I used to like the game a lot as a kid, and I couldn't pin down why, but now I know it's likely just the vibe that the game gives off. Which is honestly one of the only things that really holds up.
The story is... interesting, the story telling is also interesting, but "brevity" is an understatement as the game just kind of throws everything at you with no tact.
To be honest, the game does feel like it was made for the sake of being made, not really to send a message or tell a story. But I still have a soft spot for it.
The story is... interesting, the story telling is also interesting, but "brevity" is an understatement as the game just kind of throws everything at you with no tact.
To be honest, the game does feel like it was made for the sake of being made, not really to send a message or tell a story. But I still have a soft spot for it.
What kind of dick eats their pet shrimp on the day that they are gonna kill themselves?
Idk it's fine. I gave it a positive review on Steam initially but I just wish it either gave us more people's lives to look at, gave us more of the character that we are playing as, or made it less depressing by at least letting us choose to better our lives instead of just ending it.
After all it's a god damn video game, and if it's not fun then it should at the very least give us a narrative that's able to be interacted with
Idk it's fine. I gave it a positive review on Steam initially but I just wish it either gave us more people's lives to look at, gave us more of the character that we are playing as, or made it less depressing by at least letting us choose to better our lives instead of just ending it.
After all it's a god damn video game, and if it's not fun then it should at the very least give us a narrative that's able to be interacted with
This is not good. It's bordering on offensively bad. It's a short, simple, direct story about unaliving yourself. And sure, okay, that could be neat. It would be fun to get a game dev and artist's perspective on that very serious topic.
Instead, this is just... kinda stupid. It feels like some edgy dude wanted to represent a subject while neither knowing anything about the subject or having any ounce of creativity or artistry. It represents itself as this oddity, this weirdo interpretation of a dark subject. But in reality, it's just lots of disconnected thoughts that are both unexplained and irrelevant.
Maybe you could say that this is a really cynical take on this subject matter. But if so, it's so cynical it comes off as snide. And maybe you could say this is just abstract art, surrealism. If so, what do any of the parts of the whole mean? What message is it trying to speak?
In reality, this is nothing. It's a vapid drivel by someone either too pretentious or too deluded to understand what they, themselves, were trying to do or say. Even if this game weren't addressing some serious subject matter, it's barely competent enough to tell you the daily weather.
Instead, this is just... kinda stupid. It feels like some edgy dude wanted to represent a subject while neither knowing anything about the subject or having any ounce of creativity or artistry. It represents itself as this oddity, this weirdo interpretation of a dark subject. But in reality, it's just lots of disconnected thoughts that are both unexplained and irrelevant.
Maybe you could say that this is a really cynical take on this subject matter. But if so, it's so cynical it comes off as snide. And maybe you could say this is just abstract art, surrealism. If so, what do any of the parts of the whole mean? What message is it trying to speak?
In reality, this is nothing. It's a vapid drivel by someone either too pretentious or too deluded to understand what they, themselves, were trying to do or say. Even if this game weren't addressing some serious subject matter, it's barely competent enough to tell you the daily weather.
Ten minutes of obsession and madness.
Absurd, janky, and deeply personal. It gives big Cave Story Sex RPG 2007 vibes. I recommend listening to the developer commentary afterwards if you want to hear some insight on the creator's mindset and struggles making the game.
Absurd, janky, and deeply personal. It gives big Cave Story Sex RPG 2007 vibes. I recommend listening to the developer commentary afterwards if you want to hear some insight on the creator's mindset and struggles making the game.