Reviews from

in the past


i fell down the stairs after playing too much of this trying to be a ninja when i was 5..

It’s definitely hard but you can brute force your way through anything with enough heals. The platforming and hitboxes can be janky, and I genuinely hated some of the enemies. Fortunately, once the combat clicks it’s so good.

Bom jogo, visceral, rápido e brutal. Mas é inegável que a dificuldade é salgada. Pretendo voltar futuramente para aprender melhor as mecânicas e tentar ao máximo zerar o jogo, mas no momento não estou com paciência.

Uno de los mejores juegos de acción disponibles actualmente, en las dificultades mas altas es bastante retador pero muy gratificante, lamentablemente tiene diferencias con respecto a black que en algunos casos aporta y en otros resta

Aporta:
- 3 misiones nuevas
- Nuevo personaje jugable
- Mas misiones en el modo Misión
- Un arma nueva
- Gráficos y diseños renovados

Resta:
- Se modificaron algunas partes del juego, haciéndolo mas facil
- Se removió un atajo cerca de la tienda de Muramasa (¿Porque?), por lo que debes dar mas vuelta para llegar a donde quieres
- Se cambiaron combates por jefes que son reciclados
- Se cambiaron algunas pistas de soundtrack


Se fosse pra dar nota apenas pelo sistema de combate seriam 5 estrelas fácil, os combos, variedade de armas, agressividade e versatilidade dos inimigos principais... é tudo perfeito.
Infelizmente o jogo se perde demais em muitos aspectos, o level design as vezes é quase inexistente, existem várias partes muito frustrantes que o jogo pede pra você atirar em primeira pessoa, coloca inimigos que você não consegue se proteger e também coloca os saves muito distantes uns dos outros forçando você repetir um monte de coisas até conseguir lutar com um boss de novo por exemplo.

AINDA NAO ZEREI
Absurdo como em 2004 ja se tinha uma visao tao avançada sobre jogos em Hack 'n Slash no geral. Tudo bem que esse é um port com coisas adicionais pro PS3, mas ainda no Black, que foi sua primeira versão, o game design em si é muito a frente do seu tempo. O combate, a mecanica de refletir os ataques, o amplo arsenal, mecanica de atirar, correr na paredem poderes especiais, TUDO nesse jogo eh super bem feito, mesmo hj em dia, então se ce curte ninjas e demonios, esse eh o jogo perfeito. Melhor, jogo nao, franquia!

É desafiador na medida certa e os combos são bem satisfatórios de se fazer, sem contar o parkour que é bem legal.

Mas sem dúvidas é o jogo que tem os pior controle de câmera que existe. Ela se embanana toda durante os combates, parece que você tá lutando bêbado. As mecânicas embaixo d'água são travadas e o controle do arco e flecha no modo mira é tenebroso.

O enredo é bem legal e entrega o mínimo que se espera de um hack n' slash.

Hey let's make a rocket launcher guy and put it in every fucking fight, it for sure will be fun by the 12064th time don't worry.

ninja gaiden sigma male gyatt male😍😍🍑🍑

I'm not really familiar with character action games. This one often comes up in souls-game discussions as being similarly difficult and rewarding, I also know that Nioh has some foundations here so I wanted to try it out before I dive into that.

The combat is the main talking point of this game, it's simple but very fast paced, slicing up enemies is satisfying. Instead of manually locking on or aiming, your character will sort of focus on the nearest target which mostly works but feels a bit sticky, also sometimes you will attack the wrong enemy or just nothing which is frustrating. You have a very strong block which will deflect most attacks or you can roll and jump out of the way. These inputs all combo into each other fluidly which is great and allows for plenty of player expression. The core combat is extremely ambitious and actually quite good considering the game originally released in 2004.

Enemies are just as fast as the player so reacting to their attacks individually isn't really an option, instead you need to be wary of their initiative and what attacks they can do. Blocking is powerful but it's countered by heavy attacks or grab attacks that you must dodge. Enemies also have a strong block and dodge which they will randomly do sometimes. Having your attack phase through an enemy's invincibility-frame dodge is unsatisfying and I'm not sure why that's in the game.

The combat has plenty of depth but sadly a lot of it isn't explained at all in the game. The tutorialisation is woeful and the harsh game design provides a horrific skill wall for new players. Combat sections have enemies swarming you and respawning arbitrarily until you defeat them all. Some enemies will shoot projectiles at you from offscreen or simply teleport to you. Instead of checkpoints, the game uses an ancient system of save points and instant consumable heals which goes further to punish new players. The game has difficulty, sure but unfortunately it feels like a large chunk of it is more reminiscent of arcade era titles that simply want to pad playtime instead of creating a satisfying challenge to overcome.

Despite all this, I really did want to like the game. There were moments where I could see past the flaws and reach the flow state that the combat was designed for. It helped me push forwards through the game but I eventually gave up as I reached levels that were just too boring to justify putting up with the tedium. I think I could really enjoy a modern remake of this game, in fact I may even come back to play this version one day once the Stockholm syndrome kicks in (actually I'll play NGB).

Also, this is another fucking game where the developers decided to express their thinly-veiled bimbo fetish when it comes to the female character design. Expect plenty of authentic tit-wobbling during cutscenes.

sigma adin ross i show speed ohio gyatt rizzler fanum tax kai cenat sigma w

Hey what if we made one of the best action games of all time really medicore

This game reminds me of a woman I was dating back when I finished this, so, it will always add an extra layer of bitter salty memories.

-started playing it on hard and got my ass kicked, doable for sure with practice but the damn camera is so trash.
-Dropped

Buen juego con muy buenas gráficas para su tiempo, se puede romper fácilmente el juego, sigue siendo muy disfrutable para hoy en día. No tan alejado a un DMC pero igual muy bueno

Combat's great aesthetic wise this game is awesome but oh my f** god the enemies are going to jump you every 5 f** seconds and it's so goddamn annoying and don't even get me started on some of the b*** enemies who are not weak against fire when you literally have to dodge and attack to even kill them the last boss was easy to beat honestly it's true they say this is one of the hardest Ninja gaiden games

Desculpa os fãs do NG black mas eu prefiro o sigma mesmo com seus problemas é um dos jogo favoritos e o melhor da trilogia

When modders thought about "we have fixed the game" but actually they made it worse. This is what ng sigma really feels like.

bir gün bu oyunu bitirebilcek bi sabıra erişicem o zaman dünyanın anasını skicem.

This is the most 50/50 I have ever felt about anything in my entire life
There IS a good game here! The combat is smooth and rewarding, I actually feel like I am getting better at the game by playing it, not only through actual skills developed, but literally in the terms of the gameplay, they will spawn more and more of an enemy that you struggled with in the past to the point where you are mowing them down like they are insignificant.
The game has a ton of superb boss fights too!! I won't go to much into detail for lack of revealing spoilers but I believe that the boss fights were the best part about the game.
I really like how the map of the game changes as the events of the story unfold into your world, opening up new paths.
The few positive things I have to say about the game vastly outweigh the negative things I have to say...
First off, you and the enemies you encounter are both able to use projectiles, which stunlock you once you are hit. It adds a degree of difficulty, and I won't deny that it adds an interesting layer to the combat system but holy shit, there is no limit to the amount of projectiles an enemy can lob at you at any given moment. There were times in my playthrough where I would be at full health and get a projectile stuck in my back, only to be stunned onto the ground to be surrounded and die. It is usually manageable but most of the time it leads to you losing health and having to use up your valuable supply of health potions.
Speaking of which, you are able to effectively soft-lock yourself if you do not manage your health potions correctly, as there are a limited amount of them in chests and the only other method of receiving them is to purchase them from, the very few and far between, shops. The currency that you use in these shops are yellow orbs that are dropped by the enemy. At a point near the end of my playthrough, near a point where you fight multiple bosses at the same time, I had managed to barely scrape by in the boss fight and make it out with a sliver of health, with no potions or money available. I was forced to take on the final boss of the portion flawlessly. Admittedly, I was able to do so and felt pretty badass conquering it, but it took me a very long time and there should have been a way to gather more currency or health in some way.
They address this issue later in the game, making the enemies drop the blue health orbs more often and giving you SPOILER: a weapon that drains the health of enemies if a correct combo is input, which honestly became more hassle than what it was worth. Near the end of the game, you are swarmed with these annoying ass enemies that are a really good source of currency, and it feels kind of cheap grinding those out to go into the final few fights with maxxed out health potions and gear. I presume that is why the enemies are put there but it left a nasty taste in my mouth, grinding money off cheap kills.
There are a myriad of other small nitpicks I could get into, such as the lack of information surrounding the games "trial rooms", where you have to kill upwards of 60 enemies to progress, or the fact that you have to be completely still to interact with anything, because the interact button is the same as the projectile button and failure to do so will result in Ryu shooting instead of doing the command, the fact that you and the enemies are both able to block, and whilst they can break your block you do not have any attacks that can overcome a block, or even the fact that the continue screen will CHANGE RANDOMLY so you can’t just press “A” to continue, you have to read what they are asking you before continuing or you will end up going back to the main menu instead of continuing. Instead, I want to talk about the story/characters.
The story isn't much to write home about, which is fine, I doubt anyone is playing this for the story. Ryu was the highlight, as the protagonist he did not have much to say but the few lines he does say are super corny and awesome in the best way possible. My biggest gripe comes from the female character designs. All the women have jiggle physics and even when standing completely stationary they will continue to move in other ways, and their outfits are designed to project that. I guess some people enjoy that but it felt really out of place in a ninja hack n' slash game.
I am curious if the next games in the franchise fix the issues with the gameplay that I had and will probably give them a shot in the future. Not anytime soon though, this game was way too frustrating.

One of the best action games of all time I still hate the ghost fish though


Á historia desse jogo inexiste então vamos ao que importa, á gameplay é sim muito boa mas falta algumas features básicas do gênero tipo lock on, á camera é um problema por muitas vezes, os inimigos são medianos e os bosses ruims, á variedade de armas é boas mas jogo erra em te dar muitas de uma vez jogo ok mas nada demais, o pior dos mais famoso do gênero hack and slash

Interesting and deep combat, but I got tired about half of the game so yep

played this in the master collection. really enjoyed it. areas felt fun to explore with backtracking being very minimal. the combat was really good and made every encounter really fun. game was hard as and kicked my ass a bit but it was really fun to learn all of the different enemies. i have heard its kinda downhill from here with the other 2 but we will see

Pretty good fun that is bogged down by some annoying bullshit enemies and fairly frustrating camera control. Yet somehow despite my issues I still finished the game with a Head Ninja rank. I rather enjoyed the music and visual flair, as well as the openness of Tairon and how almost Metroidvania-y it could be at times. I found the boss fights particularly to be really fun too, but most of them were too easy (I HATED those worm fights though, especially Magma Worm).

I also enjoyed Rachel's missions. Her playstyle was fun and distinct enough from Ryu's to be a nice break, but I wish they a bit longer and that she had more to do plot-wise.

Overall, I had a pretty nice time. I want to try playing NGB sometime in the future though to see if I end up enjoying that more.