Binding of Isaac for me is my perfect "pick up and play" game. I already sunk dozens of hours on the WIIU version, but already have close to 100 on Switch, with all of the non-greed mode endings complete. It's simple in look and borderline repulsive at times, yet those seemingly bizarre factors create such a wildly different and unforgettable experience every new run.
Also, having now just beat LoZ NES, I love how the dungeon format is almost exactly the same here as the dungeons in that original game were. You could really tell the devs were huge fans of the genre/style and polished it up to great lengths.
Also, having now just beat LoZ NES, I love how the dungeon format is almost exactly the same here as the dungeons in that original game were. You could really tell the devs were huge fans of the genre/style and polished it up to great lengths.
while the game has a lot of issues in the form of an extremely bloated item pool. sometimes the rooms that are generated are the definition of trolling the player. also the bad payouts in the form of troll bombs or spider chests sometimes can get a little tiring since it happens more often than it should but overall I think this game ended up being one of my favorite roguelikes
I've sunk 200+ hours into this game, and will likely sink hundreds more. Isaac has easy to understand mechanics for the average gamer but comes with a lot of depth, owing to the many items, characters, trinkets, and enemies available. For the full experience, you'll be playing with a second monitor on the wiki or platinumgod to remember what the item you just picked up does. Still, the complexity is easy to understand once you get into the game, and not as hard as some other games with a lot of depth (like Monster Hunter).
I've unlocked every character you can in this version, and a lot of achievements (I had like 50% of them, which is like 150 or something). Still, there is a lot left for me to do. You definitely get your money's worth, what's frustrating is that some of the achievements and challenges just feel cheap, as opposed to a fun challenge. Challenges like Ultra Hard that gatekeep achievements can be pretty cancer when you're spending most of the time just holding R to reset for a better run. I understand it's a rogue-like, but it doesn't have to be like this.
The state of the items in this game leave something to be desired, as there are way too many bad items that dilute the item pool, especially items that have the same purpose or are just powercreeping. The next major DLC update seems to have solved many of these items, but not without nerfing a few unnecessarily.
The complaints I have still can't overshadow the many hours of fun I had in this game, learning the more synergies and exploring the lore. And with the next update bringing proper co-op, I could see myself doubling the hours spent.
Onwards to Repentance!
I've unlocked every character you can in this version, and a lot of achievements (I had like 50% of them, which is like 150 or something). Still, there is a lot left for me to do. You definitely get your money's worth, what's frustrating is that some of the achievements and challenges just feel cheap, as opposed to a fun challenge. Challenges like Ultra Hard that gatekeep achievements can be pretty cancer when you're spending most of the time just holding R to reset for a better run. I understand it's a rogue-like, but it doesn't have to be like this.
The state of the items in this game leave something to be desired, as there are way too many bad items that dilute the item pool, especially items that have the same purpose or are just powercreeping. The next major DLC update seems to have solved many of these items, but not without nerfing a few unnecessarily.
The complaints I have still can't overshadow the many hours of fun I had in this game, learning the more synergies and exploring the lore. And with the next update bringing proper co-op, I could see myself doubling the hours spent.
Onwards to Repentance!