Reviews from

in the past


This review will probably be updated when this comes out on switch, but I gave this a try with my admittedly older ipad + Dualshock 4 on AA, and while it was charming, the controls felt extremely eh to me, which hurt the entire experience as a result. I'm eagerly waiting to see if the full version fixes this, as I didn't finish the demo

Couldn't begin to explain why I 100%ed this game. It exists! It does its thing! Not very well! Probably not worth buying! I sure did play all of it though.

A really nice, fun and charming adventure!
The group of kids that it follows are really wholesome and heartwarming, it is so cute.

The gameplay is a little undercooked. The platforming feels wonky and unresponsive at times which can lead to some frustrating moments though the checkpoints are very generous for putting you right back where you failed. It's also a little annoying how often the gameplay gets interrupted by characters telling you what to do but it is still enjoyable to play.

The story does have some familiar plot points if you've played any of the writers previous games before but they did an excellent job at throwing some really cool plot points during the last third of the game and it is a pretty gripping experience. There's some really strong heartfelt moments throughout (I love Vanilla and Pochi's arcs so much) and overall, it's just a really nice adventure across Japan with the cutest group of kids ever.

Go-go-go getters will never fall apart!


Man, this game was a bummer. I thought after how good A.I.: The Somnium Files was that Uchikoshi had gotten away from the days of Zero Time Dilemma but unfortunately this game just isn't good. It kinda falls apart in two big ways for me; the gameplay and the story.

The gameplay is just unfun and was trying it's absolute hardest to make me stop playing. For a start, the movement and jumping in it feels terrible, which for a platformer is a pretty bad start! Just the jankness of the animations and the lag coming off pressing the jump button isn't great. Also the game design in these sections is pretty dull and barebones, to the point where I was kinda auto-piloting most of the game and getting a little bit B Word (Bored). This was made worse by having the gameplay stop every few moments so a character can interrupt to be like "woah! that thing is huge! if only there was a way to get by it!" or something, not only constantly grinding the game to a halt but also stopping any element of discovery. The gameplay overall just seems like a huge missed oppertunity, I was pretty excited to see what a game with Uchikoshi and Kodaka working on could add to the platforming genre but none of the creativity usually associated with them is found in these sections. They do start to add a bit more variety and challenge later on in the game (as well as the use of multiple powers in one level! woah!) but it's nowhere near enough.

As for the story, it was fine for most of the game. In case you don't know, the game starts a group of school kids leaving tokyo on a trip when a meteor hits the city and they wake up in an underwater theme park and forced to do a death game by a creepy cutesy robot. After one round, the game is cancelled and the group of kids find themselves on the other side of japan and it's up to them to walk back to tokyo. Sometimes the dripfeed of information and mysteries could be a bit slow at times but the game ended up building up a few questions and I was definitely intrigued as to what was going on. Unfortunately, once the main villain shows up and starts to explain their plan it all starts to fall apart (hey speaking of Zero Time Dilemma). I won't go into spoilers but the reason behind the death game and walking across japan was too dumb and unsatisfying that it kinda just fell apart for me. Especially the explanation behind the meteor. Hoo boy.

So okay, if the gameplay sucks and the story blows then is there anything good left for this game? Well, honestly, the shining star for me with World's End Club was the cast. I really liked these guys. For a start, their designs are excellent and Takegarou really knocked it out of the park with how colourful and individual each character's look was. Overall I thought they were all pretty likeable and well written. A bunch of them got character development, the clashing of each other's personalities and them coming together to help each other was really nice! Like, it's all pretty simple stuff but it worked really well and I kept invested in the game purely to see where they ended up. Also shout out the dub voice cast for doing a great job. There were times during the story where they really elevated certain moments with their performances.

So yeah, overall this game was a big disappointment! For as much enjoyment that I got out of just seeing the cast interact with each other and do shit, at the end of the day they're stuck in a game that's at odds with them.

The gameplay is genuinely terrible but I love the story so much that I've decided this is 5 stars because I'm me and give practically everything that. This is because every videogame is good and kicks ass.

Anyway, this really felt like Uchikoshi veering as far away from his usual work as he could, and there's a real joy in that that I deeply appreciate and respect. It seems like a game everyone involved had a great time making, and that's all I could ever really ask for.

(through tears) even if the world comes to an end, the go-getters club will never fall apart

Los diseños de personaje son preciosos. El plot twist de Recyho me gustó mucho! Aunque el guión se dirige más a un público infantil, la historia tiene elementos de ciencia ficción indentificables de Kodaka. La parte musical es de Uchikoshi SEGURO ODJFJDJD

nada mal! El final me dejó softie 🥺

over the top sci-fi bullshit (derogatory)

Gameplay is painfully mediocre and the story underwhelming. Does some neat things but was overall disappointed with it as a fan of both Kodaka and Uchikoshi. sorry

"You can't just go into someone's house and pee on the rug"
"Yeah you can!!"
-- actual character dialogue

I wanted to like this game more than I did. It’s really charming with a great story and amazing characters. The gameplay is really dull though

somehow manages to be fairly likeable with its characters, art, and music despite the bafflingly bad gameplay segments and pretty dogshit writing (everyone turning on one member of the cast before they get their mini character arc, reminding you of things constantly, a few very unsurprising reveals) like i'm typically a fan of convoluted sci fi bullshit but a lot the games explanations for things are not very satisfying. given the low effort gameplay and the lighthearted story perhaps this was made with children on the apple store in mind more than anyone else? also why the fuck was the cargo ship boss made out of a children's drawing? i assumed there was gonna be some significance around that but there wasn't. also also fuck mowchan

If you know who made this you already have an idea of what exactly you're getting into.

Yes, World's End Club is developed with kids in mind, you can see that in the very simple gameplay. The controls can be a bit rough at times, but that doesn't take away from the experience.

The world, story and characters are all top notch and shouldn't be passed up because it looks like a "kids game"

I reaaaally like the thing. It's just very, very wholesome overall and so entertainingly contrived in its story, I am just here for it. There are a few story ideas that Uchikoshi definitely reused (especially from VLR), but the biggest plot point of the game actually felt... relatively new? And I liked it a lot! There are a few ideas in here I would really love to see explored further. The character designs slap so hard, too! And if a mandatory musical sequence is now the norm for the games Uchikoshi writes I could not be happier tbh.

The weakest part is the gameplay. For me, it's serviceable enough, there are a few quirks I quite like (especially in context with the story), and a lot of other weird decisions I don't like. It really comes down to personal preference (aka "How much jank and mediocre level design can you tolerate?").

I'm very happy that this didn't become an actual killing game, because that would have been so, so much worse. What we got instead is very entertaining, incredibly wholesome, sometimes extremely clever in its story and just an overall good time! I can also actually see a child/very young teen play this, it's kinda perfect for that demographic.

(through my tears) uchikoshi you madman you've done it again

the platforming is wonky but easy enough that it doesn't really matter. as for the story, imagine everything uchikoshi's ever written and bash it into one game with a bunch of kids and it takes place over the course of a fun little road trip across japan. speaking of said kids, i'd take 17 bullets for each and every one of them. my tears have yet to dry

World's End Club is all about the bliss of youthful nostalgia, though the Play is simple the Love is beautiful. They ain't called Go-Getters for nothing because they got my heart, as a fellow Go-Getter.

Absolutely made up for the fact that I went on zero field trips in High School!

Eeeh, it was… alright?

I really enjoyed the story and the characters grew on me, but the platforming sections and bosses were a pain and the game just felt unpolished.

I probably sound more negative than I actually feel about this game. It‘s not a GOOD game, but I had my fun with it. Well, most of the time at least.

Oh my god i love this game so much

gameplay is nothing but fun characters and pretty interesting story along w takegarou's goated character designs carry it overall

I really enjoyed my time with this game, so much that even though I had the digital edition I ordered the limited edition just to own it too. It was such a cute story, great characters and humour, and even though the gameplay was simple, it never really overstayed its welcome, and was a nice break inbetween the story segments. I saw a lot of the twists come before they happened but it was still very interesting and interesting way of presenting the story too. It even made me cry a couple of times. Loved it.

Pretty underwhelming but not bad overall. The game feels like it's aimed at kids which has an endearing touch to it but it also lacks any of the impact you would hope for from the mad lads Uchikoshi and Kodaka working together. The characters are well-designed and can have some cute interactions when the super japanese dialogue isn't neutered in translation. I think the only time they managed to succeed with anything emotionally in the story was at the end with Reycho but there were still plenty of charming moments like whenever a character would awaken their hidden power or when everyone would celebrate with their goofy hand-waving dance. The singing parts were fun too even if they were exceptionally cheesy. Otherwise though the story was kinda weak and the gameplay sucked. A puzzle platformer with very simple puzzles and super clunky platforming just doesn't make for an enjoyable experience, especially with one-hit deaths. I liked the idea of every character having a unique ability but actually using the abilities was always okay at best and awkward at worst. The artstyle was nice but hindered by stiff animations and the soundtrack was pretty good as well.

I enjoyed this game more than I thought I would. Despite the simple platforming and gameplay, the characters and story perfectly made up for it. Which I guess shouldn't be a surprise coming from the creators of the Danganronpa and Zero Escape series. I recommend giving this game a chance if you like either one of those series.

Goddamn this game is BAD. Bait and fucking switch. This is from the minds of Kodaka (Danganronpa) and Uchikoshi (Zero Escape). Either they are hack frauds or were forced to create a steaming pile of shit.


Aimed for kids but rated T
Lacks any sort and form of polish whatsoever, jumps are clunky and ledges are rough. The gameplay really needed another year in the oven.
3 or 4 characters all have the same power "Shoot [element] forward a short distance. This system is on a cooldown." while others are brainless (Mochan) and one lacks a power at all or only have plot powers(Yuki, Vanilla, Pochi)
The boss fight Pai has can make you leave your 2D plane which messes that fight up
Story pulls the same twist like 3 times

I like the artstyle and the main theme will absolutely get stuck in your head, but neither of those make the game any good.

I really enjoyed the story and 90% of the characters.
Some twists were really predictable but there were some really neat surprises, and when some scenes get emotional, they really get emotional and endearing.
There are some Kotaro Uchikochi trademarks in this as I expected, but thankfully not a lot of innuendos at first glance.
The gameplay is unfortunately nothing special, collectibles are useless, but did love the final bosses and the atmosphere.

Pochi fixed my water supply, harvested my crops, and delivered vaccines to my home.

...Ok he didn't, but he's still the best boy.

Even though it doesn't really have the best story, or the best gameplay, the cast is absolute fire and even though I don't normally like kids I'd take a bullet for each and every one of them, they were so fun I feel a deep void just letting them go, when they all spoke at the same time and waved their hands in the air, or when they sang together, when they beat their chest two times and then (y), teasing Mowchan, everything about them was really heartwarming and I'm only giving this 5 stars because this is really one of my favorite casts in videogames
Ganbare-gumi ei ei ohhhh