Reviews from

in the past


Yume 2kki is the modern equivalent of a spiritual pilgrimage writ LSD Dream Emulator.

It gives you space to think your thoughts, shows you the most gorgeous audio-visual imagery you will ever see in a video game, and just lets you wander.

I will always love this game more than I will have words to express my emotions because of the ways it allows you to create your own meaning in the setting. There are experiences I have had tucked away in the bowels of this game's deepest annals that have changed me as a being.

It takes work to wander.
But what you find is up to you.

In all seriousness, Yume 2kki is a grand grab-bag of a game with a slight barrier to entry. Some worlds are almost offendingly irritating - fucking Graveyard World, I never want to see you again - but if you put in the work, this game holds some really amazing details, as well as the best soundtrack I've found in any game, bar none.

This game is something I show to the people I feel closest with, because it feels like I'm showing a piece of myself to them.

I love it. I will always love it.

navegar espacios digitales por el mero placer de hacerlo, ver el imaginario colectivo de cientos de autores, y como estos se conectan y descubres más y más através de las ramificaciones en los mapas
es prácticamente un museo digital en rpg maker, bastante lindo ya desde la premisa

yume 2kki fans will be sissified with estrogen

I think, above all else, what makes Yume 2kki stand out as unique in not just RPG Maker games, or even just video games, but media in general, is how it still manages to impress years after its release. For all that I appreciate about my other favorite games, including those that so obviously inspired 2kki, none have managed to continuously leave me speechless so long after I initially played it like this free indie game has. If games are art, Yume 2kki is a canvas the size of the Louvre.

The fact that 2kki advertises itself as a mere fan sequel to Yume Nikki is an ultimate understatement. To be clear, Yume Nikki is fantastic, it's a 10/10 classic, and it’s an arguably equal game to 2kki. That said, it’s still a cute little hour-long experience that’s fun to drop into from time to time in order to immerse yourself in its vibrancy and its melancholy. 2kki is a monster. Yume Nikki fans can easily count all of its worlds; I’m not sure if anyone has ever experienced all of 2kkis worlds. Yet Yume 2kki, even with its massive amount of locations, would be considered like any other fan game if it just stopped there, but what makes the game stand out is that it just keeps going. Yume Nikki games stop when the player obtains all of the effects, but in this one, that’s when the game really gets started. Collecting wallpapers and menu themes, and digging as deep as possible for the most obscure worlds and events is what really turns this game from a fantastic tribute to something all of its own, completely enjoyable as its own experience and even more impressive as a tribute to Yume Nikki and its community.

It's no secret that this game’s range of quality varies wildly from world to world. That’s naturally going to be the case with this type of game. Some moments will feature some of the best pixel art and dark ambient music you’ll ever hear, the next world will look like a 10 year old’s MS Paint portfolio, but I can’t help but feel that even these utterly mediocre worlds serve as a bonus to the overall experience. Despite a lack of artistic ability in some of these areas, they’ll often simultaneously feature a lot of great ideas (see the Dream Park), and help further establish Yume 2kki as a passion project of passion projects.

Even if these stylistically lesser worlds bother you, that shouldn’t take away from the best this game has to offer, which goes far above and beyond what any other Yume Nikki game, dream simulator, or “walking simulator” has to offer. Any vein of worlds made by qxy or wataru fit nicely within this category. It’s so easy to jump to my favorite section of this game, the path to Lavender Waters, which provides such bittersweetness yet bliss as the player goes deeper and deeper into its worlds. It feels like it’s own game entirely, yet it, and qxy’s other worlds perfectly showcase 2kki’s mix of emotions. Traveling through the Cotton Candy World, the player can continue into the surreal loveliness that world has to offer, but they may find themselves drifting into the horrors beyond the surface. I’ve never been outright terrified playing Yume 2kki, but the ways that horror works itself into areas one wouldn’t expect made those few horrific moments stand out (see the Infinite Library and Static Noise Hell for my favorite examples of this).

Most importantly though, these sudden moments of horror call back to 2kki’s crowning achievement: no other game quite recreates dreams and nightmares in the way that this game has. Most dream simulators are limited in the sense that they often simulate the dreams of its small team of developers, maybe even just one person. So it shouldn’t be a surprise that 2kki’s state of being as a free, international, community-led project has led to a far wider, more realistic portrayal of dreams. The only other game that comes even close is the relatively new B3313, fittingly another community led, free project. Even that game only goes so far though. Yume 2kki really takes RPG Maker to its limits. The engine itself has often been viewed as an outlet for the independent developer, writer, musician, or artist, and in that sense, 2kki is an even more accessible outlet, by already giving developers the game’s defined mechanics and just letting them explore.

To be fair though, so many dream simulators don’t even really try to accurately simulate the average dream. Take the original Yume Nikki, for example. That experience serves less as a simulator of dreams, and more of an open window into a tortured mind. Yume Nikki tells a story, and that makes it a different beast entirely from Yume 2kki, which has no greater story to tell (realistically, most Yume Nikki fangames come with a clear story to decipher). To call 2kki’s symbolism and exploration meaningless would be a flawed perspective, though. Again, Yume 2kki is a canvas for the surrealist, and ultimately, these developers have their own story to tell. It’s as if a character and a world were presented to a room of writers, and every one of them then crafted their own wildly different, yet similar stories out of them.

Still though, 2kki doesn’t really have a main plot, and much like Yume Nikki, all of the endings are very short. A short ending isn’t too big of a deal in a short game, but after spending maybe 30 to 40 hours getting 95% of the wallpapers for 2kki’s final ending, only for it to be a 30 second abstract scene, might hit players the wrong way. The same might be the case regarding how obtuse the exploration can be sometimes. Realistically, the 2kki wiki is a requirement to complete the game, and it’s a great wiki. I find exploring the website to be akin to some kind of treasure map, especially when there’s a menu theme or a cool wallpaper attached at the end, but some might find a constant referral back to the wiki to take them out of the immersion. Neither of these issues bother me too much, what my main issue tends to be is that some worlds are just a bit too convoluted for their own good. Sometimes, great art can get in the way and make worlds actively harder to navigate through, and other worlds just boil down to massive mazes that are easy to get frustrated by without, again, a constant referral back to the wiki. Far from a dealbreaker for me, obviously, though it does turn some potentially fantastic locations toward mediocrity.

For more or less two and a half years, Yume 2kki has been my go-to video game. It stands out so clearly among a sea of open world games where areas are virtually indistinguishable from each other. There’s still so much to discover, too, and many of my favorite discoveries only came in the form of updates from the last year or so. It may seem like I talked about a few worlds, but I didn’t even talk about the perspective shifting areas, if you know you know. You can’t really go wrong with at least trying out Yume 2kki. Knowledge of Japanese isn’t really needed at all in order to play, and there are so many different methods of playing through the game, whether you view it as a collectathon, or just something to blindly fire up once in a while and wander around. I’ve never stopped loving RPG Maker games, but over the last month, I’ve been looking at some RPG Maker horror games I never played before, reaffirming my love for this niche of gaming. That said, nothing I’ve played comes even close to Yume 2kki (or Yume Nikki). It’s a joy coming back to these games and realizing there’s so much more to discover, though it’s a bit melancholic all the same knowing that there’s likely no game in this field that will reach the level of ambition, community support, or raw artistry of Yume 2kki.

tldr: good.

Imagine the 2kki devs NOT sperging out whenever I play their free game in an online server instead of having rough unprotected threesome anal sex with japanese Locale and RPGMaker RTP in order to enjoy their stupid walking simulator.

Anyway, yeah, what's left to be said: It's thematically inconsistent and lacks cohesion, the equivalent to a cadavre exquis in videogame format. I still absolutely love it and it is arguably the most technically impressive RPG Maker game ever made.


You get to be a cute girl and vibe and its the best shit ever
The sheer amount of creativity on display here is nothing short of astonishing
Collecting the wallpapers activates my autism

Game that has been getting updates for years now. Fan "sequel" to the cult classic. I know some "theorists" would say yume 2kki lacks the hidden story of what the original has but this one is more of a collective of dreams than any story. Worlds range from really badly made to comfy cozy environments that are hidden in really small corners of the dreamscape. The charm has never left.

this, .flow and the original make a really good trilogy

Yume Nikki if it was good

Play this alone and NOT the online version, otherwise the atmosphere is ruined

Yume 2kki is a very hard game to describe. It's one that's captivated my time for far longer than I care to admit despite its lack of any real narrative. My only real complaints about this game go down to having to use the wiki to get to any of the interesting parts, and the hunt for wallpapers that takes up much of the gameplay after collecting every Effect sometimes getting annoying. I also feel that it's rather bloated with content, mostly because of the collaborative nature of the project. Regardless, it's a very atmospheric, oddly beautiful game. I suggest checking it out, especially because it's free.

If you don't want to mess with changing the system locale to Japanese and downloading a bunch of files, I suggest playing it online on https://ynoproject.net/.

Play this on ynoproject.net, it's an incredible experience that you will never find anywhere else. From interacting with others that lead you on fantastical journeys to getting lost in the endless labyrinths of collaborative dream worlds, this game feels like the true successor to Yume Nikki in almost every way.

WATARU WHY DID YOU DELETE ALL OF YOUR WORLDS WHYYYYYYY

"Completing" would mean to reach some kind of ending, right? I did no such thing, but I traveled many worlds, saw many strange things. I can't forget the girl perched on the roof. Still remember some great OSTs. The silver lining with these games hinges upon the soundtracks and the atmospheres being good. This nails a lot of such locations, but maybe its magnitude is also its weakness.

i luv my frens i made in this game :)

Biggest Yume Nikki game you could ever play with Mariana Trench deep connections and thirty-six effects currently in the 0.120 update. You will love this game and you will definitely not feel sad after finishing and doing absolutely everything that Yume Nikki has to offer when you have more to explore here due to countless user made worlds and contributions. You will love it if you are a fan of Yume Nikki Fangames.

Not as strong as the original, or .flow, but pretty close. I quite like that it's more expansive, but at times it feels TOO big. Some effects were really tedious to get as well, with basically no chance of being figured out without guides.

Regardless of qualms, I love this to death just like the other two. While a bit excessive, the greater size adds a lot in terms of replayability, as do the wallpapers. Fuck I love the wallpapers. Sometimes I found myself more engrossed in getting more of those than the actual effects. There's other things too, like menu types, minigames, a sound room, etc etc. Lots of unlockables to keep you coming back, which I greatly appreciate. I also think the areas are generally more interesting in this one than the original and .flow . I would recommend all of them, really. LSD Dream Emulator as well, if you end up liking these. Maybe soon I could look into more YN fangames, or just more RPG Maker stuff as a whole. I know my friends are into a few that I've never heard of, so maybe it won't hurt to see.

i dont really know how to express my love for this game through a review, i've tried writing one at least six times now and i've never felt that i've been able to do it justice in any sort of way really

i think yume 2kki is best described as an experience, not a game. it's not really something you go into because you want to play something, since there aren't really any gameplay elements to speak of.. but regardless, yume 2kki is an experience that has touched me deeply throughout my time with it. for reference, i've played it through the yno browser port; sometimes with friends, sometimes alone.

my first experience with 2kki was venturing to the tomb of velleities, one of the deepest dreams in the game, alongside a buddy late at night. neither of us really had any idea what we were doing or where we were going, but after a few hours of getting lost in the bizarre and beautiful locations on the way we finally made it. it was around six or seven in the morning and we were both exhausted, but at the end of it all we found what we were looking for, just as the sun began to peek through my curtains and illuminate my room. this experience has stuck with me ever since, and i think it encapsulates how i feel about yume 2kki as a whole.

2kki is by no means a flawless experience. while the community-driven nature of the game has created many beautiful sights and dreams that couldn't be in any other medium, there's also countless dreams that can range from monotonous to migraine-inducing, though i wouldnt exactly call this a bad thing either ... though they dont personally compel me, these sorts of dreams still contribute a lot to the experience in my eyes. the size of the game also makes it difficult to play at times without a guide, which kinda defeats the purpose of something like this in my eyes.

i'm not sure if i can really "recommend" yume 2kki, at least in a certain sense of the word. like with most art, you're only gonna get as much out of it as you're willing to put in, so i doubt itll be very enjoyable if you dont really actually want to play it, so i don't think you should force it if its not something that immediately interests you. but i did! so thats cool i think. i like yume 2kki

Revisited this after playing a lot of Yume Nikki Online. Far from perfect, but the built in map system and multiplayer kind of transforms this from a game about wandering and maybe seeing something into a game about trying to find cool stuff with ur friends. Very fun.

This game biggest selling point is also it's greatest weakness, the fact a lot of different people contribute to this is cool as it makes for a really big game with a lot of different ideas, however because of this it's environments can a lot of times feel like filler and out of place.

yume 2kki definitely has a different vibe from yume nikki, but i think it really works in its favor. i love the sort of eclectic vibe this game has going on, since every area is made by its own dev. it makes it really feel like a dream, not every dream is a perfectly laid out set of events that tells a story, sometimes just some wack ass shit happens and i love that. yume 2kki is awesome, and i can't recommend it enough. absolutely check this out

i love yume nikki but i defs love this more it is so fucking neat ahaha yume 2kki forever urotsuki forever

there's some stuff in this game that's just kind of burned into my brain forever. but like in a cool way not really a scary way

I've been playing this forever and I honestly don't think I'll finish it in my lifetime. Masterpiece

The scale of this game is unmatched by any other RPG Maker project; the 15 years of work from the 2kki team really shows. Some areas feel disconnected, but for the most part it's a really impressive fan project that's still growing to this day

i love the expansiveness but i feel like im not exploring someones dream as much as im exploring a bunch of cool locations which is also fun but not as fun as the experience of yume nikkis immersion


Not entirely sure I follow the sentiment of "Yume Nikki, but not incomplete". The last thing I want to think when exploring surreal and intimately personal and vulnerable dreamscapes is ~As A Gamer, I Wish This Were A More Well-Rounded Package~.
2kki is commendable in that its areas are vast and bountiful, but with such little sense of thematic throughline - a clear byproduct if its lengthy development time causing too many disparate ideas to be thrown into the mix. I don't want to rag on a humble free indie project, but I can't pretend this feels like anything but imitation with more bells and whistles. If you like the structure of Yume Nikki, go off, but the vibes aint here.

Despite how much I love this game, I don't really have a lot to say about it. It's great if you have an imagination that you can let run wild while wandering the dream world.