Reviews from

in the past


Steet Fighter 4 will live forever, at least for me. It was a game that occupied my thoughts when I woke up for school, and when I went to bed that same night, and even now, 5 years after those sleepless nights, it crosses my mind regularly. Whether it be the gameplay, the iconic matches, the constant weekend lobby battles with my friend that I talk to, to this every day. Street Fighter 4 is one of those games that may feel impossible to put into words, but I might as well try.

Before I was even born, I was diagnosed with Attention deficit hyper disorder (ADHD), I would hyper-fixate on things, jump from one interest to the other, and never stick with an interest for very long, but something about fighting games just stuck, and it all started with Street Fighter 4.

In June of 2014 the Xbox Live Gold membership promised 2 free games, an edgy beat-em-up with middling reviews known as Charlie Murder, and Street Fighter 4 Arcade Edition. I would always keep up with this “games with gold” program. I would know everything about the upcoming free games weeks before they dropped and would tend to hype myself up on a lot of them to a decent degree, and this was no different this month. I remember being so enthralled by the game’s simple yet effective character design, and I ended up watching many lore videos on character backstories and the series’ overarching plot before I even knew what a combo was, or had heard the name Daigo Umehara, and it was around that time that I got the game.

To put it simply, I had no idea what I was doing, I almost exclusively played Dudley because Rocky was my favorite movie at the time, and he was a cool suave boxer. Despite loving the character, I had no idea the kind of combo and mix-up potential he had. The name Smug (Street Fighter 4’s most famous Dudley) existed only in passing references when I googled the character, I threw out his big normal moves, and face rolled my controller until he did his special moves and Ultra attacks. Despite my lack of knowledge, I was beginning to fall in love with the genre of fighting games. [1 these bracketed numbers reference little extra anecdotes at the bottom of the review] That simplicity of 2 characters sharing screen, doing everything within their ability to prove that they are the better competitor, well, it spoke to me, and I began playing just about everything I could find for a reasonable price, or on the right console. It was around this time that I met Andy.

Andy is still my friend to this day, and a lot of that started when he saw me playing the terrible port of Marvel vs Capcom 2 for the iPad. That’s right, my longest lasting friendship can be attributed to Capcom’s half assed attempt to get their beloved arcade classic on to the app store. Of course, without any comprehensive knowledge of what a quality feeling fighting game even was, I was none the wiser to this port’s faults, and did my best to unlock and play as every character in that game. [2]. We began sharing our love and experiences with fighting games, and he ended up joining me and my Xbox 360 friends from middle school in endless weekend lobbies of Super Street Fighter 4 Arcade Edition, and that was around the time that I learned a new version of this game I had become obsessed with, came out, and it was called Ultra Street Fighter 4.

Ultra Street Fighter 4 was a patch, it was a new version, it was a rerelease, it was a lot of things, but it was also deeply influential as to how I went on to view fighting games. Throughout the summer of 2014 I dove headfirst into the genre, I picked up both Street Fighter 2 and 3’s HD editions on my 360, began watching actual people play the game casually (RIP Super Best Friends and Excellent Adventures) and even began seeing what Street Fighter played at the highest level looked like. My previous love for Dudley led me to becoming a massive PIE Smug fan [3] and I saw him do things that blew my mind with that character. The very first legitimate combo I learned was Dudley’s standing Heavy Kick, cancelled into his EX Machine-Gun Blow, linked into his ducking uppercut. It’s incredibly simple for even intermediate fighting game players, but when it came to that cancel, my hands have never had to move that quickly for a video game in my life (I was playing on pad at the time [4]), but I eventually nailed it consistently and felt my eyes open to what fighting games were and could be.

Goofy weekend lobbies, filled with mashing buttons and wake up ultras. ended up becoming avenues to try new combos, test out new characters, and find out if there was a true main for me.[5]. I ended up entering tournaments, both local weekly affairs and annual regional events, and as the high school years flew by, Ultra Street Fighter 4 remained the only constant. 2014 and 2015 were both unbelievably fun years to track the tournaments for that game, due to the Capcom pro tour, wherein Capcom would grant points to people who placed highly in major and supermajor Ultra tournaments, with the highest scoring players being slotted into the Capcom Cup at the very end of the year. It was an amazing journey, that encompassed everything I loved about Ultra’s competitive scene, and then Street Fighter 5 ended up coming out.

I tried so hard to love Street Fighter 5, and for an entire calendar year I convinced myself that I did. I knew the game was a fresh start, and I was on a relatively clean slate when it came to tournaments, so I tried to take that fresh start, and do what I never could in Street Fighter 4: Not go 0-2 in a tournament. At this point however, cracks began to form. I had temperament/anger issues, even during my Street Fighter 4 days, but something about 5 just had me angrier and angrier every day, and I think a big reason for that is that I was mostly alone in that game. Whereas I had a large group of friends to play with and learn from in 4, most of those same friends ended up buying an Xbox One instead of a PS4, and even though Andy bought the game, it was on PC, so it became more difficult to even play with him. The relaxation and debauchery I could fall back on was gone before I realized it, so for every online loss I took, ended with me sitting alone, stewing in my anger, trying to convince myself that I still liked this game.

I may not have referenced it earlier, but Street Fighter 4 came into my life at a very dark time for me, I was beginning to give up on myself, and doing anything to gain attention and validation from a group of friends that never seemed to have the time for me. But Street Fighter 4 started a shift. I had more things to talk about, with people who seemed enthusiastic about talking about them. Life was starting to become worth living again for a reason outside of anything I tried to fabricate. The passion was real, and new interests started growing outside of fighting games. I’m not going to say that Street Fighter 4 saved my life, but it certainly made me care more about it, and I think that’s why 5 ended up disappointing me so badly. I can get into plenty of gameplay reasoning, but at the end of the day, Street Fighter 5 just wasn’t fun for me, and that’s what should matter the most.
Ultra Street Fighter 4 was a game that I ended up taking very seriously, but despite that seriousness, fun never left the equation, and I could talk for ages about the crazy stories I have playing, watching, and reading about Capcom’s masterpiece. It is an incredibly important game that I still play to this very day, because, at least for me, Street Fighter 4 will live forever.



Extra bits: 1: [Around the summer of 2014, I went to a catholic summer camp, that I frequently went to for years, at that point, and I vividly remember nonstop talking about street fighter 4 lore, specifically Dudley. I also remember making up a ton of information too, because my ADHD brain loved to fill in blanks when it came to lore, this bit wasn’t interesting enough for a whole paragraph, but yea, I was mega obsessed with this game, even when I knew little to nothing about it]

2. [The reason for my investment with Marvel vs Capcom began when I found out that Phoenix Wright was playable in Ultimate Marvel vs Capcom 3, and Ace Attorney had been my hyperfixation throughout the chunk of 2014 before I downloaded Street Fighter 4, so by extension, I loved the MVC series, and I downloaded the only edition of this newfound series on the only mobile platform I had.
Upon further research, my timeline may be a little mixed up, it may have gone Ace Attorney -> UMVC3 -> MVC2 -> Andy -> Street Fighter 4, but I think it’s small enough to not really matter since it all happened in less than 4-5 months]

3: [If any of you have the time and appreciation of naturally formed cringe content, you can see a whole lot of my very old tweets from 2014 where I ask countless questions to people in the upper echelons of the FGC, including Smug, James Chen, and UltraDavid. I even ended up becoming decently friendly with eventual EVO winner KaneBlueRiver after wishing him good luck at EVO. I had no shame at that point, and just wanted to talk directly to these faces of the community that I was growing to respect, despite it being a bit annoying and cringe inducting]

4: [I ended up playing on what’s known as a fightpad, it’s a standard grip controller with 6 face buttons, made for fighting games. I did buy a fightstick eventually, but I never was as acclimated to it as I was with the pad https://m.media-amazon.com/images/I/411y3LrFV3L.jpg]

5: [I ended up playing Rose, and she’s still the only true dedicated main I have to this day]

juri is just really fun ok i am not a weirdo person

I misread the name of the stage "Mad Gear Hideout" as "Metal Gear Hideout" and now I want a Shadow Moses Island stage in SFVI

This might be the best modern fighting game period. Really great and deep mechanics, good music, style, and story, and a pretty excellent roster with a good balance of characters from every SF series. This game holds up really well, and for someone who is really not a fan of modern fighting games, this is great. The only ones that come close are Tekken 7 and Street Fighter 6, but I need more time to think about SF6 before I make that decision...

i didnt like this, this sucked, i dont like how anything feels in this game when u play it. I like sonic the fighters so much better


Sanırım artık dövüş oyunlarını da seviyorum (Zangief ve Hugo'nun aq spamcı *clar)

Dá pra se divertir pacas jogando esse, é a mais completa versão do aclamado street fighter IV, que já é bom por si só. Esse título em específico se mostra mais balanceado e completo, certamente a versão definitiva do game.

I went in wanting to try a new fighting game and came out with a foot fetish

É irônico como um jogo que reviveu os jogos de luta quase acabou com os jogos de luta

Joguei muito a versão Super quando menor e terminar a Ultra quando mais velho é uma experiência e tanto. Masterpiece!

Finalmente, un Street Fighter bueno

The third best street fighter game but the best street fighter game on steam. Huge cast of characters if you are looking to play a street fighter game on steam go for this one no question

the best fighting game ever made

This is the Super Smash Bros Melee of Street Fighter, this game is really hard to get super good at and that’s easy to put people off on, The roster is good with characters that need to be added to 6, the aesthetic is meh with meh graphics. This is a fun game to watch competitively though.

o street fighter no qual eu aprendi a jogar, os trials sao bem desafiadores e divertidos e os gráficos são uma belezinha. o sistema de ultra é foda, mas não gosto do focus attack

"Is Sagat A Shoto" - the greatest thread in the history of forums, locked by a moderator after 12,239 pages of heated debate,

Um abraço ao Street Fighter 2, é um dos melhores revivals que vi por ai, já falei bastante na review da versão do 3ds, mas essa aqui é MIL VEZES melhor.

Ultra Street Fighter IV is, to me, everything a fighting game should be. The ultimate version of an already groundbreaking title in the genre that had a huge impact in re-establishing 2D fighters for the modern age.

Technically demanding but easy to pick up, Usf4 takes everything great about the genre and takes it that step further. Visually the game is wild, with some of the wackiest and most creative animations i’ve ever seen in a fighting game, the characters and stages burst with life and personality and the sound design is rowdy and all over the place in the best way, making for one of the most hyperactive and exciting experiences i’ve ever had in a game.

Now I must admit, i’m not the most competitive player, i’ve played a fair bit of Usf4 online and a lot against friends, but most of my 700 or so total hours in this game (across different platforms) comes from the single player content - arcade and versus mainly. But that’s not to say that I don’t appreciate the depth this game offers, i’ve experimented for hours upon hours with just about every character in the game, learned tricks and combos, watched a whole lot of the highest level play and engaged with the community as a street fighter fan - and I can safely say that this game hits a brilliant balance of technicality and pure ‘pick up and play’ enjoyment. Sure you can spend months working on 1-2 frame link combos, setups, mixups, oki and all other manner of advanced skills - but, as far as i’m concerned, the fundamentals alone make for one of the most satisfying experiences in a fighting game, and by far one of the most intense and exciting to watch at a high level. Unbelievably hype matchups like momochi vs daigo or fuudo vs tokido will forever be embedded in my memory.

I can’t pretend that this is a perfect game, I know how poor the netcode can be, how many cheap tricks there can be across the entire cast and how it might not be the best looking game even for its time - but that’s just not important to me when what this game has above all else is overflowing charm and gameplay that I can waste hours in playing round after round (and still continue to).

FISTS WILL FLY AT THIS LOCATION

The version that I personally played the most due to it being the most recent version by the time I got a console to play it on. Ik alot of pros and diehards of the series like ultra the least of the 4 versions because of some of the changes that were made to the game. I never really learned to play those games like I did with this one so I don't have that gripe.

As a game this is great tho, a nice balance between offense and defense, this is back when developers didnt make things overly offensive in a game and turtling was a real option/playstyle to win a match. Great stages, the soundtrack however is hit or miss for me. Might be an unpopular opinion but personally this is the best roster I've ever seen a street fighter game have. Nothing is topping this roster for me, I genuinely like everyone except for decapre.

Shouts out to all my fellow Dhalsim Mains out there in the world ✊🏾we out here stretchin

Ultra Street Fighter IV is perhaps one of the greatest itineration of Street Fighter to date, having notably one of the most memorable EVO scenes - Alex Valle and Bonchan, for one.

Street Fighter IV goes back to a simpler silhouette-based, cartoony art style, making readability easier on a 3D plane. Links are tight, but combos are simple enough that the game is mostly centered around footsies and technical play. A new "focus attack" mechanic replaces the parry system from earlier games, a simpler, less frame-perfect version of the parry system. Unfortunately, the tight links in conjunction with the flawed netcode shadowed the game's true potential.

The game has a memorable roster, even including beloved characters from the Final Fight series. Even though its newer original characters weren't memorable to most, we can't help but love El Fuerte's Lucha libre, and Pepeday really made him shine.

We hope that Street Fighter 6 will take an example from this game, among the earlier ones, and desist from following Street Fighter V's legacy.

This game is honestly what I consider to be the peak of fighting games. There's a whole lot of things we could unpack with this one, but generally speaking, it's a great game. Character variety, OST, alternate costumes, the stages, just overall an amazing game at every turn.

The trials put you through your paces to learn further. The arcade mode is fun. Multiplayer and competitively, the game really excels with learning and a strong focus on neutral, with room for all sorts of playstyles. Generally speaking, probably one of the more hype games to watch as well.

Just a fun time overall. The only thing that lets the game down is the barrier to entry. One frame links, fast paced gameplay, universal mechanics across all characters, there's a lot to unpack, with FADC (Focus Attack Dash Cancel) as well being the primary way a lot of combos are carried.

Overall, fun but with difficulty curves that players have to get over before trying out the multiplayer - fun to play with people that have no clue what they are doing as well.

My favourite fighting game. The netcode is still rough and there's a wealth of QoL features which could make the experience more slick but I'm still returning to this almost weekly despite playing SFIV for almost a decade.

I'll do anything for Juri tbh

I love playing this game a lot. Even when there’s no rollback and barely anyone plays it online, I still play it once in awhile because this game is just so fun.
#2 Favourite Fighting Game

Único jogo bom dessa franquia


Em busca de vencer a IA desgraçada

i don't know how to feel about this one, sometimes i'm really in the mood for it and other times i avoid it like the plague.

at the end of the day tho it has sakura and makoto in the same game

legal, mas nunca peguei a manha do jogo. sempre perdia para o meu pai