Ton of content and super solid fighting. Graphics are getting dated at this point - original sf4 was 6 years old by this point - but the painterly style and nice animations make it look better than sf5. Maybe capcom's best mix of casual baiting and real tech skill. 1 frame links and advanced techniques mean there's still a large barrier for high level play. Elena backdash is kind of ridiculous. A great value purchase today, but as expected the only people left online are forgotten gods.
FGC net complained about this game a lot when it was out but sf5 made everyone realize how good they had it.
FGC net complained about this game a lot when it was out but sf5 made everyone realize how good they had it.
I can feel it coming over me
I feel it all around me
I've been waiting for this moment all my life it's my destiny
There's a fire deep inside of me
It's waiting to come out now
No matter what, no matter how, I know I'll make it through somehow
Cuz when the road feels too long
I'll still be holding on
I'm gonna keep on going, I know I'll be strong
Indestructible
I wont let nobody break me down
Indestructible
Nothings gonna stop me now
Indestructible
Gonna gonna make gonna keep on going
Indestructible
The last man standing
I feel it all around me
I've been waiting for this moment all my life it's my destiny
There's a fire deep inside of me
It's waiting to come out now
No matter what, no matter how, I know I'll make it through somehow
Cuz when the road feels too long
I'll still be holding on
I'm gonna keep on going, I know I'll be strong
Indestructible
I wont let nobody break me down
Indestructible
Nothings gonna stop me now
Indestructible
Gonna gonna make gonna keep on going
Indestructible
The last man standing
Ultra Street Fighter IV is, to me, everything a fighting game should be. The ultimate version of an already groundbreaking title in the genre that had a huge impact in re-establishing 2D fighters for the modern age.
Technically demanding but easy to pick up, Usf4 takes everything great about the genre and takes it that step further. Visually the game is wild, with some of the wackiest and most creative animations i’ve ever seen in a fighting game, the characters and stages burst with life and personality and the sound design is rowdy and all over the place in the best way, making for one of the most hyperactive and exciting experiences i’ve ever had in a game.
Now I must admit, i’m not the most competitive player, i’ve played a fair bit of Usf4 online and a lot against friends, but most of my 700 or so total hours in this game (across different platforms) comes from the single player content - arcade and versus mainly. But that’s not to say that I don’t appreciate the depth this game offers, i’ve experimented for hours upon hours with just about every character in the game, learned tricks and combos, watched a whole lot of the highest level play and engaged with the community as a street fighter fan - and I can safely say that this game hits a brilliant balance of technicality and pure ‘pick up and play’ enjoyment. Sure you can spend months working on 1-2 frame link combos, setups, mixups, oki and all other manner of advanced skills - but, as far as i’m concerned, the fundamentals alone make for one of the most satisfying experiences in a fighting game, and by far one of the most intense and exciting to watch at a high level. Unbelievably hype matchups like momochi vs daigo or fuudo vs tokido will forever be embedded in my memory.
I can’t pretend that this is a perfect game, I know how poor the netcode can be, how many cheap tricks there can be across the entire cast and how it might not be the best looking game even for its time - but that’s just not important to me when what this game has above all else is overflowing charm and gameplay that I can waste hours in playing round after round (and still continue to).
Technically demanding but easy to pick up, Usf4 takes everything great about the genre and takes it that step further. Visually the game is wild, with some of the wackiest and most creative animations i’ve ever seen in a fighting game, the characters and stages burst with life and personality and the sound design is rowdy and all over the place in the best way, making for one of the most hyperactive and exciting experiences i’ve ever had in a game.
Now I must admit, i’m not the most competitive player, i’ve played a fair bit of Usf4 online and a lot against friends, but most of my 700 or so total hours in this game (across different platforms) comes from the single player content - arcade and versus mainly. But that’s not to say that I don’t appreciate the depth this game offers, i’ve experimented for hours upon hours with just about every character in the game, learned tricks and combos, watched a whole lot of the highest level play and engaged with the community as a street fighter fan - and I can safely say that this game hits a brilliant balance of technicality and pure ‘pick up and play’ enjoyment. Sure you can spend months working on 1-2 frame link combos, setups, mixups, oki and all other manner of advanced skills - but, as far as i’m concerned, the fundamentals alone make for one of the most satisfying experiences in a fighting game, and by far one of the most intense and exciting to watch at a high level. Unbelievably hype matchups like momochi vs daigo or fuudo vs tokido will forever be embedded in my memory.
I can’t pretend that this is a perfect game, I know how poor the netcode can be, how many cheap tricks there can be across the entire cast and how it might not be the best looking game even for its time - but that’s just not important to me when what this game has above all else is overflowing charm and gameplay that I can waste hours in playing round after round (and still continue to).