Reviews from

in the past


I think this is a really good game but it does suffer from some issues due to it's age. The story and the difficulty of the game are still as good today as it was when it was released. The biggest issue this game has is the controls. Other then that the game is great and you should give it a try.

how does a game age this poorly and reflect so little of the future of its franchise?

Agent 47 is canonically 36 in that box art.

Take away a whole star from the rating if you don't have any nostalgic ties to it like I do. Certianly set the stage for the rest of the series, but also aged horribly from all angles, it feels downright cryptic trying to play this 20+ years after release.

Oh boy... I got this game along with the entire Hitman franchise because I was interested to see how the games evolved over time. I wanted to see the story that carries on through each game, and I wanted to see what mechanics the first game had.

This game sucks, simply put. The amount of frustration I've had with this game is incomparable to any other game I've played. You have almost no health, enemies have God-level aiming, missions are linear yet the only way to know what to do is through trial and error. And the worst part about it all, there are no saves. You can spend half an hour taking out guards and stashing their bodies so that no one will be alerted, only to get stuck on a wall, or get shot twice and die by some random guard, even though you are sure that no one saw or heard you.

Story is good, atmosphere is great, yet the design choices really hold this game back. Only get this if you want to play all the Hitman games.


Bastante errático y pobre en todos sus apartados. Lo más memorable es la música, pero hasta ahi

Basically a tech demo of what the series would become. Decent early start, but with the game's engine not being fleshed out to extent that is needed, levels devolve into forcing you to kill anyone who you come across, therefore not separating itself from any other game of it's time. Too many awful levels too but thankfully the good ones would be recreated in Contracts.

Would only recommend if you are fan of the series or looking for a game which resembles any level of stealth.

An interesting start. Not a good one, but an interesting one. Some of the levels in Codename 47 are seen in Contracts due to Contracts being made on a short timespan and this being PC exclusive, they decided to put some of the levels on there.

But anyway, this game is terrible. Some of the levels force you into combat, AI is wonky. Also the worst offender to me is the fact you can clearly tell the concept IS there. This is another thing I have issues with in terms of almost every other Hitman game besides Blood Money (that I played)

You can clearly tell the concept is there and that it is being worked with. But unfortunately, much like Hitman 2, the concept isn't fully realized and the game overall is bad.

One of those games you should play only if you are a die hard fan, or you just want to experience what hitman series was like in it's inception. This is one of the worst hitman games, but considering the year it came out in it is understandable. Still, it keeps up with the series. Levels are not that big, but they are mostly open-ended. Targets are clear and there is variety in assassination methods. However gameplay is clunky, and there are not many mechanics. Main issue is not knowing when or why you got detected. There is 0 indication. Gameplay does feel a bit slow, and there are some missions i do not want to replay ever. It is really interesting how this game, even with all of it's flaws still got 7 more mainline games to be made.

I tried to give this game a shot since I'm interested in playing through the entire Hitman series, but after about an hour or so of playing, I felt no emotions other than frustration and confusion. The controls were baffling, the gameplay was painful, and the overall archaic feel to everything was so mind-numbing. I ultimately just decided that it wasn't worth it, I'll just go on over to the next game in the series instead.

There's one review for this game on steam that said the only reason one should play this game is for a burst of nostalgia, and I completely agree. Maybe if I played this as a kid I might love playing it now, but trying to play it without any prior history is basically impossible.

Hopefully I'll like the next entry in the series way more.

Absolutely skip to the sequels unless you are a diehard Hitman fan. The controls are awkward even with mapping, and the level design is often awkward with the social-stealth idea that Hitman is supposed to be practicing, if not outright hostile towards it.

hitman hikayesi için önemli kısımlar içerse de maalesef oynanacak gibi değil

akıl sağlığımı korumak için yarıda bıraktım

This game was fantastic! It felt like a breakthrough in the gaming world at that time. I couldn't believe such innovation was possible! It truly revolutionized stealth action

As it's the first game in the franchise, and it's really old i'll give it some slack.

Game was very fun, but alot of the missions were confusing to say the least. I often had to look up playthroughs as i often got stuck. But hey, that might just be a skill issue :P

I really enjoyed the freedom the game gave you tho. You could kind of complete the missions in different ways. Overall i had a good time, although the game was confusing and hard at times.

Mapas confusos, e inimigos até que injustos, mas é um bom jogo stealth, bem desafiador.

I really like CheeseGX's video review of this game. In his video he called the game a dirty euro jank mess that did some incredibly advanced things but failed at some of the most basic things.

Honestly, I enjoyed this game. Even though I've lost count of number of times I've died. The levels have a learning curve where you can't do it in one go and you have to learn enemy behavior a few times before completing each level. This game is hard and trying to understand the mechanics takes a bit of time.

The atmosphere of the game is top notch, my version of the game had a problem where the sound effects were too loud and were drowning out the music, make sure to check the volume levels in the settings to hear the amazing atmospheric soundtrack.

The game has a pretty decent story as well, I think this is the only hitman game which has a bit of sci fi mixed into the story.

Overall, I think it's only worth playing if you are a fan of the series and please play the game by watching tutorials, so you won't waste your hours on the levels like I did.

Tosco y con una IA mediocre, pero le tengo bastante cariño por ser el primero que jugué y por sus misiones tan míticas y memorables. (El soundtrack es sublime también)

I wish I could play this, but no matter what I try or do fix-wise for this game, something always breaks and leaves the game unplayable. It is old EuroJank, but this is one of the only ways to play the game as it never left the PC market. Maybe the GOG.com version works better, those tend to have fixes for old games. Just don't buy this on Steam.

While very dated in some areas, and far more linear than most future entries, I still say it's worth playing for anyone interested in the series.

Unlike the sandbox missions the franchise is known for (although some of them do exist here), most of these missions seem to have one "intended" path, and they all have varying lengths. Some of them are very short, others are a bit longer, but the basics of the gameplay are the same between this game and it's future entries. 47 needs to fulfill an objective, usually killing someone, with an area, and the easiest way to do so is disguise yourself as various professions to sneak in and slip out unnoticed.

At the beginning of each mission, 47 will check his laptop which will contain valuable information about his objective and the area. Read this carefully because once the mission starts, you are on your own. There are no guides, no reminders on what to do, just you, a map, and whatever other equipment you chose to bring with you. As for what to bring with you, you are limited by a budget, which is calculated at the end of the previous mission. Basically just do your job properly to get paid, and don't kill any civilians because the agency would need to clean it up.

You'll also notice that it sometimes takes several missions before you can reach your target, with your first target being the prime example of this, being the leader of an organized crime family, he's very well protected, so to reach him, you first need to complete three prior stages. There is only one target who only has one dedicated stage, and it's one of the large sandbox levels that I'm presuming served as inspiration for the franchise to come (and even then, you technically need to kill a second target as well, as nonlethal takedowns aren't an option in this game).

If you are able to sit through the clunkiness of the game and deal with the almost puzzle-like nature of figuring out the "intended" way to beat each mission, feel free to give this one a go.

Only shelving because it's been so long since I last touched it that I'd need to just start a new game just to get back into the swing of the mechanics. Some really interesting ideas, but, if you're coming to it for the first time 20+ years since its release, I think it's essential to install the draw distance mod and import a config file that makes the game feel/play more akin to contemporary PC games.

Aged like shit but it was the first so I can't really fault it for that

Un'alma un'alma attenzione! Questo bel tonno è calico!

Some levels were fun, some were an absolute pain. I really like the OST. Mid level saves would've made this game 10 times less frustrating.

Come altri, mi rendo conto che ci sono davvero delle belle idee già per il suo anno di uscita: la divisione e caratterizzazione delle missioni, il dover acquistare l'armamentario che ci si vuol portare appresso di volta in volta, il permettere già azioni come quella di avvelenare del cibo. La possibilità di indossare il vestiario delle proprie vittime già preannuncia le grandi potenzialità dello stealth tipico e unico della serie - che qui si riduce anche unicamente a questo, visto che agire nell'ombra è tra il troppo semplice e l'impossibile a seconda di ciò che intendiamo

Ci sono però tantissime cose che trovo vadano pure oltre il fastidioso. Io mi ritengo molto generoso quando si mette di mezzo il concetto di invecchiamento dei giochi: spesso e volentieri, a mio avviso, si tratta solo di idee di game e level design differenti da quelle popolari. Qui però ce n'è avoja: muri invisibili, movimenti e comandi macchinosissimi, ronde dei nemici e IA ancora troppo rudimentali, attaccare con il coltello non genera nessuna pozza di sangue a terra (cosa importante visto che rende l'uso del filo per strangolare assolutamente inutile), se si destano sospetti mentre si indossano vesti altrui questi possono essere fugati indossando altri vestiti anche sé di fatto identici. Le scelte per gli assassinii sono molto limitate, il gioco è (anche per ovvie ragioni) molto lineare rispetto ai suoi successori. Di per sé non è assolutamente un problema, anzi. Purtroppo però questo si traduce in una eccessiva ingenuità nella costruzione delle missioni e nel placement dei nemici (e la già menzionata IA scadente non aiuta, anzi). Ai miei occhi diverse missioni conservano comunque un certo fascino, ma ve ne sono troppe nella seconda metà che aderiscono unicamente allo shooter (pure fatto male)

would be just funny bad, if it wasnt almost unplayable


A game that aged poorly but one that must be applauded for trying something new and laying the foundations for the incredible games released afterwards. I felt miserable a lot of the times but it was pretty fun going through the levels. The base idea is there, just horribly executed. It's just a "do this thing the way we want you to" simulator, basically an open ocean but one that you must cross on a straight line or go guns blazing to properly complete, the former feels sort of satisfactory and the latter although fun, isn't much satisfying. The story presented here is pretty dang good imo and still knocks my tits off. I would discourage you from trying this game because of its horrible jank and bugs and just a generally unpleasant experience but when it works and you go do the Hitman things, you just feel great. A very good experience at best, a horrible experience at worst and an above average experience overall.

its so janky T_T i want to finish it but I don't understand it very well

It was as inscrutably difficult as it was intriguing for my 8 years old self. Maybe I'll come back and kick it's ass someday.

Juego sumamente experimental, que no por ello signifique automaticamente bueno.

Tosco, poco interesante, y extremadamente poco equilibrado y la falta de consistencia, causan que el juego realmente no se sienta como un simulador de sicaro, y más como cuanto puedo durar hasta que me vuelvan un queso suizo.

Eso si, las misiones que pronto formarían el gimmick y la identidad de la franquicia son oro puro, pero fácilmente se pueden contar con los dedos de una mano.