indispensable si te gusto alguno de los anteriores. probablemente actualize la puntuación en base al postgame pero aún así es un paquete súper completo y divertido.
mi mayor pega en cuanto gameplay son algunos de los minijuegos finales que son más molestos que no divertidos pero el resto impecable
muy muy buena localización y doblaje al castellano creo que todas las voces y actuaciones han sido un acierto
mi mayor pega en cuanto gameplay son algunos de los minijuegos finales que son más molestos que no divertidos pero el resto impecable
muy muy buena localización y doblaje al castellano creo que todas las voces y actuaciones han sido un acierto
I actually missed out on WarioWare Gold when it first came out, and I really enjoyed it! It's crazy to me that this game has full voice acting but get it together doesn't. Will always love the humor, Ko Takeuchi's artstyle, and the gameplay of the ware series. Gold in particular is a compilation, or greatest hits of warioware microgames and I gotta say, they picked some good ones! A lot from games like smooth moves and touched I grew up with. Big recommend to snag this one before the 3ds eshop closes!
It was super quick and breezy. Perfect for something to do when you have nothing else on. The little stories between rounds add so much charm to the game and the games are so fun.
There isn’t just story mode but also challenge rooms and missions to complete so there is still plenty to do even after the credits.
I’ll definitely play again
There isn’t just story mode but also challenge rooms and missions to complete so there is still plenty to do even after the credits.
I’ll definitely play again
This is a collection of past and new WarioWare microgames bundled in a 3DS game. Things can get very hectic since the game makes use of the different 3DS features such as touch, gyro, and regular button commands.
Even though the game is fairly short in terms of the "campaign" mode, there is plenty of fun to be had by replaying the different micro games.
Even though the game is fairly short in terms of the "campaign" mode, there is plenty of fun to be had by replaying the different micro games.
As far as WarioWare games go, this one is the most complete package. Gold has the most microgames with the greatest variety, and of the WarioWare games that have used motion controls, this one functions the smoothest. While the mechanics are solid, sometimes the presentation brings down the experience.
Microgames in Gold are mostly remixes of previous entries' microgames, split between using button controls, the 3DS's gyro sensor, or touch screen controls. There are modes that let you play the collection of a single control type, or an insane mode that randomly switches between the three types. Such variety makes it easy to keep poking around to find something to do, without even mentioning the multitude of unlockable minigames and curios the series is known for. (I do however hate the new unlocking system, which artificially slows progress by introducing coins to take a spin at the prize machine instead of awarding a spin for clearing a boss mini game outright. Pointless and mean in a game with hundreds of prizes to claim.)
As for how the microgames have been updated, the results are mixed. Some microgames have had their method of input changed, and others have gotten graphical or art style refreshes. Uniformly, the controls are snappy and the gameplay changes are intuitive. However, with all the updated art, there is some loss in legibility. Borders around the active areas of the microgames are inconsistent in shape, and in some cases, the new art styles lose the high contrast between the controllable element and the background. In a series where what the player controls is often abstracted or environmental in nature, with only seconds to tell them apart, these oversights greatly impact a first play-through.
Although there are over 300 microgames, being split roughly evenly between the three control types makes the game feel both larger and smaller than that count suggests. Other entries have had closer to 200 games, but confined to a single control style. So depending on what you like about the series, you either have 1.5x as many games, or .5x as many games as you would expect. At least it learned the correct lesson that microgames controlled by the 3DS microphone, do in fact, unilaterally, suck, and has like 5 of them.Still 5 too many.
To WarioWare Gold's credit, it is the most fun I've had with motion controls in the series. The 3DS hardware is finally sensitive enough to allow purposeful variety in how microgames control without the inconsistency of Twisted!'s customized GBA cartridge or the base Wii Remote in Smooth Moves. (And those awful transitions to change hand positions or recalibrate the Wii Remote, absolutely killed the pacing of that game.) Motion controls are often a gimmick, but in a collection of gimmicky game ideas like this, its great fun.
In my rating system, 2 stars represents an average, C rank game, and at 2.5 stars I give WarioWare Gold a C+. There's definitely an increase in budget here that makes the game feel robust, but some of that budget went to fully voiced cutscenes, which are absolutely painful. WarioWare stories are always hot nonsense, and hearing bored English voice-overs cover flash-style animations make the product feel cheap in a way it doesn't deserve. The music is also pretty lame, opting for more "humor"-focused sound-effect laden soundscapes rather than engaging melodies. I feel like with a better-focused art direction that paid more attention to the user experience, this could have been something really special.
Microgames in Gold are mostly remixes of previous entries' microgames, split between using button controls, the 3DS's gyro sensor, or touch screen controls. There are modes that let you play the collection of a single control type, or an insane mode that randomly switches between the three types. Such variety makes it easy to keep poking around to find something to do, without even mentioning the multitude of unlockable minigames and curios the series is known for. (I do however hate the new unlocking system, which artificially slows progress by introducing coins to take a spin at the prize machine instead of awarding a spin for clearing a boss mini game outright. Pointless and mean in a game with hundreds of prizes to claim.)
As for how the microgames have been updated, the results are mixed. Some microgames have had their method of input changed, and others have gotten graphical or art style refreshes. Uniformly, the controls are snappy and the gameplay changes are intuitive. However, with all the updated art, there is some loss in legibility. Borders around the active areas of the microgames are inconsistent in shape, and in some cases, the new art styles lose the high contrast between the controllable element and the background. In a series where what the player controls is often abstracted or environmental in nature, with only seconds to tell them apart, these oversights greatly impact a first play-through.
Although there are over 300 microgames, being split roughly evenly between the three control types makes the game feel both larger and smaller than that count suggests. Other entries have had closer to 200 games, but confined to a single control style. So depending on what you like about the series, you either have 1.5x as many games, or .5x as many games as you would expect. At least it learned the correct lesson that microgames controlled by the 3DS microphone, do in fact, unilaterally, suck, and has like 5 of them.
To WarioWare Gold's credit, it is the most fun I've had with motion controls in the series. The 3DS hardware is finally sensitive enough to allow purposeful variety in how microgames control without the inconsistency of Twisted!'s customized GBA cartridge or the base Wii Remote in Smooth Moves. (And those awful transitions to change hand positions or recalibrate the Wii Remote, absolutely killed the pacing of that game.) Motion controls are often a gimmick, but in a collection of gimmicky game ideas like this, its great fun.
In my rating system, 2 stars represents an average, C rank game, and at 2.5 stars I give WarioWare Gold a C+. There's definitely an increase in budget here that makes the game feel robust, but some of that budget went to fully voiced cutscenes, which are absolutely painful. WarioWare stories are always hot nonsense, and hearing bored English voice-overs cover flash-style animations make the product feel cheap in a way it doesn't deserve. The music is also pretty lame, opting for more "humor"-focused sound-effect laden soundscapes rather than engaging melodies. I feel like with a better-focused art direction that paid more attention to the user experience, this could have been something really special.
There is a dangerous amount of charm oozing from this game. Every couple of seconds, I'm raising an eyebrow or chuckling at how strange and inventive things get. Despite there being hundreds of microgames, you'll almost never encounter one where the goal is weirdly obtuse. Critical information being delivered effectively and quickly has always been WarioWare's strong suit, and it's on full-display in Gold.
artstyle change is ultimately i think for the worse, but after sitting on it for a few years i dont hate it anywhere near as much as i used to. feels kinda easy? a lot of the microgames returning have had their lengths doubled for what i feel is unnecessary reasons, overall the story isn't really much trouble (the boss games in particular almost all suck, which is my biggest issue with it)
that being said, the side content in this game is easily the best in the franchise. has basically every single player mode from every game i'd want (wario watch and gamer in particular are both 10/10). this combined with all the cool bonus content and just neat stuff to look at really makes this feel like the warioware deluxe fan package it set out to be, even if it is lacking in a couple areas. you basically come to these for the side content anyway, so more than valid tradeoff in my book.
is this like the only game on the 3ds that uses the gyroscope well
that being said, the side content in this game is easily the best in the franchise. has basically every single player mode from every game i'd want (wario watch and gamer in particular are both 10/10). this combined with all the cool bonus content and just neat stuff to look at really makes this feel like the warioware deluxe fan package it set out to be, even if it is lacking in a couple areas. you basically come to these for the side content anyway, so more than valid tradeoff in my book.
is this like the only game on the 3ds that uses the gyroscope well