Bio

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Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others

Gamer

Played 250+ games

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Persona 5
Persona 5
The Legend of Heroes: Trails in the Sky the 3rd
The Legend of Heroes: Trails in the Sky the 3rd
The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth
Fatal Frame II: Crimson Butterfly
Fatal Frame II: Crimson Butterfly
The Beginner's Guide
The Beginner's Guide

310

Total Games Played

007

Played in 2024

000

Games Backloggd


Recently Played See More

Nuts
Nuts

Apr 17

Venba
Venba

Apr 07

Sephonie
Sephonie

Mar 22

Chants of Sennaar
Chants of Sennaar

Feb 23

Cocoon
Cocoon

Feb 12

Recently Reviewed See More

Another great Analgesic Productions game. I found the controls kind of finicky, but it's such an amazingly creative platformer, the game makes you string together moves in very creative ways, and the levels always felt so natural, reaching a place felt like a discovery instead of you just completing a trial.

The abstract visuals and melancholic surrealism are also in full force here, but this time there's a more concrete, more "real-world issues" story that I found really poignant. Loved to learn more about these characters, and the themes let me pondering for a while.

As always, very excited for whatever comes next.

not a great game, but like, completely serviceable? great character designs, fun atlus jrpg combat even if it a little more simple. it just scratches that itch well enough, and we're not on ps2 era when atlus spammed jrpgs left and right, so i'm not complaining about getting one of those.

It's just satisfying to see an experience so specific and deliberate. There's no real open possibility space, it's an extremely linear game, but it just makes you admire the construction, which many surprising deligthful moments. There's also the crescendo in scenarios, the visuals becoming more alien, the puzzles more abstract and complex, the setpieces bigger. Some of the later puzzles made me gasp and laugh at the scale of what they were doing

I think it's smart how it hides some bog-standard puzzle mechanics (get thing x to there, open gate y) within the main world-hopping mechanic which make those usually tedious solutions much more interesting and engaging.

Just a great game all around, one that delivered what it promised and more.