A gameplay é OKzinha, os personagens são muito mais carismáticos que os de Danganronpa e a história era boa até certa parte, quando o merda do roteirista meteu as loucurada de Metalinguagem dele ficou um cu, no geral gostei do jogo até o último ato. A localização PT-BR é excelente, em vários momentos eu ri bastante com as expressões e os caralhos. Diálogos super bacanas, ainda mais levando em consideração que os personagens tem 12 anos.
with creators from danganronpa & zero escape, you'd expect a lot more. the story was so bad. you think you're getting into a life or death game but you get some weird slice of life attempt. felt like danganronpa for children. the bosses are boring, the characters have no depth, uninteresting worlds & settings. i preordered the special edition & immediately resold it after playing, lol
Fun game showing Kodaka and Uchikoshi move away from death games. The story is interesting and feels like a fun road trip with a group of classmates with some cool twists as is typical with both directors. Character designs are really cute and easily recognizable from pokemon sun/moon games. All of this gets weighed down by how shit the game feels to play however most of this likely because it was made for mobile as well. Still a good game overall.
Well, it's okay. I think a lot of long time fans were a bit disappointed when it came to World's End Club considering the cast of developers from Danganronpa and Zero Escape, so when the actual finished product came out, it was a bit underwhelming. A lot of the characters could be developed more, the gameplay is somewhat simplistic (and a little janky at times due to some of the boss fights being a bit finicky and the platforming controls being a little stiff), and the story feels like a very watered down (and at times, juvenile and very safe) version of Zero Escape with Danganronpa characters that have even less screentime and a whole lot of cutscenes that don't seem to go anywhere. The PC port also could have been handled better (it runs at 1/2 of your monitor refresh rate regardless of settings, and if you try to uncap it to run at anything above 60, the physics break and bug some puzzle platforming segments). But the potential is there; some of the twists are definitely interesting, even if it feels like watered down VLR at times, and the character designs and visuals are generally quite fantastic. I think World's End Club isn't notoriously bad, it just could have been much more, so I look forward to future games by Izanagi Games, and I hope they build off of this experience to create something even more daring than this.
was super excited to play a game directed by both Uchikoshi and Kodaka and the music in this game slaps, the dialogue is cheesy but endearing, the characters are fun, the sun and moon character designer worked on this and it shows, and the story is above average with some minor issues. so you'd think i liked this game right? well uh Unfortunately, it's got straight up some of the worst gameplay and level design i've played in recent memory to the point where it made a short game take me almost a whole year to beat cause i was getting so annoyed and didnt wanna come back to it
over the last few weeks i was stubborn tho and decided i WOULD beat it and so i did! & yeah uh this game kinda sucks. i hate to admit that when it's made by two of my fave directors but the story isn't amazing enough to make up for the fact that the game is clunky w bad design :(
I will LITERALLY pay them money to stick to visual novels
over the last few weeks i was stubborn tho and decided i WOULD beat it and so i did! & yeah uh this game kinda sucks. i hate to admit that when it's made by two of my fave directors but the story isn't amazing enough to make up for the fact that the game is clunky w bad design :(
I will LITERALLY pay them money to stick to visual novels
A cornball but endearing, silly visual novel dragged down by the most rudimentary, stiff, unpolished, simple ass puzzle platforming ever, it's a Balan Wonderworld situation where everything looks good BUT the gameplay, I probably shouldn't be surprised by the game's state considering what we have nowadays but wow what happened here? Atleast we got a nice story and art ig.
There are hidden achievements on iOS but I'm gonna pretend I played the switch version instead.
There are hidden achievements on iOS but I'm gonna pretend I played the switch version instead.