Reviews from

in the past


absolutely incredible game filled to the brim with passion and content that i truly cannot recommend enough. seriously, this game is massive. there is an insane amount of stuff to do. its a very tender story that will leave you feeling like youre on summer vacation as a kid without a care in the world again. no worries if you didnt play the other yokai watch games, you can pick this up with no prior knowledge needed. if you love monster catching (or in this case, befriending) games and want a super fun and unique spin on the genre, check this out. also. yokai watch is not a pokemon ripoff thank you for your time......

The Yo-kai Watch series has always been a big comfort game to me. And this game's no exception. The post-game really makes it for me. Just taking it slow, collecting all the yo-kai and enjoying the world and its visuals. This game especially has a great amount of post-game content to come back to. With that said though, the main story has an obnoxious amount of side quests that pad they game out to at least 60 hours. Could've been a short RPG without them and it really brings the game down.

The amount of content here is wild. You've got the main game with it's brand new 3x3 battle system, which adds even more strategy than the previous games; two storylines with separate maps (and more to unlock returning from older games); new yo-kai and yo-kai tribes; online battles and trading; basically a Busters sequel that lets you obtain items and yo-kai for the main game and vice versa; tons of anime fanservice in the postgame; a custom nyan creator, and more that gives the game great replayability.

Level-5's usual 4Kid's translation is still in full effect, which may turn off some. I reccomend downloading the undub for that. It'll at least fix the voice side of things. It doesn't bring back the Summoning app seen in the JP version and YKW2 though. Guess they didn't wanna localize the Dream songs.

I'm still happy this game actually released in America cause I think it's the best one yet. The music, the best visuals on 3DS, an extreme amount of content, and it's charm; there's so much to love about this game and wish it wasn't ruined by the main story missions. I'll definitely be playing this in the background completing the rest of the medallium and doing raids with my friends.

One of the best 3DS games out there, tons of content, good story, and fun gameplay.

Hello. My name is Brandon and i really enjoyed playing this game. I found it hard to relate to the characters as there were no one called brandon (thats my name i am called brandon) but the game was very fun and i enjoyed


One of the best and most content filled games ever made. If you don't like Yokai Watch, you're wrong.

This game is among the best games on the 3ds. Amazing production values, great songs, a long and engaging story (i loved having two protagonists), a lot of new and interesting Yokai, and a truckload of things to do. You're in postgame and they keep throwing new minigames and mechanics at you, it's very cool.

arguably one of the best games on the 3DS, and one of the best moncolle games of its generation.

but i still gotta dock a point for how awful the pacing is for the first several chapters.

story and cast are a bit weaker than YW2 and the revamped battle system is a point of contention (especially since everyone in online battles insists on using solar enma), but YW3 is by no means a bad game. hell, once you get over the hump halfway through the story, you'll discover plenty of things to do in the world of yokai watch 3 compared to its predecessors.

this is easily the most content-packed of the 3ds yokai watch games. two playable characters to swap between in a MASSIVE world, dozens of collectables and minigames to discover, and a recruitable roster of yokai that'd make alola's national dex blush. there's even a mystery-dungeon-like sidegame where you can explore dungeons with your recruited yokai in action-rpg style!

unfortunately, all this means the difficulty is a little bit skewed and after a certain point, it can become very easy to break the game in two. especially if you end up "accidentally" powerleveling your yokai in aforementioned mystery dungeon sidegame to the point where most of the story battles become trivial. like i did. oops.

there's also three postgame-level elite yokai you can easily recruit before the final story boss that are well over his recommended level.

y-yeah.

that aside, this is still a great time and it's easy to sink a lot of hours just exploring everything YW3 has to offer. i'd still recommend YW2 as a starting point especially since the gameplay changes, amount of content, and crappy early-game pacing might be daunting to some. that, and uh. good luck with finding a physical copy of this at an affordable price!

i'm kicking the rat kid into orbit for making me go through that mushroom sidequest.

This is such a sweet and enjoyable RPG on the 3DS. an underrated gem if you ask me!

8.5/10

My favorite game of ALL TIME. I have like 200 hours in this game, and that's with the ability to play literally any other video game out there. I love this game, and will recommend it to ANYONE. There is a LOT of content, though it can admittedly feel bloaty at times. There's so much charm into this game, and I cannot say enough good things about it.

The best one in the franchise. This one brings what the first game needed; a new deep, interesting story with nice mechanics, difficulty at the end game and nice soundtrack. I would've sticked to the 2-game-version and a third one that summarizes them strategy in EU and America, tho.

AMERICA
dont like how much they want us to play the busters mode though

Played this again. its still good, but I think i'd might as well lay out everything.

I really like exploring the area. USA (or bbq lmao) is really nice. In terms of difficulty... eh. It's way too easy. The gun is insanely overpowered, and the grid lets you dodge basically every soultimate without issue. The biggest thing is that enemy yo-kai immediately move out of the way once you begin charging a soultimate, so you can force them to move and immediately hit them with ANOTHER yokai's soultimate. If they waited until your soultimate was nearly charged to move out of the way, I think it would go a long way for increasing the game's difficulty, since it means that enemies could dodge your attack the same way that you can dodge theirs. Plus, each boss has a gimmick. Playing the game again means you already know those gimmicks, making the game a lot easier without the element of surprise.

Still, I gave this game 5 stars, and there's a reason for that. First of all, there's just so much random stuff. Some of it feels disappointing that it wasn't elaborated on, but it's great to be randomly walking around and stumble into a rhythm minigame, or all of the random crosswalk-related events. Even stuff like zombie night, terror time, or that weird clown thing. It really just felt like they said "wouldn't it be funny if we did this?" and just threw it in the game. Some people might not like that, but it really does feel like it's a game actually made to be fun.

Of course, most of this stuff is in the post-game. The main story is fine... but it really is something you just have to go through to reach the post-game, where all of the cool stuff is.

Oh yeah, there's also busters T. It's literally just an extra game just because. It's pretty big too, but it can be sorta repetitive. If you're going for completing the entire medallium of 700+ yokai, you'll find a lot of them are most easily obtained in here, which might end up being a bit disappointing if you enjoyed the hunting that you had to do in ykw1, but I personally enjoyed it.

The game itself is about 30 hours for the main story, and an additional 200-250 for post-game, which is a LOT of content. If you're one of those people who gets to the credits and puts the game down, then it's probably not for you, but this is pretty easily the best game on the 3ds, and probably the best monster collector ever made. In my opinion, at least.

Oh yeah, and the OST is super good.

Love the music and variation in locations and Yo-Kai.

The most jampacked RPG I have played in ages. The regular game took me a while, but the side content and post game leave you with a 5 course meal of content to sink your teeth into.

Level-5 are a developer who just keep on giving with everything they do, and YKW 3 is to date the finest example of this... that’s actually available in English.

There’s a new battle system that’s more directly interactive than the one in previous titles; multiple new categories, tribes and species of Yo-Kai; two protagonists each with their own storyline and world map and an entire sub-game called Blasters-T that plays like a top-down dungeon RPG.

And this is before we get into the endgame content, which is packed to the extent that my 80 hour plus save still hasn’t seen everything the title has to offer - let alone got to the point where I can show off a completed Medalium.

If you like your RPGs comfy, Level-5 always delivers in spades, and the charming nature of Yo-Kai watch as a series will likely grow on you if you’re a fan of their other RPGs, even their more standard traditional RPGs like Dragon Quest VIII.

My new go-to example of how badly padding can ruin a game, Yokai Watch 3 is a good 15-hour game stretched to about 35 hours.
The game at the start is split up between 2 protagonists; Hailey consisting of the old content from Yokai Watch 1 & 2, and Nate consisting of the new stuff. Nate's campaign starts off foreshadowing the main threat of the game while showing us how he's adapting to life in BBQ, a solid introduction for about 2 chapters. Hailey’s portion, however, has no story or foreshadowing to the main threat and consists of fetch quests that have you running around the map repeatedly. This isn’t helped by the fact that Hailey is a pretty unlikable character, compared to Nate who’s friendly and nice, Hailey is loud, annoying, and insensitive making the backtracking all the worse. Nate’s campaign begins to take a turn for the worse around chapter 3 when it takes a cue from Hailey’s campaign and turns into a mystery of the week type story. This wouldn’t be such a bad thing if the foreshadowing for the main story kept up, or if these mysteries tied into the main story, but they don’t. So, by now you’re about 25-35 hours in and all you’ve done are boring quests that contribute nothing to the overall narrative, now the actual story is about to begin.
After completing chapter 5 for both characters, the campaigns merge, the game opens up and the actual story begins. Yet you still solve these mysteries of the week quests that add nothing, only sometimes you’ll do something that actually matters to the overall story. And yeah, the story isn’t very good but I’d like the tasks I accomplish to mean something to the overall narrative rather than just being thrown away as a funny haha moment. So yeah the pacing is not great, but it gets so much worse.

The single biggest problem with this game is the side quests, or “key quests” as the game would call them. The game suddenly decides it’s not paced poorly enough, so multiple times throughout the adventure it halts story progression and asks you to complete a mandatory amount of side quests. This can happen multiple times within the same chapter and it keeps getting worse as the game progresses. It doesn’t help that as I mentioned earlier, your reward for doing these side quests is almost always a story event that doesn’t affect the narrative at all, complete these side quests to continue this side quest posing a story event essentially.
RNG is also something that this game reeks of, and sooner or later it’ll screw you over. The central mechanics of the battle system are built off RNG, when will your yokai attack? When it feels like it, will I befriend this yokai? If it feels like it, it takes away a lot of the depth this combat can have when a lot of it is entirely dependent on randomness. RNG also extends to world exploration, exploring at night? Hope a terror time portal doesn’t suck you up and wastes your time with awkward gameplay. The worst example of this has to be the final dungeon, essentially there are 24 floors, and what floor you arrive at is randomly spun on a wheel. The problem is that you have to land on specific floors to clear specific conditions and if you don’t land on those specific floors, you are stuck in a room and are forced to fight off the enemies to leave. And the amount of enemy filled floors vastly outnumbers the ones you need, awesome.


These games are so incredibly unique. Honestly this is tedious to play, but creativity, polish, surprise make it top-tier children's fare. I wish I could be 14 years old again to play this.

what if
you wanted to go to heaven
but god said
"more key quests available!"

Very fun and unique designs and world, tons of content, great gameplay

I don't remember why I even bought this game. I didn't enjoy my time with the first Yo-Kai Watch and don't like RPG's that much, but I'm definitely not disappointed.
The combat system of Yo-Kai Watch 1 was always more an annoyance for me. Luckily this game doesn't have that combat system but an actually fun one. They didn't do away with three of your Yo-Kai being in battle at one time, but this time they are organized on a 3x3 grid and you can use any combination of Yo-Kai and put them anywhere you want on that grid. Some combinations are considered offensive some defensive making this system already more strategic than the old one. Some of the enemies attacks will also be telegraphed on the bottom screen making it so that you can actually avoid being hit instead of just tanking the hit.
The gameplay outside of the combat system was also really fun. This (for me) is one of those games I can play while doing something else, because this game isn't that hard. I had 2 E-Rank Yo-Kai in my team when I beat it, but I wouldn't consider that a bad thing.
The ost of this game is really good (just listen to the Rongo Swirll theme), the characters are fun and due to most of this game playing out in the USA there are lots of jokes about said country, which are always welcome. There were only a few minor gripes I had with this game.
1: While I don't really have that much of a problem with the key-quest system this game is built around, there were some that just didn't work for me. This could be because I can't update my game (for reasons I will get to later), or because of me having to play the german translation of the game.
2: There were a few occasions where you had to have befriended a certain kind of Yo-Kai to progress. There is a certain point where you are trapped in an enclosed space. The Yo-Kai you need are available there, but they could just not feel like befriending you. It took me around two hours until I could progress. There is an item that makes it so that Yo-Kai always befriend you, but do to the player character being trapped there you can not get that item.
3: You play most of the game as two characters at once. The problem I have with this comes when these characters stories inevitably collide. Until that point you should have two teams and two item bags. So what they do is that they just merge them together. The items being merged together isn't a problem, but you now have to decide between these two teams because the maximum team size isn't increased. Another implication of that is that there isn't really a reason to switch characters. They obviously make up excuses to make you switch characters, but some of them are just not good at all.
But as I said these are only minor gripes and didn't really destroy my enjoyment of the game and I would totally still recommend you to play this game, if you can get it.
The problem with buying this game is that it is one of the most expensive 3Ds games available. I got it digitally for 40€ but that came with it own problems.
This is a 27000 Block (Nintendo 3Ds storage unit) game. My New Nintendo 2Ds XL, with only one other game on it, barely had enough space to download this game, but I don't have enough space to download the update now.
But if you have 40€ worth of eshop gift cards and a basically unused 3Ds system I would totally recommend this game to you.

one of the best games ive ever played the people who made it are gods amongst men

oh my GOD this game is so good

the best of the 3 mainline 3ds games, this game has:
- baller OST (massive improvement over the first 2)
- good battle system, much more intuitive than the first 2 games
- hundreds of hours of content making even the physical version worth your money IMO (fortunately there is a cheaper digital version making the bang for your buck immense)
- really big areas to explore
- 698 yokai to befriend
- surprisingly fun characters
- overall just a really fun time, a super good game with a mountain of content. easily one of the best games on the 3ds.

extremely funny and is filled to the brim with content


While I didn't play YKW4 for obvious reason, it's safe to say Yo-Kai Watch 3 is the most underrated, overlooked yet best YKW to date.

The battle system shift seemed unnecessary, I prefered switching up members in my team in yokai watch 2, and the gun thing didn't bring anything to the battles. Still the fact you play 2 protagonists instead of 1 is pretty fun, and the new yokais are great. Sad the battles only get hard in the post-game.

really excellent. wish it got more attention overseas.

Possibly my favorite game of all time. It is everything Pokémon wishes it can be. A massive open world, over 700 fully voice acted Yo Kai, a massive story, two campaigns, two playable characters and new secrets around every corner. Definitely worth anyone's time