Yume nikki but better, seriously.
The community effort has made this game massive alongside quality of life changes that the original should have had. The game being continously updated means there's always something new to explore and look forward to.
Unfortunately the massive scale of the project is also to its detriment. since it's a slew of other people's work, it lacks a sort of cohesion and atmosphere yume nikki has. It's a mish mash of everything that's a joy to play and uncover, but poor in theory crafting and interpretation, which is what made yume nikki so well revered.
By all means, yume 2kki is a better game than yume nikki and still deserves 5 stars, but I think the original will always have the leg up.
The community effort has made this game massive alongside quality of life changes that the original should have had. The game being continously updated means there's always something new to explore and look forward to.
Unfortunately the massive scale of the project is also to its detriment. since it's a slew of other people's work, it lacks a sort of cohesion and atmosphere yume nikki has. It's a mish mash of everything that's a joy to play and uncover, but poor in theory crafting and interpretation, which is what made yume nikki so well revered.
By all means, yume 2kki is a better game than yume nikki and still deserves 5 stars, but I think the original will always have the leg up.
Not as strong as the original, or .flow, but pretty close. I quite like that it's more expansive, but at times it feels TOO big. Some effects were really tedious to get as well, with basically no chance of being figured out without guides.
Regardless of qualms, I love this to death just like the other two. While a bit excessive, the greater size adds a lot in terms of replayability, as do the wallpapers. Fuck I love the wallpapers. Sometimes I found myself more engrossed in getting more of those than the actual effects. There's other things too, like menu types, minigames, a sound room, etc etc. Lots of unlockables to keep you coming back, which I greatly appreciate. I also think the areas are generally more interesting in this one than the original and .flow . I would recommend all of them, really. LSD Dream Emulator as well, if you end up liking these. Maybe soon I could look into more YN fangames, or just more RPG Maker stuff as a whole. I know my friends are into a few that I've never heard of, so maybe it won't hurt to see.
Regardless of qualms, I love this to death just like the other two. While a bit excessive, the greater size adds a lot in terms of replayability, as do the wallpapers. Fuck I love the wallpapers. Sometimes I found myself more engrossed in getting more of those than the actual effects. There's other things too, like menu types, minigames, a sound room, etc etc. Lots of unlockables to keep you coming back, which I greatly appreciate. I also think the areas are generally more interesting in this one than the original and .flow . I would recommend all of them, really. LSD Dream Emulator as well, if you end up liking these. Maybe soon I could look into more YN fangames, or just more RPG Maker stuff as a whole. I know my friends are into a few that I've never heard of, so maybe it won't hurt to see.
Overbloated with way too many worlds (which is fine, to an extent) and effects (this is annoying). I understand this game is a collaborative effort, which is great, but I think that's what leads to this game's downfall-- it lacks a cohesive theme. It just has way too much going on compared to Yume Nikki.
I shelved it after getting 19 of the 36 (yes, that many) effects. Maybe I'll return to it someday, and hopefully, my feelings will change, but for now, I just didn't really enjoy this all that much.
I shelved it after getting 19 of the 36 (yes, that many) effects. Maybe I'll return to it someday, and hopefully, my feelings will change, but for now, I just didn't really enjoy this all that much.
Yume 2kki is a very hard game to describe. It's one that's captivated my time for far longer than I care to admit despite its lack of any real narrative. My only real complaints about this game go down to having to use the wiki to get to any of the interesting parts, and the hunt for wallpapers that takes up much of the gameplay after collecting every Effect sometimes getting annoying. I also feel that it's rather bloated with content, mostly because of the collaborative nature of the project. Regardless, it's a very atmospheric, oddly beautiful game. I suggest checking it out, especially because it's free.
If you don't want to mess with changing the system locale to Japanese and downloading a bunch of files, I suggest playing it online on https://ynoproject.net/.
If you don't want to mess with changing the system locale to Japanese and downloading a bunch of files, I suggest playing it online on https://ynoproject.net/.
Not entirely sure I follow the sentiment of "Yume Nikki, but not incomplete". The last thing I want to think when exploring surreal and intimately personal and vulnerable dreamscapes is ~As A Gamer, I Wish This Were A More Well-Rounded Package~.
2kki is commendable in that its areas are vast and bountiful, but with such little sense of thematic throughline - a clear byproduct if its lengthy development time causing too many disparate ideas to be thrown into the mix. I don't want to rag on a humble free indie project, but I can't pretend this feels like anything but imitation with more bells and whistles. If you like the structure of Yume Nikki, go off, but the vibes aint here.
2kki is commendable in that its areas are vast and bountiful, but with such little sense of thematic throughline - a clear byproduct if its lengthy development time causing too many disparate ideas to be thrown into the mix. I don't want to rag on a humble free indie project, but I can't pretend this feels like anything but imitation with more bells and whistles. If you like the structure of Yume Nikki, go off, but the vibes aint here.
Esse jogo é o que videogames conseguem fazer com as pessoas quando bem feitos, Yume Nikki foi tão importante que gerou um dos maiores RPG makers que ja foram criados.
O jogo nao tem uma linha de raciocínio ou uma historia pra tentar desvendar sober a Urotsuki, pois se trata de um projeto colaborativo, todos podem submeter mapas e passar por uma avaliação para ele ser inserido no jogo.
Obrigatório pra todos que jogaram o Yume Nikki original.
O jogo nao tem uma linha de raciocínio ou uma historia pra tentar desvendar sober a Urotsuki, pois se trata de um projeto colaborativo, todos podem submeter mapas e passar por uma avaliação para ele ser inserido no jogo.
Obrigatório pra todos que jogaram o Yume Nikki original.
Imagine the 2kki devs NOT sperging out whenever I play their free game in an online server instead of having rough unprotected threesome anal sex with japanese Locale and RPGMaker RTP in order to enjoy their stupid walking simulator.
Anyway, yeah, what's left to be said: It's thematically inconsistent and lacks cohesion, the equivalent to a cadavre exquis in videogame format. I still absolutely love it and it is arguably the most technically impressive RPG Maker game ever made.
Anyway, yeah, what's left to be said: It's thematically inconsistent and lacks cohesion, the equivalent to a cadavre exquis in videogame format. I still absolutely love it and it is arguably the most technically impressive RPG Maker game ever made.
Used to be really cool in the past which I would write a whole thing about, but finding out it's actually shifted to being Discord server-tier submissions over recent times is kind of ehhhhhh especially when that will probably bloat it and make it lose any little aim it had anyway. I haven't played it recently to give an impression other than "awesome" of what I remember in the past nor anything to say in its current state. I was sort of waiting for it to ever reach a proper v1.