Was ne Sucht.
Man startet mit nichts, baut immer mehr und immer größere Anlagen, schaltet neue Technologien frei.
Sorgt für eine autarke Fabrik, sodass man 100% seiner Zeit auf das zuschalten von Ressourcen konzentrieren kann und zack sind 30 stunden weg.
Das Spiel klappt alleine oder in Gruppen, es gibt immer was zu tun.
Die Sucht hat bei uns beim letzten Objective nachgelassen.
Die Ressourcenflut, die man bräuchte um das zu erfüllen sind krank und würde 100 Stunden+ verschlingen.
Abgesehen davon und der eher langweiligen Spielwelt (wenig Gegner, kaum Sinnvolles zu finden) gibt es wenig zu meckern. Man merkt schnell, dass das Welterkunden nicht zum Spielziel gehört.
Das Bauen ist ultra einfach und man wird unfassbar schnell darinnen.
Da Ressourcen in der Regel endlos sind, geht man damit irgendwann um, wie Politiker mit Steuergeld.
Und es fühlt sich super an!
Man startet mit nichts, baut immer mehr und immer größere Anlagen, schaltet neue Technologien frei.
Sorgt für eine autarke Fabrik, sodass man 100% seiner Zeit auf das zuschalten von Ressourcen konzentrieren kann und zack sind 30 stunden weg.
Das Spiel klappt alleine oder in Gruppen, es gibt immer was zu tun.
Die Sucht hat bei uns beim letzten Objective nachgelassen.
Die Ressourcenflut, die man bräuchte um das zu erfüllen sind krank und würde 100 Stunden+ verschlingen.
Abgesehen davon und der eher langweiligen Spielwelt (wenig Gegner, kaum Sinnvolles zu finden) gibt es wenig zu meckern. Man merkt schnell, dass das Welterkunden nicht zum Spielziel gehört.
Das Bauen ist ultra einfach und man wird unfassbar schnell darinnen.
Da Ressourcen in der Regel endlos sind, geht man damit irgendwann um, wie Politiker mit Steuergeld.
Und es fühlt sich super an!
The Satisfactory Says: honestly the game could do away with the PvE elements; it's not that it's unnecessary to have PvE in an automation game, Satisfactory just totally whiffed the execution because it didn't really need PvE to begin with. It feels next to pointless and every single mob/mob variant is solely there to give you a bad time. Focusing on the logistics aspects, though, the game is very satisfying. The automation is very fun and mostly makes up for the meaningless hindrances that are hostile mobs.
Demonic piece of software. Once I had to pull up a calculator, Google Docs, pen and paper, and start drawing blueprints, I knew that the worms had infested my brain and that The Fog was drawing ever closer.
This is still in early access, so I assume the devs are fully aware of all the problems, but I'll throw in my two cents:
• The map is too big and too empty. There's a lot of interesting biomes, but zero reason to explore. Having to travel longer distances for resource nodes is a waste of time and a glorified loading screen - you will not find anything on your way to your destination, and nothing will kill you.
• Enemies are barely a thing and only serve as minor annoyances. The game throws some pretty cool weapons at you, but you don't have any reason to use them, since everything dies with 2-3 hits from your laser sword anyways.
• 99% of the factories are the same thing. They don't get more complex and satisfying to build - they just get bigger and more tedious.
For the final few products, I just started putting down a bunch of overclocked Manufacturers and feeding them manually, because factories for stuff like Supercomputers are insanely hard to optimize, and way too slow even when fully optimized.
Noped the fuck out once I calculated how long it would take me to build all the Phase 4 Space Elevator parts.
This is still in early access, so I assume the devs are fully aware of all the problems, but I'll throw in my two cents:
• The map is too big and too empty. There's a lot of interesting biomes, but zero reason to explore. Having to travel longer distances for resource nodes is a waste of time and a glorified loading screen - you will not find anything on your way to your destination, and nothing will kill you.
• Enemies are barely a thing and only serve as minor annoyances. The game throws some pretty cool weapons at you, but you don't have any reason to use them, since everything dies with 2-3 hits from your laser sword anyways.
• 99% of the factories are the same thing. They don't get more complex and satisfying to build - they just get bigger and more tedious.
For the final few products, I just started putting down a bunch of overclocked Manufacturers and feeding them manually, because factories for stuff like Supercomputers are insanely hard to optimize, and way too slow even when fully optimized.
Noped the fuck out once I calculated how long it would take me to build all the Phase 4 Space Elevator parts.