Reviews from

in the past


itd be weird for me to put collectively about 500 hours into this game over various platforms and give it less than a 5/5 so

i wish i knew how many hours i have spent on this game. always come back to it

perdon por las expansiones bebe no te merecemos

I played 737 hours of this game in a single year. It's both a blessing and a curse

i'm not good enough to enjoy this fully but it's really fun


video game equivalent of crack

I am so bad at this game. Shit rocks though

I was so into this game from like, freshman - junior year

Timeless game. A pillar of rougelikes and forever one of the most fun games of all time.

this game has the most boring fucking gameplay possible, its like its chemically engineered to be the worst fucking thing in existence. the game is completely rng reliant, every run is basically decided completely by the items you obtain, rather than balancing it so its harder but still doable with dogshit items.

fuck this game it killed video games

I have long compared The Binding of Isaac to a slot machine, which maybe isn't quite fair. Unlike a slot machine, there is a decent amount of skill involved - understanding the mechanics, learning how to get deals with the devil, figuring out what synergizes with what. But at the end of the day, those flashy synergies are really the only draw of the game, and the only reason why I have a little over 150 hours in it. There's only so many times I can completely annihilate everything with screen-spanning laser beams before it starts becoming a chore. Isaac fails at what I'd consider the most important part of a roguelike - being challenging but fair. In Isaac, there is rarely a moment in which you feel like you are having a fun challenge. You are either insanely overpowered and nuking all of the bosses in less than 10 seconds, or you are the weakest baby alive, spending each encounter strafing around the arena for several minutes while doing a piddling amount of damage. It doesn't feel satisfying to attack and kill enemies until you've gotten enough items that the game starts to play itself. And on top of it all, most of the soundtrack is made up of boring atmospheric tracks, which is not what I want to be listening to when playing an action roguelike. At least some of the boss themes like "Infanticide" are good.

your a naked boy running around in your moms sex dungeon

the best intro to roguelites. if you want to try out the genre this is the game to do it with

The Binding of Isaac: Rebirth is an exceptional roguelike with never-ending replay value.

Every Binding of Isaac run is unique. In each run you try to fight your way through randomly generated floors of enemies and bosses by shooting them with Isaac's tears while picking up random items and power-ups along the way. These hundreds of different items and their countless unique synergies make sure that every run feels fresh and new. Even after 1000+ hours of playtime (PC & PS4) there are still plenty of item interactions I have yet to experience. Power-ups can range from simple damage upgrades to items that transform your tears into bombs or other deadly weapons. Once you possess the latter and manage to pick up other synergizing items such as "Pyromaniac" which causes explosions to heal you and "Mr. Mega" that increases your bomb radius in true Bomberman-esque fashion you suddenly got an extremely powerful run going capable of defeating bosses you never dared to dream of defeating.

Most of the items you need to unlock by advancing in the game, completing certain challenges or uncovering secrets (which there are plenty of). If you are a fellow achievement hunter then the myriad unlockables are what makes this game truly addictive. Most of them you will unlock automatically as you play the game, but some are locked behind harrowing challenges that truly test your skill and mettle. Even though the game is challenging, I believe that with enough dedication any player is capable of beating it, so do not be discouraged if you do not even reach the boss of the first floor on your initial attempts. Because the game does not hold your hand, you have to be daring and experiment. There are no item descriptions for example, which means that there will be moments in which you have to decide whether to pick up a new shiny item that could either propel you towards victory or sabotage your entire run.

Even though the gameplay feels a bit slow and dated especially compared to newer roguelikes such as Enter the Gungeon or Hades, it still serves its purpose. Being able to shoot in only four directions is limiting and might seem too basic. However, this same simplicity allows the game to be easy to pick up and understand. The game relies more on interesting item synergies rather than on flashy gameplay with dodge rolls and combos. The slow pace can easily cause a single run to take up 50 minutes once you unlocked all of the floors especially if you have a run that does not pop off. Fortunately, it is possible to quit and save at any point in a run, so you do not have to commit an hour of your time at once and you can immediately pick up where you left off.

In its presentation The Binding of Isaac is quite unique. The way in which grotesque monsters and mature religious undertones are blended with a cutesy aesthetic is iconic. The music is equally great. The game does have a story, albeit conveyed in a fragmented way through various cryptic vignettes that are unique to each playable character. It will go over most players’ heads but there is enough there to theorize and read up on.

The game does feature 2-player local co-op (4-player with Afterbirth DLC), but sadly is leaves a lot to be desired. Unfortunately, co-op players can only join in as random babies with limited options. For example, they have less health and damage than Isaac and cannot pick up items or pickups. Mods to make the co-op experience more interesting do exist but do tend to require the Afterbirth+ DLC.

Ultimately, The Binding of Isaac: Rebirth will provide you with absurd replay value and is the ideal game to either mindlessly grind for weeks on end or simply pick up for half an hour while you are on break.

Summary:
+ Unprecedented variety and replay value due to item synergies and randomly generated runs
+ Countless of secrets and unlockables
+ Addictive gameplay loop with rewarding meta-progression
+ Iconic aesthetic
+ Great soundtrack
+ Easy to pick up but hard to master

- The gameplay is not as action-packed or flashy as other games in the genre
- Flawed local co-op

probably the best roguelike game

if super meat boy made every wannabe indie dev make a tough as nails indie platformer, then this made those same people wanna put roguelike elements in their next game

One of the best roguelikes out there. As terrible of a company as Nicalis is the gameplay in TBoI:R is insanely fun and has an intriguing storyline with many secrets to uncover.

Jogo bem divertido, com seu famoso conceito roguelike entre salas, dá pra completar o jogo sem muito estresse, já que possui diferentes itens, bosses. mods, que dão uma refrescada na experiência.

really good roguelike, I've always loved Edmund McMillen's art and this game just rocks. It was kinda pivotal for my development as an artist actually. Binding of Isaac is very special to me.

This game feels so good to play. Only a couple of roguelikes feel better than this imo

The best version of a belter game. Has the pixel art, atmospheric OST and beefed up item/character pool improvements that the original flash game didn't have, whilst at the same time not being bogged down by the derivative new items and lazy endgame dungeon of the latter expansion packs.

If you don't know what Isaac is all about by now, you pick a character, you dungeon crawl through some dank depths and along the way you either turn into a one shotting invincible god or a miserable failed experiment that can barely shoot a tear correctly.

It's incredibly fun.


Exciting to play until I die during a particularly good run

boring after a while. It basically a luck base game. It can be fun at times but it´s inferior to the mayority of rogue likes like Spelunky.

so good that it started the trend of horribly uninspired roguelikes that somewhat continues to this day

The best game I have ever buyed on Steam among more than 500. Destroyed the joysticks of an Xbox controller playing it. Got the physical edition for the Switch because it's never enough.