This review contains spoilers
The Good:
-Phenomenal voice acting
-Very good visuals, for the time
-Excellent musical score
-Great new characters
-Combat feels good
The Ok:
-Fails to build upon Among Thieves
-Some annoying sequences
-Underwhelming final boss
The Bad:
-Not much, by itself
Conclusion:
Uncharted 3: Drake’s Deception holds somewhat of a strange place in my feelings towards the series. While technically the gunplay and graphics are the best in the series so far, it only barely builds upon what Among Thieves laid out. Uncharted 2 was such a huge step above 1, and 3 is just on the same level as 2 really. Even so, Drake’s Deception may be my favorite of the original trilogy, at least in regards to the plot. The plot here is the most engrossing in the series so far, with an actual memorable villain in Marlowe, and real stakes for Nate in Sully. There are some hiccups here and there, but overall it is very solid. The presentation is just as good as 2s, with similarly great voice acting, score, etc. The new characters mostly work. Charlie Cutter is a great character, one which I’m sad never appears again, save for a brief mention in 4. Marlowe, as I’ve said before, is a good villain. However, Talbot is an utter waste of time. HIs character starts off interesting, and, according to the developers, he was set up as a foil for Drake, his complete opposite. In my opinion, they succeeded in making him a foil, maybe a little too well. See, when you take the opposite of Drake’s wit and charm, you get… boring. Which is what Talbot is. We the player have literally no idea what his motivations are, and there are at least two moments where he does something completely random, and it is literally never mentioned again. The gameplay itself, on the other hand, is very good. The gunplay is at its most refined, and it feels great. There’s still a problem with some frustrating segments, but less so. There also seemed to be much less obtuse climbing indicators than 2, which I appreciate. The puzzles are fine. This time there were two segments that I dreaded playing. The first is during your escape from the pirates. Drake is in water in this huge open area, and any time you take a guy out, you’re immediately swarmed with bullets. It’s pretty awful, and it took me around 10 tries, and I even knew what to do. The second bad sequence is your first encounter with the “djinn.” I didn’t have much trouble this playthrough, but my first time playing I must’ve spent 15 lives slamming myself against that encounter. Seriously, unless you know that the Tau Sniper two shot kills them, you’re screwed. Also, upon reflection, this games final boss is definitely the weakest in the entire franchise. It doesn’t even come close, as Drake won in a cutscene, and you simply beat up Talbot. As a final word I will say that this game has easily the best set pieces of the original trilogy. I love the airplane sequence, escaping the cruise ship, escaping the burning manor, the list goes on. In summary, this is still an amazing game, if weak in terms of innovation.
-Phenomenal voice acting
-Very good visuals, for the time
-Excellent musical score
-Great new characters
-Combat feels good
The Ok:
-Fails to build upon Among Thieves
-Some annoying sequences
-Underwhelming final boss
The Bad:
-Not much, by itself
Conclusion:
Uncharted 3: Drake’s Deception holds somewhat of a strange place in my feelings towards the series. While technically the gunplay and graphics are the best in the series so far, it only barely builds upon what Among Thieves laid out. Uncharted 2 was such a huge step above 1, and 3 is just on the same level as 2 really. Even so, Drake’s Deception may be my favorite of the original trilogy, at least in regards to the plot. The plot here is the most engrossing in the series so far, with an actual memorable villain in Marlowe, and real stakes for Nate in Sully. There are some hiccups here and there, but overall it is very solid. The presentation is just as good as 2s, with similarly great voice acting, score, etc. The new characters mostly work. Charlie Cutter is a great character, one which I’m sad never appears again, save for a brief mention in 4. Marlowe, as I’ve said before, is a good villain. However, Talbot is an utter waste of time. HIs character starts off interesting, and, according to the developers, he was set up as a foil for Drake, his complete opposite. In my opinion, they succeeded in making him a foil, maybe a little too well. See, when you take the opposite of Drake’s wit and charm, you get… boring. Which is what Talbot is. We the player have literally no idea what his motivations are, and there are at least two moments where he does something completely random, and it is literally never mentioned again. The gameplay itself, on the other hand, is very good. The gunplay is at its most refined, and it feels great. There’s still a problem with some frustrating segments, but less so. There also seemed to be much less obtuse climbing indicators than 2, which I appreciate. The puzzles are fine. This time there were two segments that I dreaded playing. The first is during your escape from the pirates. Drake is in water in this huge open area, and any time you take a guy out, you’re immediately swarmed with bullets. It’s pretty awful, and it took me around 10 tries, and I even knew what to do. The second bad sequence is your first encounter with the “djinn.” I didn’t have much trouble this playthrough, but my first time playing I must’ve spent 15 lives slamming myself against that encounter. Seriously, unless you know that the Tau Sniper two shot kills them, you’re screwed. Also, upon reflection, this games final boss is definitely the weakest in the entire franchise. It doesn’t even come close, as Drake won in a cutscene, and you simply beat up Talbot. As a final word I will say that this game has easily the best set pieces of the original trilogy. I love the airplane sequence, escaping the cruise ship, escaping the burning manor, the list goes on. In summary, this is still an amazing game, if weak in terms of innovation.
Uf.
Lo recordaba como el más flojito pero aún así como un juego mejor que el primero porque ya se hizo tras encontrar la fórmula ganadora en el segundo pero... No, creo que es el que menos me gusta.
Es un absoluto desastre como está construido este juego. Se nota que solo tenían ideas de set-pieces que querían colar (la mansión en llamas, el barco hundiéndose, el avión y el desierto) y que intentaron improviser la trama entorno a ello, con resultados horribles. Es el único de la saga que tiene una historia que grita a este punto "historia cutre de videojuego". La mitad del tiempo no entendemos qué buscan los protagonistas, cómo han llegado dónde están, sus motivaciones...
Y si le añadimos que aquí ABUSAN con los tiroteos, la cantidad de enemigos que hay en cada uno, y que Drake es mucho más incómodo de controlar que en el segundo...
No esperaba que se me cayera tanto pero aquí estamos. Muchas ganas de cuanto toque el 4 para quitarme el mal sabor de boca.
Lo recordaba como el más flojito pero aún así como un juego mejor que el primero porque ya se hizo tras encontrar la fórmula ganadora en el segundo pero... No, creo que es el que menos me gusta.
Es un absoluto desastre como está construido este juego. Se nota que solo tenían ideas de set-pieces que querían colar (la mansión en llamas, el barco hundiéndose, el avión y el desierto) y que intentaron improviser la trama entorno a ello, con resultados horribles. Es el único de la saga que tiene una historia que grita a este punto "historia cutre de videojuego". La mitad del tiempo no entendemos qué buscan los protagonistas, cómo han llegado dónde están, sus motivaciones...
Y si le añadimos que aquí ABUSAN con los tiroteos, la cantidad de enemigos que hay en cada uno, y que Drake es mucho más incómodo de controlar que en el segundo...
No esperaba que se me cayera tanto pero aquí estamos. Muchas ganas de cuanto toque el 4 para quitarme el mal sabor de boca.
This review contains spoilers
Uncharted 3 is easily the weakest game in the trilogy. The pirate sequence sucks, the update to melee leads to you fucking up rolling away from enemies, reinforcements are annoying, the supernatural sequence is immensely disappointing, the flashback sequence wasn't that great, and the villains supposedly being part of Drake's life for a while is unnecessary.
There are some positive parts of UC3 though - more guns, cool setpieces, a nice final boss, and the updated melee system does work very well in the forced melee sequences.
There are some positive parts of UC3 though - more guns, cool setpieces, a nice final boss, and the updated melee system does work very well in the forced melee sequences.
This may be my personal favorite of the first three games. I absolutely loved seeing Nathan's interactions with characters like Chloe, Cutter, and of course: Sully. I felt like the game really explored him and Nate's relationship in a way not done previously. I also enjoyed the villains, Marlowe and Talbot, who I felt came across as more interesting antagonists than the ones in prior games. Lastly, there's the gunplay, which feels like Uncharted 2's but even more fine-tuned. Overall, I feel that this game was a near-perfect end to the series before 4 came out. Sure, it has the same problem of its predecessor by overstaying its welcome a bit, but I was still nonetheless engaged in this journey.
narratively let down by a mixture of overwriting and sequel fatigue, where everything is on too big a scale for the story to handle, but from a gameplay perspective it rocks. those missions escaping the sinking ocean-liner and chasing a convoy of trucks through the Arabian desert on horseback are major highlights of the series and even the genre itself.
would probably find the ending to be a lot more underwhelming (as many did at the time) if I didn't know there was another instalment.
would probably find the ending to be a lot more underwhelming (as many did at the time) if I didn't know there was another instalment.
This review contains spoilers
Superior ao primeiro game, mas levemente inferior ao segundo e ao quarto. Mesmo assim, Drake's Deception soube manter a grandeza dos outros jogos, e possui momentos incríveis: os flashbacks do passado de Drake, que mostram o início de sua amizade com Sully; e também as partes do navio e do deserto, que estão entre as coisas mais incríveis que eu já vi no mundo dos games!
The Good:
-Phenomenal voice acting
-Very good visuals, for the time
-Excellent musical score
-Great new characters
-Combat feels good
The Ok:
-Fails to build upon Among Thieves
-Some annoying sequences
-Underwhelming final boss
The Bad:
-Not much, by itself
Conclusion:
Uncharted 3: Drake’s Deception holds somewhat of a strange place in my feelings towards the series. While technically the gunplay and graphics are the best in the series so far, it only barely builds upon what Among Thieves laid out. Uncharted 2 was such a huge step above 1, and 3 is just on the same level as 2 really. Even so, Drake’s Deception may be my favorite of the original trilogy, at least in regards to the plot. The plot here is the most engrossing in the series so far, with an actual memorable villain in Marlowe, and real stakes for Nate in Sully. There are some hiccups here and there, but overall it is very solid. The presentation is just as good as 2s, with similarly great voice acting, score, etc. The new characters mostly work. Charlie Cutter is a great character, one which I’m sad never appears again, save for a brief mention in 4. Marlowe, as I’ve said before, is a good villain. However, Talbot is an utter waste of time. HIs character starts off interesting, and, according to the developers, he was set up as a foil for Drake, his complete opposite. In my opinion, they succeeded in making him a foil, maybe a little too well. See, when you take the opposite of Drake’s wit and charm, you get… boring. Which is what Talbot is. We the player have literally no idea what his motivations are, and there are at least two moments where he does something completely random, and it is literally never mentioned again. The gameplay itself, on the other hand, is very good. The gunplay is at its most refined, and it feels great. There’s still a problem with some frustrating segments, but less so. There also seemed to be much less obtuse climbing indicators than 2, which I appreciate. The puzzles are fine. This time there were two segments that I dreaded playing. The first is during your escape from the pirates. Drake is in water in this huge open area, and any time you take a guy out, you’re immediately swarmed with bullets. It’s pretty awful, and it took me around 10 tries, and I even knew what to do. The second bad sequence is your first encounter with the “djinn.” I didn’t have much trouble this playthrough, but my first time playing I must’ve spent 15 lives slamming myself against that encounter. Seriously, unless you know that the Tau Sniper two shot kills them, you’re screwed. Also, upon reflection, this games final boss is definitely the weakest in the entire franchise. It doesn’t even come close, as Drake won in a cutscene, and you simply beat up Talbot. As a final word I will say that this game has easily the best set pieces of the original trilogy. I love the airplane sequence, escaping the cruise ship, escaping the burning manor, the list goes on. In summary, this is still an amazing game, if weak in terms of innovation.
-Phenomenal voice acting
-Very good visuals, for the time
-Excellent musical score
-Great new characters
-Combat feels good
The Ok:
-Fails to build upon Among Thieves
-Some annoying sequences
-Underwhelming final boss
The Bad:
-Not much, by itself
Conclusion:
Uncharted 3: Drake’s Deception holds somewhat of a strange place in my feelings towards the series. While technically the gunplay and graphics are the best in the series so far, it only barely builds upon what Among Thieves laid out. Uncharted 2 was such a huge step above 1, and 3 is just on the same level as 2 really. Even so, Drake’s Deception may be my favorite of the original trilogy, at least in regards to the plot. The plot here is the most engrossing in the series so far, with an actual memorable villain in Marlowe, and real stakes for Nate in Sully. There are some hiccups here and there, but overall it is very solid. The presentation is just as good as 2s, with similarly great voice acting, score, etc. The new characters mostly work. Charlie Cutter is a great character, one which I’m sad never appears again, save for a brief mention in 4. Marlowe, as I’ve said before, is a good villain. However, Talbot is an utter waste of time. HIs character starts off interesting, and, according to the developers, he was set up as a foil for Drake, his complete opposite. In my opinion, they succeeded in making him a foil, maybe a little too well. See, when you take the opposite of Drake’s wit and charm, you get… boring. Which is what Talbot is. We the player have literally no idea what his motivations are, and there are at least two moments where he does something completely random, and it is literally never mentioned again. The gameplay itself, on the other hand, is very good. The gunplay is at its most refined, and it feels great. There’s still a problem with some frustrating segments, but less so. There also seemed to be much less obtuse climbing indicators than 2, which I appreciate. The puzzles are fine. This time there were two segments that I dreaded playing. The first is during your escape from the pirates. Drake is in water in this huge open area, and any time you take a guy out, you’re immediately swarmed with bullets. It’s pretty awful, and it took me around 10 tries, and I even knew what to do. The second bad sequence is your first encounter with the “djinn.” I didn’t have much trouble this playthrough, but my first time playing I must’ve spent 15 lives slamming myself against that encounter. Seriously, unless you know that the Tau Sniper two shot kills them, you’re screwed. Also, upon reflection, this games final boss is definitely the weakest in the entire franchise. It doesn’t even come close, as Drake won in a cutscene, and you simply beat up Talbot. As a final word I will say that this game has easily the best set pieces of the original trilogy. I love the airplane sequence, escaping the cruise ship, escaping the burning manor, the list goes on. In summary, this is still an amazing game, if weak in terms of innovation.
To say that this was the weakest and still pulls out a 4 star review shows how greatly developed the whole franchise is. Uncharted gameplay is the same old gameplay that people like. They added different melee fighters which spice up gameplay a little, but nothing really noteable. Story wise though it shows why this is the weakest entry. The flow is ok, the villains aren’t rememberable, and some parts just feel dead to me. However, that being said I like the direction they took with Sully and Drake, but I feel like 4 does it almost the same and way better! Still especially in the collection this is definitely a game I can still recommend even though you could throw out the events of this one!
I am once again reminded why I always thought this was the less of the two (relevant) Uncharted games on PS3. It just does not have the magic that Uncharted 2 had that was (at least at the time) able to hide the series' core problems. Uncharted 3 is slightly less believable when it comes to level design, slightly more annoying when it comes to combat, slightly more janky controls when it comes to set pieces.
Take the big supposed improvement for this game, the melee combat. The game's prologue goes on length to showcase this new thing, which functions good enough during this specifically limited segment, but once it is used during gunfights, it is very clear it is an instant downgrade. The base mechanic itself is a poorly-adopted Arkham series' Free-Flow combat, where any kind of rhythm that made those games fun to play is completely lacking. What's left is melee engagement that just takes far too long, with patterns that never change, while guns are firing from all sides, thanks to this game's obsession with spawning enemies everywhere. There is no evolution of your abilities in any part of the combat, in fact, your weapons constantly change due to scrpted events (regardless of whether it makes sense or not), until it becomes perfectly clear you are doing the same things over and over and over again.
The scripted "platforming" (if you can call it that) stays the same; the gunplay with frustratingly bullet-sponge enemies stays the same; the melee with those enemies stays the same both in patterns and what you can do; the set pieces with preditictably tiring "oh crap, oh shit" moments stay the same. Everything just feels hollow in the end, an exhasuting experience despite its relatively short playtime. This is visually impressive production that no dobut had a lot of care poured into it, but I was just glad at the end that it was over.
One improvement I guess is the characters, the game begins to develop Drake as an obsessive person more here, which sets a nice foundation for its sequel. His relationship with Sully is reasonably well-told. It's nice to see Chloe and I personally like Charlie (pretty bummed that he wasn't in Lost Legacy). The villains are "better" in relative sense, but that really doesn't mean anything considering the mind-numbingly forgettable presence of the previous two.
Take the big supposed improvement for this game, the melee combat. The game's prologue goes on length to showcase this new thing, which functions good enough during this specifically limited segment, but once it is used during gunfights, it is very clear it is an instant downgrade. The base mechanic itself is a poorly-adopted Arkham series' Free-Flow combat, where any kind of rhythm that made those games fun to play is completely lacking. What's left is melee engagement that just takes far too long, with patterns that never change, while guns are firing from all sides, thanks to this game's obsession with spawning enemies everywhere. There is no evolution of your abilities in any part of the combat, in fact, your weapons constantly change due to scrpted events (regardless of whether it makes sense or not), until it becomes perfectly clear you are doing the same things over and over and over again.
The scripted "platforming" (if you can call it that) stays the same; the gunplay with frustratingly bullet-sponge enemies stays the same; the melee with those enemies stays the same both in patterns and what you can do; the set pieces with preditictably tiring "oh crap, oh shit" moments stay the same. Everything just feels hollow in the end, an exhasuting experience despite its relatively short playtime. This is visually impressive production that no dobut had a lot of care poured into it, but I was just glad at the end that it was over.
One improvement I guess is the characters, the game begins to develop Drake as an obsessive person more here, which sets a nice foundation for its sequel. His relationship with Sully is reasonably well-told. It's nice to see Chloe and I personally like Charlie (pretty bummed that he wasn't in Lost Legacy). The villains are "better" in relative sense, but that really doesn't mean anything considering the mind-numbingly forgettable presence of the previous two.