Strongly dislike how the game just expects you to memorise the effects of its myriad items when these effects can vary wildly from incredibly powerful to run-endingly detrimental, and it's hard to parse what some effects even do in the first place. Also dislike how some builds feel near-unbeatable, whilst others are useless, and that it feels like such rng as to which you'll end up with.
I get that this was a key player in the roguelite genre becoming popular, but it has been significantly outperformed by later entries.
I get that this was a key player in the roguelite genre becoming popular, but it has been significantly outperformed by later entries.
'The Binding of Isaac' is one of my favourite games ever and it's something that I am continuously playing. I may take a few weeks or months off, but I always come back and it's been that way for a couple of years now.
Like all good roguelites, there's a false simplicity in this game. You start it up for the first time and you're thinking 'oh, this is basic' and the more you play the more you realise how jam packed it is with content. Somebody could easily get 100, 200 or more hours from this if they like it as much as I do.
There are times when you have some really shitty luck with items, but that's when the difficulty spikes up and that's something else I love about it. Most playthroughs are not similar, so it has a level of replayability that most games don't have.
I also want to give a shout out to the weight that's added to the game through it's religious themes and general presentation. It would be easy to say this game looks ugly at times, but the more I've played the more I have appreciated it's visual style, there's just a simplicity in every environment, enemy and item. Overall, it's just clean.
Price does play a part in a review of a game for me and this is priced at an absolute bargain at retail and a steal whenever it's on sale.
Like all good roguelites, there's a false simplicity in this game. You start it up for the first time and you're thinking 'oh, this is basic' and the more you play the more you realise how jam packed it is with content. Somebody could easily get 100, 200 or more hours from this if they like it as much as I do.
There are times when you have some really shitty luck with items, but that's when the difficulty spikes up and that's something else I love about it. Most playthroughs are not similar, so it has a level of replayability that most games don't have.
I also want to give a shout out to the weight that's added to the game through it's religious themes and general presentation. It would be easy to say this game looks ugly at times, but the more I've played the more I have appreciated it's visual style, there's just a simplicity in every environment, enemy and item. Overall, it's just clean.
Price does play a part in a review of a game for me and this is priced at an absolute bargain at retail and a steal whenever it's on sale.
The gameplay is very fun and discovering combinations between the hundreds of different items kept me invested in the game for hundreds of hours. The story is weird and confusing and pretty much up to interpretation and to me, it’s a very queer story that is important to my personal life, because it helped me overcome christianity.
I played Rebirth for hours upon hours when it released, and it quickly became a point of connection between me and a girl I had feelings for. Lo and behold, we started playing together and racing each other and eventually became a couple. 6 years later, we still credit this game with bringing us together!
Sentimentality aside, this is the game I credit with my current obsession with indie titles, and roguelikes in particular. An upgrade on the Flash version in every way.
Sentimentality aside, this is the game I credit with my current obsession with indie titles, and roguelikes in particular. An upgrade on the Flash version in every way.