you go for a full score, or you ignore everything and just blast through the level. The issue with that is many levels can feel empty as a result. Like maybe the exit is just a straight line, and the game expects you to check the different elevations and hidden passageways to get everything, but if you don’t intend to go for 100% there’s little to no reason to go anywhere but straight forward.
I do like the levels for the most part. The game has a ton of unique enemy types and platforming gimmicks. However I disliked almost all of the underground, and sometimes castle stages. The maze-like structure just didn’t do it for me, along with the lack of visual variety.
The game is fine, the visuals are bright and colourful, it controls very well and the boss fights are all creative, albeit very easy. But once I had made the decision to not bother with the effort to get full points, the game started to feel hollow.
One of the best games on the SNES and a classic through and through. It's such a huge departure from the first Super Mario World that it's no wonder it became its own series. The raw creativity on display here cannot be understated, so many new enemies, fun stage gimmicks, sickeningly sweet music, and the best bosses in any Mario game. Would be a completely perfect game if not for the ridiculous requirements for 100%
One of the most stylish and fun sidescrollers to come out of the Super Nintendo era of gaming. It might not be the most advanced at first, the number of colours and nominations and the hand-drawn detail of Yoshi's Island really pushed the Super Nintendo to its limits. And that's not to mention its fun and memorable levels (Touch Fuzzy, Get Dizzy anyone?). Yoshi controls so silkily smooth and responsive and I gotta say, that final fight against Baby Bowser has to be one of my favourite endings to a video game.
I also want to drop Baby Mario on his fucking head.
I also want to drop Baby Mario on his fucking head.
I really like this game, but it gets a bit stale with time. There are levels that I just too long and boring, or just annoying. The visuals make it very unique and the boss fights are very good (Raphael the Raven forever). I loved this as a child and I still like nowadays, but less... and mastering it is a nightmare, a complete nightmare.
Nie rozumiem fenomenu tej gry, może dlatego, że nie grałem w nią na premierę. Zdaję sobie sprawę, że wtedy musiała zachwycać. Mnie osobiście pastelowa kolorystyka i konstrukcja rozległych poziomów delikatnie odrzuca. Jednak doceniam pomysłowych bossów i sztuczki graficzne do jakich doszli programiści na SNES.
This is like your standard left to right platformer, except Yoshi (who has Baby Mario riding on his back) can shoot out eggs.
Overall, the game has an excellent hand drawn art style is excellent and the level design can be a bit long but it's fun throughout. The game does playout slower than most platformers.
Baby Mario can be anxious to some, but I don't mind him too much.
The bosses are fun and creative, especially the final boss.
Overall, this is a pretty fun game and if you're a fan of slower paced platformers you're most likely going to like this game.
Overall, the game has an excellent hand drawn art style is excellent and the level design can be a bit long but it's fun throughout. The game does playout slower than most platformers.
Baby Mario can be anxious to some, but I don't mind him too much.
The bosses are fun and creative, especially the final boss.
Overall, this is a pretty fun game and if you're a fan of slower paced platformers you're most likely going to like this game.