Reviews from

in the past


ok meta game, but nowhere near Davey Wreden's incredible duo

ENG: Despite initially seeming like a game with personality, as we progress we realize how few ideas there are in this game. An unfunny joke. It lasts between 20 and 30 minutes and it is very long. With that I said it all.

ESP: A pesar de un principio parecer un juego con personalidad, conforme avanzamos nos vamos dando cuenta de las pocas ideas que hay en este juego. Un chiste sin gracia. Dura entre 20 y 30 minutos y se hace larguísimo. Con eso dije todo.

not much i can say without spoiling the experience other than this is a really fun and creative experience, amazing job on this dev, ive never seen anything like it truly! youll understand why im being so sweet once you play the game, i recommend totally blind btw

A playfully clever treatise on the predominant psychological mechanization of The Player’s approach to games in the 21st century as primarily dictated via AAA structural and ideological hegemony. What an interesting central subject to take on in a game functioning around a core experimental question of how far someone will go to see a story with even the slightest illusion of choice through to the end.

Prompts a few crucial questions: Does narrative choice necessarily always equal autonomy for The Player in games? Is “autonomy” ever a feasible goal in a product fundamentally bound to and by the static (if sometimes imperfect) code of its very base ability to exist? Bound by the (oft unfortunate) limits of its writers? How much emotional and intellectual manipulation can you stand during the course of any title? We know that so many of the AAA ilk attempt to obscure observation or discussion of these ever-tenuous dynamics in their games with various self-indulgent sentiments, but this game laughs in the face of all of these efforts.

I respect this game a lot, and I’d like to think it truly respects me and all the rest of its audience, too.


I kinda like this overall genre of meta games that are about repeating the same main action with a new twist every time, but this one is a very uninteresting entry that fails to sell its concept and mostly tries to repeat Stanley Parable beats.

Reminded me a bit of The Stanley Parable. Funny humour.

silly little game with silly little buttons

its kind of funny, i guess. very clearly inspired by games like "do not touch the button" or "don't play this game" but especially of "the stanley parable." i think i'm too old and jaded, and i've seen this meta commentary gimmick too many times for it to really land with me. its cute if you have limited experience with the genre, however.

What happens in the corridor, stays in the corridor.

Pretty pointless, yet somewhat charming. Has one neat fourth wall break.

Well, for a few bucks and a few laughs, I'd say it's fair

Completed with 100% of achievements unlocked. The Corridor is a short 'experience' game, based around the idea that the game doesn't want to be played. The player is initially presented with a featureless white corridor, empty save for a red button at the end, which upon being pressed, closes the game. Relaunching, the button is then moved/recontextualised, with a further plea from the game for you to leave. This approach repeats throughout, with the core appeal coming from the humourous voiceover and range of approaches to trying to deceive the player - from a simple corner 'hiding' the button, to turning the player around, starting the game with a black window to make it seem that the game is hanging, and much more. It's all very simple, but enjoyable to see what the game comes up with for each successive attempt - and at 20-30 minutes for a complete playthrough, the perfect length to explore this concept without becoming stale. Good fun.

Ha habido una vez que me ha hecho mucha gracia y varias que me han parecido originales. Siguen siendo 36 veces que hay que abrir el juego.

For a game where the only promised gameplay is that you walk down a corridor, I can say with absolute certainty that you do in fact walk down a corridor.

The Stanley Parade if it was a linear game, it has a few good surprises, but a lot of the time the game was predictable with what was going for

So stupid but amusing at the same time.

For a game that I received for less than a dollar it's not bad. it was really short but it did get me to laugh at a few points throughout. I hope this dev decides to continue his work in the future and perhaps release something far better sometime in the future

it's a cute game with a cute gimmick

super unique game fun experience for 30 mins

I played this game a week ago and already forgot almost everything about it. This either says something about me or The Corridor.


Listen, this game is $2, half an hour, and has overwhelmingly positive reviews. Anything I say about this game is basically a spoiler. Just, give it a try. It's like a breath of fresh air.

Most similar to The Stanley Parable, but with painfully slow movement. A fun few minutes of meta-type gameplay.

it was okay, think watching someone play it is better then playing it

No está mal. Tiene algunos gags graciosillos y poco más.