Com um loop repetitivo de missões desconexas em estrutura de arcade, Unit 13 se apresenta desprovido de alma e sem mais personalidade.
Mecânicas bem sólidas, apesar do uso desagradável de touch screen, porém deixa muito a desejar em personalidade, desenvolvimento e especialmente polimento, se tornando um título genérico e quase que completamente esquecível. Não me instigou a ir até o fim.
Mecânicas bem sólidas, apesar do uso desagradável de touch screen, porém deixa muito a desejar em personalidade, desenvolvimento e especialmente polimento, se tornando um título genérico e quase que completamente esquecível. Não me instigou a ir até o fim.
This is an assortment of missions that score your performance at the end, much like an arcade game. There isn't much of a storyline, but the gameplay is so finely executed and offers so much replayability that it's hard to care. It just feels spot on and even looks great visually. (Well to be fair I'd rather not have to use touchscreen to reload but I'll let it slide.) This is hands down the best Vita shooter. It's also a great stealth game even if it's only one-fourth of the game.
A rare sight: a game entirely exclusive to the Vita. It's a solid shooter... for a game on the Vita.
I hate to be negative here because I LOVE the Vita. But shooters, even when good, just aren't that appealing on a handheld to me.
Killzone did a better job of feeling like a "console quality game on the go". Unit 13 is just alright.
I hate to be negative here because I LOVE the Vita. But shooters, even when good, just aren't that appealing on a handheld to me.
Killzone did a better job of feeling like a "console quality game on the go". Unit 13 is just alright.
I started this way back in 2016. It's actually a competent little handheld shooter. The gameplay is pretty fast and fluid, with aim assist allowing you to headshot like crazy.
The only issue is there isn't much game here. It's an arcade shoot 'em up, with what amounts to a level select screen with various objectives. Most missions take 3 - 5 minutes. The enemies are generic terrorists and the levels are drab and unmemorable.
I get that Playstation Studios were trying to churn out Vita exclusives in the early days. But this was not a good riff on SOCOM.
The only issue is there isn't much game here. It's an arcade shoot 'em up, with what amounts to a level select screen with various objectives. Most missions take 3 - 5 minutes. The enemies are generic terrorists and the levels are drab and unmemorable.
I get that Playstation Studios were trying to churn out Vita exclusives in the early days. But this was not a good riff on SOCOM.
This is it. This is THE 7/10 game.
The gunplay is SO FUCKING passable. The stealth mechanics HOLY SHIT THEY'RE fine. And that feeling of getting a headshot, DUDE it's SO GODDAMN adequate.
The game also does this thing where for 98% of the runtime, there's NO story whatsoever... BUT THEN IT ENDS ON A CLIFFHANGER. HOW YOU GONNA HAVE A CLIFFHANGER WHEN THERE'S NO CLIFF. OH NO THAT GUY MIGHT HAVE DIED? I have just one question... WHO THE FUCK IS HE
The gunplay is SO FUCKING passable. The stealth mechanics HOLY SHIT THEY'RE fine. And that feeling of getting a headshot, DUDE it's SO GODDAMN adequate.
The game also does this thing where for 98% of the runtime, there's NO story whatsoever... BUT THEN IT ENDS ON A CLIFFHANGER. HOW YOU GONNA HAVE A CLIFFHANGER WHEN THERE'S NO CLIFF. OH NO THAT GUY MIGHT HAVE DIED? I have just one question... WHO THE FUCK IS HE
Even given that there isn't really much game to play here, I found this to be a fun and even addictive experience. I didn't realise this was more on the tactical side of shooters with a healthy dose of stealth and difficulty before I went in so I was pleasantly surprised to get my arse kicked on a few of the missions. You will see the same environments at least twice over, and then again in reverse another two times, and that's a genuine shame; Just a few more environments could've helped this feel fresh throughout.
The game handles nicely and the 'auto' aiming works just enough that you feel slick while you pull off fast headshots but not godlike as you likely won't survive a face off with 2 or more terrorists looking directly at you while you aren't in cover. Co-op is (was, given nobody is playing anymore) a welcome addition and the randomised dynamic missions are interesting enough to keep you playing just a little bit longer.
I guess the biggest plus for a title like this on handheld is that I would finish a mission and immediately want to jump into the next one and see if I could get 5 stars on it first try. I had just as good a time with a Vita exclusive like this as I did with Uncharted: Golden Abyss, which I hope is a testament to the gameplay.
I should note, I don't find it comfortable playing the Vita in any capacity without a third party case grip that emulates the feel of a traditional controller. I tried briefly to play without one and it just feels fiddly, particularly on a shooter like this.
The game handles nicely and the 'auto' aiming works just enough that you feel slick while you pull off fast headshots but not godlike as you likely won't survive a face off with 2 or more terrorists looking directly at you while you aren't in cover. Co-op is (was, given nobody is playing anymore) a welcome addition and the randomised dynamic missions are interesting enough to keep you playing just a little bit longer.
I guess the biggest plus for a title like this on handheld is that I would finish a mission and immediately want to jump into the next one and see if I could get 5 stars on it first try. I had just as good a time with a Vita exclusive like this as I did with Uncharted: Golden Abyss, which I hope is a testament to the gameplay.
I should note, I don't find it comfortable playing the Vita in any capacity without a third party case grip that emulates the feel of a traditional controller. I tried briefly to play without one and it just feels fiddly, particularly on a shooter like this.