Reviews from

in the past


The one thing I noticed in this game was the great combat. The slow methodical aiming really made me feel like I was robocop. The abilities are mediocre… like the slow mo and flash bang abilities were nice I guess. The weapon variety was neat, for what it is. The pretty conservative weapon count fits the story and universe, but I just wish there was a bit more variety.

The worst part of this game is the story. What starts as a pretty cool, nostalgia-driven story becomes sluggish and pretty much unbearable. I started skipping cutscenes at the very end. Also… I don’t know if this was an issue with my ps5, but all the cutscenes were delayed. Sometimes it was a delay of 0.5 seconds and sometimes 4 damn second 😭.

The side content was also really boring. Just walking from point a to b, you’re lucky if you have to shoot someone. This is also an issue in main quests too… there are really weird difficulty spikes that just enraged me when I was playing.

Finally, the final boss was completely unnecessary. Like the main story was resolved and now we have this final boss?? Nah nah nah. If anything it should have been a post game addition. Btw I feel like a post game wojld go insanely hard in this game.

Overall, this is a prime definition of a meh-mid game. It’s a nice time waster, but if you’re looking for anything special, don’t waste your time here

What it does well is the action and actually making it feel like you're in control of Robocop and not just a generic shooter with a Robocop skin. Though the parts that aren't shooting suffer for it. Constantly walking back and forth, at times where it really should just teleport you, at Robocop's snail pace.

The story is the dullest, driest and most long winded so far. And a lot of it is just repeating elements from the original film, but not understanding pacing. In the film, the scenes that focus on his family take up about 5 min or so, here it's at least 30 minutes. Maybe an hour. Endless cutscenes and walking through hallways with hallucinations. If you're gonna make a 10 hour long movie, you need something worth watching. And this isn't it. Like most games.

The game ran well at the start. But it seemed the further in I got, the less optimization there was, During some of the latter fights my fps dropped down to 25 fps. And the game really doesn't look impressive enough that this should be the case. As for copying the look it more than works, but it clearly needs some work to run properly.

And this really shouldn't be a 50-60 dollar game. I've completed it, 100%, and my play time is less than 10 hours despite the copious amounts of padding.

the demo for this was really cool but im waiting for the VR mod to be fully fleshed out so i can feel like robocop shootin the bad guys. i will also buy it when it is a dollar as appropriate


The death of AA games has been (slightly) exaggerated. The folks at Teyon, makers of those Heavy Fire games you see littering the shelves at GameStop and that godawful Rambo game from 2014, have followed up their surprisingly good 2019 effort Terminator: Resistance with another surprisingly good FPS adaptation of a different 80’s sci-fi action film franchise.

Rogue City was clearly made with a lot of love of respect for the original and sticks close to its vision of a comically over the top retro-future dystopia. You can arrest a guy who will thank you for it because it means he gets guaranteed food and shelter. You can find memos from OCP, the evil megacorp that created Robocop, telling employees not to kill themselves because it will create more work for their coworkers. Early in the game there’s a quest concerning the filming of a TV commercial for a sunscreen so toxic that they have to have a stunt double put it on. It all feels like stuff that would be right at home in the original film.

While Rogue City does spend some time examining the tragedy of Robocop and his struggle to reconcile his past life with the not-quite human not-quite machine affront to nature he is now, its primary objective is to sell the fantasy of being Robocop, and it pulls that off in spades. Walking through fire, bullets bouncing off your armored body as you lay waste to legions of gangsters is never gets old, and Robocop has this ridiculous grab that can pick up objects from several feet away. Pick up explosive barrels and chuck them at crowds, snatch enemies off their motorcycles while they’re riding them and chuck them at other enemies and then throw the motorcycle at them too for good measure, the hundredth time you do it is just as fun as the first.

There’s a wide variety of weapons to use but you’ll start each chapter equipped with only one: Robocop’s iconic Auto-9 pistol (with unlimited ammo) and you’ll rarely need to use any other weapon. The Auto-9 has several motherboards you can find and freely switch between that each offer different boosts to its base stats and upgrades like explosive rounds, additional firing mode, and piercing bullets. I spent the latter half of the game rocking a full-auto with bottomless mags and max damage and accuracy, and it was like I was ED-209, and the enemies were that unfortunate OCP executive.
Speaking of ED-209, this game features 4 boss fights and all of them are lame. 3 of these boss fights are against 3 separate ED-209s, and they all boil down to “pummel its weak spot until it dies”, preferably doing so while standing in a sweet spot where you barely have to move to avoid its shots. The game is also a bit rough performance-wise. I noticed frequent texture pop-in and crackly, de-synced audio. During the final stretch of the last boss fight I suddenly lost the ability to aim, forcing me to reload the checkpoint which was all the way at the beginning of the fight.

Teyon has had quite the developer glow-up in recent years. This studio has spent most of its existence pushing out the kind of generic shovelware you see filling the bargain bins at Walmart or polluting GameStop shelves, but it seems they’ve really found their bag now, and I’d be lying if I said I wasn’t kind of excited to see what they might do next.

On paper, this game should not be as fun as it is. Video games from movie franchises are usually destined to fail and a SINGLE PLAYER FPS at that. That being said , Game was all fire. Killing Enemies (and there are plenty) never stops getting satisfying. The level up system keeps you engaged and toward the end I felt like the game threw just enough at you to feel OP but still will punish you if you play too reckless ( I played on Hard) . I did every side mission and beat in 25 hours but if you do only main missions you probably would finish way sooner for the game is not long. FUN ASS GAME

Somewhat enjoyable but issues with the gunplay keep it from really standing out. Far too often I found that weapons just wouldn't fire where I aimed them or I'd get a close up of the gun model instead of the actual sights when trying to aim.

Really well made, with a good story that should have been the plot for Robocop 3 instead of the absolute trash that movie was. Some of the police work and station sequences are a bit dull though.

Seems like the common consensus on this is "it's not great/alright but as a fan of the film, the attention to detail is great"

my review is: it's not great/alright and I am not a fan of the film

я это не понимаю мне это не интересно

Nada que ver no, pero no me puedo sacar de la cabeza la idea de que estos devs son los indicados para hacer un juego de vampire the masquerade. Mantenés la modalidad de ciudades chicas a lo Bloodlines, profundizás en el apartado rpg en general, ya tienen un lindo sistemita de combate a tiros que funciona bárbaro, focuseas en el de melee, y mal que mal algo piola saldría. Un abrazo grande la muchachada de Teyon. Abajo la review en serio.

Juego que por sobre todo entendió a la perfección el material original, que para los entandares de hoy en día no es una hazaña cotidiana. Super satisfactorio de jugar, tanto las partes de tiros como los ligeros elementos rpg que de a momentos se asoman, estos últimos más bien básicos, pero es el tipo de profundidad adecuada para esta experiencia. Mapas chicos pero con contenido que refleja lo cruda que es la Detroit distópica de RoboCop.

Muy rejugable, no descarto pegarle otra pasada a futuro.

Resulta que estos pibes son los mismos de ese juego de Terminator que había hace un par de años, ojalá logren seguir con esta seguidilla de juegos basados en ip's que por sobre todo son divertidos de jugar.

This is pretty close to the Robocop game I've always wanted. It nails the tone and writing of that original movie so perfectly. It deals with the human side of Robo in such a perfect way. It also helps that the combat feels fucking incredible. If it wasn't so janky, this would have been damn near perfect. If I had actually gotten around to playing this last year it would have easily been on my GOTY list.

I liked the RC movies, so I thought this would be an insta like. I enjoyed the first scenario on 'normal' difficulty. I liked the story until I got to the part of meeting the main villain. He had nothing to offer and I could feel my interest slipping. As all of the general baddies are incredible shots on 'normal', I busted it down to 'easy' cause the story was not worth going through fights multiple times. At a certain point, the story just becomes boring and I had no desire to continue shooting the same guys over and over. I mean, how many times can I get hit by the heavy machine gun guy covered in barricades?

This review contains spoilers

As a huge Robocop fan, I was really hoping to like this game and I think it does succeed on several levels as a "AA" title. But the whole package feels pretty undercooked. A lot of this came down to the story and characters. The part where the game needed to succeed the most - Robocop - it succeeds with, which is great. They got Peter Weller back, they were true to the character, he has a lot of good lines.

It's in literally every other character in the game where it falls short. No offense to the devs, but they needed someone better to either write or translate this game, or both. It's clear from playing this for five minutes that this was not written natively in English, but even if it was, a lot of the dialogue and situations would still be dumb, and not in a funny way. The story of this game is aggressively simple and has interesting elements but doesn't bring anything together in a satisfying way. It does nothing that the original movie didn't already do. Maybe they wanted to play it safe, which I can respect, especially working with Peter Weller who seems very protective of the character, aside from apparently just being sort of a jerk. He contributed lines and ideas to the script of the movie, and I'm sure he did to this game as well and that might be why Robocop as a character is still so good in this. But playing it safe makes the game very unmemorable. All the new characters are one-note and lame. The most interesting one, Bob Morton's replacement whose attempt to kill Robocop with an army of crappy drones later in the game is treated as just a corporate move that didn't work out, and nobody gives him any grief for it (very fitting for this franchise), dies.

Ulysses sucks, Pickles sucks (at least we get to hear Weller say his name), the journalist sucks, Dr. Blanche doesn't totally suck but should have had way more focus, and the game does you the disservice of making you feel like you have some real impact on these characters' stories through your dialogue choices. What you have impact on - surprise surprise - is a series of jpegs with voiceover that play over the game's ending. Just don't put the dumb dialogue choices and "Dr. Blanche appreciated that" popups in the game at all. People laud this game for not playing at being something bigger than it is when it has a huge example of doing exactly that.

It feels like there were about 5 voice actors in this game. They got a good impersonator for Lewis (Nancy Allen still sounds exactly like that so I dunno if they weren't willing to pay her or something), but most of the other characters sound awful, especially the ones from the movies - Robert DoQui's police chief, and Dan O'Herlihy's "Old Man". Dan had a unique voice, and his character is pretty important to the plot of this game, which, quite admirably, attempts to bridge Robocop 2 and 3, so one of the key things it needs to explain is why the Old Man isn't in 3. Yet they totally flubbed it, he sounds awful. There are multiple NPCs whose voices don't match their faces at all. The line delivery is wooden which doesn't help when the lines weren't written by a native English speaker. It's not the fault of the writers and I'm sure they tried their best, but it doesn't make a great product.

The game does have a few funny moments - notably, when you get a triumphant "Mission Complete" popup after informing a woman her son has died - but it also has a lot of jokes that fall flat.

Story isn't the only thing in a game though, despite what those who hate the later Metal Gear Solid games would imply. But the gameplay in this game also isn't too special. Yes, you feel a bit like Robocop. You walk slowly, can take a lot of hits, and can easily target enemies. There's a fairly nice sense of progression as you use skill points. And of course it's fun to shoot the scum of Old Detroit. But that's it. You don't get any cool alternate weapons until the end of the game, there's no sections that change the gameplay in unique ways, no little on-rails driving sections despite a car chase shootout being the first action scene in the original movie. Another obvious thing from the movie that should have been integrated was Robocop's thermal vision that can even see through walls. The scene where he grabs a guy through a wall is an iconic scene that I would have loved to emulate. They don't even have you use Robocop's night vision more than once or twice. I will say though, it was cool to unlock the ricochet ability to shoot people behind cover, and the upgrade system that keeps the main gun your best weapon is maybe the game's smartest feature - they should have done more with it, like maybe have random modifiers like putting a filter on the visuals if you take a 5% damage decrease.

Aside from the faces of most NPCs (which...I guess is kind of a big thing), the graphics in the game are awesome. UE5 is crazy. But there's not much I can say about that.

So you can see what I mean when I say the package feels undercooked. I've just described every ingredient here. I don't know how this all comes together to make the 8/10 game others seems to think this is. I love Robocop, and I think there's some great potential here. If the devs make a sequel, or maybe a similar game with a different character (perhaps another police-type who isn't quite as forgiving as Robo), if they get different writers, different voice-actors, have slightly more varied combat, go even further with the gun upgrade system, and turn the open downtown Detroit area in this game into a small but dense open world you can drive around in, they really could have a great game.

Gets a lot more mileage than you'd expect out of a more mid budget title but it has the 7th gen linear shooter problem where every time you feel like the action has reached it's logical conclusion the game has like 2-4 more hours where the only escalation is the enemies getting spongier.

Combat is great for the first 4 hours where almost every gunfight feels like one from the movies, it plays a lot with vertical space and where enemies can pop up. Also one of the only shooters I've seen get vehicle enemies right. But after you take out the biker gang hideout the game runs out of ideas and just sort of throws in a bunch of different bullet sponge robots and swat teams that will prove tedious even if you're minmaxing in all the ways the game wants you to. By the end of the game you have an infinite ammo machine pistol you never have to reload and combat devolves into holding down the left mouse button until the slow mo effect signifying you've killed everyone comes up.

The game looks gorgeous and it's probably the only convincing use of UE5 I've seen (you could reasonably show any frame of just robocop from this game and someone would probably think its from the movie) but lowering it to anywhere below ultra (its summer, my room is hot enough already without my rig being a heater!) leaves it looking very scuffed. A good tech demo and benchmarker but otherwise very ugly when playable. All of the props, menus and environments are entirely film accurate to a commendable extent (ED-209 even moves like a stop motion effect in some scenes) but overall it doesn't feel very much like the movie even with Peter Weller returning.

Most dialogue scenes are stilted and slow and entirely lacking score. No one talks over each other or argues and it just gives the overall effect of being stuck in a Mass Effect style strict dialogue system. This is because the game is relatively non linear and has a bunch of sidequests about going around arresting punks and helping citizens, which is somewhat of a fun bit at the beginning when you get to play beat cop but over time just gives the impression the game is extremely confused about what it wants to do. I would've much rather taken a 4 hour hand crafted experience with pacing similar to one of the movies as opposed to a 10 hour one with most of the time taken up by dead eyed fish people flapping their lips about how Robocop needs to go to therapy or whatever.

Love the combat but the bits in-between not as much. Found myself skipping the story to finish the game.

what robocop 3 should have been.

Leshoid Gives it a: nice!
Beaten on the: 7/06/24
Platinum gained on the: 11/06/24

Great fun, you always feel overpowered, mostly true to source material. Easy 100%

i dont know much about robocop so i cant tell you if the plot is good but damn the combat is AMAZING

Some much more fun than I was expecting. For a AA game, it looks incredible. My only criticism is that the end game seemed rushed. The final boss fight was a buggy mess. So much so the 3 hours I spent trying to beat the last boss, was a nightmare I kept getting stuck on walls. I finally beat him because he got stuck in a wall. After many failed attempts I was more than happy to take it. But spoiled the overall enjoyable experience.

My god what a game! this is exactly what you would picture as a kid when thinking of the perfect robocop videogame after watching the movie.
Maybe rough around the edges but the jank works in favor of the cheesy story and dialogue. The shooting is absolutely top notch.
You knocked it out of the park teyon

Great dick shooting simulator

But in all seriousness, Teyon really did a smart move by basically taking whatever lessons they've learned from their last 80s action icon adaptation Terminator Resistance Which i reviewed here and its expansion also reviewed here, And decided alright lets make the robocop sequel we SHOULD have gotten with this blueprint.

Basically take the gameplay from that terminator resistance infiltrator mode like throwing around enemies like bowling balls, the dashes, ripping enemy turrents into guns, the slow mo punch, etc. mix in some slow mo bullet time like in F.E.A.R or Trepang2 but with rigid movement (which is good in this case because this isnt 2014s reboot sleek robocop, this is OG TANKY SLOW WALKING robocop), destructible environments, ricochet bullets with your trusty Auto-9, some VERY light detective work (literally press and hold the aim button to scan evidence, Don't expect some L.A. Noire shit), and You get a game that makes you FEEL like robocop, its like Teyon looked at that old ass robocop game from titus and said "Ok lets not repeat the same mistakes and get an actual BUDGET this time" Because unlike with Annihilation Line where they unfortunately couldnt get michael biehn for kyle reese, They made sure to get Peter Weller for Robocop. It just wouldnt be the same without him. On top of that, Running on Unreal engine 5 with destruction physics and lumen lighting really makes this otherwise budget game look a lot more polished than their previous work. On top of being semi open world hub (just one town of old Detroit) with bombastic setpieces here and there. Including a shit ton of enemies from armored goons, to punks with gas canisters to turrents to OCP copbots to bikers to a handful of ED-209 bosses, Yes- Bosses, Plural. and all of em have a borderlands esque enemy intro detailing you what they are capable of.

And while the story isn't groundbreaking, and takes its sweet ass time to setup (if you do side missions as well, you WILL feel the length of this game), it is simple and sweet, even get to do little mini side stuff around the precinct and have dialogue options to make this game really feel alive and make ya care about the characters including newcomers like "pickles" the druggie fed informant, Ulysses, the rookie appointed by OCP, and Olivia blanche, a psychologist that you evaluate with at the end of most levels. What i didn't expect was all the glitchy trippy sequences where murphy is fighting within himself and his psyche as robocop to go all out and pull something straight out of condemned or that doctor who episode with the mannequins, or some screwed up visions while chasing down the main bastard. Im a sucker for those kind of sequences so of course, thats a plus.

But id forgive the long setup because of the payoff and when the payoff of just straight up chaos happening in the 3rd act of the story due to a major plot twist, thats when the game came into its own. Until it decides to drag it out near the end, it even had the triumphant main theme going on like with Terminator Resistance's last level.. On the 2ND to last level. Which just feel so damn bizarre to me where its like, shit i can really feel the runtime here. At the END of the game, which is weird because i thought teyon did have a better sense of pacing with resistance where it all came ahead to a satisfying conclusion, This was bittersweet where i was ready for it to end one mission before the final fight. Honestly, if they had save the theme for the final fight, i'd wouldve been super hyped but alas.

What also didnt help was the skill tree, now like resistance, this has a skill tree thats focused on Combat, Armor, Dialogue Deduction, Health, Movement, etc. Here's the thing, this is one of those games you'll have to play the new game plus to actually unlock the TRUE potential of the combat.

And i'd love to, if it wasnt for the frame rate drops, holy hell, Look i ran with this game with my rig which is a GTX 1660 super with an i5-10400f and with a DLSS to FSR mod which gives me more frame rates because my god, this is more shoddly optimized than terminator, which unfortunately is to be expected from a stutter engine 5 game but christ, It went into SINGLE digits during one section where you pick up a trash can and slide it across to activate all the landmines. The combat was great but damn did it feel like ass when everything was going on and my framerate TANK when its otherwise normal 100+ fps, on top of the open world sections having the same issue while linear levels is much smoother to play with.

But don't let that deter you from trying this game, You should try it but before i play this again and actually appreciate the combat with all the skills unlocked, i oughta play a patched version that doesn't CHUG the framerate hard while attempting to do so.

little buggy but very good shooter

''Dead or Alive you are coming with me''


Uma incrível adaptação, um pouco mal otimizado no PC, meu único ponto negativo nesse jogo.

I survived traumatic swindles, abusive relationships, decades worth of debt, military enlistment, and God finally said "have a good RoboCop game, my son" which I asked for only second to a blowjob but I guess I'll keep going.

RoboCop: Rogue City feels very messy at times. There is a ton of side content that just isn't great, and the story is super cliché and predictable. That being said, I absolutely enjoyed this game. The combat encounters are really fun, and the combat itself feels great. Those aspects held the game up for me. Hell this game might have the most satisfying headshots of any game I've played in my life.

New Game Plus is basically the "True Robocop Experience". With the new PCBs they give you at the beginning of the game plus having the full skill tree you can mow down creeps like it's nobody's business. Perfect for clearing the story again if you just want to choose different options or just missed an achivement.