OniluapL
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Another great Analgesic Productions game. I found the controls kind of finicky, but it's such an amazingly creative platformer, the game makes you string together moves in very creative ways, and the levels always felt so natural, reaching a place felt like a discovery instead of you just completing a trial.
The abstract visuals and melancholic surrealism are also in full force here, but this time there's a more concrete, more "real-world issues" story that I found really poignant. Loved to learn more about these characters, and the themes let me pondering for a while.
As always, very excited for whatever comes next.
The abstract visuals and melancholic surrealism are also in full force here, but this time there's a more concrete, more "real-world issues" story that I found really poignant. Loved to learn more about these characters, and the themes let me pondering for a while.
As always, very excited for whatever comes next.
It's just satisfying to see an experience so specific and deliberate. There's no real open possibility space, it's an extremely linear game, but it just makes you admire the construction, which many surprising deligthful moments. There's also the crescendo in scenarios, the visuals becoming more alien, the puzzles more abstract and complex, the setpieces bigger. Some of the later puzzles made me gasp and laugh at the scale of what they were doing
I think it's smart how it hides some bog-standard puzzle mechanics (get thing x to there, open gate y) within the main world-hopping mechanic which make those usually tedious solutions much more interesting and engaging.
Just a great game all around, one that delivered what it promised and more.
I think it's smart how it hides some bog-standard puzzle mechanics (get thing x to there, open gate y) within the main world-hopping mechanic which make those usually tedious solutions much more interesting and engaging.
Just a great game all around, one that delivered what it promised and more.